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Messages - Junkz

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16
General Discussion / Re: Charr rants about resets
« on: June 17, 2017, 11:36:16 am »
I really did not want to reply to all of this since this was a rant only. But why would you accuse me of making up stuff when your own arguments do not make any sense most of the time?



It seems you're just bringing up everything you can find now. Jp doesn't seem to be demotivated from playing at all despite "having everything". There are more things you can enjoy about the game than getting exp and items. Some of these things may not be as straightforward, but they exist. Droprates are fine and they're not that relevant to the amount of something that's in the game. Things that have more of an effect on that are the lack of pkers (which is the result of the sheer toxicity of the pking community) and the lack of item sinks. Players could organize some kind of fund together that gets spent on removing excess items. Players could also finally learn that going after rare drops is by far not the best moneymaking method and that would make the amount of them that enter the game plummet on it's own. These things don't require a reset.

JP was not the argument I used. It was his bank. But since you are using him in your favor, let me use him as well. He is the #1 ironman and he has unlocked most content already. I am sure one of his goals is/was to get every "good" item in this game. His other goal is to reach 2b total XP which he stated in his Ironman progress topic. He also mentioned he will update his progress even sooner, if he gets something interesting. What could it be? A conversation with Charr - the one and only? Getting hit by a shooting star? Because getting a unique item he does not own yet which could probably complete his collection is not what he meant for sure. The reason I and most other players created an ironman was to do something else than going for XP and items as well.

Drop rates are not that relevant to the amount of items that are ingame? Yes, and XP rates are not that relevant to how fast you get 99 in a skill either. :)

Lack of PKers in a server that focused on graphics, skills and PvM activity most of the time is your argumentation? Awesome ideas such as having quick prayers that would not only benefit pkers, but normal players as well were ignored for months and then you wonder why they are toxic and quit the game?

Item sinks? Yes, they were always needed and never really taken care of. Can't wait to see them getting implemented the way most of the updates did. Well done for pointing them out though. :)
But do not expect the remaining active players to change that when some of them are toxic pkers (according to you), ironmen and stakers. You really have much faith in the current player base, don't you? But I like that you think about sacrifying your own items (I hope you included yourself in that plan as well) for the sake of the server. :)



Putting all players on an equal level isn't necessary. I get that it's nice for those that are on the bottom right now, but there would just be a new bottom after some time post-reset. It wouldn't solve anything and it would punish those that have loyally played the game. We didn't have voting, refer a friend or loyalty in scape, we got big purely on people remaining active and showing the game to friends. I'm not saying that these systems don't help, I'm just saying they're not entirely necessary. We've actually had voting and suprise suprise, it didn't actually work out. A reset wouldn't be required for any of the things you've mentioned.

Who do you call the players at the bottom? Players with low total levels? Players without items? Or maybe players like myself who lost interest in the game for multiple reasons related to the content we have or have not? You must clearly mean players like me or players without items because most of the players who quit this game had relative high total levels. No wait, it must be players like me for sure because who would play this game for items and XP lol?

I know you are loyal. We all know that. I do not intend to hurt you or any other loyal player by taking something away you do not want to be taken away. But my goal is not to make you happy. It is to bring Emps-World back to its glory and as Someone12116 mentioned already, the players who left the game outweight the remaining players by far. It is natural to think about why they left and why the player count keeps going down even though updates are coming on a regular basis. This is something I was thinking about alot which led me to the conclusion that a reset with many other changes is needed.

I know we did not have alot advertising or anything else to keep players in Emps-Scape because it was not needed according to player count. Emps-World is also far from being like Emps-Scape and just because it is the same owner with the same remaining players, it does not mean the game is the same.



There are a ton of things the playerbase can do to solve the server's problems. People can work together to remove the excess supply of items, creating not only something to do but also improving the economy. If an update is bad people can be vocal about it and so long as there's enough logic and reason to that Thomy will listen. People lack faith and they honestly shouldn't let their faithlessness lead them.

Please tell us how you imagine players working on improving the economy. All I read is "can" and "something".
These problems were there for ages and yet, nothing happened.

If an update is bad you say? For me, 90% of the updates are bad, but who would listen to a single player who clearly has no clue about this game and does not play the game himself anymore when there are 200 100 50 players :pogchamp: , who get represented by the same 5-10 active members on forums, that like these updates. I would not be surprised if these 5-10 players were the last players playing this game before shutdown.

Playing the Thomy card is the worst thing you could possibly do. He will listen eventually, that's right. But not because he wants to. He is forced to listen because his server is going down.



Sorry, if I hurt your feelings, Charr. I did not intend to argue with you over a reset. It was a message to Thomy and as I mentioned before I do not wish to be a part of this community anymore, if nothing changes.

Have a nice day, sir.
The following users liked this post: Zudikas95187

17
Doing a complete game reset would destroy more than you wish tbh

I do not intend to destroy anything and I know this is a huge step with a big risk involved. There are many players who spent alot time into this game and still do. It is only natural that they do not want their achievements to be taken away and I am sure some of them will quit after a reset.

But what about those who already left the game and still hang out on forums and the shoutbox? It is no secret that the shoutbox is mainly used by veterans who do not play the game anymore. I am sure some of these players will give the server another chance as well.

And then there are those, who represent this community - the lovely stakers. Most of them do not play the game for the most obvious reason - they got cleaned and got nothing left on the game. I am sure that many stakers would return if a reset happened. Why? Because it is all about psychology. Many people are happy with what they have as long as other people do not have more. Giving them a chance to earn their glory back from scratch is very appealing.


But all of this would change nothing without a decent amount of time spent into making the right changes pre reset.

Making the game more appealing for all kinds of players is very difficult to do so, especially when you got players that are on a complete different level (beginners - maxed). But this is something Thomy is very good at - coding.

The other big part would be advertising. People need to get to know about the game. We do need a voting system where people benefit from voting. Skilling brawlers are the perfect reward for it. Untradable, limited and have no direct impact on the market.

The last big part is whether Thomy is fully committing to this change or not. Not doing a reset changes nothing. Doing only a reset changes nothing either. Doing a reset with the same kind of updates does not change anything as well, especially not when the ideas behind them are coming from people whose personal benefits are valued more than the server.




The following users liked this post: Zudikas95187

18
This is the kind of feedback I kinda expected.


7. Rework of JAD:
The only way to obtain fire cape will be killing jad. However it will be the way it used to be in Emps-Scape.
Not necessary and will completely flop if you don't remove all existing fire capes from the game. Ironmen would generally stay away from getting a fire cape because they're at a severe disadvantage due to them not being able to buy gear. Fight caves could be made somewhat more difficult by adding the healers, I wouldn't mind that but I don't think it's necessary either.

Just to make this clear all the changes I suggested are a package. You cannot take one single change and expect that everything is getting fixed. Therefore I will ignore comments like this for the moment.



Let's get back to the topic where most of the worries are coming from.

I will explain all the changes I suggested and add a priority number from 1-5 (5 being the highest) to make clear how important these changes are.





1. Server Reset (5)

Nothing is gonna change without a full reset. I see some players are open minded about that while many other players are not. I also agree that a full reset was needed when Emps-World was launched. The ironman mode showed how balanced the server was when you started from scratch without being able to trade. The problem was that all the normal players had the stats to farm all the items with the overpowered drop rates in the first couple months (this was the time when Thomy left the server for 3 months I think while drop rates were increased 1-2 weeks before).

I am surprised that JP is willing to give up all the things he has achieved for the sake of the server. Quite nice that I am not the only one who cares more about the server than the personal achievements ingame and this is why he has my biggest respect (JP = Emps-World). For those who do not know me, JP and I competed for the ironman rank #1 while my main account was probably the richest player ingame when I quit Emps-World. I also doubt that anyone has more unique accounts than I do.



2. Rework Drops (4)

As I mentioned before, I do not know the exact drop rates and amounts but as far as I know most ironmen used to make money from jelly tasks because of their low slayer requirement vs the valuable drops (alchables). I am sure I will find many flaws up till now when I take a look at the drop tables. Drops should be adjusted according to the difficulty or made very rare instead.



3. XP Changes (3)

Reducing the XP for all the combat stats was a very good move by Thomy. But it does not affect most of the players anymore. Why did I suggest making herblore harder? Because you get tons of seeds from thieving and PvM while farming is one of the easiest skills. You can easily collect white berries or eye of newts and power train herblore to 99 if you go for XP. What I am trying to say is that many ingredients are obtained way too easy/fast for this xp rates. Either change the xp rates or change the way + amount of the ingredients you get.



4. One Mini-Game (2)

This one has a low priority. Why? Because not many people will focus on mini-games when Emps-World gets a reset. Having one mini-game with 250 players max in ucoz times was more than enough. Back then the rewards were also more appealing. The mini-game I am suggesting does not have to be Soul Wars, but Pest Control is a mini-game we do not need for sure and never needed. I guess Emps-Wars can be made even more interesting than the classical version, but the rewards need to be different as well.



5. Removal of useless items (1)

At first we would need to discuss which items are useless and which are not. I think we all can agree that mjolnirs are one of these. There are many more items like this and most of them were added by Mary, a creature that is problably the most iconic player when it comes to having a personal benefit of updating the server.

Since this list has a low priority, it does not have to be changed immediately. I know that many players like fashion-scape. I guess moving all these items to a single shop with a decent price (-> money sink in exchange for cosmetics LUL) could solve the problem.



6. Shop Reworks (4)

As I mentioned before, some items and the amount you can obtain from shops are way too overpowered. Runes are the best example. Combine the low requirements for jellies vs their alchables, add them to rune costs + the amount of runes you can buy at once and there you got 99 magic by spending 20m only. Runes should be mainly obtained by doing runecrafting only making magic a valuable and effective time consuming skill. I do not know how often magic is used nowadays, but back then it was the best way to do any PvM activities.

This would mean that the skill runecrafting would also need a rework to make it more enjoyable and profitable.

The other shops that need a rework are all mini game shops, slayer, donation store and general store.



7. Rework of JAD (1)

This is also a mini game that has low priority. Why? Because it takes quite a while to get the fire cape when you start from scratch. The very first version of obtaining a fire cape was a mini game that made people come together. Competing with other players over an item or a win is way more fun/interesting than the Pest Control type of mini-games.

The shop would need a full rework as well.



8. Removal of unhealthy items (4)


This one has a high priority. Items such as bandos helm, and all the other boots and gloves pieces were never needed. GWD drops way too many valuable items. I still believe that the only person benefiting from this update was Mary.

PvP armors were also very unhealthy for the server. I admit that it was also my fault that these items got into the game the way they did. They dominated the server for quite a long time and led to alot frustration across the server even though a much stronger version of them was planned before they got released.



9. Special weapons (4)

This is something that Thomy has his own problem with. He never liked the idea of having strong items. You can see that the first releases of specific items were complete garbage e.g. korasi's, abyssal cannon, obsidian claws and the nerfed versions of the melee pvp items. He was so focused on his formula based on level requirements that he made every item look like trash that got into the game for the first time.

There should be weapons like korasi's and claws that are only good for one thing - their special attack. But having an excuse like "look how easy you can get it" is what made him stop making these items strong back then. These items should have never been obtained that easily in the first place.

Emps-World needs more items that benefit players in certain situations e.g. vs slayer tasks (good job on that), weaknesses, health and defense based special attacks and much more.



10. Grand exchange (1)

This is an idea that barely made it to the list and that I am not quite sure about it yet. The only reason I suggest to remove it is to force players to interact more with each other. But I guess the grand exchange has way too many positive benefits to offer.



11. Advertising (5)

For those who did not understand my idea behind that. We should advertise that Emps-World is having a full reset e.g. on FB while linking the page to forums for more information. It would have a similar effect like the Deadman Tournament on OSRS where everyone is hyped for the whole week. It is proven that streamers get way more viewers during this time or any other huge update (e.g. release of raids and inferno on osrs).

While other people see the timer when Emps-World is getting a reset (e.g. 1 month), Thomy has this time to work on the things that need to be changed to not replicate a launch from 2014. All of the changes made during this 1 month would be made public to hype the "Comeback" even more. I know that this will be stressful for Thomy, but it is not getting any better the way it is now either...



12. Auras (4)

They should have never entered the game.




The following users liked this post: Kaner, Zudikas95187

19
This server has undoubtedly one of the best coders a private server could ever have. But what can someone in Thomy's position do when most of the ideas he worked on (even his own) are garbage.

Emps-World went into the wrong direction for quite a long time now. More and more RS3 stuff is getting into the game while the player count is shrinking. I know many players try to help with their suggestions, but let's be serious. Most of these ideas aren't helpful. Why? Because too many players act for their personal benefits ingame (e.g. construction and all the useless cosmetic items you can donate for).

It is impossible for me to list all changes that need to be done because I did not play this game for quite a long time. I also know that many players won't agree with this suggestion either because of what they have achieved so far. But this is my attempt at "fixing" this server.





1. Complete Reset: Accounts and Items

This is the biggest step that needs to be done. In order to fix all the issues at once, a full reset is the only solution.




2. Rework Drops:

I do not know the corrunt drop rates and amounts of dropped items at the moment, but the drop rates as well as drop tables were horrible when
I left. Dragon claws used to be the strongest special attack weapon at some time with a drop rate of 2% I think. Just to make this clear. You were able to kill 20+ wildy wyrms with one inventory of food/potions and there were multiple locations of the same NPC as well.
Same goes for GWD and many other items.

-> "Very strong items" (strong items and Emps-World? IKR) need to be rare AF (0,5-1% drop rate depending on the difficulty).




3. XP Changes:

The XP rates of some skills need to be changed. Herblore, farming and prayer needs to be harder to max for sure while some other skills are debatable.



4. One Mini-Game:

Pest Control and "Emps-Wars" should get removed and Soul Wars needs to get added instead (ignore the rewards for now)




5. Removal of "useless" items:


Emps-World has way too many useless items which were added for no reason e.g. mjolnirs dropped by t95 slayer monsters and much more. Most items obtained by donating need to get removed as well (Do not worry Thomy. You will get your money, but not with this crap). Giving a full list now is not needed since it is unclear whether a full reset will happen or not.[/s]



6. Shop Reworks:

The biggest issue I see are the amounts of runes you can buy from store. As an ironman, getting 99 magic was the easiest skill to achieve.

Since there will be only one mini-game there will be also one reward shop and no, there will be no option to buy XP (I wonder if you still can buy 99 prayer with 10k PC points).

Soul Wars will have mainly rechargable strong and very usefull items. Void armour (gloves getting removed) will be the best armour in the game, but it getting it will take a long time (1% chance to get a random void piece you do not own for winning the mini-game and 0,5% for losing it). The other items are unclear yet.

Slayer shop also needs a huge rework (no, the latest update is not what I meant).




7. Rework of JAD:

The only way to obtain fire cape will be killing jad. However it will be the way it used to be in Emps-Scape.




8. Removal of unhealthy items:

- PvP armours
- GWD gloves and boots




9. Special Weapons:

Dragon claws, Obsidian claws and korasi's are some of the items I remember that were complete trash. There is no point in adding items that meant to be bad in the first place. The way of obtaining them as well as their strength needs a rework. Of course there are many more items like this, which I will not list now.



10. Grand Exchange:

I am not quite sure about it yet, but removing GE is something I thought about some weeks after it got released.



11. Advertising

All of the changes mentioned  above won't be that useful if nobody knows about them. The hype we had when ironman mode was introduced needs to be replicated with a full reset as well. Adding a timer to FB, wiki and all other medias/forums where Emps is represented could help alot. The timer depends on amount of time our coder has to work on the changes. 1 month should be time enough assuming Emps is getting changed every day.






This list seems quite harsh already and as I mentioned in the beginning, it is not the full list yet. But I do not see any other way to fix the issues this server has, especially not with the direction this server went for such a long time.








This is the kind of feedback I kinda expected.


7. Rework of JAD:
The only way to obtain fire cape will be killing jad. However it will be the way it used to be in Emps-Scape.
Not necessary and will completely flop if you don't remove all existing fire capes from the game. Ironmen would generally stay away from getting a fire cape because they're at a severe disadvantage due to them not being able to buy gear. Fight caves could be made somewhat more difficult by adding the healers, I wouldn't mind that but I don't think it's necessary either.

Just to make this clear all the changes I suggested are a package. You cannot take one single change and expect that everything is getting fixed. Therefore I will ignore comments like this for the moment.



Let's get back to the topic where most of the worries are coming from.

I will explain all the changes I suggested and add a priority number from 1-5 (5 being the highest) to make clear how important these changes are.





1. Server Reset (5)

Nothing is gonna change without a full reset. I see some players are open minded about that while many other players are not. I also agree that a full reset was needed when Emps-World was launched. The ironman mode showed how balanced the server was when you started from scratch without being able to trade. The problem was that all the normal players had the stats to farm all the items with the overpowered drop rates in the first couple months (this was the time when Thomy left the server for 3 months I think while drop rates were increased 1-2 weeks before).

I am surprised that JP is willing to give up all the things he has achieved for the sake of the server. Quite nice that I am not the only one who cares more about the server than the personal achievements ingame and this is why he has my biggest respect (JP = Emps-World). For those who do not know me, JP and I competed for the ironman rank #1 while my main account was probably the richest player ingame when I quit Emps-World. I also doubt that anyone has more unique accounts than I do.



2. Rework Drops (4)

As I mentioned before, I do not know the exact drop rates and amounts but as far as I know most ironmen used to make money from jelly tasks because of their low slayer requirement vs the valuable drops (alchables). I am sure I will find many flaws up till now when I take a look at the drop tables. Drops should be adjusted according to the difficulty or made very rare instead.



3. XP Changes (3)

Reducing the XP for all the combat stats was a very good move by Thomy. But it does not affect most of the players anymore. Why did I suggest making herblore harder? Because you get tons of seeds from thieving and PvM while farming is one of the easiest skills. You can easily collect white berries or eye of newts and power train herblore to 99 if you go for XP. What I am trying to say is that many ingredients are obtained way too easy/fast for this xp rates. Either change the xp rates or change the way + amount of the ingredients you get.



4. One Mini-Game (2)

This one has a low priority. Why? Because not many people will focus on mini-games when Emps-World gets a reset. Having one mini-game with 250 players max in ucoz times was more than enough. Back then the rewards were also more appealing. The mini-game I am suggesting does not have to be Soul Wars, but Pest Control is a mini-game we do not need for sure and never needed. I guess Emps-Wars can be made even more interesting than the classical version, but the rewards need to be different as well.



5. Removal of useless items (1)

At first we would need to discuss which items are useless and which are not. I think we all can agree that mjolnirs are one of these. There are many more items like this and most of them were added by Mary, a creature that is problably the most iconic player when it comes to having a personal benefit of updating the server.

Since this list has a low priority, it does not have to be changed immediately. I know that many players like fashion-scape. I guess moving all these items to a single shop with a decent price (-> money sink in exchange for cosmetics LUL) could solve the problem.



6. Shop Reworks (4)

As I mentioned before, some items and the amount you can obtain from shops are way too overpowered. Runes are the best example. Combine the low requirements for jellies vs their alchables, add them to rune costs + the amount of runes you can buy at once and there you got 99 magic by spending 20m only. Runes should be mainly obtained by doing runecrafting only making magic a valuable and effective time consuming skill. I do not know how often magic is used nowadays, but back then it was the best way to do any PvM activities.

This would mean that the skill runecrafting would also need a rework to make it more enjoyable and profitable.

The other shops that need a rework are all mini game shops, slayer, donation store and general store.



7. Rework of JAD (1)

This is also a mini game that has low priority. Why? Because it takes quite a while to get the fire cape when you start from scratch. The very first version of obtaining a fire cape was a mini game that made people come together. Competing with other players over an item or a win is way more fun/interesting than the Pest Control type of mini-games.

The shop would need a full rework as well.



8. Removal of unhealthy items (4)


This one has a high priority. Items such as bandos helm, and all the other boots and gloves pieces were never needed. GWD drops way too many valuable items. I still believe that the only person benefiting from this update was Mary.

PvP armors were also very unhealthy for the server. I admit that it was also my fault that these items got into the game the way they did. They dominated the server for quite a long time and led to alot frustration across the server even though a much stronger version of them was planned before they got released.



9. Special weapons (4)

This is something that Thomy has his own problem with. He never liked the idea of having strong items. You can see that the first releases of specific items were complete garbage e.g. korasi's, abyssal cannon, obsidian claws and the nerfed versions of the melee pvp items. He was so focused on his formula based on level requirements that he made every item look like trash that got into the game for the first time.

There should be weapons like korasi's and claws that are only good for one thing - their special attack. But having an excuse like "look how easy you can get it" is what made him stop making these items strong back then. These items should have never been obtained that easily in the first place.

Emps-World needs more items that benefit players in certain situations e.g. vs slayer tasks (good job on that), weaknesses, health and defense based special attacks and much more.



10. Grand exchange (1)

This is an idea that barely made it to the list and that I am not quite sure about it yet. The only reason I suggest to remove it is to force players to interact more with each other. But I guess the grand exchange has way too many positive benefits to offer.



11. Advertising (5)

For those who did not understand my idea behind that. We should advertise that Emps-World is having a full reset e.g. on FB while linking the page to forums for more information. It would have a similar effect like the Deadman Tournament on OSRS where everyone is hyped for the whole week. It is proven that streamers get way more viewers during this time or any other huge update (e.g. release of raids and inferno on osrs).

While other people see the timer when Emps-World is getting a reset (e.g. 1 month), Thomy has this time to work on the things that need to be changed to not replicate a launch from 2014. All of the changes made during this 1 month would be made public to hype the "Comeback" even more. I know that this will be stressful for Thomy, but it is not getting any better the way it is now either...



12. Auras (4)

They should have never entered the game.




The following users liked this post: Jp, Zudikas95187, Pain Dot

20
could be worse...
The following users liked this post: Pain Dot

21
Feedback / Re: Player Chosen Updates - Discussion
« on: May 27, 2017, 05:46:01 am »
Too many things need to be changed to make this game interesting again. Unfortunately this will never happen...

Very raw statement, you should be ashamed.

Why should I be ashamed of myself?

I know Thomy would never go that far to change or even remove things he has spent too much time on. He had the chance to do the first step 2 years ago which would have fixed the economy problems by alot. Instead more lackluster content and items were added from time to time and this stacked up to a point where I do not see a solution for it anymore.

It was a miracle that Thomy changed CW "back" to EW. And for someone like Thomy it was not because he wanted to do it. It was more kind of a desperation move, which led to absolutely nothing because it was implemented way too late.

Same goes for the constant drop in amount of players over the last years. There is your proof that all the updates done in the last years did not help regarding playerbase at all (the only exception was Ironman Mode, which I still believe was the only good update since I quit the game). Sure people get older and lose interest in the game, but making it the only excuse is not only sad, it is dumb in the first place. Thomy even stated that there are 400 unique logins everyday and that new players get to play the game and yet there is this low amount of players? Did you guys never think about that this game is just boring and not binding anymore? Sure, you can put the blame on the upcoming summer when even less players will play and think that all updates that have been done were the absolute right thing while I take my unicorn for a walk.

It has always been the same pattern. A new update gets added. The same people agree who probably even suggested the update in the first place (most of them reply before they even check the new update ing). Staff Team agrees with everything that is posted by Thomy in general. Thomy gets his confirmation by the "community". Sleep. Repeat. Of course you guys feel personally attacked when I say your updates/ideas were shit. But this also shows that you guys cannot take any criticism and who am I to criticize this awesome community.

It is true I have my history with Thomy and we did not get along all the time, but unlike other people I only cared for the players and the well-being of the server.







The following users liked this post: Zudikas95187

22
Suggestions & Ideas / Last Man Standing (New Mini-Game)
« on: August 20, 2016, 12:24:55 pm »
Some of you know of the new mini-game in Runescape. It is one of the most popular mini-games already because you are able to earn money with it while killing other players. I have seen suggestions about adding a similiar game like LMS to Emps-World, but none of the suggestions were 100% complete. That is why I am suggesting my version of LMS which can be called anything you like (LMS, Hunger Games, Ultimate Survival, Vote Trump or even Tuck Fhomy :kappa: ).

The game will be available only in competetive mode, which means you have to pay 1 LMS ticket (which can be exchanged for 100k cash) entrance fee to join this mini-game. The game starts when there are atleast 15 players in the lobby. The goal is simple. Be the last man standing alive. The last three players will be rewarded with 1 LMS ticket (#3), 3 LMS tickets (#2) and 10 LMS tickets (#1). LMS tickets can be sold back to the shop for 100k ea. There will be no requirements to play this mini-game. Even level 3 accounts will be able to participate.

Let's get into rules and mechanics of this mini-game.

1. The game will start after atleast 15 players have joined the lobby. You will need to have 1 LMS ticket in your inventory to join the lobby and it will disappear once you get into the game. No items except the LMS tickets are allowed to be taken with you. The game starts after 30 seconds.

2. All players will be spawned to 1 out of 3-4 LMS maps (for more diversity) and they will appear at different positions.

3. All players will have the following stats: 99 attack, 99 strength, 80 defence, 99 hitpoints, 99 magic, 99 ranged and 10/99 prayer. All other stats will be 1 since they are meaningless in this mini-game. All players start with the normal magic spellbook.

4. All players will have the following items in their inventory: 1x bronze scimitar, 1x shortbow, 100x bronze arrows.

5. All maps will be filled with crates, boxes and chests which you can loot only once to receive random items that you can use in order to win this mini-game. The chest rewards will be explained further below.

6. All players can kill other players to get all of their items (except LMS tickets) and they will additionally receive a "bloody key" which can be used to loot a chest, that has been already looted. In addition to that, using a bloody key on a looted chest will fully restore your health and give you 30 prayer points.

7. All maps will be filled with "shop keepers" who buy certain items that can be obtained through out the game and they will also sell useful items as well. The currency inside the mini-game are blood points. You get blood points for selling items and you can buy new items from the shop with them as well. Shop details will be further below.

8. After 1:30 minutes a fog will appear that hurts players who are inside it. The longer you are inside the fog, the more damage you will take. A router on your mini-map will show you the location that is not filled with fog. The fog will fill up to 99% of the map and always leaves a single-target area unharmed.

9. The game ends when there is one player left and a new game can be started.





Possible rewards that you can loot from the chests:


Pool 1:
- 2-5 monkfish (60%)
- 2-5 sharks (30%)
- 2-5 manta rays (10%)

Pool 2:
- 1x prayer potion(1) (40%)
- 1x prayer potion(2) (30%)
- 1x prayer potion(3) (20%)
- 1x prayer potion(4) (10%)

Pool 3:
- 1x rune platebody (8%)
- 1x rune platelegs (8%)
- 1x rune kiteshield (8%)
- 1x rune scimitar (8%)
- 1x rune 2h (8%)
- 1x granite maul (6%)
- 1x dragon scimitar (5%)
- 1x dragon 2h (5%)
- 1x dragon med helm (5%)
- 1x dragon sq shield (5%)
- 1x dragon longsword (5%)
- 1x dragon chainbody (4%)
- 1x dragon platelegs (4%)
- 1x dragon claws (4%)
- 1x dragon dagger(p++) (4%)
- 1x abbysal whip (3%)
- 1x zamorakian spear (3%)
- 1x 3rd age platebody (2%)
- 1x third age platelegs (2%)
- 1x armadyl godsword (1%)
- 1x zamork godsword (1%)
- 1x saradomin godsword (1%)

Pool 4:
- 1x magic shortbow (10%)
- 1x blue dhide vambs (10%)
- 1x blue dhide chaps (10%)
- 1x blue dhide body (10%)
- 1x black dhide vambs (9%)
- 1x black dhide chaps (8%)
- 1x black dhide body (7%)
- 1x robin hood hat (5%)
- 1x ranger boots (5%)
- 1x seercull (4%)
- 1x dark bow (4%)
- 1x armadyl body (3%)
- 1x armadyl legs (3%)
- 1x saradomin bow (3%)
- 1x zamorak bow (3%)
- 1x 3rd age range body (3%)
- 1x 3rd age range legs (3%)

Pool 4.1:

- 50-100 adamant arrows (60%)
- 50-100 rune arrows (30%)
- 10-50 dragon arrows (10%)

Pool 5:
- 1x mystic robe top (18%)
- 1x mystic robe bottom (18%)
- 1x ancient staff (18%)
- 1x infinity boots (13%)
- 1x mage's book (10%)
- 1x master wand (7%)
- 1x staff of light (5%)
- 1x ragefire boots (5%)
- 1x 3rd age mage robe top (3%)
- 1x 3rd age mage robe bottom (3%)


Pool 5.1:
- 1x fire wave runes (40 bloods, 200 air runes, 280 fire runes) (40%)
- 1x entangle runes (80 natures, 100 earths, 100 waters) (40%)
- 1x ice barrage runes (80 deaths, 40 bloods, 120 waters) (20%)


The looting system will be like this: Every player who loots a chest gets one reward from pool 1, one reward from pool 2 and 3 rewards from pool 3, 4, or 5. Players who get a reward from pool 4 will also get a reward from pool 4.1. Players who get a reward from pool 5 will also get a reward from pool 5.1. All rewards can be obtained only once per chests which means you will not be able to get two or more items of the same kind per chest.





The shop keeper will have following items to offer:

- rune arrows (1 blood point for 10 arrows)
- sharks (2 blood points each)
- prayer potion(1) (2 blood points)
- ½ fire wave runes (20 bloods, 100 air runes, 140 fire runes) (3 blood points)
- ½ entangle runes (40 natures, 50 earths, 50 waters) (3 blood points)
- ½ ice barrage runes (40 deaths, 20 bloods, 60 waters) (5 blood points)
- granite maul (5 blood points)
- dragon gloves (5 blood points)
- dragon scimitar (5 blood points)
- black dhide body (5 blood points)
- black dhide legs (5 blood points)
- mystic robe top (5 blood points)
- mystic robe bottom (5 blood points)
- rune platelegs (5 blood points)
- rune platebody (5 blood points)
- ancient staff (5 blood points)
- magic shortbow (5 blood points)
- ancient magicks swap (10 blood points)
- barrow gloves (10 blood points)
- amulet of fury (10 blood points)
- abyssal whip (20 blood points)



The shop keeper will buy following items:


- monkfish, sharks and manta rays (1 blood point each)
- any kind of prayer potion (1 blood point each)
- rune scimitar (1 blood point)
- rune 2h (1 blood point)
- rune kiteshield (1 blood point)
- dragon longsword (2 blood points)
- dragon 2h (2 blood points)
- blue dhide vambs (2 blood points)
- blue dhide chaps (2 blood points)
- blue dhide body (2 blood points)
- dragon scimitar (3 blood points)
- black dhide body (3 blood points)
- black dhide legs (3 blood points)
- mystic robe top (3 blood points)
- mystic robe bottom (3 blood points)
- rune platelegs (3 blood points)
- rune platebody (3 blood points)
- ancient staff (3 blood points)
- magic shortbow (3 blood points)
- granite maul (3 blood points)
- dragon gloves (3 blood points)
- barrow gloves (5 blood points)
- amulet of fury (5 blood points)
- abyssal whip (10 blood points)





I think that we need multiple maps to make the game more exciting and interesting. These are the locations I have thought about so far:














Green: single-target
Red: multi-target
White: shortcuts need to be added or made possible
Blue: New bigger objectives need to be added (e.g. houses)









The following users liked this post: Just Humen, Kaarel 123, Ranger 0wns

23
Clans / Re: Bigdicks - Ironman clan
« on: August 06, 2016, 06:09:11 am »
Let me sponsor you guys a nice clan song :kappa:


Original video was not posted cause reasons :kappa:
The following users liked this post: Fund Kakare

24
Guides / Re: Emps-World - King Black Dragon Guide
« on: August 04, 2016, 05:08:44 pm »
It is not even the most effective way nor cheapest way to kill kbd...
The following users liked this post: Just Humen

25
Screenshots / Re: slayer helmet on my ironman :D
« on: August 03, 2016, 02:02:45 pm »
Congratulations!

Make sure to make it a full slayer helmet asap :)
The following users liked this post: Sir Rambo

26
Introductions & Farewells / Re: Cyaooooo my friend
« on: August 02, 2016, 08:12:47 pm »
I totally believed everything you wrote :kappa:


Bye :)
The following users liked this post: Theoneofall

27
Videos / Re: Iron man adventures! Ep. 2
« on: August 02, 2016, 07:48:55 pm »
I like the series alot and you should definetely keep doing it.

Here are some tips that might be helpful for you.

- get cooking gloves from rimmington shop (5% more cooking xp and no more burnt food)
- get chaos gloves from rimmington shop (5% more runecrafting xp)
- get family gloves from rimmington shop (5% more crafting xp)
- get 55 magic asap and use high alchs on the items you want to sell (gives you more money)
The following users liked this post: Tadas47

28
Screenshots / Re: ma iron :DD
« on: August 02, 2016, 06:27:59 pm »

#Richest Ironman
The following users liked this post: Yjp

29
The combat style shouldn't matter you're using against bosses. What's the main problem right now, are bosses too tanky or do they just hit like a truck? I found it not too bad during the testing phase. It's definitely a solo challenge though.

Okay, let's start using melee vs Kree'Arra. :)
The following users liked this post: Zudikas95187

30
Screenshots / Re: ''Item dont have demand plz fix economi''
« on: August 02, 2016, 03:46:51 pm »
You sir are one of the most stupid players I have seen.

You clearly do not know how the economy works.

There was a guy who posted a picture of him selling dragon boots, furies and whips for 1 coin each. Nobody was buying them until the topic was posted. Are these items bad? No. Are there so many in the game that nobody wants these items? Yes

Also as a smart player, you never sell single pieces when you can sell the whole set for way more/piece. I got like 30 3rd age sets and if you want, I can sell you one third-age range legs for that price. But I would never waste a slot in my ge offers for that specific item. You could do that with nearly every "good" item in Emps-World that is not used. Why? Because everyone wants only ancient items because they are cheap and cheap to maintain.

Calm the fuck down it's a joke look at the topic title lmfao

It is not a joke. This guy was being negative and stupid in all related economy topics and this is just another topic to make fun of the other players. But do you know what's funny? This guy blames Thomy when he cant solo some Emps Bosses using melee anymore.
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