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Messages - Skill0wzer

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136
Suggestions & Ideas / Re: Giant Mole
« on: April 03, 2017, 06:31:36 am »
Maybe, add giant mole dungeon with Giant Mole in it down the Falador Park. Same mechanics as OSRS. Though Drop Tables I'll let be for people giving feedback to it. Unique Drop being Mole Claws which could be traded for (1-5) amount of crushed nest and like 1 in 25 , curved and long bones or even baby mole pet. :)

P.S. I'm not going to go in details, but I will point out some shortcuts from wiki:

for monster itself in its prime:
http://2007.runescape.wikia.com/wiki/Giant_Mole
for drop table:
http://runescape.wikia.com/wiki/Giant_mole

Besides our huge update at the moment and many other good suggestions, this will be a quite low priority. Although somehow I have missed this monster as well, I like this idea that you can kill the boss from digging in falador, but besides my interest and yours the chances are that it will be dismissed are quite high.

137
Guides / Re: [Moneymaking] Logs and Planks
« on: March 31, 2017, 11:23:22 am »
In its current form the guide is great, still I would like to see how many logs I can turn into planks per hour.

I calculated this. For me it took 41 seconds to make 1 trip of planks while using varrock teleport. So this means that you will be making 87 trips per hour and that converts to 2370 planks per hour.

138
Screenshots / Re: Frostys
« on: March 31, 2017, 09:19:28 am »

139
Screenshots / Frostys
« on: March 31, 2017, 07:40:10 am »
So I was doing frost dragons and ran into low resolution white ginger dragons:


140
Guides / Re: [Monekymaking] Logs and Planks (updated)
« on: March 30, 2017, 06:35:09 am »
When it comes to making planks I would highly recommend using Varrock teleport, if you have elemental staff you'll be needing only law runes.
There is absolutely no need for this, you can set your home teleport to varrock by talking to the fishmonger in barbarian village.

I updated my statement, thank you for pointing it out.

141
Guides / Re: [Monekymaking] Logs and Planks (updated)
« on: March 29, 2017, 09:53:30 pm »
To turn your logs into planks, you'll have to walk to the Sawnmill Operator with your planks and some coins (I recommend you take 100k coins with you so you dont have to refill every trip).
At the Sawnmill operator you press ''Buy-Plank'' and your logs has been turned into planks, after that you walk back to the bank and repeat.

Way there = red
way back = blue


When it comes to making planks I would highly recommend using Varrock teleport, you can set it as home teleport in barbarian village by talking with fishmonger.

That means you teleport to Varrock, you pick up the logs make them into planks and teleport back to Varrock, as this route is actually bit shorter than running back from sawmill to the bank. I'm surprised that it wasn't mentioned here, as I saw Magecrune doing over 80k planks like this and also many other players have implemented it.

But I took the time to calculate the cost and profits from making all kinds of planks.
  • Logs = 100gp to make into plank.
  • Oak logs = 150gp to make into plank.
  • Teak logs = 250gp to make into plank.
  • Mahogany logs = 500gp to make into plank.

Taking into consideration of current plank prices the results are:
  • = 2k ea means you are selling them for 1.9k ea and the profit from 1000 planks would be 1.9m
  • = 3k ea means you are selling them for 2.85k ea and the profit from 1000 planks would be 2.85m
  • = 5k ea means you are selling them for 4.75k ea and the profit from 1000 planks would be 4.75m
  • = 6k ea means you are selling them for 5.5k ea and the profit from 1000 planks would be 5.5m

142
Introductions & Farewells / Re: Hello
« on: March 29, 2017, 08:35:43 pm »
The game is superb and community is mature and funny.


You think we are mature? what are you, gay? :kappa:

sush, you might scare off the pray :doge:

143
Suggestions & Ideas / Re: Grand Exchange history.
« on: March 29, 2017, 08:31:40 pm »
Can't see why this shouldn't be added, I have nothing against it.

144
Suggestions & Ideas / Re: Daily Tasks
« on: March 29, 2017, 08:30:53 pm »
The worst problem daily tasks currently have is the reward shop. I personally quit doing them as soon as double xp scrolls were removed. Don't get me wrong, auras can be useful, however they're not enough to keep the shop viable. I currently have no suggestions towards actual items that could be added though.

I like the task removal system idea, but Skill0wzer, the negative effect is unnecessary. You already lose a task if you choose to remove one. Since you get a maximum of 2-3 per day, I'd say it's quite significant. We could add a small cash cost to it though.

The shop is the biggest issue at the moment in my opinion. I'm doing only slayer tasks as I get some additional slayer exp from it and I love it because slayer is undoubtably one of the slowest skills. Thus additional experience is a nice feature. Maybe focus should be there not necessarily the rewards, although, for them who have already 250m experience, I have nothing to suggest at the moment. So we still need to suggest and discuss what should be added to the shop, which makes people really grind for tasks, not necessarily grind but still do as part of the daily process.

I agree with money cost for canceling the tasks, losing money is also negative effect, but if you really do not want to make those rune bolts, then additional 100k payment saves you frustration and time.

145
Screenshots / Re: Emps-World Meme Center
« on: March 29, 2017, 08:17:21 pm »
Soz, not related with emps.


I actually laughed

146
Suggestions & Ideas / Re: Daily Tasks
« on: March 29, 2017, 11:48:30 am »
Like what?

Perhaps by canceling 5 tasks you lose 1 EP, I was thinking as well exp loss, but that is too harsh and pointless.

147
Suggestions & Ideas / Re: Daily Tasks
« on: March 29, 2017, 11:04:19 am »
The runecrafting tasks you get for your level also need a look. Astrals should be a runecrafting task. Combat tasks should get a better reward. A system for cancelling or blocking certain tasks would also be nice. More stuff in the EP shop would be nice as well since it directly improves the reward from daily tasks.
What would you recommend to be added into EP shop?
Canceling tasks should have some negative effect as well, but I assume you meant that as well.

148
Introductions & Farewells / Hello
« on: March 29, 2017, 11:01:57 am »
My name is*: King(not really)

My in-game name is: <-

What languages do you speak? Estonian, English, Russian a bit of Danish and Spanish.

What are your hobbies? Success

What sports do you practice?*Football, Athtletics

What brought you in Emps-World? Friends recommended

What do you think of the game and its community?* The game is superb and community is mature and funny.

 ::) ::)

149
Suggestions & Ideas / Re: Daily Tasks
« on: March 29, 2017, 10:52:34 am »
    In my opinion, there should be some changes to the Daily Task system, since changing it would make it better and more stable.

    • Farming - The tasks, ask you to farm the seeds in the first stage which aren't fair compared to combat tasks which you need to literally kill the monster and not just touch it, it should be counted as by picking amounts of herbs.
    • Hunter and Thieving tasks - should be added.
    • Mining - rune essence should be added.
    • Smithing - Smithing astral runes.

Would make the Daily Tasks slightly better.

Astrals should be a runecrafting task because technically it's still RC...
Mining rune essence would be a nice addition, I agree with that.
Farming tasks should be reworked also, just planting the seeds is not giving you anything, I myself don't do farming tasks that many, but it should be reworked a bit.
Thieving tasks would be a nice addition, but I don't see really the point, maybe master farmer tasks, then you actually gain something.
Hunter tasks should be chinchompas nothing else, as this skill has no major effect in the game. At lvl 99 Hunter the task should be like catch 50 red chinchompas, then it would be an awesome feature and could get more of those red squirrels into the game.

150
Suggestions & Ideas / Re: Drag items out of inventory to drop
« on: March 27, 2017, 01:39:22 pm »
Would rather have shift + left click to drop, but this works.

This is what should be done with dropping, I miss this from RS, it makes powerleveling much faster.

''I miss this from RS''
It was added like month ago.
I know

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