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Messages - Skill0wzer

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61
Showcase / Re: ok
« on: May 27, 2017, 03:53:41 am »
Very awesome artwork my friend, I am absolutely stunned by K'ril Tsutsaroth one  :o

62
Showcase / Re: Sally
« on: May 27, 2017, 03:51:37 am »
Did you really love Pirates of the Caribbean newest movie that much?

Very nice artwork to be honest  ::) ::)

63
Feedback / Re: Player Chosen Updates - Discussion
« on: May 27, 2017, 02:35:08 am »
Too many things need to be changed to make this game interesting again. Unfortunately this will never happen...

Very raw statement, you should be ashamed.

64
Showcase / Re: astrophotography
« on: May 26, 2017, 02:44:30 pm »
here is new pic is NGC7000



WOW, just amazing picture, keep posting ::)

65
Off-Topic / Re: What song are you listening to now?
« on: May 26, 2017, 12:36:08 pm »

66
Feedback / Re: Player Chosen Updates - Discussion
« on: May 26, 2017, 12:18:34 pm »
Pyramid Plunder would be a nice addition to the skill and minigame selection I guess. Being able to pay Leprechaun to take care of your herbs/trees so you dont have to run there every grow cycle would be a nice option actually.

Idk about runecrafting tbh. If it was to be changed straight up increase to XP would do it but honestly maybe the biggest problem is Abyss teleport?
If abyss teleport was removed and replaced with something else XP gained through abyss could be increased by a LOT because you would have to run through early levels of wilderness to Zamorak Mage all the way from Edgeville. Training runecrafting through Abyss then could be much more faster compared to safe way using talismans.

Back in the days, I trained with glorys while I was cb 3, it was a mark being wealthy skiller to have 99 rc. Now it's more skiller friendly and I like it though exp rates are bit off imho. I had collected almost 1k glory ammys to train rc.

With talismans, it is way easier and without any risk. Therefore I don't really see what is there to complain about runecrafting, surely it takes much more essence than it used to, still, it is an enjoyable skill. Also it's major improvement from runescape, there it's total cancer.

67
Feedback / Re: Player Chosen Updates - Discussion
« on: May 26, 2017, 10:49:25 am »
I wouldn't want you to do summoning before you've had a look at the entire combat system, PvP and PvM as a whole and made sure that summoning doesn't trivialize everything. It's vital to how well recieved the skill will be. Honestly I wouldn't mind if you delayed it for a long time.
Charms should be tradeable, but this probably is not very popular statement so please no :salt:.

Would ruin the point, unless the XP rates were made slower than those in RS by A LOT. You can get like 7M xp/h in RS as it is if you have the charms ready lol

Actually you can achieve nearly 20m xp/h with blue charms and Taverley method :P

I wouldn't mind seeing lower exp rates if charms are tradeable, or unless combat system is reworked, currently I can't stand any minute doing combat anymore, I'd rather spend 400m on charms than do 1h of combat.

68
Feedback / Re: Player Chosen Updates - Discussion
« on: May 26, 2017, 09:46:41 am »
Clan chats; please give us the tools to create and manage clans properly ingame. A system similar to RS3's clans would be amazing, and yes, that includes clan capes. I get that it may not be utilized a lot from the getgo, but clans can be a huge aid in growing. People are generally more prone to being active if they're in a clan as they'll have people to spend time with.

That's something I would like to see, it's much better to play with team/clan than alone.

I wouldn't want you to do summoning before you've had a look at the entire combat system, PvP and PvM as a whole and made sure that summoning doesn't trivialize everything. It's vital to how well recieved the skill will be. Honestly I wouldn't mind if you delayed it for a long time.
Charms should be tradeable, but this probably is not very popular statement so please no :salt:.

For my suggestion, I would add simply this: https://emps-world.net/forum/index.php?topic=19593.msg153334#new

69
Videos / Re: Youtube-Ironman Progress video Ep2
« on: May 24, 2017, 04:17:58 pm »
I don't know what it is, I just love these videos  ::)

70
Suggestions & Ideas / Re: more more more!
« on: May 24, 2017, 04:12:35 pm »
It has been suggested several times, the problem is there are no models for them. Trust me everyone wants more pets :)

71
Introductions & Farewells / Re: Hello!
« on: May 24, 2017, 02:17:09 pm »
Welcome back, quite detailed information hehe, I wish the best to you and success :)

72
Introductions & Farewells / Re: Hello, Emps-Scapers!
« on: May 24, 2017, 02:06:01 pm »
Welcome, hope you stick around!

73
Suggestions & Ideas / Re: Forum posts
« on: May 24, 2017, 11:08:24 am »
Edit the post. If you want it deleted, just write "delete" for example. We'll remove it for you.

It like this for moderation reasons.

I have been told yes, bit weird but okay.

74
Suggestions & Ideas / Forum posts
« on: May 24, 2017, 10:50:01 am »
Please add an addition to delete your own posts, it's super annoying when you make a mistake and want to delete it, or maybe I'm stupid and can't find how to delete, but at least it should be in consideration this add-on.

75
General Discussion / Re: Skillcape Perks
« on: May 24, 2017, 08:12:47 am »
I like the idea. And since this is open for discussion, i'll give you guys some ideas; Combination capes won't apply to any of these perks, they can remain untouched, and the 200m capes could have the same effect to their respective skill. Here are some perks ;D
  • Herblore cape - When worn give the user a 5% chance to make a 4 dose potion instead of 3
  • Crafting cape - Unlimited teleports to the Crafting Guild
  • Runecrafting cape - Unlimited teleports to the Abyss
  • Construction cape - Unlimited house teleports
  • Fishing cape - An operation effect(only when worn) that works as a fishing potion(can only be used once every hour or so)
  • Defence cape - Has the 'Ring of Life' effect when the users health drops below 10%(when worn), option can be toggled on/off
  • Range cape - Ava's accumulator effect
  • Farming cape - Unlimited teleports to the Catherby and Falador tree/herb patches
  • Thieving cape - 10% chance for double pick pocketed/stall loot
  • Slayer cape - Unlimited teleports to the slayer masters directly(or unlimited teleports to the slayer tower?)
  • Magic cape - One spell book swap(Permanent) every 24 hours
  • Hitpoints cape - 2x restore rate for hitpoints(Can be stacked with 'Rapid Heal' for 4x hit points restore rate)
  • Strength cape - Unlimited teleports to the Warriors Guild
  • Prayer cape - Restores your prayer points to full with +9 more(like an altar)once per day
  • Mining cape - 5% chance to get double ores(when worn)
  • Agility cape - 10-15% chance? Of obtaining double brimhaven agility tokens(You literally never fail in agility @ 99)
  • Smithing cape - Acts as Goldsmith gauntlets
  • Woodcutting cape - +1 Woodcutting level boost when worn
I'm almost certain most of these perks won't be added, since adding them all can be very tedious. I'd also like some feedback this list took a while to make :D

  • Hunter cape - 5-10% chance to obtain double catches, not including chinchompas but salamanders and butterflies, kebbits etc.
I added one as well, i agree with your suggestions, would be amazing to see these features.

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