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Messages - Cjkinsey6

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46
Off-Topic / Re: What annoys or pisses you off?
« on: January 15, 2017, 10:18:51 pm »

On this day, Humid was not suk.
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47
Clans / Re: Bigdicks - Ironman clan
« on: January 14, 2017, 01:35:43 am »


#1 moder
The following users liked this post: Someone12116

48
Clans / Re: Bigdicks - Ironman clan
« on: January 13, 2017, 10:02:02 pm »

50
General Discussion / Re: pvp happy hour
« on: January 06, 2017, 05:46:38 pm »
Pretty nice to see a player-hosted event had a good turn out :)
Although I wasn't there this time, I would definitely be interested in checking it out in the future.
Maybe in the future you could have some staff help organize it, with yells ingame and such. Keep it up!
The following users liked this post: Omg Dead

51
Introductions & Farewells / Re: Resigning.
« on: January 05, 2017, 07:25:35 pm »
All the best matey, hopefully see you sometime soon!
The following users liked this post: Sqkuid Ward

52
Suggestions & Ideas / Economy fix ezpz np
« on: December 28, 2016, 01:02:45 am »
Had a quick idea while replying to the topic about fixing the economy:

For those of you who don't know back in Emps-Scape we had the issue of too much cash ingame, to combat this a 'Super rare shop' was introduced. The shop sold exclusive items which could be bought using large sums of cash. This helped get rid of the cash in the game, however players were selling their banks in order to make money and this caused some item prices to crash.

The problem we have now is that there is too much cash + items in the game. Why don't we introduce a sort of token system in which players can trade in either cash or items to receive tokens. It could be made so that 1 token = 1 Million GP traded in (for items it would take the GE price and give you the token equivalent.) These tokens should be untradeable once received.
Now the tokens could be spent in a unique shop selling fancy new items or maybe even player titles / double exp?

Example of what I mean:
>Player dumps 100m worth of items into the well(?)
>Player receives 100 tokens
>Tokens can be spent on new unique items or w/e
>Cash + items leaves the game, player gets coolio new itemio in return

The shop would be available for a limited time, a week or two? I'm interested in some other opinions, it's not an idea i've gave much thought to but I can't really see a downside.

Expansion:
There is one large problem with this idea: It taking prices from GE.
Players can easily manipulate the prices, doesn't even matter, if we set an average number of deals, before that item is accepted. You've seen those Steel dagger transfers via GE webpage tool. This can be done to basically any item.

Let me correct some of it.
This would follow Charr's initial  Dumping well idea:
  • We would have to have a whitelist of items. We can increase even their values, to make people more likely to sell them.
  • Only items will be accepted in the well.
  • Well gives tokens on each X amount dumped. Tokens can be used at the store.
  • The items in the store will be either seasonal or for limited period only. To keep them at semi-rare status, which makes them desirable.
  • In addition to tokens, the sum of the dumped item values is monitored. After each X amount reached, double xp will be activated for the next weekend.

If we allow cash deposits in the well, people won't bother sinking items. This way items would actually be bought (they could even rise in price because of this).
If we implement this, occasionally buy out items with injected cash and implement a staking tax, we'd be in a quite good situation I'd say.

Only problem would be the cosmetic items in the shop itself. They will have to be unique enough, so people wouldn't lose interest.
The following users liked this post: Callmedragon, Division66, Charr, Sir Rambo, Ameer

53
General Discussion / Re: Let's discuss the economy (again)
« on: December 28, 2016, 12:22:33 am »
I cannot understand for the life of me why a entire server wipe is even considered as an option. Players have spent hours and hours of their own time working on their stats and building up their riches, to completely set everyone back to square one with absolutely nothing seems unreasonable. The whole appeal of Emps-World is that it is Emps-Scape 'remastered' so to speak - many many people joined because they could continue where they left off on Scape (obviously minus their banks.)

You saw how it worked with the ironmans when it was released, people started competing.
Whipe the database again Thomy, you have done it before. I believe you can do it again  ;D
I don't know if you pay any attention to what's going on ingame, but while yes Ironman was hugely popular to begin with, there's probably less than 20 ironmen playing actively. It'll be the same if a server reset was to happen. Players would grind for a few weeks and the hype would die down, resulting in barely anyone playing in the end.


a total server reset sounds like a good idea the more you think about it, because Emps - world is dying anyways, and soon enough there will be only 20 players online daily, a server reset is a risk Thomy has to take, because sooner or later, the server will die out because of the unfair economy.
A server reset is more than just a risk, it's wiping out (for some players) years upon years of work. Yes, it's inevitable that eventually Emps-World will die out - it's a matter of fact that it won't last forever however pissing off 90% of the playerbase and making them quit is a way to certainly speed up the process.

it's like trying to build a house with glue (I know it's a horrible example, but it's the only way i found to interpret this situation)
Resetting the whole server is more like tearing down a house to replace it with a shed - retarded.


I think anyone can compete in emps, I made my account in 2015 and am way past most of the people that played in scape in terms of exp. In terms of earning items through hard work, it's really just a matter of not being stupid and continually staking everything. Once you've recieved billions in a matter of minutes your general idea of hard work tends to fade. It's really just a matter of having the right attitude.
Charr is spot on with this, absolutely anybody has the opportunity to prosper in terms of wealth + stats. The matter of fact is that the majority of the playerbase are either too lazy or lack the know-how to do what is required to get their accounts up to scratch. The top ironman are a prime example - in a matter of months some of them have reached incredible amounts of XP and wealth just because they know how to play. This is why staking is so popular, it offers a quick opportunity to make hundreds of millions with absolutely zero effort. Some players would rather beg for scraps from other players, stake them in the hopes to win big, lose their entire bank, rinse + repeat rather than put some damn effort in and make their own fortune while learning about the game.


All that said, no I can't provide a straight up solution. If you begin to take away what players have earned, whether it be levels or items, the vast majority are going to be pissed and quit.
Shit if you really want to sink some cash, bring in an old-school rare shop like in Scape but with new rares lmfao. When everyone dumps their items into the GE, have it all bought with spawned cash and then dispose of the items. (no, not a serious suggestion lol)
 
To solve the economy issues you need players to voluntarily dispose of their huge amounts of items and cash, you can't just remove them forcefully.




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54
Screenshots / Re: Emps-World Meme Center
« on: December 22, 2016, 12:41:57 am »
Karel predicted construction long ago

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55
Introductions & Farewells / Re: OK
« on: December 17, 2016, 02:28:36 pm »
Ok.

Goodnight sweet prince, meme on forever
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56
Screenshots / Re: Post your clue rewards!
« on: December 16, 2016, 12:33:48 am »


Noice lil pimp stick
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57
Clans / Re: Bigdicks - Ironman clan
« on: December 12, 2016, 12:10:20 am »
i could only ever dream about this
A man can dream...
The following users liked this post: Jp, Drugs, Cococola, Fund Kakare, Hi Im Ethan, Emps Loover

58
Goals & Achievements / Re: Attack master cape!
« on: November 22, 2016, 10:49:46 pm »
Reached 200m attack xp on my ironman. Not probably going for 250m so gonna stay at 200m.



hurt me face :(
The following users liked this post: Someone12116

59
Screenshots / Re: Emps-World Meme Center
« on: November 17, 2016, 11:39:00 pm »

60
Screenshots / Re: Funny halloween drop
« on: November 15, 2016, 02:59:25 pm »
After analyzing your drop for extended periods of time, I have come to the conclusion that you killed Dan a.k.a. Cjkinsey6, because Rune Med Helm is all that poor noob has :kappa:

The following users liked this post: King125, Il Pk I, Kaner, Il Skill L, Drugs, Someone12116, Hi Im Ethan

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