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Resolved Bug Reports / Tormented Demon Drops
« on: February 11, 2016, 03:45:23 pm »
Just to make sure, when we take most of a monster's HP, we usually get the drop, right?
For example in Godwards, or Corporeal Beast, if we take most of its HP away, we get the drop, no?
Then I feel like Tormented Demons are an exception to this rule.
I'm aware that when we die, or leave them unattacked, they'll heal a part of their HP, but often I realize that even when I leave them with less than 10-20 HP, by dying or other means, if someone starts attacking them, it seems that they'll be getting the drop instead of me.
I can use a real example of dying when the Tormented Demon had probably less than 10 hp left, I came back as soon as possible (Teleport to GE for quick banking, then Ferocious Ring to Varrock Slayer Dungeon, then Tormented Demons) and as soon as I got there, the Tormented Demon I was killing was already getting killed, and after it died I didn't see any drop.
So I feel like they are excluded from the Most damage rule. Care to explain this, or perhaps fix this?
For example in Godwards, or Corporeal Beast, if we take most of its HP away, we get the drop, no?
Then I feel like Tormented Demons are an exception to this rule.
I'm aware that when we die, or leave them unattacked, they'll heal a part of their HP, but often I realize that even when I leave them with less than 10-20 HP, by dying or other means, if someone starts attacking them, it seems that they'll be getting the drop instead of me.
I can use a real example of dying when the Tormented Demon had probably less than 10 hp left, I came back as soon as possible (Teleport to GE for quick banking, then Ferocious Ring to Varrock Slayer Dungeon, then Tormented Demons) and as soon as I got there, the Tormented Demon I was killing was already getting killed, and after it died I didn't see any drop.
So I feel like they are excluded from the Most damage rule. Care to explain this, or perhaps fix this?