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Off-Topic / Re: bosses' defense levels skyrocketing.
« on: September 07, 2018, 07:32:05 pm »
Fixed on update earlier today.
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Is it still 40xp per 1 or did it get buffed for 80exp per 1?
Combat Experience RatesSo, yes. It's 80 xp per hit again.
Let's just say I was wrong - 20xp per hit are way too low. We are changing the combat xp rates back to 80 xp per hit. Progress shouldn't be that slow and frustrating in emps. Afterall most of our content is designed for end-game and that should also be achievable in a fairly normal amount of time. The whole experience gained thing before and after level 99 has also been removed. It's always 80 xp per hit.
Can I come spectate?
To join, you must have a risk of at least 10mil. There are no restrictions as to what level your account must be, but it is strongly recommended that you use a high-level account, as this will be hosted in the deep wilderness. Your items are not safe. This event will be hosted in a private setting that will be inaccessible to anyone who is not part of the event.
and trust me it' worth the risk
I am still trying to understand what did you mean by 1:11 Point equals 1 XP. That's underpowered though.
like both of the options i have in mind are worse than each other.
1 sp for 1k slayer xp - OP af
1 sp for 1 xp - uh wat ?
can you make it a bit clear before I can give my opinion on it ? Thank you
i feel like I am the stupid one around after all of these replies lol
- Double Minigame Token - This token would be a consumable item. You carry these with you and consume one whenever you win or lose a round of PC/Emps-Wars granting you double tokens.
- Double Minigame Token - These would be better as an aura which is consumable upon completing 10 or so mini-games.Tbh this might work as an aura better than a token. It could grant 1.25x or 1.5x modifer on minigame tokens and the aura could then be given more charges so it wouldn't break so soon. This would fit as a member benefit as well though