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Messages - Jp

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61
Suggestions & Ideas / Re: Golden Smithing set - Goldsmith gauntlets!?
« on: October 17, 2018, 10:41:15 am »
Giving it a high chance (maybe 50%) chance to consume the ores you mine to give full smelting experience (maybe even extra? Like 150%) would make it very attractive and very useful outfit to get.
1 ore = 1 bar, so as you mine you'd get xp for smelting 2 bars. Coals smelt into steel and uncuts from gem stones give crafting XP when consumed.

Edit. That's a full set effect
This gathered quite a few likes in another thread a while back. Some similar effect would be nice I suppose.

Instead of consuming the ores the full outfit effect could have a chance that mined ores turn to bars as you mine them. Proccing would grant you full smelting XP.
The following users liked this post: Tomtim1, Namnori

62
General Discussion / Re: More boss heads
« on: October 13, 2018, 10:58:32 am »
Same as any other drop. You can get it as many times as you want.
The following users liked this post: Benjamin

63
Suggestions & Ideas / Re: Enhancing, new skill + equipment sink
« on: October 11, 2018, 12:18:19 pm »
Just 1 perk per item? So basically i could have full skilling set with different perks or all for thieving for example? I mean if i put same perks on body, boots etc i do not gain additional percentage on that perk? I like the idea tho, would be nice to smash those 30 dragon claws.
No, you do not put these perks to armour. You would just wear it like any other item in its own dedicated slot.
The following users liked this post: Thomy, Skill0wzer, Drugs

64
Suggestions & Ideas / Re: Enhancing, new skill + equipment sink
« on: October 11, 2018, 11:39:55 am »
Visual presentations for easier understanding.


Making a tier 1 perk:

You destroy five Tier 1 Items (See pastebin for tier 1 items).


You get Tier 1 Dust in exchange. One dust per item since they're all tier 1.


You use five Tier 1 Dusts to make a Tier 1 Perk. I use aura as an example image. Lets call this item Perk E (Tier 1).



Making a tier 2 perk:

You destroy two Tier 2 Items (See pastebin for tier 2 items).


You get Tier 2 Dust in exchange. Three dust per item since they're tier 2 items. Means you will get six Tier 2 Dust because you destroyed two tier 2 items.
This also means you will have 1 leftover and you can use it in the future.


You use five Tier 2 Dusts to make a Tier 2 Perk. I use aura as an example image. Lets choose to make Perk E (Tier 2).



Making a tier 3 perk:

You destroy one Tier 3 Item (See pastebin for tier 3 items).


You get Tier 3 Dust in exchange. Five dust per tier 3 item.


You can then make a Tier 3 Perk from Tier 3 Dust. I'm going to make Perk A (Tier 3).


Hope this made it a bit more clear. Pictures are easier to understand than just plain text.
The following users liked this post: Skill0wzer

66
Suggestions & Ideas / Enhancing, new skill + equipment sink
« on: October 09, 2018, 01:59:22 pm »
Before reading any further: This is a concept, this is by no means something that SHOULD be added. This is what an item sink skill would look like and what benefits it could potentially offer.
Instead of commenting this or that is not needed you can tell your ideas on how to improve it. This is only a concept for those who have talked about item sinking for the past year or two.

This skill would be called Enhancing because it enhances already existing features i.e combat and skilling by adding more utility essentially.
Quick explanation: You'd be able to make an item called "perk". Perks would have 3 different tiers (1, 2, 3). Next tier is always an upgraded version of the previous tier. Perks offer different bonuses.

To train Enhancing you would gain experience by making the perks and using them in combat or while skilling. You would only gain a little bit of experience for disassembling an item to dust.
You would unlock tier 1 perks at level 1. Tier 2 perks are unlocked at level 50 and tier 3 perks at level 80.
Tier 3 contains very high level items and this would mean they could be made much more common and they would still hold their value. Making them a bit more common would also be essential for more people to gain the benefits of tier 3 perks.

These are the items you would destroy to gain the dust used to make perks.
Tier 1 items: Barrows items, dragonfire shields (Full list: https://pastebin.com/raw/0yR7tJhP)
Tier 2 items: Godwars items, spirit shields Full list: https://pastebin.com/raw/x3s98ea5) (Questionmark after name means it's a maybe.)
Tier 3 items: demon weapons, nex armour (Full list: https://pastebin.com/raw/YjRaVB3n)

I didn't want to come up with names so we'll simple call things Tier 1 dust or Perk A for example. Names do not really matter in concept either as long as it's understandable.
  • Making perks require 5 dust of same tier. Tier dusts and the end product (perks) are untradeable.
  • This skill would only benefit yourself and as well destryoing items on the side and removing them from the game.
  • Each perk would have its tier 1, tier 2 and tier 3 variant. Each tier the perk gets stronger. You cannot upgrade tier 1 -> 2 for example though. You will have to make new ones if you wish to move on to next tier and disassembling the previous perk.
  • You can disassemble perks and you have 50% chance of gaining 1 dust of same tier back. For example: If you destroy tier 2 perk you'd have 50% chance to get 1 dust (tier 2) back.
  • Perks will not degrade.
Perk would be something you wear on a new slot. We'll simply call this slot a perk slot.
Second option would be to remove aura slot and rename it to perk slot because old auras could be made via enhancing skill. They'd just be called perks now.
Second option would be the way to go in my opinion. All auras could and should be removed and introduced back as perks.

Tier 1 items can be disassembled to "Tier 1 dust". You will get 1 dust from each item you disassemble.
For example: You destroy 2 ahrim's hoods, dfs and 2 dharok's axes to gain 5 dust to make Perk D (Tier 1).

Tier 2 items can be disassembled to "Tier 2 dust". You will get 3 dust from each item you disassemble.

Tier 3 items can be disassembled to "Tier 3 dust." You will get 5 dust from each item you disassemble.
This means you need to disassemble only one tier 3 item to make a tier 3 perk.

Here are examples of what the perks could do. Keep in mind I have no idea what we could call these so I just simply put their names Perk A, B, C etc...

Few examples of tier 1 perks: (Made by using 5 Tier 1 dust.)
Perk A (Tier 1) Heals you for 3% of the damage dealt. (Basically the vampyrism aura.)
Perk B (Tier 1) 3% chance to gain 25% extra xp upon making an item. (smithing, crafting, fletching)
Perk C (Tier 1) Deal 3% more damage against demons.
Perk D (Tier 1) Deal 3% more damage against undead.
Perk E (Tier 1) Deal 3% more damaga against dragons.
Perk F (Tier 1) 3% chance to gain extra materials and as well xp from the extra materials when fishing, mining or woodcutting.
Perk G (Tier 1) Consumes bone drop for 100% xp you would gain when burying.
Perk H (Tier 1) 5% chance per essence to create an additional rune and as well gaining xp from that.
Perk I (Tier 1) 5% chance to make an extra potion and as well as gaining xp from that.
Perk J (Tier 1) 3% chance to consume materials to gain double experience. (fishing, mining, woodcutting)
Perk K (tier 1) 3% chance to gain double loot and and as well experience when pickpocketing or stealing from a stall.

Few examples of tier 2 perks: (Made by using 5 Tier 2 dust, these example perks would be tier 2 versions of tier 1 examples.)
Perk A (Tier 2) Heala you for 5% of the damage dealt.
Perk B (Tier 2) 6% chance to gain 25% extra xp upon making an item. (smithing, crafting, fletching)
Perk C (Tier 2) Deal 5% more damage against demons.
Perk D (Tier 2) Deal 5% more damage against undead.
Perk E (Tier 2) Deal 5% more damaga against dragons.
Perk F (Tier 2) 6% chance to gain extra materials and as well xp from the extra materials when fishing, mining or woodcutting.
Perk G (Tier 2) Consumes bone drop for 150% xp you would gain when burying.
Perk H (Tier 2) 10% chance per essence to create an additional rune and as well gaining xp from that.
Perk I (Tier 2) 10% chance to make an extra potion and as well as gaining xp from that.
Perk J (Tier 2) 6% chance to consume materials to gain double experience. (fishing, mining, woodcutting)
Perk K (tier 2) 6% chance to gain double loot and and as well experience when pickpocketing or stealing from a stall.

Tier 3 examples: (Made by using 5 Tier 3 dust, again, these are same perks as above but they're tier 3 versions of them.)
Perk A (Tier 3) Heals you for 8& of the damage dealt.
Perk B (Tier 3) 10% chance to gain 25% extra xp upon making an item. (smithing, crafting, fletching)
Perk C (Tier 3) Deal 7% more damage against demons.
Perk D (Tier 3) Deal 7% more damage against undead.
Perk E (Tier 3) Deal 7% more damaga against dragons.
Perk F (Tier 3) 10% chance to gain extra materials and as well xp from the extra materials when fishing, mining or woodcutting.
Perk G (Tier 3) Consumes bone drop for 250% xp you would gain when burying.
Perk H (Tier 3) 20% chance per essence to create an additional rune and as well gaining xp from that.
Perk I (Tier 3) 15% chance to make an extra potion and as well as gaining xp from that.
Perk J (Tier 3) 10% chance to consume materials to gain double experience. (fishing, mining, woodcutting)
Perk K (tier 3) 10% chance to gain double loot and and as well experience when pickpocketing or stealing from a stall.

This is only a few examples. Again, keep in mind the perks are upgraded versions from the previous tiers! Better the tier = better the perk.

Empty perks would be bought from a general store or some new dedicated store for the skill.
To make the perk you want you use the dust -> empty perk and you can then choose the perk you want to make.
For example: Empty perk -> 5 Tier 2 dust -> Choose Perk A (Tier 2)


If you managed to read this far I apologize if it's just a messy wall of text (what it basically is) but I felt like writing it because I see so many people complaining about items getting cheaper and cheaper and the game requiring an item sink immediately without giving any kind of context, how to sink them etc... So.. Here you go. Hope it's something that actually makes sense.
The following users liked this post: Thomy, Skill0wzer, Tgod Bro, Slimshadyy, Sam, Dokas5000, Jhonson, Benjamin, Tulrak, Mumm, Darker Manz

67
General Discussion / Re: Dyes
« on: October 09, 2018, 10:09:02 am »
It's possible yeah.
The following users liked this post: Skill0wzer

68
Suggestions & Ideas / New potion - Super poison
« on: October 04, 2018, 07:13:34 pm »
This potion is made by using super antipoison (3) + clean torstol.
This potion would be called Super poison.
This potion would have a fairly high herblore requirement (85+).
This potions effect lasts for 5 or 6 minutes.
This potion allows all of your attacks to apply poison while the effect is active.
This potions poison effect shouldn't probably be stronger than traditional weapon poison though. Maybe 4.
This btw.
The following users liked this post: Skillz Purez

69
Guides / In-game icons
« on: October 02, 2018, 04:24:42 pm »
You can choose your icon in-game by going to equipment tab and click the "show equipment stats button". It's highlighted with a red box.
Once you've opened your equipment stats interface; right click your name and you can choose from the icons that are available for you.



For full list of icons that are available in the game you talk to Emps Pker at Edgeville.
If you want to know your account age you should visit player center. You can also get to this page by typing ::pc or ::account in-game.
Player center page will also display your lifetime amount of Emps-Credits on your account. You can unlock donator items based on that.
The following users liked this post: Kaner, Sam, Bluestorm, Tulrak, Namnori

70
Feedback / Capes
« on: October 02, 2018, 10:00:46 am »
  • Buff fire cape to be equivalent to abyssal cape. It would then be bis melee cape offensively. Max cape would still be better overall as it's hybrid.
    • Melee attack bonus 5 -> 15. All defense bonus and prayer bonus -> 0. Stats comparison is below the text.
  • Remove requirements to wear abyssal cape. Currently it requires 80 range and magic to wear it.
    • Add ava's accumulator effect to it as well.
If these changes were made I think we could make the abyssal cape ranged only in the future and introduce a new cape for magic that's on same level as fire cape for melee and abyssal cape would be for ranged.
This magic cape would have similar effect to ava's but instead of saving arrows it would have a chance to save runes as you cast spells. It could be obtainable from Zilyana perhaps?

The following users liked this post: Skill0wzer, Drugs, Sam, Mattthu, Rotanas, Ironsuomi

71
Suggestions & Ideas / New items to slayer point shop
« on: October 01, 2018, 08:05:44 am »
Idea for this basically game from my master clues suggestion thread and from a recent event in Runescape. What I'm talking about are golden chaotic weapons.

How about adding golden variant of all chaotic weapons (excluding shield idk?) to slayer point shop. Their price could be fairly high, 100k - 150k slayer points each?
They work as normal chaotic weapon but they're just gilded. Brings fashion to slayer :kappa:

Here's maul and c'bow as an example how they look over on Runescape:



In Emps:


The following users liked this post: Thomy, Slimshadyy, Dokas5000, Tomtim1, Iron 69

72
Guides / Re: [Moneymaking] Astral runes
« on: October 01, 2018, 07:53:42 am »
Outdated? Superheat does now ignore anymore those skills.
This guide was made at the end of April 2015 and last edit was at the end of june same year so yes, it's very likely to be outdated.
For future reference please do not dig old threads.
The following users liked this post: Slimshadyy, Tomtim1, Tulrak

73
Suggestions & Ideas / Master clue scrolls - new tier of clues
« on: September 29, 2018, 08:28:49 am »
How to get a master clue?

Master clues would be obtainable as a drop like every other clue. They would only be obtainable from hard group bosses. That means Nex, Har'Lakk, Yk'Lagor and Kal'Ger (currently) would drop them.
Their drop rate would be 4% or 1/25 just like every other clue.

All these new things I propose are master clue only specific meaning you cannot get them in any other clue tier.
You'd still be able to get puzzle boxes from lower tier clues as well. Master clues would be 6 - 8 steps long.


New harder scans

These areas are very big but the scanning range is also fairly large. 30 - 35 paces seems ok?
Keep in mind that since difficulty is basically measured in how much time X thing took the areas are fairly large and it can take you a moment before you find the spot.
With the current system where you get direction aid it shouldn't be that hard.
  • Scan whole Wilderness
  • Scan whole Kharidian Desert (Safe wilderness)
  • Scan Kandarin (Ardougne - Yanille - Camelot area)
  • Scan Asgarnia (Taverley - Falador - Rimmington - Edgeville - Barbarian Village)
  • Scan Misthalin (Lumbridge - Draynor Village - Varrock)

New emote and talk-to clues with new items

These items should be fairly uncommon and something you don't always come across.
Air guitar emote could definitely be used here. Can't remember how many songs you had to unlock to unlock the emote though.
As for the other emote clues the emotes don't matter but the items do what you need to wear. We could use the following items:
  • Spiked dragon armor
  • God rune armor (Ancient, armadyl, bandos, saradomin etc...)
  • Animal and dragon masks
  • Top hat, pith and spiked helmets
  • Heraldic armor
  • God robes (Ancient, armadyl, bandos, saradomin etc...)
  • Canes
  • Godwars armor and weapons
  • God dragonhide (Ancient, armadyl, bandos, saradomin etc...)
  • Gold and trimmed dragonhide (Green and blue)
  • Gladiator maul and helm
  • Ancient ceremonial
  • Abyssal cannon and cape
  • Ice crown and shield
  • Abyssal weapons with crystals
  • Elite void
  • Barrows armour
  • Amulet of fury with kit
Few examples:
Perform headbang emote while wearing full dharoks at Barrows.
Perform raspberry emote while wearing full ancient ceremonial at Nex lobby.
Perform air guitar emote at grand exchange.
Talk to <npc> while wearing top hat and black cane.
Talk to <npc> while wearing at least 3 pieces of adamant H3 armor.
Talk to <npc> while wearing amulet of fury (t), dragon platebody (sp) and dragon platelegs (sp).
Talk to <npc> while wearing zamorak godsword.


Rewards:

Master clues would have 7/8 reward rolls from which 2/3 are dye shards.
  • Double or even triple roll on dye shards - This means you'd be able to get 2x/3x different shards or 2x/3x of same dye shard if all rolls were 3rd age for example.
  • Coins - 500k - 1m
  • Overloads - 4 - 8 overloads
  • Dragon armor - alchables, drop table fillers
  • Large amounts of skilling supplies - Rune bars, uncut dragonstones, black dragon leather
  • Blood/death/soul runes - Should be fairly high amounts, 600 - 800
  • Heraldic armor, god dragonhides, god robes - Because clue scrolls, also fillers pretty much
  • 3rd age druidic - Probably slightly more common than from elites given how rare master clues potentially are
That's for the 'basic' drop table pretty much. Master clues would definitely need their own unique item(s).
Pet with 1%/2% drop chance? Golden barrows armor? Golden 3rd age armor? Golden chaotics? These are really up for discussion what the possible rare item(s) could be. Could only be a nice cosmetic item as well instead of something that would have a use.
The following users liked this post: Skill0wzer, Drugs, Iron 69, Rotanas

74
General Discussion / Re: slayer items lost on death
« on: September 29, 2018, 06:33:49 am »
PKer actually benefits from that as he/she'll get the coins instead of nothing.

There's a possible change coming to untradeables where you could buy your lost untradeable items back for a fee but that's just a concept and definitely not a guaranteed change, just an idea.
That would make the situation better for both parties. Person who lost the untradeables could just buy them back for a fee and the person who killed you gets a coin drop from untradeables you lost.
The following users liked this post: Ironmandommy

75
Suggestions & Ideas / Re: Daily bonuses
« on: September 23, 2018, 08:59:48 am »
Some clue scroll bonus? 10% chance to get an extra casket of same tier whenever you open one?
The following users liked this post: Tulrak

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