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Messages - Blue Bird

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91
Hey guys,

Quite a long list of changes this time. I'd say Virtual levels and Membership are the biggest changes, but you'll also find the Decanter and Experience lamps as rewards for daily tasks useful! ;)

Barbarian Dungeon
I've improved the drops of monsters inside the Barbarian dungeon. The area is supposed to be beginner friendly and give people a decent start into the game. Low and medium level monsters with appropriate drops can be found there:
  • Skeletons: drop mithril items
  • Ghosts: received a magic attack and drop ghostly robes
  • Bats: bones give good prayer xp
  • Unholy cursebearer: weak mini boss with drops for up to 4 players
  • Chaos dwarfs replaced with fire giants
  • Elite dark knights added: stronger black knights dropping medium level armour / equipment
  • Baby blue dragons received a droptable.
Here's the unholy cursebearer:

Virtual Levels
You can now level past 99 without gaining any additional benefits. It shows your progress up to level 128 (= 250M xp) the same way as you were leveling from 1 to 99. This option can be disabled in the game settings if you don't like it! There's now also a badge on your skill when reaching the following milestones:
  • 110: Bronze star
  • 120: Silver star
  • 128: Gold star
The screenshot below shows how the skill tab interface with virtual levels enabled looks like. The green total level shows your virtual total level, which can go up to 2,944 when being completely maxed! :)


Membership
I've decided that the membership system is very outdated and I've removed the requirement from following things:
  • Astral rune smelting.
  • Entrance to Al-Kharid and the Desert.
  • Using pets.
  • Pollnivneach teletab.
  • Crafting skill.
  • Fletching bolts and bolt tips.
  • Agility obstacles & dungeon entrances.
  • Hunter.
  • Shooting star information.
  • Thieving.
  • Slayer.
To keep track of what's still included for member, here's a list:
  • More bank space.
  • More GE slots.
  • 10% experience boost.
  • More space for your house.
  • Additional daily task.
This sounds like a drastic change, but I really feel that it's a good step towards making the game feel more enjoyable. I will update the list of member benefits to make sure it's clear what you get with the package! :)

Daily Tasks & Experience Lamps
You now get a Combat lamp by completing combat related daily tasks (no Slayer). You can choose in which combat skill you want to gain experience. The experience gain curves were taken from RSWiki and interpolated. It's not an exact copy, but very similar rates. The task system was also updated to use the same experience curve. That means that lower level tasks gain less experience and higher ones more experience. The turning point is at about level 60 if compared to the previous system. Moreover, I've also added these lamps as rewards to the EP shop. Lamps are not affected by any experience boosts but membership!

Potion Decanter Bob
You can now decant potions in any possible variation you wish. The mechanism works with noted and unnoted items and always costs 1,000gp per inventory. You have predefined options to decant potions into 3 and 4 sips. However if you wish to decant them into 1 or 2 sips (maybe 5 or 6 in the future?) you can use the Decant-X option to do so.

Improved Graphic Settings
You're now able to pick from a selection of predefined graphic settings called Automatic Setup:


Yk'Lagor
The boss has been out for quite a while now but seems to be really unpopular. I've taken a look and have to admit that he's quite a powerhouse regarding his combat strength. The strength isn't determined by his raw combat power but by the npcs he spawns. I'm therefore reducing the combat level, combat strength and health of the minion spawns:
  • Necrolord: 121 combat & 91 health
  • Necro archer: 119 combat & 90 health
I have also increased all amounts of noted item drops to make sure this boss is worth killing.

Mail Server Issues
I was able to identify and fix an issue with our mail server postfix. The hostname that it was sending was incorrect, which resulted in some mail providers rejecting our mails completely. I've patched it and there should no longer be mails that aren't delivered. If you are still having problems with the mail system or aren't receiving e-mails, please make a helpdesk ticket and I'll have a look!

Game fixes / changes:
  • Granite shield alch value increased and noted version added.
  • NPCs around Barbarian village now drop talismans.
  • A clipping issue around the Kalphite Queen entrance was fixed.
  • Thrower trolls now count towards the troll Slayer task.
  • A bug was fixed where opening passable doors while the map was loading wouldn't show.
  • The slayer experience gained for group bosses has been increased.
  • The prayer experience of bat bones was increased from 90 to 150.
  • Swapping two special attack weapons no longer resets special attack activation.
  • Fancy and Fighting boots can now be found on the Grand Exchange.
  • Bolt effects (only 1 word) are now shown in the equipment interface. The full effect can be viewed by hovering over the bolt item.
  • The weapon animations for dharok's axe, anger battle axe and anger mace have been updated. The previous versions were a little buggy and I found a set of animations that fits their style better.
  • Multi target spells no longer increase their range when attacking larger monsters. Also a bug has been fixed which allowed you to target enemies with multi target spells through walls.
  • Pet dragons can now be found in the GE.
Engine fixes / changes:
  • The performance of rendering players on the minimap has been improved. The code that determined if players are in your clan chat or are on your friends list had horrible complexities and were costing some fps. All fixed and improved now though. :)
  • A bug was fixed where the minimap wouldn't update properly when crossing Agility obstacles.
  • Animations are now properly preloaded when equipping items. This fixes an issue where equipping a 2h sword and walking would shortly pause your walk animation because it wasn't previously loaded.
  • Ground item system improved. You can see up to 5 different items now and all doubles are filtered. So if you drop coins and 10 mantas on top of it, you'll be able to see 1 manta ray model and 1 coins model. This will make it easier to see which items are on the floor.

Water Edges
I've given the water calculation an additional depth test that determines how transparent the edges are. It creates smooth coastlines giving water an even more realistic look. I've also updated swamps, because dirty water has very dithered reflections.


In other News
I've started a discussion about future updates and how the game could be improved. You can read all the details here: https://emps-world.net/forum/index.php?topic=20986.0 There has already been some discussion on-going and I am now working on following things:
  • Voting system: already got the scripts working really well, now looking into the rewards. My plans are to create voting boxes, which contain random useful loot and a rare chance to receive unique pets. My aim is to not let these rewards affect the economy at all but it should be worth your time. Probably dyes for existing items that are tradeable and small experience lamps. Thoughts on that?
  • Daily minigame task: I'd pick a different minigame every day that is featured, so teaming up becomes easier.
  • Daily boss task: An additional challenge once having reached a certain milestone. I definitely want to include the 4-man group challenges too.
  • Difficult game mode: This mode will have experience rates lowered by a lot and will get separate highscores. I also plan on receiving unique rare items when reaching certain milestones at this game mode.
I cannot say when all these changes find their way into the game, but I'll be working on them from now on. I've also delayed the new boss a little bit more, because I just haven't been able to get things done yet. Lots of smaller projects and idea compilation were taking up my time.

All the best,
Thomy
The following users liked this post: Blue Bird

92
Guides / A rather poorly-written but efficient new barrows guide.
« on: March 30, 2018, 03:50:08 am »
This is mage-only, cost-effective new barrows guide.


Requirements:

- 94 Magic
- 80 defence
- 40 prayer (the higher it is, the better. 70 prayer would be optimal)
- 90+ hitpoints
- 10m starting money

Gear/Inventory:

Personally, I find this setup quite cheap and good.

Inventory:
 

Gear:
 

Full ahrims works wonders at barrows because of it's spell-effect boost ability. Blood barrage heals more and freezes last for longer. You could go with more expensive options, but I'd stick with Ahrims, since this guide uses mainly blood barrage.

I took a skillcape over something else because it's extremely cheap (99k or so ), gives you prayer and attack bonuses. Salve amulet is a must at barrows.

I'm wearing a seers ring imbued, but it could be easily swapped with a regular seers ring or a ring of stone. I'm just using it because I have it.

Now about the inventory: Make sure you have over 1k of blood runes or death runes just in case you get unlucky. You're going to get all your runes back from the barrows chest (or not if you get extremely unlucky), and most likely even get more runes. The reason why I brought law runes is because you can use them to instantly teleport to canifis without having to walk to falador.

The fights:



As an autocast, use blood barrage.
If you have some prayer points left, start with Karil and move on to Ahrim, since those are the only two brothers that you'll have to use prayer on. Ahrim can be killed without prayer aswell, but only if you have at least 75+ HP remaining.

The melee brothers is the strength of this setup. You won't need prayer for any of them. After you open the coffin, run around for 2 seconds and then manually cast ice barrage on them and far-cast them with your blood barrage. The fight should look something like this:


If you encounter a catacomb, DO NOT GO INSIDE IF YOU HAVE MORE THAN 2 BROTHERS REMAINING! Having more than 2 brothers remaining in the catacombs will be a pain in the ass since you can't really spawn them easily. If you have two or one brother remaining, feel free to enter!

When you're inside the starting room, the three out of four doors will be locked. Right click all of them until you see one that has the open option. The same is with doors to the barrows chest, except that it contains a puzzle. Here are the solutions:


The killcount is extremely quick to get using this setup. Run around in the room with a lot of the monsters, stand in a corner and blood barrage them all. You should get the killcount to 100% in 5-10 casts of blood barrage.




Good luck on your barrow pieces!


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93
Goals & Achievements / Re: Congratulations to (fake) slimshady
« on: March 29, 2018, 08:30:44 pm »
Mm,kay. Anyways,congratulations.
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94
Goals & Achievements / Congratulations to (fake) slimshady
« on: March 29, 2018, 06:35:25 pm »
Slimshadyy was promoted to a player moderator.
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95
Introductions & Farewells / Re: Introducing my self
« on: March 23, 2018, 06:06:54 pm »
Welcome to our community, do you watch European football? What's your fav club?  ;D

not manchester united. fuck off.

O-T: welcome.
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96
Introductions & Farewells / Re: Introdution
« on: March 20, 2018, 06:40:57 pm »
Yup you sure could learn English, welcome nevertheless :)
Even you learnt it here Sander :kappa:
HH

WELCOME
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97
Goals & Achievements / Farhieving
« on: March 19, 2018, 05:49:33 pm »
Still a long way to go, but a bit closer once again!




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98
Suggestions & Ideas / Creating a market for runes.
« on: March 17, 2018, 05:01:17 pm »
Simple suggestion yet can be very effective in making more demands for runes.

Instead of having Bob to repair damage/broken magic weapons for certain amount of coins (gp sink ik). Let's create a demand for runes by using runes to recharge the magic weapons. This will create a demand for runes and also create gp sink if we rise the price of runes in shop? Making runes in shop a little more expensive than those sell by players.

Repair: These numbers/runes can be modify to any amount/types
Rod: 2k Blood, 2k soul, and 2k death runes.
Chaotic staff: 5k soul, 1k minds, 5k law, 4k Astral.
Demon wand and orb. 5k Blood, 5k Death, 5k soul, 5k Astral, 5k lava, and 5k laws.
Can also use runes to repair Ahrim set.

Or maybe we can just use runes to recharge the spellcast of rod and z staff but still let these two weapons fixed by Bob and spectral energy?
The following users liked this post: Blue Bird

99
Help me! / Re: Codes for forum messages
« on: March 15, 2018, 11:16:59 am »
What about this?

Custom Spoiler Title
[close]

Code: [Select]
[spoiler=Custom Spoiler Title]some test text[/spoiler]


EDIT: this is super ugly, gimme a min to fix it - done :)
The following users liked this post: Blue Bird

100
Hey guys,

I've decided to pick up two old systems and give them a rework to ensure that they are still convenient to work with. This includes a complete rework of the Barrows minigame and a proper Clan Chat. You'll now be getting way more Runes from Barrows and are able to manage rights per user in your clan chat.

Barrows Minigame Overhaul
The minigame has received improved rewards, puzzles, locked doors and a darkened minimap. I've completely overhauled the minigame, because it was running ancient code and improved the rewards. Doors inside the crypt dungeons are now randomly locking and you need to find a path through the crypts to find your way into the center. Before claiming your rewards you also need to complete a puzzle. Don't worry, you've got as much time as you want to complete it, but once you provide a wrong answer the locked doors will re-arrange and force you to find another entrance.


You can now also see which Barrow brothers you've already slain, as well as your Rewards percentage. The looting system has completely been reworked. You can get a maximum of 6 rewards in total. Each brother slain adds one run to the reward system. The Rewards percentage determines how many stackable items you get. The higher it is the higher the amount of runes, arrows and darts you receive will be.



Clan Chat Rework
I've had this project on the schedule for too long and am proud to finally present you a fully working chat room system! You are able to configure your own clan chat and manage rights of users.

You can set individual rights for following actions:
  • Enter: Join and read messages.
  • Talk: Ability to send messages.
  • Kick: Remove users from the chat.
  • Ban: Permanently ban users from the chat.
On top of that you can change your chat's name whenever you like (assuming nobody else has taken the name already!) and only the owner can also delete the chat. The general concept of the rights management in clan chat is that you cannot touch any higher ranks. The owner has immunity to everyone as well as admins. The following ranks gain special abilities:
  • Lieutenant: Change user rights.
  • General: Change channel rights: enter, talk, kick and ban.
  • Owner: Change chat name and delete option.
Initially chat and member ranks could be a little confusing, but you can join and take a look at our official clan chat "Emps-World" where we will be applying these rights in a meaningful way and show you how a chat ban be managed.

Attack Option Priority
This setting may be a little bit confusing, so I've overhauled it. Prior to the update this setting was only prioritizing attack options of a single npc or player. So it had no impact on items or objects being on the same spot. With this update the attack option is prioritized over anything. Other entities are still prioritized if they are closer to you - this only applies if being on the same spot. When disabling the setting, any other option but attack is clicked first. Meaning that pickpocketing and talking to npcs is now a simple left-click. Moreover items on the floor are also prioritized when disabled. The attack option on players also doesn't have priority by default anymore, this is now also determined by the setting. All your runs (amount of slain brothers) are added up and shown to you in the rewards interface. When claiming your reward all doors lock and you can teleport out by clicking on the rewards chest again.

Slayer - Boss Tasks
Let's just be honest here... Boss tasks are too short and give way too much experience. Thus I'm reducing the experience gained but increase the task length. In the end the task is still giving the same amount of experience but is longer. The changes will shortly be live on our wiki page: https://emps-world.net/wiki/Slayer I know this change may be frustrating, but the gap between boss and normal tasks was just way too big.

Game fixes / changes:
  • The saradomin and zamorak hood and cape from Emps-Wars now count in the GWD as protection.
  • Ironmen can now accept aid. This was causing a bug when ironmen where tasking people to be their slayer partners.
  • Fletching crossbows has received fixes. You can no longer combine invalid combinations to create crossbows.
  • The ancient staff buff was too much - it's now a tier 65 weapon with the same effect though.
  • A bug was fixed where your character wouldn't follow enemies when wearing a staff and not auto-casting a spell.
  • The DPS calculation for special attacks has been fixed.
  • Crossbows (u), crossbow stocks and crossbow strings can now be noted.
  • The skulling system no longer resets upon death. This fixes a bug where you'd get a skull after death although you shouldn't when attacking the same enemy again.
  • Farmed items can now be noted when using them on Leprechauns.

Engine fixes / changes:
  • A z-priority issue with models was fixed.
  • Barrow brothers animations overhauled.
  • Karil crossbow animation fixed. It's also been sped up so that it cannot reset when firing with 2 quick auto attacks.
  • A flickering issue with water reflection was fixed. Their resolution is now proportional to your screen size.

The rework of Barrows and Clan Chat took way more time than I expected. So I have to delay the release of the next boss a little. I expect it to be done within the next two updates. There was also a quest planned for Easter but due to the upcoming Double Experience weekend I am delaying that for one week to make sure it works well and isn't frustratingly buggy! :)

All the best,
Thomy




Fixes of 30th:
  • Broadcasts are working again.
  • Clan Chat can now use special characters and uppercase letters wherever you wish.
  • Default Clan Chats have been re-added and blocked: Emps-World, Emps, Assistance, Marketing, etc.
  • Barrows rewards slightly adjusted. The amount of mind and chaos runes was reduced by a little bit (5-10%). I'm sorry, but it was just way too much! ;)
The following users liked this post: Blue Bird

101
Screenshots / Re: Emps-World Meme Center
« on: March 12, 2018, 12:39:16 pm »
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102
Screenshots / Re: Long time ago...
« on: March 08, 2018, 12:53:58 pm »
nobody gives a f

time to move out of 2012
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103
Screenshots / Re: Emps-World Meme Center
« on: March 07, 2018, 10:41:42 am »
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104
Off-Topic / Re: Essay writing event
« on: March 05, 2018, 07:09:18 pm »
I'll write a bedtime story instead.

Once upon a time there was an Arab called IBashUrMom who liked staking a lot. He lived happily in his mother's basement with no interruptions whatsoever in his staking career. One day, however, he wanted to grow some T H I C C balls and picked up his staked Dharok's set and teleported to Edgeville. There some Lithuanian named KysFaggot69 asked him to fight. ''Gl?'' he said. IBashUrMom replied ''Sit son'', and they both walked up to the ditch. Once at the ditch, IBashUrMom took a tight grip on his axe and proceeded to jump over the ditch. KysFaggot69 had already jump over and was waiting for him, as he is way more experienced in player-versus-player combat.

The tension between the two rose up, KysFaggot69 rushes forward with his trusty whip and begins spanking the shitta outta yo boi IBashUrMom. The Arab yells ''OUWIIEEEEE!!!!'' hit after hit from the Lithuanian faggot's whip. IBashUrMom feels a sudden pressure down in his pants. Suddenly his dick grows so goddamn big it bulges out of his pants and slaps KysFaggot69 right on the cheek. It's an instant kill. The End.
The following users liked this post: Blue Bird

105
Off-Topic / Re: Essay writing event
« on: March 05, 2018, 07:01:42 pm »
Is this for real? How stupid you think we are lmao.

Fly me to Dubai all expenses paid and I'll write you one for tomorrow.
The following users liked this post: Blue Bird

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