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Messages - Triangle Dot

Pages: 1 ... 4 5 6 7 8 9 10 11 12 13 14 ... 18
121
Suggestions & Ideas / Re: NPC Contact
« on: March 07, 2016, 02:42:15 pm »
All I ever wanted to extend usage of Lunar Spellbook, as it is somewhat useful spellbook, tho some spells fall because they have no further use, like Plank Make or Superglass Make. NPC contact is not such spell and it could be involved in some activities.

122
Goals & Achievements / Re: Crazy Luck!
« on: March 07, 2016, 02:36:12 pm »
well i hate arcane and 0 cash! Staked for another arcane and won!  reached 130m cash and gave 40m to friend! Staked and staked and reached and gained 609m cash and d hasta! Did event with 9m and hasta! Left with 600m cash! Just amazing! Btw im done staking cuz i dont wanna get cleaned!
40m pl0x  ::)

123
Suggestions & Ideas / Re: Vengeance
« on: March 07, 2016, 11:07:30 am »
So you can get another 1k xp upon the next cast :kappa:
2k exp on dxp weekend :kappa:

124
Suggestions & Ideas / Re: Few item suggestions
« on: March 07, 2016, 11:05:29 am »
1. No wilderness. The whole point was that both mage books and dragon defender are quite easy to get. An equivalent range off-hand weapon/shield should be easily obtainable as well.
2. You misunderstood me. This isn't about buffing dfs, but turning it into an overall shield with lower bonuses (mentioned above), so it can be upgraded into specific ones for each combat style.

To make it simpler:
DFS bonuses now: +11 melee att, +59 melee def, +70 range def, +47 magic def, +4 melee str
DFS bonuses after: +6 melee range mage att, +47 melee range mage def, + 2 melee range mage str
Upgraded DFS-s:
DFS melee: +11 melee att, +59 melee def, +70 range def, +47 magic def, +4 melee str
DFS range: +11 range att, +47 melee def, +59 range def, +70 magic def, +4 range str
DFS mage: +11 magic att, +70 melee def, +47 range def, +59 magic def, +4 magic str

We would have to turn current DFS into an overall shield to balance out the amount of new ones. If we don't, there would be tons of melee shield and only few range/mage shields.
Great idea. I guess. :) Having shield that can be turned in all round version is good to have. But I don't think Dragonfire Shield is suitable for this. Maybe, fresh new shield implemented? So, that it could be obtained through gathering pieces or something?

125
Suggestions & Ideas / Re: Re-working Slayer tasks
« on: March 07, 2016, 11:02:52 am »
what about jad slayer task?



Tzhar monsters(Suggesting to add abit of obby items to it with low chance cause of of abby demons)


Tzaar monsters would be okay I guess.


Guessing this what you were looking for.

126
Suggestions & Ideas / NPC Contact
« on: March 07, 2016, 10:26:59 am »
Would it be nice to have one working in game or not? Contacting Npcs, like Slayer Masters, without the need to restock/refill inventories with potions or food.

Opinions?

127
Suggestions & Ideas / Re: Vengeance
« on: March 07, 2016, 09:34:26 am »
Agreed.
Re-Veng player costs runes, while potion effect stays in fact. Yes from me.  ;)

128
I don't PK or PvM. But anyone with a fully functional brain can see that the shortcut should be removed, for obvious reasons.


If you don't have 61 magic, or ferocious ring, I usually take that route with my ironman to trolls, to do task. Happy?

For whole topic. I used to complain about PKers, all the time. Well, look who's in complain now... I just realized, how useless it is, to remove shortcuts from game, any shortcuts, as there already is few only to use it occasionally, which would make only agility useless skill to train as well. Just because, you coudn't entangled, barraged or teleblocked person, doesn't mean, shortcut needs to be blocked/removed. Need PK points or risk fights? Edgeville PK/Abyss Zones. Fair and Square fight. Not some BS rushing on PvMers, who tend to achieve profit, from their own grinding. Learn to grow, Kid. It's just a game to enjoy. Enjoy the way it is.

I also wanted to reply simply to say this to you: Calm the fuck down with your over-use of commas.
My apologies. I've read the whole topic here through out. And I do agree now with Lars. Not only Pvmers but also Pkers abusing this spot. And that is not something useful for game design. I reconsider that shortcut to make it inactive when you're Teleblocked or facing combat directly.

129
General Discussion / Re: Exp. rates
« on: March 07, 2016, 02:58:44 am »
It's much too easier for a number of skills, specifically combat skills. Having double experience every weekend doesn't really help the matter of fact also. Other skills aren't as easy to get 99, so that's not really a problem in my opinion. Hunter was kind of easy, but all other skills seem to be reasonably fair to level. I would like to suggest maybe some experience rate decreases in the combat skills (maybe minus hitpoints, that skill also seems fair). On a weekend of double experience, you can get 99 attack, defence, and strength, and maybe even close to 99 hitpoints. Decreasing the rate would allow players to take the time to get those 99, and make it more of an achievement on reaching those 99s, rather than getting 99 in each of them on a different account every week during experience. People may get bored of getting these 99s too fast, and most are too bored of getting 200m experience in them. On the flip side, however, players may get too bored of trying to get 99 in combat skills because of this decrease increasing the time spent on getting them. I think this would be a good experiment to test to see how players would like it, and if it doesn't work out, then simply revert it back. Although this wouldn't affect my account personally, I (and others with 200m attack, defence, and strength) could simply just create a new account and test it also.
You got the point. Combat, does indeed, need to lower its exp rates, the way it is right now it is too easy to get 126 level combat. Unless, you're training not on double exp weekend and not on self sufficient account or Ironman, then it's harder. Otherwise, Emps-Scape was hard to level, and exp rates were totally good. Don't know, why this increase happened so quickly.
By the Way, for those who don't know yet, Pest Control is quick Combat exp, including Prayer. Exp should be removed from rewards.

130
Suggestions & Ideas / Re: The crystal halberd
« on: March 07, 2016, 02:36:28 am »
Any additional gwd drops should go to sara gwd, not arma.
And why is that? Because sara has the least amount of drops?
The chance getting a good drop is the same at sara as it is in arma. If we add anything to sara, we should lower the chances to get a ss/sol drop as well. It is already easy to get drops in gwd, so if we add something we should adjust other droprates (in this case ss's or sol's).
Enough of targeting GWD already. There is plenty of monsters, besides GWD Bosses, who can have those parts. Mutant Tarn seems like suitable monster to have these kind of drops, since it has not much to offer, as being highest slayer requirement monster, compared to Ice Strykewyrm.

131
Suggestions & Ideas / Re: Piety
« on: March 07, 2016, 02:33:04 am »
I suggest for using Piety you need 30-40 Defence atleast, Because it's [SO] overpowered on pures, And especially for those who has 20 Defence can use corrupt items, I'm one of em and I really don't like it you can kill anyone easy and it's boring.

>easy killing pures
>why not celebrate?
>no. I need to nerf PK, so that everybody could cry again...

With all serious, if it's easy, and you're bored, do something you're not bored about, maybe, go explore Wilderness itself. See what Emps-World has more to offer. Maybe, you'll find something interesting to take action in.

O-T: Piety, at least in OSRS, has a requirement 70 defence and completion of minigame. I don't know, why it is so easy nowadays to reach everything in Emps-World. I agree, on a side, requirements are 70 and 60 defence on Piety and Chivalry, respectively.

132
Suggestions & Ideas / Re: Few item suggestions
« on: March 07, 2016, 02:23:59 am »
I would agree with almost everything you mentioned. Multiple times If I could.
1. Range indeed does need off-hand item to be introduced in game, especially, when mages book and other prayer books can be used with no requirements at all. Odium ward seems like an Option. We could then introduce three new demi-bosses or bosses in, maybe, Wilderness? How's that sound?
2. Dragonfire shield doesn't need any buffs, it is good the way it is, and... If i understood correctly, you want desert strykewyrms to be introduced in game as well? Why not? Members features should expand.
3. Adding scrolls to imbue fremmenik rings. Agreed. Just scrolls could obtained from new minigame, like Shades Of Mort'on, that I suggested before, or maybe Dagganoth Kings, which could introduced as well. :)

Then again, I and many players suggested third one long ago, maybe for years, nothing good came out of it. Just wishing good luck, if this going to pass to updates.

133
Suggestions & Ideas / Re: The crystal halberd
« on: March 07, 2016, 12:53:36 am »
so lazy to read all of this
Not so lazy to comment though.  ???

134
Resolved Bug Reports / Bug at Mines
« on: March 07, 2016, 12:25:27 am »
Hey, I was mining silver ore at al-kharid mine, and this happened after I mined it. Any explanation?

135
General Discussion / Re: Exp. rates
« on: March 07, 2016, 12:14:05 am »
Everything is easy to level, it's not at a point where I'd say it's too easy and should be changed. Our exp rates are fine. You know what should be difficult? Bosses.


Specifically, which ones?

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