The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Triangle Dot

Pages: 1 2 3 4 5 6 ... 29
1
Suggestions & Ideas / Re: Some 'Good' ideas
« on: September 25, 2017, 07:33:36 am »
  • Give the regen bracelet an extra invisible 4x hitpoints regeneration, which can stack with Rapid Heal.
  • Ability to poison corrupt dragon weapons?(Spear, dagger)
  • Give the Pest-token Exchange shop an option to upgrade your existing elite void top and bottom(black, grey, white) and give it +4 prayer bonus(all other stats untouched), this can cost upwards to 750 - 1000 tokens. This can be done on regular void depending on feedback.
  • Add Soft clay and Flax to some drop tables, as well as rune essence.
  • Fury Shark fishing? 95 fishing reqirement.
  • Add the dye bottle(third-age, blood, barrow, etc) and it's entirety to the hard/elite clue scroll drop table? Or just increase the amount of shards per clue completed.
  • Bonfires!(Been suggested, I know ;D)
  • Skill cape perks?(Big update potential, would req. A lot of time to make)
  • An Agility shortcut to the Kalphite Queens lair, which will cut the long walk. 80 Agility req.
  • Add Herb/Ore/Seed boxes to the karmja agility course rewards shop, costs 10-15 each and offers a variety of resources scaled on skill level. (random idea lol)

I'd like to see at least one of these ideas added to the game, wouldn't hurt anyone :gnomechild:
Herb/Ore/Seed boxes - there is plenty of ways to obtain ores, herbs and seeds. No need for that one.
Agility shortcut - I agree.
Skillcape perks - I don't get why is this isn't a thing I suggested it before. So, I still support any note who brings it up.
Bonfire - Geez... Charr just suggested them like two weeks ago.
Shards/Bottles to clue drop table - Increasing shards might be good idea though it will make suffer those who already have done quite a lot of clues and gained 500~ just from that. Bigger amounts perhaps will encourage more people to do clues.
Fury Sharks - 50/50. If yes, then remove from ancient creatures droptable.
Add soft clay/flax to drop table as well as rune essence(which already is on most profitable monster droptable) - Yeah I agree.
Other than that I fully support.
The following users liked this post: Triangle Dot

2
Suggestions & Ideas / Some 'Good' ideas
« on: September 24, 2017, 11:25:03 pm »
  • Give the regen bracelet an extra invisible 4x hitpoints regeneration, which can stack with Rapid Heal.
  • Ability to poison corrupt dragon weapons?(Spear, dagger)
  • Give the Pest-token Exchange shop an option to upgrade your existing elite void top and bottom(black, grey, white) and give it +4 prayer bonus(all other stats untouched), this can cost upwards to 750 - 1000 tokens. This can be done on regular void depending on feedback.
  • Add Soft clay and Flax to some drop tables, as well as rune essence.
  • Fury Shark fishing? 95 fishing reqirement.
  • Add the dye bottle(third-age, blood, barrow, etc) and it's entirety to the hard/elite clue scroll drop table? Or just increase the amount of shards per clue completed.
  • Bonfires!(Been suggested, I know ;D)
  • Skill cape perks?(Big update potential, would req. A lot of time to make)
  • An Agility shortcut to the Kalphite Queens lair, which will cut the long walk. 80 Agility req.
  • Add Herb/Ore/Seed boxes to the karmja agility course rewards shop, costs 10-15 each and offers a variety of resources scaled on skill level. (random idea lol)

I'd like to see at least one of these ideas added to the game, wouldn't hurt anyone :gnomechild:
The following users liked this post: Triangle Dot

3
Screenshots / Re: Emps-World Meme Center
« on: September 19, 2017, 02:32:34 pm »
Me for the next day or two.

The following users liked this post: Triangle Dot

4
Screenshots / Re: Emps-World Meme Center
« on: September 15, 2017, 10:08:08 am »
The following users liked this post: Triangle Dot

5
General Discussion / Re: Player Count
« on: July 12, 2017, 05:11:59 am »
It does have advertising though it doesn't have that much of an impact on Player Count. Unless you're full of ideas on how to bring players attention to play our server - I bet Thomy will rush to hear it out. Right now, Player count is affected not only by advertising. There is much more than it looks like. As Jp stated - voting system isn't going to do much unless there is proper rewards for voting.

Nah, who I am kidding... Player count usually relies on player having time to spare time to play and not. It's not about competing with other servers anymore. Not everybody in communities plays 6 hours(or more)per day and I bet there is a lot of those who just come for entertainment purposes, join buddies to chat around or have fun ing for 1 - 2 hours per day at best.

The following users liked this post: Triangle Dot

6
Screenshots / Re: Emps-World Meme Center
« on: May 28, 2017, 01:04:26 pm »
The following users liked this post: Triangle Dot

7
Screenshots / Re: Emps-World Meme Center
« on: May 26, 2017, 11:20:23 pm »
When normal people meet eachother


When Bigdicks meet eachother
The following users liked this post: Triangle Dot

8
Suggestions & Ideas / Daily tasks - Combat
« on: May 23, 2017, 11:46:45 pm »
Some daily tasks require you to kill some creatures. For example: kill 65 creatures above level 70. Why don't these tasks provide some bonus XP just like every other task does? Perhaps it is an option to let these tasks give a player Hitpoints XP upon completion?
The following users liked this post: Triangle Dot

9
Feedback / Master staff vs Staff of light
« on: May 23, 2017, 05:51:47 pm »
Master staff is level 75 magic weapon when Staff of light is 72. Staff of light provides a lot more than it and even a special attack. I think master staffs offensive magic bonus could be increased a bit.

The following users liked this post: Triangle Dot

10
Suggestions & Ideas / Re: Dungeons [Slayer Monster Spawn Expansion]
« on: May 22, 2017, 10:02:14 pm »
7) As for Varrock Slayer Dungeon:
For it to be not dead spawn more Basilisks, Jellies around the area since they are good monsters for both alchs and profits(Basilisk also has a pet drop).
The Varrock Slayer Dungeon has about 11 rooms housing only 3 different mobs. If anything, I'd much rather see less Basilisks and Jellies in the dungeon and more diverse spawns for low/mid-tier slayer monsters. It might make TDs feel much more awkward being in there but then that'd be getting into another new dungeon to move them to.
The following users liked this post: Triangle Dot

11
Screenshots / Re: Emps-World Meme Center
« on: May 22, 2017, 05:39:31 pm »
Since we talking models and graphics:
The following users liked this post: Triangle Dot

12
Screenshots / Re: Emps-World Meme Center
« on: May 22, 2017, 02:45:18 pm »
my items are cool :(
The following users liked this post: Triangle Dot

13
Suggestions & Ideas / Re: Dungeons [Slayer Monster Spawn Expansion]
« on: May 22, 2017, 10:00:08 am »
There's enough monsters as it is IMO.
The following users liked this post: Triangle Dot

14
Suggestions & Ideas / Dungeons [Slayer Monster Spawn Expansion]
« on: May 22, 2017, 06:14:24 am »
Hi, so I noticed if there were any crowded between members while slaying, one of them is Frost Dragons. Both Worlds usually are occupied and players need to have and expansion of certain monsters. Also, I'm suggesting this as not priority thing because slayer already just recently got huge overhaul update with Chaotic weapons and Newest Slayer Master.
Monsters I want to see expanded(that could only be killed on task):

1 ) Frost Dragons:




2 ) Chaotic Tunnels(In spots of Waterfiends and Earth Warriors place Ice Demons and Ice Warriors respectively):


3 ) Tormented Demons:
To go in there players must complete Barbarians Assistance and Dungeon would be crevice near Barbarian Village and near Edgeville.


4 ) Chaos Elemental(As well as making Deserted Keep lever go to Edgeville as originally it should):


5 ) Troll Spectators And Thrower trolls:
As it is good task for higher gear and higher levels for resources it is barely acceptable from Vannaka for lower levels. New players won't even stand a chance where there is two types of troll attacks - Ranged and Melee. Removing Thrower trolls and leaving only melee trolls might make place more convenient for anybody.

6 ) Dust/Smoke Devils:
Having them in a separated place is best idea because of them mostly being stuck in a wall in Smoke Dungeon and configuring them back into the room where they can be killed would equal to same work as to add additional room for them so this might just do the trick. Mixing Dust/Smoke devils in a room near lava. And other room there would be multi-zoned part where you could face superior version(Thurmonuclear Devil) of those monsters(Ranged/Magic attacks only works against them) and giving the tip that they attack with only melee you can easily barrage them and safe spot them for less usage of prayer restoration potions. Max hit - 30. Also, careful: Multi-zone means you can get more than one on you. Drop table mostly is same as usual ones just gives more slayer experience and maybe more variety of herb seeds and other resources. As Charr mentioned before, we need monsters for multi-targeting for magic and ranged(chinning).



7) As for Varrock Slayer Dungeon:
For it to be not dead spawn more Basilisks, Jellies around the area since they are good monsters for both alchs and profits(Basilisk also has a pet drop).

8 ) Mutant Tarn:
Needs to have also a separate place with more spawns. Right now, aggro four at once and to kill them easily then they spawns again slowly.

9 ) Corporeal Beast:
Having a instance place with pay fee of 5K gp would be neat(payment would work same as rope in KQ crevice, once paid until logged off it stays). Even though it's not always occupied as Tormented Demons at World 1 but it's only one and prices of spirit shields combined with sigil is not worth it to fight over the kill. Though, for it to be risky place, instance means everything lost on death can be brought just by running there and getting stuff back. So, it may rise GA buying before going there.

P.S. I'm in no intention to make slayer/combat exp rates better or make profit easier. It's just some ideas I thought while slaying some of those monsters.

Feel free to leave any feedback regarding this topic and also, I'm looking forward to see opinions on Chinchompas exp rates though it might need to be whole different topic from this one.  ;)
The following users liked this post: Triangle Dot

15
Screenshots / Re: Emps-World Meme Center
« on: May 21, 2017, 09:42:44 am »
Trimmed completionist cape

The following users liked this post: Triangle Dot

Pages: 1 2 3 4 5 6 ... 29