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Messages - Martin

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241
Introductions & Farewells / Re: im quitting drugs scammed me
« on: April 07, 2015, 12:28:08 am »
I'll give you 3m, you're a retard though. "Drugs said he would dupe so I gave him 3m". So you're willing to dupe? What kind of loyal player are you?
The following users liked this post: Martin

242
Update Notes / Updates 30/03/2015
« on: March 23, 2015, 07:23:59 pm »
Hey guys,

Today, I'm presenting you a list of additional voting rewards. Our voting lists will reset on 1st of April, so we need all the votes you can give us now!
  • Quest cape & hood
  • Armadyl godsword :kappa:
  • Colored darkbows (require tokens + 1 darkbow)
  • Colored gnome scarfs (require tokens + 1 gnome scarf)
  • Gnome scarfs can now be obtained from the crystal key chest. (The chance to get a gnome scarf is 4x larger this week only!)

In other news:
  • Equipping and unequipping items now has sounds.
  • Better double xp timer synchronization between server and client.
  • Private message no longer open an additional chat window. They're how handled inside your chatbox and you can see all game messages while private-chatting. Moving will also no longer interrupt private messages.
  • Scrollbars have received backgrounds.
  • Npc talking/shopping updated. You'll no longer follow npcs until they stop walking. Your dialogue/shop will now always popup when you stand near them.
  • General stores buy statuettes from Revenants again.
  • Dragonhide crafting xp rates buffed.
  • Godsword attack speed increased.
  • Guthan's spear attack speed increased.
  • Granite maul special attack nerfed by 10%.
  • Dragon and Onyx bolts now require 71 Ranged and hit higher.
  • Sacred clay armour added. It scales with your levels from 1 to 50. (1, 5, 10, 20, 30, 40 and 50) New accounts now get a free sacred clay armour set when completing the tutorial. Don't be sad though, you can craft this armour yourself by blessing clay (use clay on altar --> sacred clay). Afterwards you can use sacred clay to smith the equipment, simply use sacred clay on an anvil:

    Sacred clay equipment degrades after 3000 hits and cannot be repaired. Newcomers receive a free set of a sacred clay armour.
  • GWD bosses have their Defence levels adjusted. They now have the same Defence level. Before the update, Bandos and Kree'arra were especially tanky.
  • GWD spawn code changed. Bosses will now only respawn when their minions are slain.
  • GWD rare drop chances for bosses increased.
  • Slayer helm has regained its 10% accuracy bonus for on-task npcs.
  • Kebbit bolts now require level 61 Ranged and share the same strength as rune bolts. They gain additional 5% damage and accuracy if you use them during a slayer task.
  • Flickering fixed for resized openGL client.
  • Client updating procedure hardened against unstable internet connections.
  • Anger weapon attack speed increased. They now share the same attack speed as Godswords.
  • Ferocious ring can now be bought for slayer points. It features following new teleport locations:
    • Rellekka Slayer Dungeon
    • Varrock Slayer Dungeon
    • God Wars Dungeon
    • Slayer Tower
  • Games necklace added. It features following new teleport locations:
    • RevenantsDungeon (wilderness)
    • Corporeal Beast (safe area)
    • Karamja Agility Arena
    • Neitiznot Island
  • Aquanites added. They require 82 Slayer and drop Amulets of Ranging, which give 15 Ranged Strength and Accuracy.
  • Ava's accumulator effect now automatically applies in all minigames. (Duel Arena, Pest Control, Castle Wars, Fight Pits, Fight Caves (Jad) and Warrior's Guild Giants Area)

You're probably already really excited about the GE! Though, I have to admit that the initial version contains lots of bugs. Also bugs that allowed us to dupe items. We definitely don't want the GE to be released in a bugged state, so give me some more time to properly finish it. Nonetheless, I'll show you guys a screenshot of how searching is going to look like:


All the best,
Thomy
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243
Videos / Re: mlg editing
« on: March 22, 2015, 05:10:14 pm »


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244
Suggestions & Ideas / A couple possible improvements
« on: March 15, 2015, 09:40:05 pm »
Hello, i had a couple ideas that could make the game better.

● Withdraw "all but one" in bank.

● searching works for every tab at once instead of checking them one by one.

● ring of wealth with a special drop table, i would like it to include:
1-2 dragonstones (noted)
Dragon dagger
3-12 rune bars (noted)
10-22 dragon arrows
dragon chainbody
3-8 rubies (noted)
Rune boots
obsidian shield
rune crossbow
mystic bottoms
mystyc top
yew logs 18-32
Magic logs 12-25

Maybe?

● A new ranged spcial attack weapon like dark bow, i thought maybe a cool crossbow that shoots 3 shots and applies a 3 damage poison. aquired from the chaos elemental maybe, so more people would kill him.  ammo would be something you can smith, fletch and craft togther but the process wouldnt be very easy, requires 80+ on all these skills.
thanks for reading!
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245

...you ask the assistance of others.



Not all of you will understand, and that's the point.


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246
Feedback / Re: mage vs melee
« on: March 11, 2015, 03:42:33 pm »
Problem with mage vs melee is the whole freezing thing.
As some people want it to be, mage should perma freeze anything in melee armour, and it should just die, not matter what.
I think mage is fine as it is, freezing is already too good against melee.
The following users liked this post: Martin

247
Videos / PK Video 10
« on: February 25, 2015, 12:03:36 am »
https://www.youtube.com/watch?v=QICY_TQt6Mc


You can address me as Lord now.
The following users liked this post: Martin

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