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Messages - Hi Im Ethan

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31
Suggestions & Ideas / Giving Wiki Contributors an in-game rank
« on: September 28, 2017, 05:06:37 pm »
This has been a subject talked about briefly before but has yet to have any form of actual suggestion regarding it so I thought I'd create a formal suggestion for it.

With the amount of content on the wiki required to be inspected and updated by currently a pretty small wiki team, there is a big reliance on players to help us find and fix errors or outdated information on the wiki itself. This is mainly done through the wiki feedback thread on the forum, but with the seemingly-majority of our playerbase not familiar with or generally uninterested in using the forums, it's hard to rely on this topic to get a large sum of traffic. Granted it is still used, but I don't think it is currently used enough as we'd like it to be. This is coupled with the general lack of information in-game regarding who exactly players can go to to talk about and discuss wiki feedback and report things that need to be updated. I've seen discussions before where people, rather than going to forums or telling me what needs to be updated once informed, simply go on about how "the wiki is outdated" or "things on the wiki are wrong," etc. It always seems like very few people actually know who is on the wiki team in-game.

Since the wiki team is currently rather small, I think it would possibly be beneficial to giving us in-game Wiki Contributor ranks, much like how we have the ranks here on the forums. This could be a simple icon like perhaps a W next to our names to make us distinguishable but not confuse our roles with those of the staff team and their crowns. You could put members of the wiki team on the staff team list as well, but I don't think that this is necessary since it again requires a reliance on people to look at the forums rather than in-game. We'd have to look over who currently has the Wiki Contributor rank on the forums as well and remove any ranks of players no longer on the wiki team (I've seen one or two I believe) to get rid of any confusion should any of those players choose to play or return to the game.

Not that this is a major necessity, but I feel that helping us stand out in-game to those who generally don't know how to report on stuff like this would be beneficial. We have the ranks on the forum and now in Discord, but as far as I've seen this has done very little to help distinguish us as who we are and what our role is in-game.
The following users liked this post: S Clegane

32
Off-Topic / Re: Karel appreciation thread
« on: September 21, 2017, 05:07:42 pm »
The following users liked this post: Pk Range99, Someone12116, S Clegane

33
Feedback / Improving KBD's Lair & an Agility Shortcut
« on: September 14, 2017, 02:24:56 am »
Currently the only two places to kill black dragons in the game are in the Barbarian Dungeon and in KBD's lair in the Rimmington Dungeon. In the Barbarain Dungeon, there are only two tucked away in the far corner which is incredibly tedious to get to, on top of generally being an incredibly inefficient spot due to the low amount of black dragons. In the Rimmington Dungeon, you have a wonderful amount of black dragons to kill in a multi-combat area that would be incredibly efficient for multiple players, which is more or less ruined by the presence of KBD due to his INCREDIBLY large aggro-range (he can basically lock onto you from halfway across the room). Basically, both of these spots aren't that great at the moment. I would like to see some possible changes to make these spots better.

Firstly, I think we should consider moving KBD from his current spot in the Rimmington dungeon. His lair is so massive and yet he makes using it for any reason that's not to kill KBD nearly impossible. You can't efficiently kill black dragons there without constantly being harassed by him. If possible, maybe doing something like in the Kalphite Lair where KQ's lair is seperated from the rest of the dungeon by a hole in the ground leading to another room would be nice, allowing us to stick the entrance to his lair in the same spot as it originally was to avoid confusion. Not sure how possible something like that is, but it'd be nice. KBD's lair could therefore be a smaller room in a multi-combat zone still connected to the Rimmington dungeon, and he could possibly still be aided by a couple black dragons. The lair on the other hand could now be used to kill black dragons as well as possibly housing a second mob inside of it to give the dungeon a little more diversity (hint: Green dragons).

As for the Barbarian dungeon location, all I'd like to see is simply making the Agility shortcut leading to the dungeon's rear ladder in Catherby usable. Makes getting to this spot (and the rear of the dungeon) so much freaking easier.
The following users liked this post: Iownu5xbetr, Pk Range99, S Clegane

34
Suggestions & Ideas / Re: Daily task check
« on: September 12, 2017, 07:43:01 pm »
I feel like it'd then be more annoying to have to go and grab this item to check your tasks than simply typing ::tasks.
The following users liked this post: Someone12116

35
You know  who is making the game worse?
You and charr and all the OS haters!
I'm just telling to thomy if he just listen to ameer the game would be great, because he know what the players want...

And ATM the game is dying and the players aren't coming back and will not.
But if you do what they want for sure they will come back......and don't tell me thomy I'm not the community and that shit.... the all want that.
If you still want to listen to charr and shadowkie and all those os haters the game will die!
And when the game will die remember
what I said ....

Charr I know you will reply to me like:go learn eng or I dnk what.
Just don't reply....
I'm not against an OSES. I never stated anywhere that I was. But what you and I want are completely different things. What YOU want is for Thomy to magically reach back in time and pull back with him the Emps-Scape from years ago along with the entire playerbase it once had. Not a single thing changed, because he even already suggested adding in content that OSRS has and people immediately starting complaining about it.

What you want is Emps-Scape, simple as that. And it's not going to come back, even from this. You're being blinded by your nostalgia and refuse to let go of the past.
The following users liked this post: Someone12116, Themarfish

36
Feedback / Re: Emps-Wiki: feedback
« on: September 08, 2017, 07:50:42 pm »
Repair cost of Nex armor pieces should be added to each of the pages. Torva platebody page displays a picture of the updated RS3 version of the platebody and not the one we have in Emps.
Will add them later tonight if they're not updated by then.
The following users liked this post: Someone12116

37
and secondly, I don't understand that the normal game is more important for you than the oldschool game
I think it's fairly obvious that Thomy would want to provide content for people that are actually playing the game and being a part of the community. Rather than spending all his time on someone that is blinded by their own ignorance and his 299 brothers.
only thing you can say 299 brothers? Just mad? Well iknow you're a oldschool hater, but thomy needs to invest more in w2 than the main game, no1 cares about w1.
You're blinded by nostalgia and too arrogant to move on past the "glory days" you and everyone else thinks an OSES is going to recreate. Scape is gone, it's not coming back, even with this. Enjoy the game for what it is now or move on.
The following users liked this post: Thomy, Someone12116

38
Showcase / Re: ok
« on: June 26, 2017, 05:38:24 pm »
Finished that concept I was working on soz for bad lighting
The following users liked this post: Kaner, Drugs, Bluestorm, Level Down

39
Showcase / Re: ok
« on: June 14, 2017, 05:51:43 am »
Randomly inspired to draw at midnight
Self-portrait and a redraw of a concept I drew last year that is not finished :x

The following users liked this post: Drugs, 66destroyer3, Someone12116, Iron Corne

40
Suggestions & Ideas / Emps Wars Rewards
« on: June 03, 2017, 02:28:39 am »
A lot of the rewards in the EW Ticket Exchange have lost their desirability due to the sheer amount of them in circulation and the fact that almost all of them are tradable, making them somewhat easy for any player not restricted by an Ironman status to purchase if they chose to do so. CW was overall an unpopular minigame (I dunno how much the change back to the old-style EW affected its current popularity), so grinding out the tickets to purchase these items legitimately is even less desirable as a result, possibly made even worse due to the nerf to current ticket earning rates.

If the current ticket earning rates are untouched, then I think a slight decrease to the majority of the reward prices could balance out this issue. A decrease of about 5-10% at most (possibly excluding brawlers) would suffice, not too crazy to compete a little better with the current rates.

Re-approaching the Minigame Reward System:
I would like to also suggest a possible different approach to how the reward systems of current minigames work to a system more designed around the idea of sinking obsolete items via upgrades. This idea would work similar to how the current Recolored EP Items work: yield a recolored item but require the item to be recolored along with the EP. In the case of EW, this would possibly result in creating item sinks for the current massive supply of the old minigame rewards, making some of these high-tier items degradable to encourage revisiting the sinks themselves. This might result in cheaper upgrades as players could buy the required items with cash instead of with EW Tickets, but that's just an unfortunate outcome of utilizing the old rewards. Making these items untradable could fix the problem somewhat, but I feel that there's just too many of these items in circulation currently to make that a very viable option.

An example to illustrate my point: Item A would be available to the player in the reward shop from the start. Item B would appear in the shop as well, but players could not purchase it as it would perhaps appear "blacked out" (like placeholders). In order to get item B, players must first buy item A, then if they still have enough tickets, buy item B with item A and the tickets required. Item A and the tickets are lost, and players now only have item B.

Item A is removed from circulation, keeps the supply of item A down. BUT it still means that players have to actually purchase item A instead of simply skipping over it entirely for the better of the two items, in this case item B. And if item B was degradable, this might keep up a demand for item A when players use up the charges on item B.

Anyways, here are some ideas:


Initiate Armor and Proselyte Armor: While still somewhat popular due to its absurdly high prayer bonuses, the armor itself is incredibly lackluster due to its stats being designed for only level 20 defense. 74 tickets for the entire set is reasonable, but its paper-thin defensive bonuses and pathetic offensive bonuses hardly make the +26 prayer bonus worthwhile, especially considering high-tier melee armors with the SGS are still quite effective and provide much better stats overall.
Introducing the Proselyte Armor into the Ticket Exchange might be a possible idea, designing it to be more mid-tier armor (level 40-60) and providing somewhat higher prayer bonuses as an upgrade to the Initiate Armor.


Ava's Attractor, Accumulator, and Alerter: Aside from Ava's Accumulator, the Abyssal Cape, and Skillcapes/the Max Cape, there are very few ranged items in the cape slot specifically designed for the skill itself. Introducing the other two Avas could be a possibility as well.

Ava's Attractor would be the downgrade to Ava's Accumulator, either requiring a lower ranged level to wear (level 30-40) or taking its place requiring level 50. It would provide less offensive bonuses and would have a lower chance to save your arrows (25-30% perhaps), but require about 30-40% of the tickets required to purchase the Accumulator. This would be the main Ava players buy from EW to start.

Ava's Accumulator could receive a slight buff, being bumped up to a ranged level requirement of 60 should Ava's Attractor take its place at 50. Aside from that and a potential price drop adjust to this new system, the Accumulator would remain mostly untouched. To get the Accumulator, players would need to upgrade it from the Attractor with tickets, therefore requiring players to buy the Attractor first.

Ava's Alerter would be the upgrade to Ava's Accumulator, requiring a higher ranged level to wear (level 70+). To get the Alerter, players would need to upgrade it from the Accumulator with tickets, same process as the Attractor. The price should be around that of the current Accumulator to get the upgrade, maybe slightly less. The Alerter would be untradable and provide much better offensive stats (possibly better than the Max Cape) alongside a higher chance to save arrows (Around 67% at maximum). To balance this, the Alerter could be made degradable but possess a generous amount of charges once upgraded, perhaps 5,000-10,000 or so. This would keep the Alerter itself desirable to re-obtain alongside offering a potential sink for Accumulators. Other possibilities include recharging the Alerter with Accumulators, although I'm really open for any sort of suggestion regarding this.


Helm of Neitiznot (e) or Helm of Neitiznot (charged): The Nezzy currently doesn't see too much love at the moment. It's a cheap melee helmet with decent stats but now faces steep competition from the Bandos Helmet for offensive stats and from the Gladiator Helmet for prayer bonus. It basically lost two of its niches that it was already pretty mediocre in, so perhaps an upgrade to the helmet could give it some popularity again. As to what the upgrade would do, I really don't have any solid ideas in my head at the moment, so that's up for discussion. A unique "operate" effect with a cooldown could be an idea, but as to what that is I don't have any solid ideas.

These are just some quick ideas I had that I wanted to share. I feel that more could be added to the EW rewards as well to increase the desirability of playing the minigame. Revisiting the old, more popular version of the minigame is a good start, but if the rewards aren't that much different than what they were before you've really only solved half of the issue IMO. Of course these ideas depend entirely on:
A) The new rewards being desirable enough to the players to maintain the longevity of playing the game, and
B) EW simply remaining a somewhat popular minigame to play in order to be able to obtain/reobtain these rewards should they follow a system similar to the one I've mentioned.

Of course, these are completely out of my control. I would love to hear your opinions as well.
The following users liked this post: Danielshapz, S Clegane

41
Suggestions & Ideas / Re: Dungeons [Slayer Monster Spawn Expansion]
« on: May 22, 2017, 10:02:14 pm »
7) As for Varrock Slayer Dungeon:
For it to be not dead spawn more Basilisks, Jellies around the area since they are good monsters for both alchs and profits(Basilisk also has a pet drop).
The Varrock Slayer Dungeon has about 11 rooms housing only 3 different mobs. If anything, I'd much rather see less Basilisks and Jellies in the dungeon and more diverse spawns for low/mid-tier slayer monsters. It might make TDs feel much more awkward being in there but then that'd be getting into another new dungeon to move them to.
The following users liked this post: Someone12116, Triangle Dot

42
Off-Topic / Re: What song are you listening to now?
« on: May 14, 2017, 01:55:37 am »
The following users liked this post: Matacd

43
Feedback / Re: New Player Experience - Discussion
« on: May 14, 2017, 01:45:27 am »
Mini-Games
The lack of people playing mini-games triggers me, mini-games brought a lot of fun to the server and I hate to see them die out. My suggestion is to add worth while rewards to our current mini-games (Make them untradeable) or even add a new refreshing mini game that can breathe new life to the server. (I'm down for some soul wars) give players a reason to go play them, because honestly I don't see myself playing the current mini-games with their current rewards.
IMO, I feel like one of the major problems our minigames currently have are the current rewards either having little to no desire/profitability to the majority of current players or any of these untradables simply already being owned by most of them. Elite Void is a pretty good example: tier-65 armor that is basically some of the best PvM armor available to us (on par or arguably better than Bandos/Third-Age where damage soaking/defense isn't much of a priority). When it was untradable from the very beginning, there was reason to actually play PC since there was no other way to obtain the armor yourself. After the change to Elite Void to make it better than standard Void, there still was a reason for players to play PC if you didn't own the Elite Void since it was still untradable (albeit probably a bit more frustrating).
However, when the armor was made tradable, playing PC became less of a necessity since players could simply buy the sets off of other players. People were still probably playing PC for awhile to use the sets to make money, but I'm sure after awhile as more sets made their way into the game this number quickly died down. Lots of the sets were able to spread around to our playerbase as a result.
Simply making the sets untradable again didn't really rejuvenate anyone's desire to play PC unless you were missing a set and you missed out on the ~year long opportunity to buy yourself another set while they were still tradable. Most older players probably won't be willing to play PC anymore since they already have Elite Void and therefore buying more Elite Void is utterly useless to them. The rest of the rewards in the PC reward shop aren't particularly desirable either aside from Vigour which is a rather painless grind. Most of the stuff is cosmetic or XP, and it seems like not a lot of players care much about the XP.

Adding a new minigame probably wouldn't really fix much since it's hard to assemble groups for these minigames as it is already. I do feel that addressing the current situations of the rewards would be a much better solution with possible tweaks/changes to the minigames themselves as well.
The following users liked this post: Charr, S Clegane

44
Goals & Achievements / Re: Combat XP
« on: May 05, 2017, 07:47:02 am »
Meanwhile I just hit 240M Attack XP :-X
That's really impressive, congrats!
The following users liked this post: Danielshapz

45
Off-Topic / Re: What song are you listening to now?
« on: May 03, 2017, 11:15:46 pm »
The following users liked this post: Someone12116

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