The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hi Im Ethan

Pages: 1 ... 9 10 11 12 13 14
196
Screenshots / Re: I'll Take It
« on: May 04, 2015, 10:08:40 pm »
Nice loots 999/10. :D
The following users liked this post: Ironman Ben

197
Suggestions & Ideas / Visible Duration/Cooldown Timers
« on: May 01, 2015, 08:04:43 pm »
    This has been something I've been pondering over for the past few days or so.
    The idea comes from the Scrolls of Double Exp., which when consumed places a small timer on the right side of your screen, accurately showing you how much Double Exp. you have remaining.
    This made me start to think of some other Consumables/Spells/Statuses that might benefit from having this mechanic.
    • Antipoisons & Super Antipoisons: There really is no real way that I know of to actually know when you're running close to the end of your AP, aside from starting to take poison damage and the usual "You've Been Poisoned!" message. Not that there's nothing too wrong with this, but actually being able to see the remaining duration of your AP when fighting something like Kalphite Queen would be quite nice.
      I wouldn't necessarily call it being lazy, more just tired of trying to guess when I'm running out.
    • Vengeance: This is one of the ones I was iffy on, moreso because I personally rarely use Veng., and dunno how other people feel about this. I understand that when trying to recast Veng. the game will give you a message telling you that you have a certain cooldown period between casts (At least I believe so), but perhaps a timer telling you how much time you have left before your next Veng. might prove a bit useful.
    • Teleport-Block: Another one I'm not too sure on, but possibly being able to see the remaining duration of your TB could be pretty convenient.
    • Snare/Freeze: I could see this being somewhat useful. While not that big of a deal, getting a decent idea of when you can actually move again, especially in certain situations, might prove beneficial.
    These are just some of my opinions/suggestions. I'd like to hear what you guys think.
The following users liked this post: Thomy, 66destroyer3, Someone12116, Earl, Ledomy10

Pages: 1 ... 9 10 11 12 13 14