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Messages - Hi Im Ethan

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76
Screenshots / Re: Emps-World Meme Center
« on: March 26, 2019, 08:30:12 pm »
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77
Previous version with zaros prayer book idea: https://emps-world.net/forum/suggestions-ideas/nomad-solo-boss-conceptidea/?~20973

This part stays the same: (Click to reveal)
[close]

I still do think if zaros prayer book is ever released related to some other content the best (turmoil, anguish, torment) prayers and soul split should be dropped as a book which you then read to unlock the prayer. Book would be tradeable so it can be sold or used.
But that's not part of this suggestion.

What's changing in this concept are the drops. Nomad would drop hydrix or zenyte which are basically the same thing.
In addition to a new uncut gem Nomad would drop an attachment to rod of ivandis. This attachment would upgrade rod to tier 85 which is same as demon weapons.

Attachment can be pretty much anything. Re-colored air orb or something. For staff itself we could use "celestial catalytic staff" which can then be renamed to whatever.
Both are tradeable and the new t85 is fixed with coins. Rod of ivandis is only required to make it.


New uncut gem would be yellow similar to hydrix and zenyte. Just a re-colored onyx or any other uncut/cut gem as a model.
No models for the jewellery though so they would probably have to be custom unless we can use the item models from OSRS.
You would be able to make 4 new jewellerys from the new gem. This includes bracelet, amulet, necklace and ring. They all would have a different effect as well.
  • Bracelet: Ring of recoil effect.
  • Ring: 10% Chance of healing 5% of the damage dealt to a target.
  • Amulet: Increases protection prayers from 40% to 60%.
  • Necklace: Increases your accuracy by 1% every attack up to X%.
Both the gem and fully charged jewellery would be tradeable. They are fixed with cut onyxes, 1 onyx equals to 50% charges. Might need to take a look at onyxes and possibly add them to more drop tables.
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78
Suggestions & Ideas / Re: Primal armour and weapons
« on: March 14, 2019, 06:34:14 pm »
The set is already ingame, it's called torva
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79
Suggestions & Ideas / Re: The new defender tier - Demon Defender
« on: March 12, 2019, 07:15:39 pm »
"Giving it a special effect would be similar to what we have to spirit shields. However, to give the special effect a unique twist"

No thanks, why give spirit shield effect to something that's suppose to have more str bonus than the shield?

It doesn't need to have a special effect but could have a passive effect when used in Pvming. For example a small damage reduction or vice versa, a slightly increased damage when used against demon bosses. That's just one example, I am sure there are other unique twists you can give it.
Defenders sacrifice defense bonuses for pure offensive bonuses, they shouldn’t really give any sort of defense IMO as that’s the point of using one over something like an Arcane.

You could base a special ability for it off of the orb perhaps. Something that boosts your strength bonus but maybe decreases your accuracy for a short time, or along those lines if you feel it really needs an ability.
That's possible as well. The main idea afterall is to introduce a new tier defender superior to the dragon defender and it should be somewhat interesting to acquire at the same time. Additionaly, the combining idea could potentially add a new tab to the slayer shop too which i mentioned it's purpose in the topic itself.
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80
Suggestions & Ideas / Re: The new defender tier - Demon Defender
« on: March 12, 2019, 03:41:06 pm »
"Giving it a special effect would be similar to what we have to spirit shields. However, to give the special effect a unique twist"

No thanks, why give spirit shield effect to something that's suppose to have more str bonus than the shield?
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81
Screenshots / Re: Emps-World Meme Center
« on: March 04, 2019, 04:01:11 pm »
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82
Screenshots / Re: Emps-World Meme Center
« on: March 04, 2019, 09:03:14 am »
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83
Suggestions & Ideas / Bonfires
« on: February 28, 2019, 08:47:10 pm »
Lets add bonfires to spice up the fire making skill a bit, This can be a group training method.

Adding logs to a fire will prompt a "craft" message in the chat box(e.g. Use 1,5,10 or X amount of logs) and the player will begin Firemaking.
And adding a % boost when players join in the bonfire. Lets cap it at 10% when there are 4+ players(So for 2 players its a 3% boost, 3 players, 6% and 4, 10%)
Normal fires last about 1 minute 10 seconds, so bonfires can last 30-50 seconds if no logs are put in.

It's 2019 and we're still burning logs in a straight line. This is embarrasing. :'(
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84
Suggestions & Ideas / Re: daily tasks and others
« on: February 28, 2019, 08:19:55 pm »
I agree with most of the skills being added to daily tasks, except prayer, its often left alone past 99(which is very easy to obtain) and wouldn't be productive to implement.

I'd also like to add a suggestion, Give each daily task an expiration date(e.g. 24 hours) so that undesirable tasks can be replaced instead of being left untouched and forgotten.
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85
Goals & Achievements / B0NK video
« on: February 23, 2019, 12:38:19 am »
Heyy, so I thought of making bank video for long time actually but before that, I wanted to get the last demon item, which was Demon Orb. So as you can assume, I got orb, so here's me b0nk. ( Actually got b2b orbs, hhhh. Wish I had filmed that :/ ).


And for the next goal... So what's left for me is pretty much Pernix and Torva armours. Like you noticed, I don't have any pieces of those. Right now my Nex kill count is a bit over 1200, so I feel like it will be a hard grind. Besides that, I'll be working on Completionist cape of course. I have to do 55 clues, unlock like 50~ songs and do 100 E-W and PC games. After I'll achieve that cape, I will camp at Nex a lot and do hard/elite clues for shards and those rare items. ;)
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86
General Discussion / Re: Turnover Rate on the Staff Team
« on: February 13, 2019, 01:56:07 am »
Disclaimer: I know nothing of the way the staff is currently being managed, I only speak for the time I've spent in the team. Most of this is also from my point of view, which can vary from that of others. Plenty of valid arguments can be made against my opinions, feel free to but do not expect me to respond.

Joining the staff team is still kind of clouded in mystery. While there are some commonly known qualities you require there's no public resource with any information on how to get into the staff team or what exactly the purpose of the staff team is. As a result sometimes new staff have wildly different expectations as to what they're meant to do, this doesn't often lead them to quit the team straight away but doesn't exactly set people up for staying long. Even upon joining the team it still takes a while for you to be properly informed of things as policy topics in the staff section were heavily outdated or incorrect.

Decent candidates for staff aren't plentiful. Sometimes people would be picked too early and end up not meeting expectations. We had a few rulebreakers turned staff to basically stop them from breaking rules with varying (and mostly terrible) results. And sometimes people were picked for reasons completely unknown to anyone. Not that any of those stayed long, but in some cases the spot could've gone to someone actually fit for the job. When I joined I was told there were certain standards for staff members, and for the rest of my time in the team I watched those standards be lowered gradually in order to justify getting new members.

As a staff member you're met with a bunch of expectations by the playerbase. These vary from player to player and not living up to them can get you quite a lot of verbal abuse. It's rarely ever justified and is a big factor in why a lot of long time staff members end up resigning. A lot of it is manageable, but if you give away significant amounts of your time to a voluntary job and get a whole bunch of insults lobbed at you on a daily basis that'll do you in mentally. At the time (and perhaps currently) staff policy did not have a way to deal with verbal abuse in a permanent way. So you quite literally had to either break staff policy or deal with verbal abuse from certain players day in day out sometimes.

As Jp mentioned demotions due to power abuse were very rare. It's made very clear from the beginning that it damages the reputation of the team as a whole and results in swift demotion and punishment. Though this punishment was wildly inconsistent, going from short temporary bans to a complete removal from the game. The scale of it usuall wasn't that big, for example a moderator got himself demoted after threatening to ban a player if he didn't give the void set he pked from the moderator's unofficial ironman. Management did do a good job of swiftly dealing with abuse like this. If it involved only the staff member and no one else it could take a while as command logs were not checked often.

If management was around more during my time I feel a lot of staff members, including myself, would've stayed longer. Many people's worst experiences in the team would've been far less of a headache had management been around to guide in real time rather than after the fact. Almost nobody directly quit because of this, but it definitely had a hand in lowering morale all around. It's really easy to make your staff team think you're a hypocrite by letting them face consequences for weeks of unannounced inactivity while management is inactive for weeks at a time themselves.

Promotions were what killed off a couple staff members. Be it other people's or their own. Hell I've gotten salty over both myself. The playerbase at large isn't going to give you any praise for the work you put in. The only place it really comes from is within the team. If it wasn't Jandar's own choice not to become an admin then he's likely felt more blue balled than any of us ever have. I myself have gotten pretty mad over certain promotions, and that can and will make you resign at some point or get you demoted for being too vocal about it. It's childish as hell, but the culture in the team at the time didn't really allow for people to grow out of that.

There was almost no progress towards improving policy. This is likely a more personal gripe. I felt a lot of areas in moderation could be improved upon, most other staff members I've been in the team with didn't or felt their opinion on it didn't matter. In my opinion there was by far not enough discussion about this (mostly due to the aforementioned absent management) and even if multiple staff members agreed to something it rarely ever resulted in something permanent. At some point real world trading was made legal, all previously permanently banned offenders were allowed to appeal and receive an unban and that somehow took multiple weeks, multiple discussions and a multitude of re-offenders to revert.

Without a good staff team the game will lose players that can otherwise be kept. It's not all that factors in the decline but definitely something significant.

I'm also alive btw, unlike the memecenter.

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87
Goals & Achievements / Re: Tgod Bro's In-game progress log
« on: February 12, 2019, 06:19:45 pm »
Hey guys, 3 years later, brining up this topic.

I'M GOING TO CONTINUE THIS INGAME PROGRESS LOG. (For whoever wants to see it) 
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88
Screenshots / Re: Emps-World Meme Center
« on: February 05, 2019, 06:45:16 pm »
Emps after all the event managers:

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89
Screenshots / Re: Emps-World Meme Center
« on: February 02, 2019, 06:07:24 pm »
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90
Suggestions & Ideas / Re: Loyalty System/Shop
« on: January 28, 2019, 11:35:02 am »
We can copy the initial idea: one day of being member in-game equals
In one point
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