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Messages - Apoc

Pages: 1 2 3 4
16
Screenshots / Re: Emps-World Meme Center
« on: January 09, 2019, 10:48:47 pm »
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17
Off-Topic / Re: What song are you listening to now?
« on: December 29, 2018, 11:52:33 am »
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18
Goals & Achievements / 250m Agility.
« on: December 22, 2018, 05:52:52 am »
Its done.



Loot from 250m Agility.


If anyone is wondering.
5m average xp per hour.
Abit over 1k ew tickets spent. 
Around 50 double xp scrolls used.
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19
Suggestions & Ideas / Re: tan hides
« on: December 21, 2018, 03:10:14 pm »
The tanner in al Kharid isn't that far from the bank ;)
Nor is the one at Crafting guild  ;)
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20
Screenshots / bandos finished
« on: December 09, 2018, 10:33:54 pm »
https://imgur.com/a/btyxCl0
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21
Screenshots / kree'ara finished
« on: December 09, 2018, 10:33:18 pm »
https://imgur.com/a/6Ng0NV0
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22
Suggestions & Ideas / Vial of Water
« on: November 04, 2018, 06:52:13 pm »
Small suggestion towards the vial of water, currently only way obtaining them is by buying vials from general store and then making them into vow-s. My suggestion would be to add them to Aquanite droptable, as they are water based mobs, would be nice to have that small feature, drop should be common and vow-s should be dropped noted, maybe 10-20 at the time with 20% chance, adding 0.1% for 500 drop wouldn't hurt us either.
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23
Off-Topic / fake thomy
« on: October 18, 2018, 08:54:40 pm »
remember back wen everybody thought emps world was ran by a fake thomy lol
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24
Off-Topic / Found a MINSK motorcycle in my garage
« on: July 21, 2018, 11:19:47 pm »
A few days ago I was wondering around in my garage and I found a Minsk MMVZ-3 motorcycle under the cover. The bike itself hasn't been used for approximately 15 years. So my idea was to revive the bike back to the life, to get it started again I had to clean the carburettor because it was full of rust and dry oil inside of it. While cleaning the carburettor I realized that the fuel tank was full of rust inside as well. After cleaning those parts I mounted all back together, filled the fuel tank with some gas and tried to start it. Then after a few minutes of trying to kick-start the engine, I succeed. Below you can see some pictures of the bike.

MINSK Specifications:
 * This exact model was made in 1989
 * Engine capacity: 125cc
 * Engine power: 7.36kW (10HP)
 * Number of gears: 4
 * Maximum speed: 85km/h

How it looked when i found it:


(Had 503km mileage on it)






And that's how it looked when I got it started and some cleaning:




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25
Help me! / Collect (Bank option)
« on: October 14, 2017, 06:31:12 pm »
This isn't really that important but would be convenient to have. You guys probably discussed this in the past but I failed to find it anywhere. Every time  I choose the "Collect" option on a bank nothing happens. Is this intentionally left out, or just too difficult to implement?
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26
Videos / Re: Bank Video.
« on: December 26, 2016, 12:32:31 am »

Anyways, this is what a real hardworking bank looks like

Pvm only

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27
Screenshots / Re: Big love for this noble benefactor !
« on: September 06, 2016, 04:00:17 pm »
Nothing will ever top Aaron selling his Abyssal Cannon for 7m rather than 70m ;D
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28
Goals & Achievements / First ironman to max!
« on: September 03, 2016, 10:55:42 pm »
Took me 2 months to do it.

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29
Introductions & Farewells / Re: Hi.
« on: January 20, 2016, 07:29:11 pm »
No way... You were my 'mod model'.
Welcome back, glad you finally made a return ;D
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30
Update Notes / Updates - January 26th 2016 - Bug Fixes
« on: January 19, 2016, 10:59:11 am »
Hey guys,

Following things have been updated:
  • Infernal mage's bind attack is now splashable and the duration of the bind was reduced.
  • New rendering technique for animations added: 'Animation downgrading'. Distant animations are rendered in a lower quality to improve the overall fps rate. You're free to disable it though, if you find it annoying via the Game Settings. It's enabled by default and only works with the hardware renderer and VBO mode enabled (standard graphic settings unless you changed them or cannot run them).
  • PJ timers have been increased by 2.5 seconds. This update has already gone live on the 21st of January. We're officially mentioning it here. (you can eat between 3 and 4 mantas after your last attack before your attack immunity runs out)
  • Casting spells has become more responsive when fighting with multiple combat styles. You no longer need to wait the full delay of a weapon attack timer to be able to cast the spell. You'll now be able to cast spells 1.5 seconds after your last attack animation. You can now effectively chain spells and weapon attacks without losing overall damage or attack speed between attacks (spell travel time is between 1.5 and 2.5 seconds depending on the distance to your target).
  • Major parts of the client's rendering engine (VBO mode and multi-model buffering) have been rewritten. I've also found a small memory leak which could have caused crashes after hours of gameplay. I've done a test where I put the client into a loop where it had to load and render random map regions. The test ran over 7 hours long without any crashes or interruptions. The client is now definitely in a very stable state.
  • You can now properly withdraw a multitude of items again when you cancelled your order in the GE.
  • Animated objects will no longer start to flicker (e.g. torches).
  • Shantay pass is now clickable again.
  • Movement speed calculation of entities is now more accurate. That means that the position the server and client have of your character are closer together. This should also fix some problems where other players appear too far away.
  • Smoother ground color transitions. Here's a screenshot to compare the new (left) vs the old (right) ground:
  • Plenty of bug fixes - Special thanks to everybody posting in our Bug Reports section! :)

You may notice that there isn't a lot of new things today. I've done a lot of work on the client's rendering technique last week to avoid crashes on some old GPU drivers. Moreover, I will pause the emps development for the coming 1-2 weeks because of irl projects. Don't worry, I'll still be around for tech support and of course bug fixes. There'll only be a short break on the development of new content! After that time I plan on releasing another large update. Any idea what that could be? ;)

All the best,
Thomy
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