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Topics - Fireblast12

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16
Feedback / dying cash stack
« on: February 01, 2016, 10:03:17 pm »
if you die in wilderness with a cash stack you only protect 1gp instead of the stack.
if it's meant to be like that it's retarded, if not then I'm sorry for posting in wrong section and would like to ask a moder to move it to bug reports.
luv <3

17
Off-Topic / my favorite arab
« on: January 31, 2016, 11:06:49 pm »

18
Feedback / issue with spectrals
« on: January 29, 2016, 06:12:28 pm »
Hi,
when I go and rek people at spectrals, they can just stand and take the aggro from spectrals without me being able to attack em.
spectrals won't hit crap in 10seconds and they can just close their client, ez escape..
another issue there is, is the pj timer.
When you are fcing a random ranger can intercept you because you aren't being under attack, is that meant to be like that?
if not, can you change the pj timer that it works for both parties in a fight, so if I fc someone noone can intercept me since I would be classified as under attack.
ps: not very nice people that will cry that they die in wilderness, don't enter wilderness..

19
Resolved Bug Reports / spectrals
« on: January 25, 2016, 10:55:44 pm »
Hi,
The issue with spectrals atm is that you can atk a spectral and walk with him through the whole wilderness without losing his agro.
--> immune for pkers since you are already under attack.
If this is a bug, then I apologise that I posted this in the wrong section, if it isn't then it is just plain bullcrap..
I hope it gets changed asap since this fucks up the deep wilderness pk..

20
Feedback / Claws
« on: January 20, 2016, 02:04:05 pm »
Dear emps scapers,
I was away for a while and didn't read any updates
One thing that got my attention when I returned to pk is how crap the claws are atm..
in around 30specs my max hit was like 20
I can agree with you that claws were op before, but now they are just crap
Was that your goal?
IMHO they should be rebalanced, because now they are just piece of junk
A d long is more accurate than those claws lol
EDIT: I was using maxed out gear(statius , f cape, steads)

21
Off-Topic / All the hate :(
« on: June 24, 2015, 07:32:08 pm »

It seems noone likes me :(

22
Off-Topic / Legit matchmaking rito
« on: June 16, 2015, 10:52:49 pm »

rito pls
gg ez

23
General Discussion / smash vs hack
« on: May 21, 2015, 09:27:11 pm »
Is there a difference between those 2 on an obby mauler?
if yes what's the difference

24
Screenshots / Y u so mad koskesh
« on: April 26, 2015, 11:23:28 pm »

Another day, another rager

25
Resolved Bug Reports / Safe spotting wyrm
« on: April 24, 2015, 05:16:49 pm »
You can safe spot wyrm with longrange seercull, z bow, all the composite bows(didn't try it but thinking logicly they probably would outrange wyrm).

26
Suggestions & Ideas / Pvp points
« on: April 24, 2015, 05:15:48 pm »
I really enjoy that you brought back the system but IMO it's a bit unfair that 126combats can't recieve +5 points whilst  everyone else can.
Is there a possibility to change the rule a bit so that you would get +5pvp points if there is a certain x value between two combat levels and you are the lowest combat level.
Thoughts?

27
General Discussion / Pvp changes in updates
« on: April 20, 2015, 03:32:32 pm »
Dear moders and adminers and thomy and high adminers.
If you don't pk, don't make pk changes.
I don't know whose brilliant idea it was to change the attack speed of dharoks axe or to add immunity to the teleport, but those add-ons are crap IMHO.
First let's get to the dh axes.
The attack speed is so fast that you can just 'axe' each other to dead lol.
A secondary weapon is not needed anymore since the attack speed of the axe is insane. The skill factor of pking gets less significant after every genius update to the pvp system.
The wilderness is becoming a duel arena v2.
The wilderness is a dangerous place and is made to rek each other. It has all kind of pkers in it, farcasters, rushers, 1vs1'ers.
When you added the teleport immunity you fucked up the rushing pk style.
I know that a lot of people are mad and butthurt when they get rushed and that they love that they can escape a rush with just one click.
But don't forget that those rushers have feelings too and they need to handle with tons of hate everyday, this teleport immunity is fucking them up even harder.
I don't know the motives why the teleport immunity got added, the only reason I would think of is that players wanted to be safer in wilderness.
I'll repeat myself, the wilderness is a dangerous place and making it 'safer' is insanity since you enter it at your own risk and you know the dangers of it.
What will be the next update, guardian angel active in wilderness?

28
Screenshots / arabs pls<3
« on: April 17, 2015, 03:42:04 pm »

29
Feedback / immunity while teleporting
« on: April 16, 2015, 09:27:28 pm »
I don't know why you did this, only logical reason would be that you want to ruin the pvp as much as you can.
This feature gives you immunity in wilderness. Low health? just teletab lol
The risk factor has been eliminated from pking.
Thoughts? Imo this is the crappiest idea so far

30
Resolved Bug Reports / skull losing
« on: April 16, 2015, 09:23:55 pm »
If you tele you lose your skull.

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