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Messages - Freestuffyay

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61
Screenshots / Re: Emps-World Meme Center
« on: May 22, 2017, 08:33:37 pm »
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62
Showcase / Re: IRL pictures thread
« on: May 21, 2017, 08:07:13 pm »
Find skill0wzer on the picture :O

http://i64.tinypic.com/dzz6fa.jpg

Why did you post a picture of an empty road and a flying yellow vest?
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63
Off-Topic / Re: Appreciation topic
« on: May 21, 2017, 10:48:51 am »
The place where my mom pushed me out.
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64
Off-Topic / Re: Appreciation topic
« on: May 21, 2017, 10:36:39 am »
Drugs' existence
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65
Feedback / Re: New Player Experience - Discussion
« on: May 19, 2017, 10:46:10 am »
Otto reminded me a few days ago that back in emps-scape to run 2 worlds we needed atleast 600 players. Right now we have 1/5 of that and our map has gone pretty much twice the size as it was back then. World 2 is averaging ~5 players online which is just silly. Not a single place in this game is crowded enough for 2 worlds to make sense right now. Not even doing a boss as bosses are in multi zones which would create a healthy challenge between players. Having players together in 1 world would also make the game look tiny bit more active and crowded which might create more interest in new players.
While this is all fine and dandy having w2 there in case someone decides to do the same thing as you're doing is fucking great. It prevents a lot of frustration. It wouldn't be very much of a competition if someone in full void comes to KBD while you're in rune, it would be frustrating for that guy in rune. It may not be used constantly and it may not be used by everyone, but given that it prevents frustration I think it's a good thing to have.

If it was a financial issue I think it would've been closed a long time ago.
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66
Showcase / Re: IRL pictures thread
« on: May 17, 2017, 08:06:50 pm »
Try guessing who am I, Ahmed and Fahad stay outof it :P
or
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67
Feedback / Re: New Player Experience - Discussion
« on: May 17, 2017, 06:19:32 am »
New list of broadcasting triggers:
  • Level 99 in a skill.
  • Level 99 in all skills.
  • 50M experience steps in a skill: 50M, 100M, 150M, 200M and 250M.
  • Drops from a monster exceeding a Grand Exchange price of 5M.
  • Untradeable drops that have a rarity of <= 1%. This is for rare collectibles.
  • Players completing the tutorial. Acts as a welcome message.
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68
Hey guys,

Big shout out to everyone giving me their input in our New Player Experience discussion: https://emps-world.net/forum/index.php?topic=19563.0 It really helped me pick some things that needed to be reworked or updated and I'll definitely create more of these topics in the future! Thank you. :)

Duel Arena and Staking Limits
I've come to the conclusion that limiting stakes doesn't benefit us at all. It's just shifting problems or denying to actually deal with toxicity. I'm therefore removing all staking limits. The staff team will also act much stricter on offensive language from now on. Starting off with warnings and faster mutes, especially in clan chats.

Emps-Wars
I've seen a lot of feedback on the forum and requests to bring this old minigame back. I'm not returning the exact old minigame, but imho an improved version of it. I've removed the top floors of both team's castles to make the actual boss fighting area larger. On top of the Zamorak castle you'll find Fareed and on top of the Saradomin castle the Ice queen. Their stats remain the same and both of them have a low defence level. This means, that also lower leveled players can deal damage to them. Moreover, the Ice queen's and Fareed's attacks scale with your maximum hitpoints level. This can reduce damage up to 90%! I've also spawned 3 Saradomin/Zamorak warriors on top of their appropriate castle. The capture the flag minigame wasn't removed, you can still steal flags to gain additional score for your team! The minigame ends if one of the team's boss dies or if more than 10 flags have been captured.


Broadcasting system
I've added a basic system that broadcasts messages across both worlds. They are disabled in all PvP zones to avoid other people from sniffing you out on good drops! ;) Following in-game events will trigger a broadcast:
  • Level 99 in a skill.
  • Level 99 in all skills.
  • 50M experience steps in a skill: 50M, 100M, 150M, 200M and 250M.
  • Drops from a monster exceeding a Grand Exchange price of 5M.
  • Untradeable drops that have a rarity of <= 1%. This is for rare collectibles.
  • Players completing the tutorial.
Frame Scaling
You can now scale your client's window by factors of 1.0, 1.125, 1.25, 1.375 and 1.5. What does this mean? It just makes everything in your client larger. This will increase performance and is useful on 4k monitors or on small laptop screens. It's not yet 100% perfect and still a little bit blurry, but you'll immediately feel the change if you have a small screen or a 4k monitor. By default this setting is set to 1.0, which means that it's disabled.

Lunars
It's been a while since the Lunars have been some updates, so I've decided to fix / add some spells:
  • Cure plant now works on farming patches.
  • Monster examine has been fixed. It now shows all the monster's levels and max hits.
  • Npc Contact has been added, you can talk to following people: Current Slayer master, Taskmaster Matt, Tyras Guard, Ghost Captain and Observatory professor.
  • Moonclan teleports now work. The area isn't configured though
  • Shilo village teleports now work. The area isn't configured though.
  • Hunter kit spell added.
  • String jewellery spell added.
  • Animations of share potion spells updated
The other spells will be added whenever their original functionality gets into the game.

Other changes, fixes and updates:
  • An issue with displaying multiple graphics, projectiles and ground items has been fixed. Sometimes one of the aforementioned would have wrong angles. This was only a visual bug.
  • Shops in Barbarian village have been updated. They now contain more useful items for beginners: Runes, arrows, armours up to rune, dragonhide and blue mystic. Something everybody will recognize and know that it is useful.
  • The shadows of particles has been improved. Please note that particles only cast shadows at higher shadow settings.
  • Valuable drops (100k+) are now mentioned in your chatbox and received a looting glow. You cannot miss valuable drops.
  • Level up graphics updated. They're now in more detail and level 99 displays a special one.
  • Limpwurt roots can now be planted and farmed. Their seeds are dropped by Hill giant variants.
  • Total bank value or per tab bank value is now shown in the title of your bank screen. This system is using Grand Exchange values if available else high alch values.
  • Shenven can now assign Obsidian dragons.
  • New players are now put into the Assistance chat by default.
  • CTRL + C and CTRL + V now work. Pasting can only be used once every second to avoid massive spamming. It can also be used at the login screen to copy paste passwords from password managers. Copying only works when being online and copies the current chatbox input.
  • Daily tasks interface now shows the rewards for their completion. There's now also a cash reward for completing daily tasks. This goes up to a maximum of 65-70k for level 90+ tasks. The minimum reward is 15k. This is supposed to help new players gain some cash by completing their daily tasks.
  • The ::wiki command now supports search options. For example '::wiki Grand Exchange' will directly bring you to the appropriate wiki page.
  • A bug at tormented demons was fixed where their recoil damage didn't take protection prayers into consideration. They'll no longer deflect more damage than you dealt to them.
  • Catching chinchompas now adds 1-6 to your inventory. That results in an average of about 3 per catch.
  • Chinchompa spawns north of Falador have been doubled. It'll now be easier to catch them in larger amounts.

Outlook
I thought it may be interesting to know what I'm currently working on or planning for the future? Let me know if this section is interesting and I'll keep doing it in future update notes. :)
I've created a way of generalizing all minigames, having the ability to put them into a minigame finder / minigame checker interface. That'd give you the opportunity to see who's playing what minigame and teleport there directly. I'm also looking into getting water reflections to work. Other than that, I'm browsing the Suggestions and Ideas sections to find nice additions to the game.

All the best,
Thomy



EDIT: All new Lunar teleports are messed up, because I typed a wrong id. Since they don't serve any real purpose, I'll patch them tomorrow! ;)
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69
Off-Topic / Re: What annoys or pisses you off?
« on: May 12, 2017, 12:54:15 pm »
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70
Showcase / Re: IRL pictures thread
« on: April 26, 2017, 10:24:18 am »



Teaching him how to hunt Canadian geese at a young age ;)



Chait <3
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71
Screenshots / Re: Emps-World Meme Center
« on: April 24, 2017, 06:12:59 pm »
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72
Screenshots / Re: Emps-World Meme Center
« on: April 18, 2017, 09:40:31 pm »
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73
Videos / Re: [Bossing] Kolodion
« on: April 15, 2017, 10:56:40 am »
Dear people, how the fuck have you not heard about OBS already.
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74
Showcase / Re: IRL pictures thread
« on: April 09, 2017, 10:29:52 am »
Bought my first car :D

very cool very swag very awesome i like it
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75
General Discussion / Re: Why?
« on: March 06, 2017, 09:48:50 pm »
Just a quick question to all the lasting Emps Legends.
When Emps Scape shut down, it was a total shock to everyone of us.. but now after it has re-opened it really surprises how many players are usually on.

Now for the question
Why did you stop playing Emps World after so many of you asked for Emps to be reopened?

Well, i'm still one living legend from 2009. People get old, they have their own lives, I'm sure it's just inevitable that people quit gaming at some point.
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