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Messages - Freestuffyay

Pages: 1 2 3 4 5 6 7 8 ... 57
31
Screenshots / Re: Emps-World Meme Center
« on: September 30, 2017, 04:47:46 pm »
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32
Goals & Achievements / Re: 250m herblore
« on: September 23, 2017, 10:22:32 am »
gz but nice19 did it first
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33
Screenshots / Re: Emps-World Meme Center
« on: September 21, 2017, 05:04:34 pm »
Thomy when he releases oldschool

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34
Screenshots / Re: Emps-World Meme Center
« on: September 21, 2017, 04:16:44 pm »
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35
Screenshots / Re: Emps-World Meme Center
« on: September 03, 2017, 05:05:18 pm »
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36
Goals & Achievements / Maxed out + bank!
« on: August 28, 2017, 07:11:54 am »
I'm the 6th maxed out ironman. Woahoo.
Retiring this ironman account.

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37
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 18, 2017, 12:32:16 pm »
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:
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38
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 17, 2017, 02:59:31 pm »
One small suggestion for OSES would be that XP is capped at 200m instead of 250m. Not sure if I'm the only one who is triggered that xp goes to 250m.
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39
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 17, 2017, 11:01:30 am »
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.

An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.

Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:

https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/

Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
I saw advertise on Instagram LMAO

Instagram isnt an official Runescape site.
All advertise sites and Thomy advertise on instagram?, its good idea to advertise, but not on instagram, at facebook would be better and all top list sites.

Facebook died 5 years ago rofl.
Wat?
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40
Suggestions & Ideas / Oldschool Emps-Scape
« on: August 15, 2017, 08:42:05 pm »
This is my version of what features OSES should have. Please have in mind that these ideas are based on the experience I made in Emps-Scape and Emps-World. Even though I do not like the current game at all, there are still some features that I would like having in OSES as well.



Table of Contents

1. Skills
2. Donator Shop
3. Bosses, other Monsters and Items
4. Quests
5. Voting
6. PvP
7. Mini-Games
8. Miscellaneous






1. Skills


At first I would like to name the skills of Emps-World that should not exist in OSES.

1. Thieving:
This skill reminds me of picking snowballs at the grand exchange. It is boring and it has no benefits other than getting seeds from master farmers.

2. Hunter:
As much as I like the value of chinchompas, I do think that making a whole skill around them was unnecessary.

3. Construction:
As far as I know the community of Emps-World wanted this skill to get added. I do not know any reasons why we should have skills like this in OSES. Yes, you can add an additional money sink by making planks, but what about the players who play the game for PKing? They would never train a skill that has no benefits for them. Regarding prayer, I do have a different solution that I will mention later.


This is the part where I will discuss the changes of the skills that should exist OSES.

Combat (Melee, Magic, Range):
I do think that having 5x RS xp rate is the best way to start as a newcomer. Early and mid game content does not get skipped that fast and players have more time getting an item based on their combat range (getting a dragon scimitar feels more rewarding at level 80 than at level 120).

Hitpoints:
I think copying OSRS formula where you get 33% of the combat xp rate is the best way.

Prayer:
When I think about prayer, I think about dagannoths. The whole dagannoth cave became dead area with 2-3 updates.
The first thing was reducing the experience of dagannoth bones (making them worse than dragon bones). The other reason was the release of farming. With the introduction of farming and the amount of seeds that were dropped, it was not even worth going to dagannoth at all. With the removal of Avatars in Emps-World, this area became dead content. I do think that making dagannoth bones the best bones in the game (600 xp) is essential, because it was the main reason why they were killed at all.
What I would also like to keep are the t70 prayers for ranged and magic. But I feel like all the "Piety" prayers need a quest to get unlocked.
Additionally, you can train your prayer on any altar in the wilderness (double experience).

Magic:
My favourtie skill of all time. I do think that with the OSRS item stats, this skill will be in a good shape. The only thing I would like to change though is the removal of lunar spellbook. The spell "vengeance" will be moved back to the ancient spellbook as it used to be in old Emps-Scape days. Unlocking this spell will require the completion of a new quest. You should also be able to train your defence with magic as well.
Additionally I would add a small fee of 10,000 coins whenever you want to change your spellbook. Moving Dark Mage back to the wilderness is something I would like to see as well.

Fishing:
This skill is in a perfect shape and no changes need to be done.

Cooking:
The only thing I would like to change is a nerf of cooking gauntlets. They should boost your cooking levels by 5, allowing you to cook fish sooner and making you burn less food because of the skill boost. The cooking skill cape will have the old effect of cooking gauntlets.

Woodcutting:
This skill is in a perfect shape and no changes need to be done.

Firemaking:
This skill is in a perfect shape and no changes need to be done.

Fletching:
This skill is in a perfect shape and no changes need to be done.

Crafting:
The only think I would like to change is the option to tan noted dragonhides.

Smithing:
The only thing I would like to change about this skill is the animation speed when smelting bars or smithing items. This skill should be as fast as crafting or herblore.

Mining:
You will no longer mine double ores.

Herblore:
I think that adjusting the level requirements of high level potions to the OSRS level requirements would benefit OSES the most. Essential potions (e.g. super attack and super strength) will be unlocked sooner and help you to progress faster. To compensate the lack of high level content, new custom potions that work the same way as super combat potions will be added.
Wrath Potion: zamorak brew, super attack and super defence combined.
Paladin Potion: saradomin brew, super strength and super defence combined.
Archer Potion: saradomin brew and range potion combined.
Wizard Potion: saradomin brew and magic potion combined.
Overload: saradomin brew, zamorak brew, super attack, magic and ranged potion combined (untradable).
Unlike the overloads known in OSRS, the stats of these potions will go down like any other potions. But they will not have the damage dealing effect when you drink them. Additionally any of these potions (except wrath potion) work as a saradomin brew and boost your max hitpoints and heal you as well. Note that zamorak brews will not boost your hitpoints level.
The other features I would like to add is filling noted vials with water, making noted unfinished potions and decanting noted potions. All of these features should be done by a new NPC for a small fee of 100-500 coins each.

Farming:
There should not be any farming patches other than herbs and trees. Also to not repeat the mistakes from Emps-World seed drops should be considered as (very) rare.

Slayer:
I think that adding features from OSRS like unlocking new tasks and blocking tasks with slayer points (and a level requirement), as well as task extensions are absoluetly needed.

Runecrafting:
Runecrafting is a boring skill. But there is nothing we can do about it. The only thing we can do is make it more rewarding. Changing it back to the classical abyss runecrafting method without the additional rune altars is the way to go.

Agility:
This skill gets a rework to make it worth training and one of the most valuable skills in OSES. The stamina bonus you get normally should be nerfed slightly. Other than that, this skill will now interact with other skills.
Basically the feature that RS has with thieving, where you can pickpocket multiple times at same time will be applied to OSES with the following skills:
Woodcutting: Depending on your agility level, you will have the chance to chop 2-4 logs at once.
Fishing: Depending on your agility level, you will have the chance to catch 2-4 fishes at once.
Mining: Depending on your agility level, you will have the chance to mine 2-4 ores at once.
Farming: Depending on your agility level, you will have the chance to pick 2-4 herbs at once.
Runecrafting: Depending on your agility level, you will have the chance to craft 2-4 runes at once. This will stack with the multiplier of making runes in general. At level 99 runecrafting and the right agility level, you could make 12 death runes out of 1 rune essence, if you are lucky.
The chances for this to happen should be around 15-25%.






2. Donator Shop

I do think that the donator shop needs a complete rework. This items will be available through donating:

Member ring: Grants membership for 30 days.
Whip Dye: Colours an abyssal whip into the colour of your whip dye (and slightly increases its strength).
Mystery Box: Contains one random reward. The rewards could be any of the donator rewards (dyes, member ring, blades, phats, hweens, wings and santas) as well as multiple oldschools (there could be a cycle for oldschools on a weekly/monthly basis or you add different coloured mystery boxes that relate to the oldschool rare).
Blades should be a strong weapon with a strong special attack to make strength pures have a place in OSES. I think that dark bow dyes, tails and kbd outfits are not needed in the donater shop.

Ranks: Two ranks will be unlocked upon donating to OSES.
Donator: Make your first donation to OSES.
Super Donator: Have a specific amount of total donations (unlocks additional emotes on forums).






3. Bosses, other Monsters and Items


I was thinking about how far we should go back. When Emps-World returned, many players still thought that kolodion dropped zamorak godsword, etc. I do think that GWD was a good addition to make getting end game items more challenging. This is the list of which bosses we should have in OSES.
GWD:
Same way as usual. The bosses should not be so deadly. Making the bosses hit hard (40-50 without prayer), but not that accurate while the minions hit low (5-10) and very accurate is a nice approach to let players focus on minions first. The kill requirement to enter chambers should be 40 at the beginning.
I was thinking about adding a quest related to GWD that lowers the kill count to 20 when you complete the quest.
Items such as god bows (and arrows) and all the additional armour items (boots, helms, gloves) that we did not have in Emps-Scape should get removed from the game. Zamorak boss will still drop battle robes (no boots and gloves), making it the "T75" magic gear that is on par with bandos and armadyl.

Chaos Elemental:
This should be a boss related to magic items only. I think that adding rod of ivandis (also known as armadyl battlestaff in Emps-World) as a super rare drop will make this boss one of the most popular bosses.

Kalphite Queen:
This boss should drop a ranged weapon that will be on par with rod of ivandis. The first bow that comes into my mind is Twisted Bow from OSRS. This boss will also drop the ranger set.
I also feel like this boss needs a buff regarding its anti prayer. You should be forced to take atleast two combat styles to kill this boss, if you do decide not to use veracs armour.

Smoke Demon Champion:
Instead of dropping rod of ivandis, this boss will drop dragon claws now!

King Black Dragon:
This boss will be the only monster that drops uncut onyx. Another super rare drop will be the draconic visage which is also dropped by brutal green and mithril dragons.

Avatars:
It is time for their return with the drops they used to have: third age armour.

Kolodion:
One of the most popular bosses in Emps-Scape when it used to drop zamorak godsword (which had the same effect as armadyl godsword). This boss will drop trimmed amulets now.

Zulrah:
The only new boss OSES should have. it should drop the main items from OSRS (tanzanite fang, magic fang and serpentine visage).



Monsters that we have in Emps-World will no longer be available in OSES:

Tormented Demons:
Donator Whips should be the strongest whips in the game.

Wildy Wyrm:
Dragon claws will be dropped by Smoke Demon Champion leaving this monster without a place.

Ancient Cave Monsters:
This update is way too "new" for OSES and the custom items were out of place.

Frost Dragons:

These dragons were only killed because of the assigned slayer task. With the removal of these dragons, there is no reason to have access to "Neitiznot" island. However I do see a place for them in future.

Revenants:
Their whole cave should get removed.

Ice Strykewyrms:
This was my most favourite slayer task in Emps-World. They were rather easy to kill, dropped the best boots in-game and you got alot slayer experience.
I do feel like they are too new for OSES. Their boots however, should get introduced at a later stage of the game.

Spectrals:
PvP items were simply too strong for Emps-World. The fact that you could charge your items basically for free made other items become useless.

Aquanite:

I think that having amulet of fury and amulet of glory(t) are more than enough for rangers This is why there is no place for this monster.

Mutant Tarns:
I do not feel like they fit into OSES.



Other Monsters:

Dagannoth Kings:
They should drop berserker, archer's and seers rings as well as the helms. The ring upgrades will be obtained in a different way.

Brutal Green Dragons:
They will drop the ranger set and draconic visage.

Mithril Dragons:
They will drop draconic visage and zamorakian spear.

Black Demons:
Nobody liked them having as a task. I think that making them the only monsters to drop dragon and onyx bolt tips will increase their popularity.



Items:

Zamorakian Spear:
Making this a one handed item (attack requirement of 70) as well as introducing strength and weaknesses to bosses and other monsters is the best thing to add strategic gameplay to the OSES. People would need to adapt to weaknesses in order to kill monsters more efficient

Twisted Bow:
This bow will work like god bows known in Emps-World. It will be the strongest ranged weapon.

Rod of Ivandis:
No changes.

Dragon Claws:
Now that dragon claws will be a super rare drop from one of the strongest bosses in OSES and we now longer have the combat triangle from Emps-World, the special attack of this item will be as fearsome and deady as it is supposed to be.

Armadyl Godsword:

No changes.

Zamorak Godsword:
I think that this weapon needs a buff to make it more viable: This is the only weapon that can freeze bosses as well.

Saradomin Godsword:
Saradomin Godsword should have a fixed recovering amount of 10 + the hit you do with its special attack.

Bandos Godsword:
Bandos godsword should have a fixed defence reduction of 10 + the hit you do with its special attack. Also remove the cap of defence reduction to make this one of the best special attack items in the game.

Dark Bow:
This bow never had the power that everyone desired. I do think that this bow is doomed to be viable for pures only.

Seercull:
With mutant tarns no longer being available, this bow will be obtained from clue scrolls. The special effect of it should be reverted where it reduced the stats of the enemy.

Master Wand:
I think that obtaining this item the way you obtain defenders by upgrading Beginner's Wand is the best way to make all of the wands have a use. Beginner's Wand can be bought from the Zaff's shop for 100,000 coins. The monsters that drop the upgraded versions are Wizards (Apprentice Wand), Monks of Zamorak (Teacher Wand) and Infernal Mages (Master Wand).

Boots:
Dragon/Bandos Boots, Infinity Boots and Ranger Boots should be the best boots ingame. Adding an upgrade to them (turning them into T75 boots) by either adding cerberus (which I am against) or making other removed monster from Emps-World drop the scroll/crystal to upgrade them is an option, but not needed as of now.

Helm of Neitiznot:
Only obtainable from a mini-game.

Barrow Gloves:
The overall best gloves for magic, ranged and melee. They should be dropped by multiple stronger monsters (no bosses).

Fire cape:
The best cape for melee. They will be obtained the way it always was, killing Jad. Fire Capes will become untradable. If someone kills you in wilderness and you lose the fire cape, the killer gets a cash drop of 1,500,000 coins instead and you need to get a new fire cape.

Ava's Accumulator:
Only obtainable from a mini-game.

God Capes:
Only obtainable from a mini-game.

Defenders and Fighter Torso:
Untradable and need to get recharged upon death. The cost varies depending on the item. I think that Warriors Guild should get removed and the original way of obtaining these items by killing giant champions in Rimmington Dungeon should get added back to OSES.

Void:
The void set should be counted as a set with 3 items again (helm, body, legs). The parts will work the same way as defenders: Untradable and need to get recharged upon death. Only obtainable from a mini-game.

Rings:
I think that berserker, seers and archers ring should be the best rings in the game. Their upgrading scrolls (tradable) will be obtained from a mini-game. Warriors ring would be a cheaper alternative. Ring of stone will be only stronger when used with blade or an obsidian weapon.

Toxic Blowpipe:
One of the new Zulrah items. This weapon should have the strength of magic shortbow (when used with dragon darts) and the speed of darts.

Toxic Staff of the Dead:

One of the new Zulrah items. This weapon should have the same strength as a master wand.

Serpentine Helm:
One of the new Zulrah items. This weapon should have neutral stats.

Hunter's Crossbow:
This item should have identical stats as a rune c'bow. Its new effect will increase the accuaracy and strength during slayer tasks.

Anger Weapons
With the old item bonuses and added weaknesses to certain combat styles (hopefully), anger weapons can become one of the best weapons for PvMing.




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41
Screenshots / Re: Emps-World Meme Center
« on: August 11, 2017, 02:54:49 pm »



Expecting that will help the situation :/
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42
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 11, 2017, 09:41:12 am »
As for referral system maybe there could be refer-a-friend bonus xp? This could work both ways. (Also would probably be an option for voting rewards)
Once the referred player reaches 500 total level both parties gets a certain amount of bonus XP. For example that would be 500k XP so for 500k xp the experience is doubled.
For further rewards if someone manages to actually refer a lot of players you could just spawn any one item the player desires.


Quote
Oldschool: That'd be equal to developing a completely new game. However... I could try to load oldschool maps in the current Emps-World client I don't think graphics will change anything though.
If this ever comes world 2 could be used for this perhaps? Developing a whole new game that heavily focuses to PKing; a lot faster XP rates, make Edgeville the mainhub, move all shops to Edgeville, add medium level items to shops, make Barrows equipment more easily obtainable, removing PvP items completely and perhaps add them to a donator store, pk shop with strong armor (3rd age and GWD) and special attack weapons. Adding all medium level skilling supplies to a shop but high level food, pots etc... would still have to be obtained through skilling.

That is a very radical idea and would basically be developing a completely whole new game though^
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43
Screenshots / Re: Emps-World Meme Center
« on: August 03, 2017, 10:05:14 am »
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44
Feedback / Re: pvp and pking and player killing and player vs player
« on: July 27, 2017, 07:08:22 pm »
you shouldn't pay attention to what charr has to say
ftfy
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45
Off-Topic / Re: What annoys or pisses you off?
« on: July 27, 2017, 05:59:11 pm »
this community...... it's fucking trash, the only decent guy here is charr.

Lol are you high
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