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Out of these options I think Fight Kiln would be the one what I'd like to see the most.I've listed a few things that I've thought of recently and have been planned in the past. What are your thoughts on this? What would you like to see in the game this year? Not all things mentioned above require an equal amount of development time. I'm just interested in the rough direction updates should be going.
- Invention skill: deconstruction of items to obtain materials that allow you to craft powerful utilities. These could aid you in combat, improve skilling, improve xp rates, etc.
- Construcion batch #2: dungeons & menagerie
- 3D sound engine
- Quick prayers
- Fully accessible Karamja: A quest that introduces Karamja including the jungle and Marim (Ape atoll). The map would be configured with new skilling activities and a fully accessible Karamja area.
- OSRS players & nps: This would update the visuals of your player and npcs (where possible!!) to look similar to OSRS characters. Having the same map is an impossible task, because of all the differences in positions. I'd basically have to rewrite the entire game to achieve that and I doubt that'll ever be worth the effort and time. What could be done is to introduce OSRS maps as new and separate areas. We'd have 2 versions of the GE, barbarian village, etc. However I feel like this would be really confusing and also unnecessary. I've already started this project a while ago, but stopped due to the amount of issues and bugs that occurred graphically and logically. Would this still be a thing?
- Fight kiln - a new single player minigame with 3 new capes as reward.
and like always for drugs and earl everything is shiet... again ests crying, just to fuck up whole pvp, if they dont dominate then they feedbacking for shit to ruin pvp and other stuff, thats lasts all emps world time...Please don't comment to start disputes with other players, we welcome any feedback and everyone is entitled to their opinion. If you have nothing to say regarding the topic at hand please refrain from posting.
Many thanks for this! I already had a few changes ready for the next patch that try to solve some PvP issues:Bolts are very consistent on top of their proc, and range gear has very high magic defence.How are enchanted bolts too strong? Do they proc too often? Currently they have a 20% chance to be applied. The OSRS wiki has much lower chances... more like 5-10%. Should we also lower that?
- Morrigan javelin special attack nerf: 125% initial damage instead of 135% and bleed is capped at 5 damage per tick.
- Eating guarantees 1.5s and brewing 0.5s attacking delay. Can keep eating or drinking potions, but your next attack will just be furtherly delayed.
- Overload effect restores less stats in PvP: Consecutive brew drinking will keep stats down longer.
- Reworked sapphire - diamond bolt effects.
A lot of our equipment gives good prayer bonuses. That may be the reason for prayer not really going down. I could increase the base drain rates OR improve the smite effect?