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Messages - Lars

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121
Update Notes / Re: Updates 04/01/2015
« on: January 04, 2016, 01:03:34 pm »
When he doesn't agree with your feedback, yet changes it 2 weeks later anyway c:
The following users liked this post: King Jan

122
Suggestions & Ideas / Re: Absorbtion bonus
« on: December 12, 2015, 03:11:28 pm »
Good for pvm but I wouldn't like it for pvp.
The following users liked this post: Freestuffyay

123
Suggestions & Ideas / Re: Protection prayer/Slayer system
« on: December 05, 2015, 11:04:39 am »
40 through protect from mage are you mental
The following users liked this post: 3st Ranger X

124
Feedback / Re: Sara brews
« on: December 03, 2015, 03:44:49 pm »
~80 health in one inventory slot. Please tell me how that is useless.
The following users liked this post: Yaz

125
Suggestions & Ideas / Re: Current state of the combat triangle
« on: November 18, 2015, 11:31:24 pm »
It sounds like high def requiring range equipment should get a ranged strength boost and the rest a ranged strength nerf.
This would reduce the effectiveness of better arrows though, since these define ranged strength.

Could also just nerf the accuracy and make ranged extremely inaccurate without proper (highlevel) gear.
Again, corrupt pvp armours = best range gear at 20 defence = 81 combat.
Accuracy nerf? Their opponents are pures with 1 defence.....

Dense

The following users liked this post: Yaz

126
Off-Topic / Re: Who would you meet, if you could?
« on: November 17, 2015, 10:41:43 pm »
I'm okay with anyone as long as it isn't Mario.
The following users liked this post: Callmedragon, Someone12116, Yaz, Blue Bird

127
Goals & Achievements / Re: Welcome to the team
« on: November 16, 2015, 12:20:20 am »
Oh ffs.
The following users liked this post: Callmedragon

128
Screenshots / Re: gegegege
« on: November 16, 2015, 12:19:04 am »
Just as cool as you guys pking together. And by that I mean complete garbage.
The following users liked this post: Callmedragon, En3mey, 3st Ranger X, Yaz, Hi Im Ethan, Pooh, Sir Rambo

129
Off-Topic / Re: What do you think of the "Black lives matter" statement?
« on: November 15, 2015, 07:29:15 pm »
I find it racist.
The following users liked this post: Eliminator

130
Videos / Re: Progress video 2
« on: October 27, 2015, 11:05:24 pm »
It's nice to see people making these kinds of videos. Just a quick suggestion; maybe you can add a few clips of you actually making progress, like getting a certain level.

Keep up the good work and have a nice day.
The following users liked this post: Callmedragon

131
Games / Re: RS3 ironman progress PET HYPE(stats 26-08-2015)
« on: October 19, 2015, 10:51:27 am »
So I went to the Kalphite King yesterday

https://gyazo.com/051fd6b886cc8aeb3354792f677dcca4
The following users liked this post: Someone12116

132
Goals & Achievements / Re: Congratulations to our newest administrator
« on: October 15, 2015, 09:59:43 pm »
K, I'm done.
The following users liked this post: Suryoyo K0, Yaz, Sir Rambo

133
Screenshots / Re: Whip vs hasta
« on: October 10, 2015, 10:07:49 pm »
There's just one difference between the two; one of them has an agressive attack style whilst the other doesn't. If this game copied this from the old runescape it would mean that accurate gives you 3 attack levels, agressive 3 strength levels, defensive 3 defence levels and controlled 1 of each. This means that, when going all out on strength, the hasta has 2 strength levels on the whip = higher dps when accuracy doesn't matter.
The following users liked this post: Fate

134
Hello all,

Let me get straight to the point; saradomin brews greatly unbalance range (and to a lesser extend, mage) vs melee pking. Let me first explain why mage isn't a problem right now. It's because mage lacks knock-out potential, something you really need in edgeville pking (where 95% of melee pkers fight). This means almost no one uses mage there and it isn't noticible but let me tell you; everything I'm going to tell you below also applies to mage vs melee pking, in almost all circumstances it's even worse.

What's the problem?

The problem is that saradomin brews DO lower your attack and strength, but DO NOT lower your ranged and magic levels.

How is this a problem?

1: Since it is possible to eat a piece of food and drink a dose of saradomin brew at the same time, you can heal a lot of hp (about 40) very quickly. This is a viable strategy to every pker, regardless of attack style, but only rangers fully benefit from it. This is because they can keep drinking brews and eating food at the same time without having to use a ranging potion afterwards. Which means  there is no penalty to using it, contrary to melee pkers who can only do this around 2-3 times a fight because otherwise they have to fill half of their inventory with potions.

2: Drinking a potion, including saradomin brews, does not act the same way as eating food. You can drink as many brews as you want without ever stopping to attack your opponent.

Combining these two things creates a very imbalanced situation. Rangers never have to stop attacking you because they can just drink brews and when a situation arrives where brews alone won't cut it, they can eat a manta ray and drink a brew at the same time to heal a large amount of hp without any penalties. This results into insane dps + high survivability without having to deal with any penalties.

Solution

Saradomin brews should also decrease ranged and magic, just like they decrease attack and strength. This means rangers won't use it as their primary form of healing, unless they are okay with having a decreased ranged level the entire fight. And this means rangers also have to decide whether they should use the manta ray brew combination or not because they now have to pot up after doing so.


Thank you for reading and feel free to share your thoughts.

Have a nice day.
The following users liked this post: Suryoyo K0, Yaz

135
Off-Topic / Re: Who do you share your birthday with?
« on: September 08, 2015, 08:33:51 pm »
God.

Coincidence? I think not.
The following users liked this post: Joshiee, Il Skill L, 66destroyer3, Suryoyo K0, Keiskelar

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