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Messages - Lars

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106
Suggestions & Ideas / Re: weapon upgrades and sinks from a mini game.
« on: January 29, 2016, 12:17:20 am »
I don't think adding crystals to a reward from a minigame is a good idea at all.
I personally think that adding items that can be added to existing items to make them better to minigame reward shops is a great idea. I believe the highest tier weapons and their potential upgrades should still only be obtainable from bosses though (this way it actually is somewhat of a challenge instead of a grind). But there certainly is room for upgrades to lower, medium and high tier weapons/armour. They don't even have to be limited to stat increasing upgrades. Perhaps upgrades to increase their effectiveness when slaying or bossing is a good idea? Like I said before there is a lot of room for these kind of things and coming up with interesting and useful item upgrades shouldn't be too difficult. I really do think this is a nice way to create variety and specialized equipment.
The following users liked this post: Joshiee, Hi Im Ethan

107
Tbh change the current mechanics of the korasi specs should do just fine. Right now the max hit is determined by your melee strength, whilst the accuracy is based on your magic attack rating vs your opponents magic defense rating. By changing the accuracy component to; your melee attack rating vs opponents magic defense rating it becomes a very accurate sword vs melee gear and a decently accurate sword vs mage gear. It already hits quite high so no need to change that.
The following users liked this post: Charr

108
Feedback / Re: .
« on: January 27, 2016, 02:19:20 pm »
Edgeville tabs could be a reward from killing npc's in the wilderness. E.g. spectrals, revenants, frost dragons, wyrm.
more like from the skeletons in wildy
and from Suryoyo K0's :kappa:
The following users liked this post: Il Skill L, Ledomy10, Emps Loover

109
Feedback / Re: .
« on: January 27, 2016, 01:09:44 pm »
Where is this potion decanter  :o

And yes please, loot pile order based on value.

Edgeville tabs could be a reward from killing npc's in the wilderness. E.g. spectrals, revenants, frost dragons, wyrm.
The following users liked this post: Drugs, Earl

110
General Discussion / Re: Underrated/overrated items
« on: January 27, 2016, 01:03:16 pm »
Dragon hasta isn't overrated. When used in agressive mode, it's max hit is 1 higher than that of a whip (controlled mode). Therefore it outclasses a whip when accuracy/defense isn't an issue.

A thing that is underrated though is the ahrim's set. The armour is very cheap compared to battlemage/zuriel/third age and the staff is very cheap compared to sol/zuriel staff/rod. However most people don't know that full ahrim's is capable of doing insane damage, as it has 25% chance to do 20% more damage.
The following users liked this post: Kaarel 123

111
Guides / Re: Emps script: Write your own quest!
« on: January 26, 2016, 11:28:22 pm »
I predict lots of troll quests.
The following users liked this post: Suryoyo K0

112
This would mean that players could maintain an experience increase when training w/o having to worry about them degrading. Perhaps raise their price in Castle Wars too.
Unlimited 50% xp boost? Yeah let's not do that.

113
General Discussion / Re: I need some help for my new pk video
« on: January 26, 2016, 12:07:24 am »
Sony vegas/camtasia. Just use the free trials. It does have thousands of effects but you don't have to use them if you don't want to. Lots of tutorials on it and pretty easy to use (at least when it comes to the basic features).

Oh and this channel has some nice songs https://www.youtube.com/channel/UCaNDOP6JTcgWz59vNW129cA
The following users liked this post: Yaz

114
Feedback / Re: Hillclimbsh1t
« on: January 23, 2016, 02:35:56 pm »
Should be made so that you can still attack them while climbing and the hits stack up until he's done climbing like in RS. It'll be a way to escape but a risk to use.
Climbing takes like 1 second lol.
The following users liked this post: Earl

115
Feedback / Re: Hillclimbsh1t
« on: January 23, 2016, 02:24:50 pm »
It's bs.
The following users liked this post: Yaz

116
I completely agree with lars..
Maging is based on luck in deep wilderness...
if you go with barrage you have like 20levels from spectrals to get the kill,while almost all of your barrages are splashing or not freezing.
If you go with entangle and tb you will have 40 levels but then again you will splash(I once splashed 5times in full zuriels).
To the pvmers crying about not surviving, well guess what , there are also pkers on this server, whether you like it or not..
If I pay 100m+ for a gear and go risk it into lvl40+wilderness, I would like a "refund" for the effort.
And it is frustrating that a full karils guy can outfight you.
Tbh I'm not sure about the problem, but the problem can be in the high defence of prayer protections (I don't know the stats that they provide so it is a wild guess, correct me if I'm wrong)..
Actually they only have to tank ~10 levels to the agility shotcut thingy. And right now you can't even attack them because they spawn new spectrals before they become attackable lol
The following users liked this post: Earl

117
Feedback / Re: attack immunity timer
« on: January 20, 2016, 12:55:16 pm »
Even though I think this system is viable for deep wilderness pking, I understand it ruins edge pking right now. I underestimated the impact it would have when suggesting this because I thought people wouldn't abuse the system as much. I was wrong.

However, as I said before, I believe it is needed to enhance small team pking in singles. A solution could be to make a certain area of the wilderness, let's call this the edgeville location for now, pj free. E.G. wilderness levels 1-10 north of edgeville or levels 1-10 in general.
The following users liked this post: Charr

118
Screenshots / Re: Emps-World Meme Center
« on: January 19, 2016, 05:59:12 pm »
lol, it seems he literally posted the same comment two times...
"want to get only good feedback? why not kindly ask not to post your opinion" :batman:
By reading those comments I realised how dense the people who wrote them are. I couldn't think of a reason how any of their future comments could enhance the debate. I therefore asked them politely, yet firmly, to refrain from commenting.
The following users liked this post: Freestuffyay, Someone12116

119
Goals & Achievements / Re: Another 200m!
« on: January 17, 2016, 10:44:57 pm »
Impressive
The following users liked this post: Tgod Bro

120
Feedback / Re: Current anti-pjing system + freezes
« on: January 10, 2016, 04:10:32 pm »
I wouldn't mind the pj timer being changed, but people in edge should still be protected from being dbow spec'd by multiple people.

Freezes of all kinds, they do not stack with each other, in that i mean, if you use an ice barrage spell on someone, and it successfully freezes your opponent for 20 seconds, a zamorak godsword special attack should reset the timer because it's from a different SOURCE. That's like making every other special useless because the player is already under some effect? E.g you use a morrigan javelin spec, then follow up with an ags, you don't cancel the ags spec effect just because the person is under a javelin bleed?
Freezes should not stack. Permafreeze should never be a thing. We've been over this. Damage and a rooting effect aren't comparable things.

Teleport block, i did not know til yesterday, that recasting teleport block on someone DOES NOT reset the teleblock timer. You can keep casting it with no effect, how do i know when to recast it to teleblock my opponent? I suggest adding a higher timer to teleblock, or at least change it so that you can be teleblocked again which does reset the teleblock timer.
I wouldn't mind teleblock lasting until you enter a safe zone.

The current pjing is absoulutely ridiculous, you can run from level 5 wilderness to safety without being attacked when you were in combat at that point. Even if you manage to attack the person, the rate of splashes are insanely high which leaves no room to team pking in single area. Single area means 1v1 combat, not that you're safe from everyone else around you.
Because not being able to escape at all is fun and has counterplay. You should quite easily be able to escape at lvl 5 wildy.

I think making some big improvements to weapons, their specials, and some general systems, can make a lot of items more useful and have at least one place where you can use each weapon. I'd like to mention a few weapons that are currently out of the so called 'meta' right now: Zgs, Bgs, Korasi sword. All of those, are supposed to be powerful and commonly used weapons, where did you last see a korasi sword? When did you see a high level person pking with a bgs because it's good? The specials do not fit in the game, even when you spec someone with a bgs spec, a zip of defence potion not only takes it back to your initial level, but it boosts it back instantly to 118/123 depending on which potion was used. Korasi sword, the special is really really bad, it needs to be changed. Zamorakian spear, we buffed all weapons' special attacks damage after we had the armour nerf, but zs has no spec, we left it kinda weak. It needs to be improved, same with zamorak godsword, why is bgs price 3m and ags 40m? I believe there are equal amount of those in the game, it's because of the usefullness, ags is known for damage, we need to find something that makes bgs good too! And it's definitely not lowering defence level, not to mention we have a weapon that's better for that, a statius warhammer that even guarantees a defence reduction.
Zgs is a guarranteed 25s freeze, I quite honestly think it's fine. Two godswords are for PvM, two godswords are for PvP. An interesting way to buff bgs might be to have it drain prayer as well. Though changing the way bgs' defense lowering works would work as well.

Korasi would see more use if absorbtion bonus came into the picture. I've suggested it and thomy liked it. Korasi may need a bit higher accuracy but apart from that it's fine.

Zs is currently a pretty commonly used weapon and pretty far from weak. If you want zs to be buffed, giving it an increased accuracy to low hp targets would be fine. It establishes it's function as an execution weapon. Extra % accuracy per % missing enemy hp. I don't want to hear 'it hits too low' it can hit over 60 in dh which, without a spec cost, is plenty. We don't need RNG-reliant 80s for kill weapons.

Why are prices prices? Because there is a servere lack of item sinks. And certain items have demand and others don't. Pkers may lose their ags and buy another, PvMers will rarely lose their bgs. PvP items tend to circulate a lot more, hence there being a larger market for them.

Very important thing:
Meta means most effective tactic available, you can't have everything be viable in a meta, you wouldn't have a meta anymore then, nor would variety be variety because everything would be strong, and if everything is strong, nothing is.
-Perma freeze should indeed never be a thing
-Tb lasting till safe zone isn't needed.
-Yes escaping from level 5 should be easy, however being able to run for 5 levels before someone else can attacking you shouldn't be possible. Hence the reduced pj timer suggestion.
The following users liked this post: Charr, Ledomy10, King Jan

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