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Messages - Bluestorm

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136
Screenshots / Re: Emps-World Meme Center
« on: April 13, 2019, 06:30:35 pm »
Someone in the official clan chat after losing a stake and the opponent doesn't want to stake anymore:

The following users liked this post: Bluestorm

137
Goals & Achievements / Re: Ironman progress.
« on: April 08, 2019, 12:16:32 pm »
Another one done:



Feeling the heat already, mr Jp?
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138
Suggestions & Ideas / Change Super potion drops
« on: April 04, 2019, 04:29:04 pm »
Hi y'all,

I have noticed that for some time the super potions drop, as well as any potion drop actually, has been changed from (3) to (4). For some potions this is applications is fine, although I think for the super potions (str, atk, def, range, mage) this change is not benefitial for the player.

Super potions are only used (by higher combat players) to eventually make overloads. The process of making extremes and overloads requires (3) potions.

I think the (4) versions of the super potions are useless and therefore just taking up bank space.

The potion drops can be easily changed to (3) by leveling out the amount of sips.

Let meknow what you all think, and why you agree/disagree.

Adioss
kak

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139
Debates / Re: PUBG vs. Fortnite
« on: April 02, 2019, 08:45:00 pm »
Fortnite is for pre-pubescent children. PUBG Mobile is the shit.
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140
Suggestions & Ideas / Full slayer helmet - New tier upgrades & Perks
« on: April 02, 2019, 07:02:27 pm »
Heya lads!
Recently I have been thinking and thinking until I realized why not get some inspiration and suggest something that could be unique for us.
With this idea I'd like to highlight the full slayer helmet. It's been a long time since it got any touches and I think it's about time for this beautiful thing to get some attention. Hopefully, when the new upcoming skill "Invention" make its way to the game there will be a lot of positive changes. With this idea I thought we could utilize this new skill by giving the full slayer helmet different upgradeable tiers with some unique perks and perhaps new looks (if possible).

Players would be able to upgrade their full slayer helmets through this skill and different tiers would require a cetrain "Invention" and a crafting level in order to make the upgrades. In addition, we could add item requirements for these upgrades such as the hydrix/zenyte gem that was suggested by JP a couple of days ago. This new gem could be used as one of the requirements to upgrade the helmet from tier 4 to tier 5 which is the last available tier in this suggestion. There will be a description with more details about each tier below.

Currently existing slayer helmets that we have in-game

- Basic slayer helmet
The basic slayer helmet you get when purchasing from the slayer shop for 7,500 SP. Grants the wearer 10% bonus damage and accuracy during slayer tasks as well as 10% more slayer xp.
- Full slayer helmet
The full slayer helmet you make with 55 crafting - black mask, hexcrest & focus sight. Grants the wearer 15% bonus damage and accuracy during slayer tasks as well as 15% more slayer xp.

Suggested upgrades / tiers

  • - Tier 3
Tier 3: The first tier upgrade. Giving very slightly improved accuracy and damage and a higher requirement to wear.
            You need to have a full slayer helmet before upgrading.
            To upgrade you need level 70 crafting and level "x" Invention. Could also require a specific amount of slayer points to upgrade.
            This helmet requires 65 Attack, 65 Strength, 65 Defence to equip.

 
  • - Tier 4
Tier 4: The second best tier upgrade. Giving slightly improved accuracy and damage and a higher requirement to wear.
            To upgrade you need level 80 crafting and level "x" Invention. You need to have tier 3 before upgrading.
            Could also require a specific amount of slayer points to upgrade.
            This helmet requires 75 Attack, 75 Strength, 75 Defence to equip.
            With this upgrade you can learn how to fuse rings into the helmet that way you don't need to carry a ferocious ring in your invetnory if you
            want to teleport to various slayer locations.

            Another perk could be the ability to extend tasks even more?
            Additional features/perks can be added as well. Feel free to discuss.

  • - Tier 5
Tier 5: The last and the best available tier upgrade. Requires a hydrix gem, level 90 crafting and level "x" Invention to upgrade. You need to have tier 4 before upgrading.
            Could also require a specific amount of slayer points to upgrade.
            This helmet requires 85 Attack, 85 Strength, 85 Defence to equip.
            One of the useful perks this tier could grant are improved damage bonuses and accuracy while doing wilderness slayer tasks.
            Secondly, it could make obtaining wilderness emblems more common while using during a slayer task. (if emblems are considered)
            This could be really handy if new wilderness bosses ever get released with a wilderness slayer master.
            Should it Include tier 4 perks?


Would love to hear what you say :)
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141
Suggestions & Ideas / Re: Clickable links in chat box
« on: March 30, 2019, 08:07:10 am »
Definitely a no from me. Using tinyurl and leading people to shady webpages would become a thing and that's not what we need right now.
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142
Screenshots / A Year Into The Ironman
« on: March 29, 2019, 04:25:34 pm »
OVERALL XP


BANK

TAB 1

TAB 2

TAB 3

TAB 4

TAB 5

TAB 6

TAB 7

TAB 8

TAB 9

TAB 10

TAB 11
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143
Suggestions & Ideas / Few suggestions
« on: March 28, 2019, 11:29:09 am »
I have mentioned them in discord, mainly some items that have no use currently.

Dragon necklace - Salamander tamer (e) - Increased chance to catch salamanders OR more offensive range bonus when wielding the necklace and using salamander as a range weapon.

Diamond necklace - Necklace of Balance (e) - Gives luck during agility. (Same amount as Strung rabbit foot or lower amount.)

Ruby ring - Ring of forging (e) - I would suggest 5% chance do smelt another bar / 5% chance to forge an additional item OR maybe a bit extreme but 40% chance to reduce 1 coal usage while smelting. (Only working when using a furnace, if possible.)

Dragonstone ring - Ring of wealth (e) - Could be some kind of coins sack? (Limited amount or not?) Collect coins directly there and empty to inventory. 5%-10% coins are sunk when collecting there.

Should they have charges or not, I have no idea.
I don't have any idea about numbers - bonuses, chances. I would leave that thing for Thomy (Illustrative bonuses and chances there.)
 
I have to admit that making suggestions ain't that easy. :)
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144
Suggestions & Ideas / Wilderness Slayer Master & New Bosses
« on: March 27, 2019, 06:20:19 pm »
Hello everyone!
As the title suggests, I would like to share with you this idea of introducing a new slayer master that assigns wilderness tasks only together with a bunch of new bosses.
You might think that we don't have that many monsters/bosses in the wilderness aside from revenants, spectrals, gulegas, wildywyrm, chaos elemental and some other monsters such as dragons, zombies and skeletons.
However, with this new slayer master there will be newly added wilderness bosses and monsters to cope up with the slayer tasks the player will get. I feel like the wilderness map is so huge and almost feels empty that we could take advantage of that by adding new bosses and monsters in different locations around the wilderness.

Back to the main core of the topic. Why would the player choose to take tasks from this slayer master called The Reaper
Well, completing tasks in the wilderness should be rewarding and for that the player will gain extra slayer points. Secondly, we could add new slayer items to the shop that could benefit the player while slaying in the wilderness.
*Feel free to discuss what items* Maybe even introduce a new slayer tab with unlockables such as extending a task more than the limit. For example, some tasks can only be extended to 8 kills as maximum. With this new unlockable method you could learn to extend your tasks even more. Many more unlockables could be added of course, this is just an example.

- The Reaper (Wilderness slayer master)
Assigns wilderness tasks only


As for wilderness bosses and monsters. There are plenty of ideas and suggestions. Here are some that were suggested by the community in-game 

Zulrah
Can be harmed with Range and magic attacks. It is also reachable with a halberd/spear. Has 3 different phases/mechanics and inflicts poison damage that can stack up to 10+.
Drops could be scales (similar to vyrewatch blood) that can be used to recharge the new blowpipe/bow/staff/dagger or a new helmet. Drops can be further discussed/altered.
This is just a layout for this idea.
Could be introduced through a new quest or by having a specific required slayer level in order to be killed.


Callisto
A fierce bear found in the wilderness able to knock players out for 3 seconds and can deal high amount of damage. Barrows armour such as veracs and torags can be effective against him. Together with a group of friends or strangers you can take him down and get the chance to receive new rings/scrolls, maybe an amulet that boosts the barrow armour set effect? or a new pet. *Drops can be discussed*


Xallisto
(Emps version of Callisto)
I found a model that currently exists in-game which could be replaced instead of that old version.

Feel free to share your own opinions and thoughts.
Keep the discussion friendly  ;)
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145
Screenshots / Re: Emps-World Meme Center
« on: March 26, 2019, 08:30:12 pm »
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146
Suggestions & Ideas / Re: incoming comp cape
« on: March 26, 2019, 01:20:40 pm »
2 months im not even close
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147
Screenshots / Re: Emps-World Meme Center
« on: March 22, 2019, 03:13:53 pm »
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148
Hey guys,

Ready for the next Double Experience Weekend? From April 5th through 8th all experience gains as well as minigame rewards and blood coin drops will be doubled. The update also contains a few bug fixes and addresses drops of random event npcs. Many thanks for the detailed reports!


Game fixes / changes:
  • Crossbow stocks and their unfinished versions now have shop values.
  • Magic and Range version of the dragonfire shield now require level 75 Magic and 75 Range to be worn.
  • Eating will no longer block instant shield effects.
  • The rune requirements for Fire surge have been fixed.
  • The code for removing objects in POHs has been improved. The map is now less likely to reload when removing objects. There are still some objects that require the map to reload, but you will find them less often. Building rugs is now also easier and no longer gives you 10+ right-click options.
  • Random event npcs now have proper noted drops. Their combat levels and powers have also been adjusted for higher levels. Evil chicken no longer drops resources but feathers and has a rare chance to drop an untradeable piece of the chicken outfit.
Engine fixes / changes:
  • An issue with looping animations has been fixed. This bug was most present in the Falador party room.

I'll now be starting the next larger project which will probably be a new skill. It'll be similar to RS3's Invention that deconstructs existing items for materials allowing you to create new items. I could imagine the creation of double experience potions and similar boosts through the skill. I've also started basic code to support a name change feature which will allow you to set a display name for your player in the future.

All the best,
Thomy
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149
Suggestions & Ideas / Re: The new defender tier - Demon Defender
« on: March 12, 2019, 03:41:06 pm »
"Giving it a special effect would be similar to what we have to spirit shields. However, to give the special effect a unique twist"

No thanks, why give spirit shield effect to something that's suppose to have more str bonus than the shield?
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150
Screenshots / Re: Emps-World Meme Center
« on: March 04, 2019, 04:01:11 pm »
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