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Messages - Bluestorm

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106
Screenshots / Re: Emps-World Meme Center
« on: July 09, 2019, 03:47:12 am »
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107
Screenshots / Re: Emps-World Meme Center
« on: July 06, 2019, 12:54:05 am »
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108
Screenshots / Re: Emps-World Meme Center
« on: July 02, 2019, 07:34:31 pm »

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109
General Discussion / Re: All or nothing @Thomy
« on: June 30, 2019, 11:52:00 pm »
I'll fix it later np
The only thing you fixing is type you take donations at G.E. whenever you're online nowadays. Which is surprisingly good grammar example for those who beg money in G.E. Other than that, I still yet to see you provide innovative ideas for economy fixing since you are talking non-sense and most likely people support you do the same way.
I said I'll fix it calm down
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110
General Discussion / Re: All or nothing @Thomy
« on: June 28, 2019, 09:16:11 pm »
I'll fix it later np
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111
Not a valid %s URL
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112
Feedback / Re: Emps-Wiki: feedback
« on: June 23, 2019, 11:50:22 am »
Why this is not done yet, Cahit? Yet you like other comments. Please do the following.

Because this is a ton of work? Bumping your own post on another account also won't speed things up.
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113
Suggestions & Ideas / Mechanic ideas for hard mode KBD
« on: June 11, 2019, 10:18:55 am »
With the recent talk about hard mode bosses and introduction of tank armors for team play I came up with some mechanics for potentially hard mode KBD.
This topic will only focus on mechanics. These mechanics are focused for 4 players.

General mechanics that last for the whole fight
  • Stack system - Each hit you receive also gives you a stack. More stacks you have, more damage you take. Stacks will reset after not taking damage for 30 seconds.
  • Dragonfire attack - KBD will always attack the player who is the furthest away with firebreath. These attacks will give you stacks.
  • Melee attack - KBD will attack the player its focused to with melee. These attacks will give you stacks.
Ideal way to deal with the stacks would be to have another player to tank until the actual tanks stacks are gone.
What this also means is that the person standing in between firebreath tank and melee tank is not taking any damage nor the second player in melee distance.

As a firebreath tank you'd switch spots with the person standing in front of you not to get any damage and get rid of your stacks. And then switch back.
As a second player in melee distance you would have to taunt KBD off the main melee tank so he doesn't take any damage and he can reset his stacks.

First phase: (100% HP)
This phase will have nothing special in it.

Second phase: (75% HP)
At this point KBD will start occasionally throwing firebreath attacks that will make you bleed. This attack can be dodged by simply moving.
Once it lands it will make an area and if you step on it it will give you a strong bleed.

Third phase: (50% HP)
KBD will spawn 3 (green brutal, mithril?) dragons which ideally must be killed about the same time. Killing one will cause the rest ones to deal double or even triple damage.
To deal with this mechanic you'd have to coordinate a bit and kill the dragons about the same time not to take too much damage. These dragons will not have any effect on KBDs stacks.

Fourth phase: 25% -> dead)
Fourh phase everyone on the team will get a fire spot under them. If you don't move you'll start taking damage.
Once you move this trail will last for 10 squares meaning to get rid of it you'll have to move 10 squares. Stepping on other players spot will make you get damage.

These mechanics are designed not only for 4 players but also heavily focuses around teamwork.

Thoughts?
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114
Screenshots / Re: Emps-World Meme Center
« on: June 04, 2019, 05:40:33 pm »
Edgy people in clan chat after staff warns them for whatever reason:
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115
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116
Hey guys,

This update contains Tank armours & Smithing Adjustments, Minigame Improvements and a Name Change Feature! There are also new in-game ranks and Event Managers are now able to enable double minigame rewards. There have also been several adjustments and fixes to improve overall game balancing. Many thanks for your reports and feedback.

Tank Armours & Smithing Adjustments
Tank armours don't really exist in the game. There's equipment that gives you high defensive bonuses but nothing really that decreases your damage taken or increases your hitpoints. I'd like to introduce 4 new armour sets with their corresponding Defence level requirements:
  • Chalkos - level 55
  • Sidero - level 65
  • Atsali - level 75
  • Chrysos - level 85

Each of the sets above cannot be obtained as a drop but has to be smithed, which leads us to Smithing Adjustments. The overall level requirements for smithing items has been reduced by roughly 20%. That means that a rune platebody that required level 99 Smithing prior to the update now requires level 80 Smithing. Experience rates have been left untouched! Training Smithing hasn't become faster but you are able to smith items on earlier levels now. All changes are reflected in the skilling interface as well.

The new tank armours don't give any offensive bonuses but instead give you a hitpoints and soaking bonus. Each set comes with a unique sword that also focuses more on the defense rather than offense. You can obtain the appropriate bars to smith those items from monsters in the game:
  • Chalkos bar: Pest Control minigame
  • Sidero bar: monsters that also drop dragon items
  • Atsali bar: Slayer: Mutant tarn, Gulega, Skeletal wyvern, Abyssal demon, Ice strykewyrm, Vyrewatch, Kalphite Queen and rare chance from PvP crates.
  • Chrysos bar: Nex, Demon bosses (increased rates for Har'lakk and Yk'lagor) and rare chance from PvP crates.
Idle Kick Timer
I've increased the idle kick timer from 10 to 15 minutes. Your character will now also start resting after being away for 3 minutes and start sleeping after being away for 6 minutes. The game will log you out after 15 minutes of being completely idle. Clicking anything in the game resets this timer.

Minigame Improvements
I'd like to introduce new and consumable rewards to minigames. I want to make the minigames overall more rewarding for increasing amounts of participation as well as winning:
  • Emps-Wars: killing players now grants 0.5 tickets instead of 0.2. Capturing a flag grants the entire team 2 additional tickets as well as +8 for the player who scored. Killing bosses now also grants +8 tickets.
  • Pest Control: the maximum amount of tickets you can get has been increased from 200 to 1000. This value is doubled when any double experience bonus or minigame ticket bonus is active. Member grants an additional 10% to your ticket gain ignoring the limit. The maximum duration for a Pest Control minigame now is 6 minutes instead of 10. Portals lose their shields in intervals of 30 seconds instead of 40. You can now also start Pest Control as single player.
You can also buy new rewards now:
  • Bonecrusher: Automatically buries bone drops.
  • Demon horn necklace: Restores 5-15 prayer points for burying bones. Larger bones restore more points.
  • Magic notepaper: Turns an inventory item into its noted form.
Name change
We are now testing the name change feature in the live game before releasing it publicly. Once everything works you'll be able to buy name change tokens from Bolkoy for 1,000EC. I expect this to be soon after this update! When changing your name the following applies:
  • Your login details stay the same. We call this your user name.
  • Changing your name registers a display name, which is shown in-game and on friends/ignore lists.
  • You can change your display name without having to relog.
  • User and display names are both unique. Nobody will ever be able to pick your user name as display name.
  • Once a display name is no longer used it can be re-picked by anyone.
  • Friends list now shows last login and your actual user name in case you are using a display name.
Friend and Ignore List Rework
With the release of name changes I've also completely rewritten your friend and ignore list. You are no longer able to add non-existing accounts to either of the lists. The internal database system for friend and ignore lists also is no longer text-based. This change was needed in order to be able to support the name change feature. There have also been several client-sided performance improvements for rendering friends and ignore list.

Event Managers & Commands
Event Managers now have a dedicated icon next to their name and also received new commands to make it easier to host events. We have great trust in our Event Managers but in case of abuses we have the ability to track the use of every command used at every location. Following commands are now available to Event Managers:
  • ::doubleminigame - Enables double rewards for all minigames.
  • ::yell - Send a message to everyone.
  • ::xteleto player - Teleports to a player
  • ::xteletome player - Teleports a player to you AFTER accepting a confirmation box.
  • ::tele x y - Teleport to locations across the map to explore areas for events.
The teleport commands cannot be used during combat and will ask the player for permission if teleported. All commands are logged and randomly checked for integrity and valid uses.

Burthorpe Dialogues
The city has received some dialogues to make it feel more alive. Special thanks to JP for coming up with the dialogues and putting them into emps script.

Runecrafting Adjustments
The current state of the Runecrafting skill is a little bit questionable, because crafting runes doesn't feel very good. I've started by sorting out the mess of the skill interface by dividing the level requirements into 2 categories: Runes & All Runes. The first part shows at which level you can start crafting runes and the second shows at which levels you gain what amount of runes. I have also reduced the level requirements for crafting Death, Blood and Soul runes. The level requirements for crafting multiple runes have been reduced. This means you will get more low level runes at earlier Runecrafting levels. There is now also a cap for the maximum amount of runes you can craft. All changes can be viewed in the "All Runes" section of the Runecrafting skilling interface. The aim of this change is to give you more runes for actually training the skill instead of having to rely on good drops or buying from shops.

Game fixes / changes:
  • Teleport spells and teletabs can now be used during the eating animation.
  • Lunar dream spell now restores special attack energy when used.
  • Teleblock timers have been overhauled. A bug was fixed where magic protection prayer wouldn't halve the duration.
  • The alch values for abyssal whip, bow and staff have been increased to 713k. Abyssal bow and staff can now also be noted and the item picture for the abyssal staff models has slightly been reduced to properly fight into inventory squares.
  • The synchronization of door states in houses with multiple attendees has been fixed.
  • K'ril Tsutsaroth drop table has been updated. Chaos rune drop was removed and the additional drop chances (5%) were add to Wines of Zamorak. They now drop with a 9% chance instead of 4%. Zamorak brews are now also dropped as 4 doses.
  • Emerald bolts (e) now correctly inflict increasing poison onto your enemy.
  • Admins and event managers can now use some commands to assist them in navigating through the game during events.
  • Adamant crossbows can now be bought in several Range shops.
  • Icons you can no longer use are now automatically removed.
  • New icons were added: event manager, wiki contributor, wiki admin and youtuber.
  • Daily tasks can now be skipped by right-clicking it in the Daily tasks interface. Skipping a task costs 1 EP.
  • Dragon claw special attack has been updated. Some of its code has been reworked to better represent its 4 hit special attack. The maximum special attack damage was also reduced by 5%. The max hit is now slightly lower than the Armadyl Godsword. I've also reduced the special attack accuracy from 200% to 150%. This sounds like a lot but dragon claws special attack is designed to get you extra hits if one of the 4 hit rolls is 0. I want to put the weapon more in line with other special attack weapons and not have one very overpowered one.
  • Dark kebbits can no longer be assigned as Hunter daily task.
  • The Varrock palace garden has had its plants grown and the Master Gardener is also no longer able to noclip through them.
  • A clipping issue with Dusk devils was fixed. There was a general error within the npc walking code that caused the issue. It occurred when npc combat reset with them being outside their walking zone. This allowed them to noclip back to their original position and sometimes got them stuck in other objects.
  • Items affecting your maximum hitpoints bonus now increase / decrease your hitpoint stat immediately. This effect is only applied while being out of combat.
  • A gem bag can now be bought for 100k from the Tokkul shop in the Obsidian caves. It can hold up to 50 gems total and 8 different types.
  • A herb sack can now be bought for 10k from the Slayer Point Exchange. It can hold up to 50 herbs total and 8 different types.
  • The prayer bonuses from the Initiate set (Emps-Wars reward) have been drastically increased.
  • The Constructor outfit now increases Construction experience gain by 1% per item worn and can be traded.
  • Items lost caused by death inside the Corporeal beast boss fight area are now dropped outside. Not in the wilderness, but directly before entering the boss fight area.
  • Negative weight bonuses now only count when worn. Having the agile set / boots of lightness in your inventory no longer decreases total weight value.
  • Runes can no longer be preserved by half the Magic level requirement of staves. This mechanic is rather confusing than useful. I want to introduce better ways of obtaining and preserving runes instead of having to rely on rolls of random numbers.
  • Runecrafter outfit can now be bought from the Slayer Point Exchange. Each piece of the set allows you to craft 2.5% more runes.
Engine fixes / changes:
  • NPCs will no longer be stuck in animations.
  • Shadow quality settings have been updated for modern GPUs. The settings will no longer request gigantic shadow maps putting enormous computational power onto your GPU. This reduces quality by a little (I couldn't tell a difference unless totally zoomed in on a floor tile) but improves performance by a lot.
  • New symbols have been added to the game. I was unable to type / copy-paste those, so please let me know if it works! The following were newly added and need to be confirmed: ąčęėįšųūžå
  • A graphical issue on the Neitiznot bridges has been fixed.

I wasn't yet able to start the next big project (invention skill) due to an injury of my left arm. I've had issues with a nerve going from my underarm to my hand. It's nothing painful but it caused permanent tingling in my left hand. Which is... well... annoying. Biggest problem was that it started to hurt when typing... so I was forced to take a bit of a break. Doctor said it's nothing serious but if I'm not forced to do computer work I shouldn't. It's still not fully healed but already much much better. :D

All the best,
Thomy




Fixes of June 4th:
  • Chalkos, Sider, Atsali and Chrysos daily tasks have been fixed. They now required 1-3 items to be crafted instead of ridiculous amounts. Their smithing process was also overhauled and should no longer delete too many bars.
  • Demon horn necklace has had its stats removed except for a +5 prayer bonus. The prayer amount restored was also reduced by roughly 30%. The item was just being too strong in combination with the bonecrusher resulting in you never ever having to touch a prayer potion during Slayer task while keeping 2 prayers up. This wasn't the intention of the item and thus the quick rebalancing. I will continue looking at it and see if we over-nerfed it or if it's still being too strong.
  • Fletching requirements for bronze up to rune arrows, bolts and darts have been reduced to reflect recent Smithing changes.
  • Clan chat messages are now properly ignored when the user is on your ignore list.
  • Rune bag can now be used again.
I continued to fix our tools and homepage for the upcoming name change feature. It still isn't quite ready but it'll be finished soon! Once I got all the tools and forum name change done as well I'll immediately release it.




Fixes of June 10th:
  • Teleblock is now functioning properly again.
  • All shields now have a ranged taunt of up to 12 paces. This should make it easier for melee to taunt enemies. This distance is calculated from the npc's closest outer point to your character.
  • Entering another person's house no longer requires you to replace spaces in their name with _'s.
  • Necromancer bonuses & names fixed.
  • Bonecrusher Destroy option changed to Drop.
  • Friends list issues displaying wrong names fixed.
  • Removing multiple herb sack items no longer deletes them when there's not enough space in your inventory.
  • Many parts of the smithing interface have completely been rewritten. It now uses the level requirements from the skilling interface to correctly display the ability to smith items.
  • Smelting now automatically uses coal from the coal bag. This also applies when using the superheat spell.
  • Using items on the gem bag and herb sack now automatically adds them.
  • Using coal on the coal bag now automatically adds them.
  • Auto-retaliate no longer triggers when an interface is opened. This will no longer reset puzzles in the Barrow crypts.
  • The level requirements for smelting bars have been reduced. The changes can be viewed in the smithing skilling interface. The mining skill keeps its level requirements because adjusting it for smithing would create a huge level gap between levels 70 and 90.
Name change still needs a bit of tweaking until it's fully working! :)
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117
Off-Topic / Re: Emps Items giveaway #2
« on: May 24, 2019, 01:18:35 pm »
564



Obviously it was a joke, Jandar is not that dumb to actually believe this. Fr tho, I was gonna type 564 from the beginning but smh I typed something else. You didn't have to put a effort into this tho lol ^^.

Seems like you are not that very professional like stated in your personal text  :-\
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118
Videos / ECS1 progress series / Episode 1
« on: May 20, 2019, 09:37:51 pm »
Yo. Sorry for bad quality and loud music. First time editing video, so I'm really bad at this now, hopefully I'll get better and videos will be better. And I really wanted to do videos from the start, I already had like 4episodes ready to release but I'm idiot and somehow managed to delete all clips I had. So I'll start from this one and in the close future planing to start streaming my progress. That's all folks. Try to enjoy and be ready for upcomming videos/streams.

Btw, pls ignore my bad english too. (But I'll accept all comments about it and try to fix it)

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119
Off-Topic / Re: Emps Items giveaway #2
« on: May 19, 2019, 10:03:40 am »
Boejuh give items plz
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120
Feedback / Re: Strung Rabbit Foot, Agile Set & Others
« on: May 17, 2019, 04:26:35 pm »
NOTE: about unlimited run for members, they told me it got removed because of the wildy system, I suggest to enable it for none-wildy area only, same as hits and other wildy system that only works in wildy..
With unlimited sprint no longer being a standard for quite some time now, I don't really think readjusting it at this point is really needed IMO. Stamina drain still really isn't all too bad right now from what I've noticed, and giving super energy potions actual use now is a bit refreshing since they were always useless. Re-enabling unlimited sprint will basically kill agile set again since there would be no point in using it again.

If you really want it to be re-enabled though, giving it as another membership bonus could work. Maybe not completely unlimited sprint, but perhaps increased stamina recharge/reduced stamina drain.
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