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Messages - Big Chris

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31
Update Notes / Updates 13/11/2015 - Texturing older Models
« on: November 13, 2015, 07:57:44 am »
Hey guys,

Today's update is all about the client and its version. As some of you may have already noticed, your client is re-downloading all game files. I've made changes to many models and decided it would be good to apply those changes by clearing all game files. That ensures that everybody is on one version and old/messy code was removed.

The new system downloads and loads models in-game much faster, so you won't have to wait hours until maps load, it will be instant. If you have problems with loading the game, please make a bug report or use the helpdesk. I'll personally answer all technical problems.

As some of you probably also already noticed, model textures are enabled by default. The system is highly optimized and you'll hardly feel any performance difference if textures are enabled or not. Textures give the game a much better look, so I'd like to have them enabled for everyone. If you don't like them however, you're always free to disable them via your game settings. Included in this texture update is also the firecape. I've spent a lot of time on making it appear perfectly. The firecape now has seamless texture movement and is properly attached to both male and female characters. Hope you enjoy. :)


The Grand Exchange is also coming along nicely. With this update I'm implementing a price evaluation system, which monitors item prices. In the very end, the system is going to be an alternative to the price list, which will always be accurate based on the past item transactions. We'll be testing the price evaluator in the live game this weekend. I think that the Grand Exchange can by ready by next week, if the tests go well. The tests will be done within the staff team, so I'm sorry, but some of you cannot test the new system. I know you want to test the Grand Exchange, but it may contain game breaking bugs, which I don't want to be exposed publicly.


P.S. Don't forget to like our facebook post to get double experiences this weekend. You can find the post on our Facebook page: https://www.facebook.com/emps.world.official/


All the best,
Thomy
The following users liked this post: Big Chris

32
Showcase / Re: Project: Emps world group portrait of 2015
« on: October 20, 2015, 11:43:03 pm »
Sketch

NOTE: you cannot reserve spots in this drawing i'll determine where you will end up
NOTE2: this is resized, the original picture will be 6000px wide.


Says.50.people.can.join.but.only.draws.Nathan
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33
Showcase / Re: Project: Emps world group portrait of 2015
« on: October 20, 2015, 10:03:42 pm »
Sketch

NOTE: you cannot reserve spots in this drawing i'll determine where you will end up
NOTE2: this is resized, the original picture will be 6000px wide.

The following users liked this post: Big Chris

34
Goals & Achievements / Congratulations to our newest moderator
« on: October 17, 2015, 06:10:52 pm »
Camlatty Has been promoted to player moderator.
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35
Screenshots / Re: WHAT ARE THOOOOOSE?
« on: October 17, 2015, 01:14:14 pm »
I call hacks.
no, no mate, he called them :kappa:
'-'
gz on the noob drop.
Well I also call them, therefore it's certainly hacks  8)
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36
Off-Topic / Re: who are your best friend in this game?
« on: October 17, 2015, 12:46:25 am »
Mario's mom
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37
Suggestions & Ideas / Re: Dragon scales
« on: October 10, 2015, 11:16:56 pm »
In all honesty, dragon-scales are common enough, arguably too common: They're a 100% drop-rate from the most commonly killed NPC (for money) in the game and have six spawns on the ground in a small area.  There's absolutely no need to increase their availability nor to complicate things.
potato.cactus.plz
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38
Goals & Achievements / Re: 99 pain
« on: October 10, 2015, 03:54:42 pm »
You think this is a pain? Wait until you do thieving.
Gz on 99 rc though.
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39
Update Notes / Updates 26/10/2015
« on: October 10, 2015, 09:58:14 am »
Hey guys,

Following things have been updated:
  • Minimap code overhauled. You'll no longer have random square cubes on your minimap. Transitions between different terrains are also much smoother now. Some black spots were also removed (e.g. Lumbridge).
  • Hairstyles when wearing hats have been updated. Some hairstyles are now replaced by others when wearing a hat, because they would clip with the hat model.
  • Projectile clipping code overhaul. You should no longer be able to shoot through walls (e.g. Castle Wars).
  • I've rewritten major parts in the map loader and cache downloader. Some people were still getting white screens when the map was loading or were getting white/black floors. The new system should fix these issues once and for all. If you still have these kind of issues, please make helpdesk ticket or send us a bug report.
  • Dead tree models have been updated.
  • Further improvements to the cache downloader and map loader. Overall, the system should be a little bit faster and recovers faster from invalid downloads and/or map data.
  • Bonus exp mechanics changed (brawling gloves are bonus exp). Bonus exps now add on eachother, so wearing a Mining ring and using mining brawling gloves now gives +55% exp instead of +57.5% (1,5 * 1,05). The change is minor, but makes it easier to understand where your bonus exps come from. Moreover, there's now also a limit of 2k (4k when double exp is enabled) bonus exp. Any bonus exp that exceed that limit will be capped. This change was added to avoid people from farming huge experience rewards (e.g. Pest Control).
  • A bug was fixed in the map loader, which left the floor completely white or black.
  • Dragonfire hits accuracy and attack power changed. Don't worry, the effect will really small when wearing an anti dragon shield.
  • Wyrm mounds have received attack options. Combat will now feel smoother when fighting them. You're now also completely not able to attack them during their burrow animation.
  • Forum 'Users Online' time span changed. It now shows users of the past 1440 minutes (=24 hours). I would like to see how many users visit our forum daily!
  • Farming level will now affect how many herbs you will receive compared to the requirement level and your actual level. If you pick herbs at the herb required farming level you now get 3 herbs, up to 16 herbs if your farming level is 10 levels higher than the required level. Any extra levels will not affect the amount of herbs you will get.
  • You now get +6 extra levels from a fishing potion instead of 4.
  • Slayer tasks have been overhauled to better reflect the slayer master and the skill:
    All dagannoths now count for a dagannoth slayer task, aswell as spectrals;
    You can now also receive Chaos dwarves as a medium slayer task;
    You can now receive gargoyles, skeletal wyverns and brutal green dragons from vannaka;
    You can now receive 20 to 30 Brutal green dragons from vannaka;
    You can now receive 10 to 20 Tormented demons from duradel;
    You can now also receive Chronozon as a slayer task;
    Basilisk can now only be received as a medium task;
    Troll spectators, ice spiders and spiritual beings (GWD) have been removed from slayer tasks.

    Before a couple tasks were more often assigned than other tasks, this has been adjusted to an equal chance to get any task on the list.

You may be wondering why there's no other updates listed? I'm currently working on a scripting language, that will simplify the implementation of game interactions with npcs. When the system is finished, we'll be able to speed up the implementation of quests by a lot. I'm also working on a new tutorial, which will be written completely in the scripting language. I'd say we can call it emps script! :) When emps script turns out to be really useful, we may also publish it on the forum, so that you have an insight on how content is written. I can't promise that though, it's only a thought.

All the best,
Thomy
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40
General Discussion / Re: old lad has a question
« on: October 09, 2015, 09:45:27 pm »
Never heard of him.
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41
Showcase / Re: IRL pictures thread
« on: October 09, 2015, 09:45:15 pm »
My first "nonglasses" photo since...8 years? O_o



#Flex


first one : 5 minutes into netflix and chill and he gives you this look :doge:
nice pics Yazan :)

it had to be done :
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42
Suggestions & Ideas / Re: Dragon scales
« on: October 09, 2015, 07:16:34 pm »
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43
Suggestions & Ideas / Re: Dragon scales
« on: October 09, 2015, 06:57:41 pm »
You.cant.poke.a.dragon.with.a.knife
You.cant.milk.a.dragon.for.its.milk

thats.not.how.any.of.this.works :-\ >:(
Dragons are reptiles, they do not give milk. You are right, you can't milk those.
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44
Showcase / Project: Emps world group portrait of 2015
« on: October 08, 2015, 07:45:54 pm »
SUBMISSIONS ARE CLOSED

Some (most?) of you know my group portraits from back in the days in 2010 and 2011. Since I am tempted to do this again as a sort of tradition (this time in digital art), here's your chance to sign up and immortalize your character in this year's Emps world group portrait.

There's a limit of 50 characters (minus myself, so actually 49,), so be quick about it since usually they're taken quickly. This project can take several weeks, and is depending on my own time. Once finished feel free to tag and use it for your own, I'll post a player list with everyone on it. You can request to have your character separated for personal use once they're all done.

To join please post a screenshot of your character ingame, and your ingame username. Borrowed items and old character pictures are allowed. Screenshots are allowed aslong as they do not include pets, animations (excluding character animations, think about waving, jumping etc), spawned, discontinued or bugged items (that are not obtainable by yourself).
As long as I haven't announced that I started working on it, you can change your screenshot (with a notification please).

Progress



Currently submitted (FULL)


If you'd like to check out the old ones, view them here:

Staff team of 2010
Players of 2011
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45
General Discussion / Re: old lad has a question
« on: October 08, 2015, 06:49:00 pm »
Estpure16
who? :kappa:
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