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Messages - Papa Troq

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31
Goals & Achievements / Iron corne - Base 80 stats (ironman mode)
« on: January 07, 2017, 11:11:45 am »
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32
Introductions & Farewells / Hi
« on: January 05, 2017, 09:22:15 pm »
:)
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33
General Discussion / Re: pvp
« on: January 05, 2017, 04:02:24 pm »
If PKers weren't such pussies and fought people 1v1 in edge like they did back in scape, holy shit PvP would be fun. Now it's just lithuanian noobs in teams of 10 running around wild killing PvMers, because they get easy points for it.

Thomy is fucking clever, we pked when ahrim hit 60, vspear hit 9999

That required absolutely no skill whatsoever. It was just a second form of staking.
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34
Suggestions & Ideas / Re: Suggestion | Item sets
« on: January 04, 2017, 09:46:39 am »
they are definetly a good idea, because if i want to fit all my items i have to use two accounts and it sucks to trade, double log all the time
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35
Suggestions & Ideas / Re: Suggestion | Item sets
« on: January 03, 2017, 09:04:53 pm »
Not entirely sure but this is probably already a planned feature.
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36
Help me! / Re: What happend
« on: December 31, 2016, 02:55:37 pm »
emps-scape had ~300 players online regularly and it got shut down. This is a second coming of emps-scape named emps-world and we just haven't reached our former glory yet and most likely never will. You can blame oldschool runescape for that. Right now seeing 150 players online is actually not too bad and absolutely playable so try it out and im sure you'll enjoy it for atleast some time.

EDIT: Btw, you can play a huge part for helping us to improve. While playing and noticing some problems or things that could help us improve then please take your time and post feedback, suggestions and/or bug reports in the correct sections.

Enjoy your time here!
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37
Screenshots / Re: Emps-World Meme Center
« on: December 30, 2016, 08:07:08 pm »


But it still is? ???
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38
General Discussion / Re: Let's discuss the economy (again)
« on: December 18, 2016, 10:44:44 pm »
Wtf. Game is almoust dead. I think. Say no? I say yes. Wtf  rares dont have rares anymore. They are 3m ea. We shud better say thommy more sugestions . For economic. Economic. Suc.! Thats is reason why alll quit!!
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39
General Discussion / Let's discuss the economy (again)
« on: December 18, 2016, 03:53:45 pm »
I've been seeing a lot of people go on about how terrible the economy is in it's current state. So I wanted to open up a discussion about it. Please keep this discussion civil and don't bash anyone for their opinion. That however does not mean you can't criticize them for it.

We will be talking about the following subjects:
  • Item prices
  • Moneymaking
  • Sinks
  • The no item staking change
  • The death timer change
My opinion
First off, my opinion may be somewhat biased due to the way I play the game. I'm by no means saying my opinion is absolute, it's just what I think of it. My opinion is mostly based on my experience with things and things I've commonly come across.

Item prices
I've heard quite a few people complain about the prices. Some say it makes it really difficult to make money from bossing, others say it makes it so there are no large things to work towards. While I see where those people are coming from, I find it difficult to agree with them.

I can understand it makes PvM quite a lot less satisfying if the factor of being able to get absolute bank from a single drop every time you get a kill, however in my experience that's really not where the bulk of the money from PvM comes from. I may not be too big on bossing, but the majority of money I've made from bossing came from the non-rare drops. Which would suffice to make me believe killing that boss was worth it.

As for there being no large goals to work towards, I fully disagree with that statement. While pretty much all items have gotten cheaper over time, you still don't attain a full tab of max gear by killing goblins for a few minutes. Buyable skills also still aren't all that cheap. There are things to work towards, the lower prices just put less of a focus on gear.

Moneymaking
So many people seem to not be willing to do anything more complex than begging or picking up snowballs for money, it's somewhat sad. I've had quite a few people ask me how to make money, and usually the first response I get from them is either "I don't have the levels" or "I don't have the gear". In my opinion there are more than enough ways of making money, however it wouldn't be that bad to have something to get these kind people to do stuff.

It might be nice to have something people can do daily/weekly/monthly for a quick sum of cash. Just to get them a very basic amount of gear and put them in a place where they can take on the low-medium levels of PvM. It might also be a good idea to add more basic gear to shops.

Moneymaking methods for lower levels in skilling might also be a decent idea, though I currently don't have any good ideas for this and there are currently some methods ingame already.

Sinks
I don't really have to state why we need sinks, I think I've done that enough times. It's just rather difficult to think up and implement a good one. So I'm just gonna talk about a single idea I've had for this part.

We've never really had something the community could collectively work and contribute towards ingame. What I thought of was sinking items for a double exp weekend. There would be an object or npc we could donate items and maybe cash to. Everything donated would add a bit of progress towards the goal of a double exp weekend. There would be no time limit to this goal.

To prevent people from just donating junk, there should be a whitelist of things that you're able to donate. If specific items need to be sinked, they can be given a bonus multiplier towards progress if those specific items are donated. There might need to be a limit to the amount of dxp weekends we can have monthly to not end up in the situation we were in with dxp weekends before. Alternatively, double ticket weekends could be part of this as well.

There should be a list of people that contributed towards it so that people can have fun bragging about it. It might also be something for clans to work on and contribute to.

The no item staking change
In my opinion this was a necessary change. Stakers buying out items would cause items to skyrocket and plummet in price every now and then, I'm quite glad that that's no longer much of an issue. It improves the flow of items in the economy by a lot, it's a great change.

The death timer change
I'm not sure what my stance is on it. On one hand, players are actually losing their items to death, which is good because dying is supposed to be somewhat of a punishment. On the other hand, it's extremely frustrating for people that they physically can't return in time to certain locations to pick their stuff back up whereas they could've before. Other people also have an easier time getting your items after you die, which kind of defeats the purpose of the change. This change shouldn't be final, that's all I really have to say about it.

That's all I have to say for now. Feel free to post your own thoughts on the topic.
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40
Introductions & Farewells / Re: Bit busy lately.
« on: December 01, 2016, 11:22:57 am »
What kind of a job makes you travel so much?  :o

Have fun

Public Relations Coordinator at Blizzard entertainment.
tell them to buff rogues in wow plz
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41
Screenshots / Re: dat trust trade
« on: October 30, 2016, 09:56:49 pm »
The number of stupid threads lately has been too damn high
the number of dumb replies are to much lately..
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42
Suggestions & Ideas / Re: TOOLBELT PLZ
« on: February 26, 2016, 07:15:14 pm »
IMO it's already ez as it is now, nty from me. 3 spaces more in inv won't do much.
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43
General Discussion / Re: Imdaman
« on: February 19, 2016, 10:06:31 am »
No.

2 arabs don't make a Helari
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44
Guides / Re: Emps script: Write your own quest!
« on: January 27, 2016, 02:20:43 pm »
Code: [Select]
d = quest_options
opt | 159 "Begin quest" | gnomechild

d = gnomechild
if $q_gnomechild == 0 gnomechild_begin
if $q_gnomechild == 1 gnomechild_check

d = gnomechild_begin
npc "Got any of that good shit, yeah?"
plr "Hhhhhhhhhhhhhhhhhhhhhhhh???"
npc "Bring me 12 guam leafs."
qst "Help the gnome child in his dank quest?" "Ok" | gnomechild_cont "Ok" | gnomechild_cont

d = gnomechild_cont
npc "Ty m8." $q_gnomechild = 1

d = gnomechild_check
npc "You brought the good shit?"
if hasItem({249, 12}) gnomechild_finish else gnomechild_scam


d = gnomechild_finish
delItem(249, 12)
npc "Yeah thats the shit. Good shit m8. Ty." $q_gnomechild = 2

d = gnomechild_scam
npc "You tryin to foken scam me m7?"
plr "Cheeky little shit m8 I'll bash ur head in I swear on me nan."
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45
Guides / Magic training guide
« on: November 23, 2015, 03:42:36 pm »


I see a lot of people alching to 99 magic, it annoys the hell out of me because there are ways to level magic that are much faster and much more entertaining than just sitting there and clicking the same pixel the entire day. This guide will contain all viable ways of training magic, some are cheap, some cost a lot and some even make you money. Pick whichever suits you best.

Why train magic?

Some people wonder why you should bother training magic in the first place. I'll just list some benefits training magic has.
  • Popular spells for pking such as barrage, entangle, teleblock and vengeance
  • Spells that make skilling or PvM more convenient such as superheat, humidify and alchemy
  • Magic can be quite effective for long boss trips, a high level magic set and blood barrage can be used for really long trips
  • Enchanting your own jewelry and bolts
  • Teleports to locations such as god wars, the abyss or even the deep wilderness

Runes

Most methods of training magic involve runes, you'll get some upon creating your account. These aren't enough to get you to a high magic level though, you'll need way more of them. There are three ways of getting them: Buying them from players, buying them from the shop and runecrafting them. If you are gonna buy runes, I recommend you buy them from the shop, they are much cheaper there. I've provided maps of where all the rune shops are below. If you'd like mass amounts of runes, runecrafting or buying from players become more favorable options. If you don't like using runes, there are methods for training magic without runes as well.


Staves

A key to lowering the cost of training magic is using the right staves. Some staves provide infinite runes of one or multiple types, some staves have a chance to save your runes when casting a spell and some staves don't use runes at all. Using one is important, knowing which one to use is even more important. A lot of staves can be bought at Zaff's shop in varrock. These are all the staves you need to know about for training:
  • Basic staves
    Provide infinite runes for their element. Obtained from Zaff's shop. No requirements.
  • Mystic staves
    Provide infinite runes for their element. Has decent magic bonuses. Obtained from Zaff's shop. Requires 30 magic to use.
  • Mystic mud staff
    Provides infinite water and earth runes. Has decent magic bonuses. Obtained as a drop from black demons. Requires 30 magic to use.
  • Mystic lava staff
    Provides infinite earth and fire runes. Has decent magic bonuses. Obtained as a drop from basilisks. Requires 30 magic to use.
  • Slayer's staff
    Is required to cast the slayer dart spell. Obtained as a drop from infernal mages. Can autocast crumble undead, slayer dart and wave spells. Requires 50 magic and 55 slayer to use.
  • Ancient staff
    Has good magic bonuses. Obtained from Zaff's shop. Requires 50 magic to use.
  • Dragon staff
    Bonuses scale with magic level, up to 70. Obtained from the donator store. No requirements.
  • Ahrim's staff
    Has great magic bonuses. Has a special effect with the full ahrim's set that increases the effect of a spell. Obtained as a drop from the barrows brothers minigame. Degrades and is repairable at Bob. Requires 70 magic to use.
  • Elemental staff
    Provides infinite air, water, earth and fire runes. Has great magic bonuses. Obtained as a drop from chronozon. Requires 70 magic to use.
  • Master wand
    Has great magic bonuses. Obtained as a drop from KBD. Requires 72 magic to use.
  • Staff of light
    The best magic bonuses for a staff without a built in spell. Obtained as a drop from saradomin gwd. Requires 75 magic to use. Has a special attack that will reduce the amount of damage you take.
  • Rod of invandis
    Has great magic bonuses. Obtained as a drop from smoke demon champion. Can not autocast any spells but has a built in spell that costs no runes. Degrades and is repairable at Bob. Requires 80 magic to use.

Equipment

It's important you wear the best magic equipment possible for your level. Your spells will become more accurate and a bit more damaging. This in turn will give you more exp per hit, cost less runes per exp and it will be generally faster. It doesn't really matter what you use, as long as you use the best gear that is available to you. If you don't have any magic gear, you can get some mystic from a shop in falador, it requires 40 magic and 20 defense to wear.


The beginning (1 magic)

You'll start off with the runes you get from your starter kit. 1000 mind runes, 700 air runes, 350 water runes, 350 earth runes and 350 fire runes. The first thing you do is cast the strike spells. Just cast the best one available until you run out of runes. Purchasing an air and fire staff will get you the most out of the starter runes. If you can afford it things like magic amulet (t) or a god cape will help a lot as well. It is recommended you do this during double exp to avoid the lower levels as much as you can, you can get up to about 45 magic with just your beginner runes.

Recommended monsters:
Goblins



Crumble undead (39 magic)

One of the very old ways of training magic, crumble undead still is a cheap and efficient way of gaining exp. The extra damage crumble does to undead creatures is huge, especially if you pair it with a salve amulet should you have one. If you are 50 magic and 55 slayer you can use the slayer's staff to autocast this spell as well, making it a lot easier to train with.

Recommended monsters:
Zombies, skeletons, ankous


Astral runes (43 magic)

I have a seperate guide on this as it was worthy of a guide on it's own. You can find it here. You can gain about 500k exp per hour with this method without dxp!

Alchemy (21 and 55 magic)

Alchemy spells are non combat spells that give quite a bit of exp. Low alchemy requires 21 magic and gives 312 exp per cast. High alchemy requires 55 magic and gives 736 exp per cast. While they are non-combat spells, they don't interrupt combat. This makes them great for gaining additional exp with a fairly low rune cost. You can alch additionally to any other magic training method, it is favorable with ones that use a fire staff of any kind. It makes magic a lot faster. Do not use alching on it's own as a training method however, without combat spells the exp rates suck.

Slayer dart (50 magic and 55 slayer)

This spell has a higher maxhit than air wave, it's really good for it's low level requirement and should be used until earth wave can be cast. The downside is you have to have 55 slayer. It is a great way to train towards the higher levels cheaply as it has a really low rune cost to it. You can use this spell to train to 99 if you want to, there are stronger spells though.

Recommended monsters:
Moss giants, giant champions


Earth and fire wave (70 magic)

You're probably thinking 'Why on earth is he recommending these spells? They have such a high rune cost.' Well they do, but not if you have an elemental staff. All the wave spells only cost one blood rune per cast if you're wearing an elemental staff, that makes them really cheap. I recommend doing this until 99, it's cheap and pretty fast. The ele staff is quite expensive but the money can be made from the astrals method. Alching along with this method will also cost you no fire runes.

Recommended monsters:
Giant champions, black demons


Multi target spells (68 magic)

The burst and barrage spells from the ancient spellbooks hit multiple targets, it is pretty much the fastest way of training magic. It does cost a lot of runes however, and potions are recommended. You'll need 68 magic for blood burst, only use blood burst because it keeps you alive when being attacked by loads of monsters. At 92 Switch to blood barrage. If you do this at a location where you can hit multiple mosters with your attacks you will get the best exp rates possible. This does cost a lot of money and you will need both food and prayer potions. If you use the abyssal demons spot you will need 85 slayer and active membership.

Recommended monsters: Zamorak gwd, abyssal demons


Rod of Ivandis (80 magic)

The best staff in the game in my opinion, great dps, fairly low cost repair wise. The issue for some people might be the price of the staff itself, but if you have the money for that you should go with this staff. Be sure to kill something that will give you a bit of money so you cover your own repair costs, frost dragons are a good choice if you have the levels to wear a dfs. High level slayer creatures are all good to train on with this staff, you do need their slayer requirement and active membership to kill them though.

Recommended monsters:
Pest control, dark beasts


Pest control (1 magic)

Despite bonus exp getting a nerf, pest control is still good if you want to level magic. It is the only thing you should use magic brawlers on. It's also one of the few ways to level magic without using actual magic. If you really hate using spells, go with pest control. You can get well over 30k exp per 100 tickets. Just make sure it's double exp and use brawlers when spending your tickets.

Dragonfire shield (1 magic, 75 strength and 75 defence)

It's not all that great anymore since dragons have become resistant to the spec but it does deserve a mention. After absorbing dragonfire 5 times your shield will become charged, if you then operate the shield it will release those charges into a magic attack. It gives magic exp for what you hit. On other monsters and players that maxhit is 70, dragons resist it. It can be a great way to go through the early levels, charging the dfs and running to another monster close by and using the spec.


That'll be all for this guide. If you have any other methods you want me to add or have some feedback on the guide feel free to post it.
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