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Messages - Papa Troq

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16
Suggestions & Ideas / Re: Idea for Oldschool Emps-World
« on: August 20, 2017, 02:31:51 pm »
#WhyNotImplementTheseInBothGames
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17
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 13, 2017, 12:31:18 pm »
Honestly it doesn't look all that bad, but that's where the positives stop for me.

I still wouldn't want it. We would have a content drought for however long it takes to develop. It might solve some of the server's problems, but it wouldn't take very long for people to get to the point where they've got nothing to do again. It would still split the playerbase and both worlds would kind of hurt eachother in that regard. I would much rather see the development time be put into actual content and or fixing existing content.
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18
General Discussion / Re: Player Count
« on: August 03, 2017, 10:20:49 am »
I'm closing this topic now since it's turning into a brawl. Voting hasn't worked, because we didn't give good rewards for it. Giving good rewards destroys the economy and won't benefit the game in any way. So this isn't a suggestion that ever worked out for emps nor ever will. I've said this numerous times already, so I don't know why people keep coming up with the same stuff.

My opinion: At the moment the game is just being unpopular. Most people have maxed out their accounts and are doing something else or just don't enjoy playing emps anymore. Believe me, this saddens me, but there isn't really too much I can do to change that. Pump in more updates? Yeah, we've seen what happened over the past 6 months. This definitely doesn't correlate with an increasing population. As a fact RSPS in general also isn't very popular. There's servers with 500 players, so why isn't emps that big? Are these players real? Back in the scape days, there were also servers with 5,000 players. Aside from that, I am looking for opportunities to put ads on... which is... let's just say difficult.

I will always be working on emps as my hobby, no matter how many people enjoy it. As long as I can pay the server (still easily doable) I will keep developing the game. If you don't enjoy that or if you think that negative comments do benefit us, then please leave the site. You're destroying the motivation of me and others to even comment here. Thanks.
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19
Videos / Emps-World Ironman Progress video!
« on: May 15, 2017, 09:46:53 pm »
Ironman Progress video!
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20
Events / Re: Find the swarm
« on: May 06, 2017, 06:39:32 pm »

Did you even check what you suppose to find? :D
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21
Hey guys,

Quite a few changes ready for today. Please take your time and read through them! :)

Staking and the Duel Arena
I've decided to do an experiment with staking. We'll be limiting all stakes to 1M as maximum bet. Depending on the outcome of the experiment, we'll keep it this way, or limit stakes to maximum 10M per fight. If everything backfires, we'll just go back to how it used to be. I know that this may be frustrating for some players, but let me try to explain why I'm doing this.
In my opinion, gambling (=staking) is just frustrating gameplay. People are betting money until they lose it, that's the nature of gambling. Imho that just doesn't belong into games. Moreover, it also brings so much toxicity to the game. Players are often being upset about their losses and yell at each other, effectively creating a toxic environment for others. I've seen this too many times in global chats and would like to put an end to it. The game isn't about gambling, it's about training and leveling your character. Having an adventure, talking to friends and killing monsters. It's definitely NOT about gambling.

Highscores
It's been a while since I've last updated these. There's now ranks on player pages. So you'll always know your rank in a certain skill. Moreover, you can now also go back and forth 10 pages at once. You can also jump to a specific page by entering the page number in the highscores link.
Following link will jump to page 101: https://emps-world.net/hiscores.php#skill,Overall,100
Why does 100 jump to page 101? Because computers start counting at 0 and that leaves an offset of 1 to natural numbers.  ::)

Slayer pets
We're getting more pets, yay! Just like hatchling dragons, certain slayer monsters have received pet drops:
  • Abyssal demon
  • Basilisk
  • Cockatrice
  • Kurask
Their drop chance is 1 in 1000.

Following things have been updated:
  • Fighter torso scaling up to level 70 is just too much. It now caps at level 60 with a +6 strength bonus.
  • Morrigan javelin special attack adjusted. Before the update, the bleeding effect was 80% of the total hit. The bleeding effect now is 120% of the total hit. To cope with this change, the special attack hit now deals 60%. Simply said, 40% of the initial hit has been converted into bleeding damage.
  • Morrigan axe special attack costs changed from 25% to 30%. Their maxhit has been lowered by 5% and accuracy buffed by 5%. You could just deal too much damage in a too short amount of time.
  • Dark bow special attack adjusted. The special attack's max hit was reduced by 20%. However, if you now use dragon arrows with the bow, it'll boost your hit by flat 8 damage. This lowers the maximum hit of the bow from 52/52 to 48/48. It just shouldn't be possible imo to 1 shot somebody completely. To cope with this nerf, I've increased the special attack's accuracy by 20%. This will make the bow more powerful in fights with good armours and high defence levels.
  • Void equipment, defenders and fighter torso are now turned into more cash if lost in the wilderness. A full void knight set turns into 800k,  fighter torso into 240k and dragon defender into 180k cash.
  • Further improvements to water and lava planes.
  • Ferocious rings now have an Ancient Caves teleport option that place you directly near Shenven.
  • Shenven now wears a Slayer master cape.
  • Slayer experiences for bosses has been multiplied by 4. Such tasks should really be worth your time, because they are difficult and can take a while.
  • Buggy slayer tasks have been fixed. You'll no longer encounter tasks that cannot be completed. Also, Chaeldar and Hundig now correctly can reset your task once for free.
  • Slayer experience gains for bosses has been increased.

Please don't be too upset about the staking changes. It's an experiment for now and if it fails, I'll definitely revert it back how it used to be. I just want to do do something against the gambling problem and its resulting toxicity in emps. :)

All the best,
Thomy
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22
Suggestions & Ideas / Barb armour shop
« on: February 12, 2017, 10:15:35 pm »
Since dagannoth kings have been added, the armours (rock-shell, spined and skeletal) actually have a proper drop location now. My suggestion is to move the armours to dagannoth kings (they currently don't drop the gloves/boots) and fill the space in the shop with adamant and rune armour. Adding green d'hide to the ranged shop would also not be a bad idea.

I don't see people use the dagannoth armours all that often, most likely because people don't recognise them as level 40 armour.
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23
Screenshots / Re: bank photo
« on: February 10, 2017, 09:16:10 am »
You have that bank and you still pk in a 4m set max
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24
Suggestions & Ideas / Re: Making staking members only
« on: February 04, 2017, 08:29:00 pm »
How 'bout we just keep thinking about updates to just make the game fucking interesting and rewarding again so there would be something to fuckin do......
Given all the content suggestions/feedback topics I've made, this point stands about as much as someone in a wheelchair.

How many stakers actually quit after getting cleaned and how many move out to play Emps for PvM/PKing after making a bank. None and none. Why is this? Because they actually enjoy staking more than they enjoy anything in the game. Why is this? Because everything is boring as fucking fuck, not worth doing or possibly even both. Adding a staking tax or making staking members only will just make stakers enjoy the single thing they like about this game even less.

I highly doubt new players will give a single fuck if there are stakers in the game, they just want a great new player experience. I as a sort of a veteran player no longer give a fuck about people staking. I and many other players have become inactive or straight up quit the game because there is absolutely nothing to do. Sure thomy will get a few extra bucks if staking was members' only but it wouldn't grow the game at all.

We should just let people stake items again. There even less demand for items after that stupid change was made. It actually hurt the economy for regular players to do that.
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25
Showcase / Re: IRL pictures thread
« on: January 25, 2017, 05:10:17 pm »
Living the goodlife in Spain 👌👌

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26
Showcase / Re: IRL pictures thread
« on: January 25, 2017, 04:55:47 pm »
All my shit dope

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27
Events / Re: Meeting with Martin @Tallinn
« on: January 22, 2017, 09:54:25 pm »
thanks for telling me where and when to... kil... do very nice things to him.
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28
Events / Re: Meeting with Martin @Tallinn
« on: January 22, 2017, 08:00:16 pm »
Didn't have to give us all an invite to your wedding but appreciate it nonetheless.
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29
Feedback / Re: Let's talk about runecrafting
« on: January 20, 2017, 12:15:10 pm »
I agree with Charr. A lot of content in Emps is ignored due to it is not enjoyable or convenient to do. Also making things worth of doing also gives a lot motivation.
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30
Goals & Achievements / Re: Iron corne - Base 80 stats (ironman mode)
« on: January 07, 2017, 11:53:01 am »
Mate, learn to use ::clear command or atleast don't give out false information.
The lower layers of Shooting star have more than 100 stardust in them.

Gz though!
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