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Topics - Attacker35

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1
Screenshots / had some fun
« on: January 11, 2017, 07:01:04 pm »
Corny ty for letting me smack u



2
Feedback / Low accuracy, yet high maxhit
« on: January 04, 2017, 02:21:34 am »
Topic states mostly everything in terms of PvP. If theres something that would be messed up in pvm along  with what i suggested, let me know ;)
Many weapons have that problem and it's just making it more and more about who's luckier.

Vesta's Spear

Main gear maxhit range ~76-81
Maxhit - 85? (+ sidehits)
Just wayyy too inaccurate with a wayyy too high of a maxhit. No wonder it was broken when it was accurate and has a maxhit of over 90 with the side hits.
My opinion: Nerf a solid amount of damage, accuracy buff for the special attack only.

Dark bow ::)

Main gear common maxhit range - 43-43 to 50-50
Maxhit - 52-52?

Ive struggled to make this weapon viable, yet with the latest buffs it's still useless. Just really inaccurate! Not much to say here, i would say a damage reduction to would be required but please, after buffing its accuracy, test it out on different gears ranging from void and dragon  to barrows and godwars.
Seriously
A magic shortbow hits more often than this shit, even if it has a lower maxhit by quite a bit - this is in terms of main pk...
Literally nobody uses it constantly. Last time I saw somebody use it was after it's buff, when people had their hopes up.
Not actually sure if it needs an accuracy buff on just the spec or overall. Definitely needs to be tested.

Dragon claws

Maxhit - ?

Very inaccurate. Maxhit yet again high as hell,  very unsure about numbers but definitely 80+ with void and no max strength acessories. Was nerfed via both damage and accuracy though all it needs imo is a very small accuracy buff along with maybe a damage nerf, though that already happened. (depends on how much you buff the accuracy)

Obsidian claws

Maxhit - 64-?

Inaccurate for such a rare drop/low maxhit weapon which requires 50% spec - though still very useless compared to other spec weps.
Its acually an amazing feature to have the hit a bit delayed along with having 'stacking' potential.
The store value of it should also be increased. Opinions, on whether if it should prot over a spirit shield or not?

In terms of me whining because of shit not hitting, i've pked with all of them, and quite alot. I just can't see why a Vspear should be so useless Compared to an Ags, or obsidian claws respectively. Of course, everything doesn't have to hit like an ags, though a dds or a magic shortbow will easily outdamage and have a higher chance of hitting than obsidian claws and vesta's spear.
In terms of Dclaws and dark bow, they just have stupidly high maxhits, i'm not sure why they were nerfed via accuracy (and claws also by maxhit) but it definitely was a solution to their usage.

If anything will be changed, i don't know whether it usually is or not, but test it against armors without it going live and having it be a "old vesta's spear buff" a over again.

Pkers use mostly Ags, Zs, granite maul and dds, axes and javelins for ranged. Very little variety, compared to how much weapons there are that are meant for pvp. Adjusting these weapons would make it more varied.

Thank you in advance, opinions please!

3
Off-Topic / Moving while casting lunar spells
« on: January 04, 2017, 01:24:52 am »
I've noticed it with curing poison and vengeance. Can't move, unless you target something that you can attack.  I remember it being fixed and stated in a update post hella long time ago but it's not.
This might be rather of a suggestion but whatever - why can't it be how it used to be with vengeance, that it cancels your moving animation yet you're moving? If an action was done, it'd cancel and you'd move quickly to wherever you moved to.

4
Feedback / Healing hitsplats
« on: January 04, 2017, 01:22:14 am »
For the love of god what the hell?
Expected someone to have made a topic about this lol
Renders fake eats absolutely useless, can't take risks in fights (Specially Dh's) since your opponent will see whether you're eating or not, you'll end up getting smacked or venged against.
Remove this please, dont make it as a toggle or anything.

5
Suggestions & Ideas / trading certain items via GE
« on: January 03, 2017, 04:19:23 pm »
Could we have Edgeville teleports in ge? Would be great  ::)

There are only 2 Types of colored void in GE, their names are very wierd
The lighter bottoms and top are called
Elite void knight torso
Elite void knight legs
The Darker bottoms and top are called
Elite void knight robe
Elite void knight Top
And i can't even find the third variation of elite void from GE.
Wouldn't it be easier if it was named Dark/light or something like that? Having it between torso, legs, robe and top is kind of random, at least in my opinion

Dark bows, Staves of light also have same names in GE, though it's not that big of a deal since you can see the the color of the bow from the small icon, though still would be easier if they had colors in their names.

6
Suggestions & Ideas / Vengeance delay
« on: December 20, 2016, 12:56:27 pm »
Straight forward - it currently works like old food eating did,  my suggestion is to make it work that at the moment you clicked, not regarding the ticks, like the new eating system.

7
General Discussion / RNG
« on: October 24, 2016, 03:43:22 pm »
Finally i decided to make another PvP suggestion to fix the current state of edgeville wilderness.
This topic is going to be about rng in mainly fights between two of the same combat styles, i'll add in somehing about bridding and nhing towards the end.

For those of who do not pk, rng has become something that is a disgusting factor in 1v1 fights which most often takes place in melee vs melee fights.
Now when im stating rng, it's mostly living when you get special'd a 0 on extremely vulnerable health or just plain prodding and hoping for the arab nuke to land on you (ex. When it's clear to understand that youre at ags vulnerable health [62-69 on most occasions] people go for a random spec in hopes of hitting high/maxing) which of course wont only happen in melee but also range fights. This makes the wilderness very forgiving and easy when it comes to people who might not have been around for a long time. I'm not trying to make the game easier for experianced players, rather more rewarding for those who put a lot of time into pking.
Over the long time that i've pked  i've come to a conclusion that no matter how experianced you are/you're considered, in the end the one that's luckier will get the kill. I'd like that people would lay out their opinions on how to change this, since this has really ruined the fun of edge pking for me and lot of my friends in the last couple months or so.
Hybriding and Nhing (fights withoverheads) has also been influenced by this, though not as much. Of course there still are occasions where someone maxes on you with a 150 damage ags-maul but usually, its pretty even with the skill cap. No honour fights are the ones that have the least rng based factor in them, because it includes lots of overhead switching, fake switches and so on.

I do not want people taking this post as if a pker crying and whining over luck, rather of a discussion towards making wildy better, so keep in mind that people that have played the game for a longer period of time like to be rewarded. Of course there is not much skill when it comes to rsps pvp, though it can be made, so that a skilled pker can be compared to one who's not as experianced and there would be room for improvement for everyone.

Hope you caught my point on this one, looking forward to see everyone's opinion since i have no idea what suggest about this problem.

8
Suggestions & Ideas / Things
« on: August 05, 2016, 04:28:26 pm »
It's kind of annoying that when i write a command with a capital letter on accident, the command wont function. Could we make it viable to use commands with capital letters?

Why can't ironmen drop items in the wilderness? why does it matter anyway, if the item appears for other players? As long as items aren't being transfered from regular to ironmen accounts, it's okay, right? I find it very annoying when i pick up an unwanted item and i cannot drop it.

I'm suggesting this yet again, because of how annoying it is and because how people do not realize how bad this is. Vengeance and it's delay - why couldn't it be how eating currently is? if the same thing would apply to vengeance, you'd be able to acutally 1 tick hits with vengeance, which would bring SO MUCH more skill requirement into pking, as vengeance would be more difficult to predict and expect. Afaik veng activates with a game tick delay right now, which is extremely annoying.
Note: The same would go for operating spirit shields.

Opinions please  ::)


9
Feedback / Freeze timers
« on: August 04, 2016, 12:52:09 pm »
Well i liked the longer freezes against overheads, though this completely destroyed hybridding without overheads. you're going to have 3-4 freezes per a fight, which is actually pathetic - taking into consideration that this forces you to walk to melee range in order to get melee damage off to your target, making you unable to stack hits.
If you'd choose the route of casting from a far, you'll get refrozen in no time for another 20 seconds, fun ain't it?
I'm thinking of one of the two solutions: Create a longer freeze immunity timer or make barrage freezes 15 seconds long as they were, but leave the freeze durations casted on prayer the same as they currently are.

10
Off-Topic / Ahrim's set effect
« on: July 29, 2016, 09:34:01 pm »
Tested ahrim's set effect in duel arena, freezes did not last longer
usage of prayer did not change anything
 ::)
EDIT: Could also be good If you'd check that blood barrage heals more, shadow drains more prayer

11
Feedback / Dark Bow
« on: July 28, 2016, 08:40:09 am »
Finally i found the source of the pain for this 'useless weapon'
when doing 4000+ damage to a training dummy, i never hit above 40. i was using armadyl set + max range bonus, Super ranging and range piety. maxhit was 45 (special 50 50)
however i did hit one  40 with a spec, even that was in about 12 special attacks.

12
Suggestions & Ideas / Bones to peaches and Vengeance
« on: July 13, 2016, 11:53:39 am »
Bones to peaches
Make certain monsters drop bones, so you could use bones to peaches effectively such as godwars bosses, along with the minions, Make dragon bones viable to cast the spell with them

Vengeance
This is something i've wanted for ages, but has never been introduced. Make vengeance work just as eating food does, what i mean by that is that vengeance would activate at the moment you click the spell, visually it might be delayed by the game tick by a little.
Without this feature, a lot of the times i can clearly click vengeance before the hit, yet it actually activates after. This also leads to certain things like venging AFTER you've died (I do know that vengenace won't proc when it's active while the killing blow occurs)

13
Suggestions & Ideas / Rune pouch
« on: July 12, 2016, 05:33:20 pm »
An item that stores 3 different types of runes, so you'll be saving 2 inventory spots -
Possibly a castle-wars reward? Or the upcoming PK point shop reward?
Opinions?

The rune pouch from 07Rs
http://2007.runescape.wikia.com/wiki/Rune_pouch

14
Suggestions & Ideas / Granite Maul
« on: July 09, 2016, 12:41:30 pm »
Suggesting this for the second time, didn't dig out the old topic because i'll try and explain it in another way in this one.
Let's take the most popular granite maul combo as an example - Dharok's axe to double maulspecs. In order to do this, you need to do the following: Click on the opponent with a dharok's axe equipped, switch go granite maul, Click on your opponent, then two clicks on the special attack bar. My suggestion is to get rid of clicking on your opponent, so the combo would be faster and more fluent in a nutshell.
There Was an update, where equipping items didn't cancel combat, but the update quickly bugged out certain things like autocasting spells. Could it be possible to remove combat cancellation from jut the maul? I saw a lot of people suggest numerous times after the update the feature got removed so i thought i'd bring it back.

15
Computers and Technology / Screen recording software
« on: July 06, 2016, 11:07:28 pm »
So i have quite the potato of a computer, screen recorders such as fraps and camtasia lag alot for me when recording something like Ew. Any suggestions how i could reduce the lag/a better - more fluent software for my computer?

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