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« on: November 11, 2018, 08:17:00 pm »
Everything we got in the past year was demon bosses and vyrewatches, which is getting rather stale. I suggest to add a slayer expansion to vary the tasks focused on high level players (70 - 99 slayer).
Currently, the problem I see with Shenven is that the tasks are meh, there's only little variety in bosses that you get and the point system is extremely unbalanced. 1k points for normal task that can take 1 hour and 4k points per boss task that can take 10 minutes?
My suggestions are these:
- Remove boss tasks completely or make the boss tasks a separate roll (let's say a 4% chance to get a boss task), which will give you a random boss to kill. Alternatively, you could choose between three options: Wilderness, Safe bosses and Hard bosses. Wilderness would be bosses in the wilderness, safe ones would be ones like KBD, Chronozon and Corp and hard bosses would be Nex and demons. To offset this chance, increase the amount that you get to kill or even give an option to choose how many you want to kill like in oldschool, except that the choice here would be from 10 to 30 kills.
- Add some of the dungeoneering bosses as solo-only task-only bosses in various parts of the map, similarly like the demon bosses. They shouldn't be hard to kill, and would drop alchables and supplies for herblore, gems, etc. Maybe even a rare drop that would boost some non-combat skill like magic secateurs, holy wrench or even skilling auras that are tradeable?
- Add a new slayer reward - a magnet. This would cost 40k points and could be attached to abyssal cape to give ava's effect. Might be too overpowered though.
Thoughts?