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Topics - Miuzu

Pages: 1
1
Suggestions & Ideas / Ground items
« on: February 25, 2020, 03:16:18 am »
Could we get a toggle for ground item names. Example:

, the price is not necessary.

2
Off-Topic / Teleport spells with confirmation cannot be used
« on: February 24, 2020, 09:09:48 am »
An example: Ice Plateau teleport. It gives you a confirmation whenever you try to teleport there, but the 3 options that it gives (yes no cancel) don't seem to be functioning.

3
Off-Topic / A few bugs I've encountered
« on: February 13, 2020, 02:32:57 pm »
1. Some items have a tooltip that shouldn't really be there. For example:



So far I've noticed this with harralander seed and large combat exp lamp

2. I don't know for sure if it's a bug or a feature, but most of the hunter critters you box trap have 0 total hp, meaning they cannot die which means the same critter can trigger multiple traps in a couple of seconds, which increases the exp rates substantially than, I think, is intended. The only hunter critter I found to be working as intended I suppose were grenwalls, which had 1 hp and would take 1 damage when caught, meaning they died.

4
Suggestions & Ideas / Slayer expansion
« on: November 11, 2018, 08:17:00 pm »
Everything we got in the past year was demon bosses and vyrewatches, which is getting rather stale. I suggest to add a slayer expansion to vary the tasks focused on high level players (70 - 99 slayer).

Currently, the problem I see with Shenven is that the tasks are meh, there's only little variety in bosses that you get and the point system is extremely unbalanced. 1k points for normal task that can take 1 hour and 4k points per boss task that can take 10 minutes?

My suggestions are these:

- Remove boss tasks completely or make the boss tasks a separate roll (let's say a 4% chance to get a boss task), which will give you a random boss to kill. Alternatively, you could choose between three options: Wilderness, Safe bosses and Hard bosses. Wilderness would be bosses in the wilderness, safe ones would be ones like KBD, Chronozon and Corp and hard bosses would be Nex and demons. To offset this chance, increase the amount that you get to kill or even give an option to choose how many you want to kill like in oldschool, except that the choice here would be from 10 to 30 kills.

- Add some of the dungeoneering bosses as solo-only task-only bosses in various parts of the map, similarly like the demon bosses. They shouldn't be hard to kill, and would drop alchables and supplies for herblore, gems, etc. Maybe even a rare drop that would boost some non-combat skill like magic secateurs, holy wrench or even skilling auras that are tradeable?

- Add a new slayer reward - a magnet. This would cost 40k points and could be attached to abyssal cape to give ava's effect. Might be too overpowered though.

Thoughts?

5
Games / Any osu! players here?
« on: November 11, 2018, 07:52:17 pm »
Just wondering, if so - what's your rank?

6
Help me! / Can't start emps-world from the launcher
« on: October 19, 2018, 04:59:52 pm »
I have two emps-world launchers: the .exe one and .jar one and those two work rather fine - the launcher itself starts. But whenever I try launching the game through it, the launcher disappears and nothing happens. The only way I can play this game is by finding the .emps-world folder and using the emps-world-client.jar file. I had no hardware/software changes recently and it started happening two days ago, when I had to repair my client everytime I wanted to play since the same issue would happen, but not repairing the client doesn't work either. Any solutions?

7
Suggestions & Ideas / Buff some slayer monster drops
« on: October 19, 2018, 04:09:44 pm »
Right now over half of the slayer monsters have worse drops than goblins. These include, but are not limited to:

Cave crawlers, Cave slimes, Cave bugs, Bloodvelds, Warped Terrorbirds, Cave Horrors (excluding black mask), Aberrant spectres, Goraks, Nechs, and many more monsters that can be gotten as a task but require no slayer level. Goblins have 10 hp, some of these monsters have 100+. Either nerf the goblins or buff these.

Edit: I suggest adding either an alchable table (similiar to the goblin one where there's a lot of rune items on the same roll, but you only get one), more noted/stackable items or even experience lamps.

Pages: 1