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Messages - Wg Iron

Pages: 1
1
Guides / Re: Pking Guide
« on: February 18, 2017, 12:04:18 pm »
Nice guide. I'll give for start 8,5/10 for effort you put in it.
Though, including more variety in gears, don't forget to mention the Pure Pking/Hybrid Pking/Tri-Brid Pking/Zerker Pking.
The following users liked this post: Saif Nawaf

2
Suggestions & Ideas / Re: SLAYERRR
« on: February 10, 2017, 08:38:19 pm »
I agree with suggestion, something like superior versions of slayer monsters we have already ing making it more challenging to do the task and just easy and afk walthrough with a bunch of skilling supplies and items worth alching. Even tho idea is somehow reminder of OSRS I remember somebody was mentioning this to Emps-Scape(Now, Emps-World) way before it came to OSRS. And if I'm correct, as long term player it got amazing feedback with a lot of addons to the idea itself and it was worth trying to make it in. I personally find it this way: The more challenging the game is the more people it attracts even without advertising. Otherwise, easy money on afk skill just to waste on staking or drop parties, not worth time spending or investing effort to even take slayer tasks. As for XP/h, Duradel's tasks can be replaced with rather more profit and less boss tasks and there can always be Kuradal slayer master, requiring 70 slayer 110 combat or something like this. Both RS3 and OSRS content elements are already in game. So suggesting this won't hurt it so much.
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3
Screenshots / Re: Emps-World Meme Center
« on: February 04, 2017, 04:08:24 pm »
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4
Even though it needs polish a lot, for your first guide(I take it) it's quite well you did there. :)
The following users liked this post: Brony Fggt

5
Suggestions & Ideas / Re: Buff saradomin sword
« on: January 29, 2017, 02:09:50 pm »
First you ask SS nerf, now you ask SS buff. Okey. Still I disagree. It is good the way it is to me.
The following users liked this post: Saif Nawaf

6
Suggestions & Ideas / Re: Making Double xp scrolls tradeable.
« on: January 12, 2017, 08:21:54 pm »
Sorry for being again, so off-topic, but...
As I mentioned before Otto, best thing is to give either feedback with addition to suggestion or only disagree with simple "why?" instead of all this fuzz. It usually gets us nowhere and it's better to discuss in "General Discussions" then here. :)
I get YOU where you coming but to me at least, they never been and probably never will be most precious material in game and you CAN actually gain good experience by spending not 10 hours a day, all it takes 1 - 2 hours daily login with a little focus and you're there, if you REALLY want to enjoy some kind of content in game. :)
The following users liked this post: Wg Mojo

7
Suggestions & Ideas / Re: Some suggestions
« on: January 12, 2017, 08:16:47 pm »
I'd like battlestaff crafting, nothing needs to be changed about it. It's fine the way it is in RS. Did you know that you can train crafting until 99 perfectly fine with blue dhides? You don't need the highest grade materials to train a skill.

I was referring to just another method of gaining crafting experience not only via uncut gemstones or dragon hides. It doesn't have to be highest grade material. Between 60 - 80 levels should do fine, just better overall experience per hour compared to other two methods. Apologies for mistaken ya all that I was wanting to make these bad boys highest level crafting item.
I'm also fine with blue dragon hide, at the moment. Just explained why I chose to introduce them and I don't see a problem why it shouldn't be introduced. After all, origin and most of players from OSRS at least, do glass making all the way for pure profit, even without Ironman status. Also battlestaves drop would expand most of droptables to monsters.

While I enjoy perks to skillcapes, some of these are outright ridiculous. They shouldn't be significant benefits, they should remain small. Some of them would not be worth the coding time, and some would outright be better as a standalone item.

So, let's say people who more enjoy skill grind than combat skills in game, why shouldn't they be awarded for they pure effort? Those perks can be edited and I'm open to listen any correction on skillcapes suggestion. It would give more impact on my suggestion as well, don't you agree? :)
P.S. I code myself a bit from time to time and I only saw source code for quest making which Mary provided long time ago, I can't seem the problem with coding at all. Even if takes a couple of months, I'm cool with it.
The following users liked this post: Wg Mojo

8
Suggestions & Ideas / Re: Making Double xp scrolls tradeable.
« on: January 12, 2017, 08:00:08 pm »
First to get rid of these old scrolls

Then can you please begin making sense in your posts because so far nobody has understood what the fuck you're trying to suggest here. It totally wouldn't be screwing people over who, for example, had spent 50€ on 84 hours of DXP and suddenly it was cut into only 28 hours.
After this, I don't get it at all. Not to brought hate on myself, but somehow if people has solutions/ideas why not reply those implications instead of arguing over and over and get no where? How come after seeing all I saw from players around writing in suggestions & ideas topics was just arguing and no feedback with some additions to suggestion?
Magecrune made it simple already. He said 20 minutes scrolls could be brought back if they were made tradeable, while those scrolls(8183 or something around that) that are already in game would receive different item ID or/and maybe different icon in game and remain the same NOT tradeable. How hard is that?
The following users liked this post: Wg Mojo

9
Suggestions & Ideas / Re: Making Double xp scrolls tradeable.
« on: January 09, 2017, 11:34:45 am »
Being completely honest,
Without DXP games was and will be better
Not sure why it was brought in first place. It's already easy enough to gain exp what more could possible need?
The following users liked this post: Wg Mojo

10
Suggestions & Ideas / Some suggestions
« on: January 09, 2017, 11:33:11 am »
Hey there,

Got some suggestions of my own:

For crafting skill

My knowledge tells me Crafting skill would surely could use variety at higher levels. Let's bring up battlestaves making, charging orbs and etc. Now, at 90 - 95 crafting when you train it, you need black dragon hide probably most of the time(obvious, best exp per hour) or cut uncuts with 90 mining at Neitiznot. Crafting glass orb would make seaweed and bucket of sand useful, molten glass can be traded as well. Adding battlestaves to some droptables would return PvM content up again. Since I played both Runescape 3 and Oldschool Runescape I can tell this is one of he cheapest methods of getting crating up.

For Pking/Wilderness:

Remove entrance south of green dragons to Corporeal Beast in the eastern area of Wilderness around 18 - 23 level and let the use of ancient magicks be used in place of it if you want to make it to multi zone near Green Dragons.

Given that I mentioned teleportation method many people teleport in the middle of fight, maybe timer of three or so seconds, you can't teleport if you're being attacked that way you risk in a manner like Deadman Mode works you can't actually log out/teleport out of fight you must tank all the way. I am not very much into Pk myself, but I watch some fights on other account and some of good fights they lost their potential as I saw them. Like you waste food/potions just to teleport out of Wilderness... Point is? You either risk for the biscuit or don't go.

Lastly, perks to skillcapes:

Let's say, for example, Magic Cape. Can we make it while worn you can cast one spell daily from other spellbook? Like, if you were making planks and you wanna go to let's Canifis do it by using Magic Cape with spellbook swap. Or use Vengeance once and then fight in Ancients.
Firemaking Cape, while operated add to logs one more option to burn them without tinderbox. One more log per inventory and faster exp per hour.
Crafting Cape, Teleports you to Crafting Guild, unlimited charges.
Herblore Cape, while operated can decant potions into (4) doses.
Mining Cape, a slight chance of receiving 1 - 5 stardusts, while mining normal ores.
Smithing Cape, while being operated gains you any kind of bars up to runite (10 - 30)
Fletching Cape, faster stringing bows rate.
Fishing Cape, slightly better chance of receiving noted fish up to Manta (10 - 30)
Cooking Cape, works as cooking gauntlets can be paired for better exp rates, 5 - 10% higher than normal.
Woodcutting Cape, increased chance of getting crushed nests while chopping trees.
Prayer Cape, would work as bonecrusher and can be charged for 1M at Monastery for 1000 Charges. Exp rates would remain the same.
Ranging Cape same as Ava
Attack Cape unlimited tokens at Warriors Guild Cyclops.
Defence Cape chance of neglecting huge damage and rebound it, though it doesn't stack with spirit shields or vengeance just with recoils. (same as vengeance)
Thieving Cape Teleports to Rogue's Den ground level.
Hunter Cape let's you set additional one more trap per time.
Agility Cape double tickets at Karamja Agility Arena while worn.
Slayer Cape pursuing slayer master into doing same task as before.
The following users liked this post: Wg Mojo

11
Suggestions & Ideas / Re: Greater Hellhound (Boss)
« on: December 25, 2016, 10:13:44 am »
I think it's blatantly obvious that our current bosses have plenty of problems with them, I'd rather see suggestions for those than new bosses.
Current Bosses you say? Well, actually it's true they have some problems to be worked on, but nothing is perfect and rather than focusing on each and every problem on boss, meanwhile you can create new content for players to use while higher ups work on content that has problems. Cause even when Obsidian Dragons came out, although they are not counted as Boss but it actually takes time for lower levels to kill it, overall unless yo do clues, it would've became dead content right after release. Obsidian Claws haven't seen people demanding them at all :/ Only items good it has is onyx and Obsidian equipment required for clues.
One of better example are Spectrals which never even became dead content, even though Pkers lurk there usually(nowadays not sure, even Edgeville north Pk is nearly empty most of the time in world 1). High demanding armour and weapons, widely used in Pk and PvM.
Not even close to extinction.
Unless, you were referring to God Wars Bosses, Smoke Demon Champion and etc. Then, as far as I know, they mechanics need to be reworked a bit, but not overworked as some has it.
One good tip while I'm doing replying, Can someone update WIKI of Emps-World? Somehow general info about monsters doesn't stand up to reality...
The following users liked this post: Wg Mojo

12
Suggestions & Ideas / Re: Greater Hellhound (Semi-Boss)
« on: December 24, 2016, 02:48:55 pm »
Thanks for feedback, edited some of the signature drops should be good now.
As for mechanics, if you have some ideas offer here, I'm wide open to welcome then all. :)
The following users liked this post: Wg Mojo

13
Suggestions & Ideas / Greater Hellhound (Semi-Boss)
« on: December 24, 2016, 11:00:50 am »
My suggestion would be introduce greater versions of some of the monsters as Bosses to have variety in choice whether to slay normal ones or bigger ones and a lot more challenging. For instance, Hellhounds. Boss version - Greater Hellhound(Instanced place, so other players won't bother you against it) Naturally, Boss coming in game means having something unique to work on, so even with Helldog as pet it won't be any sort of challenge to do, therefore I came up with more advanced skilling improvment called Inferno equipment. While it is implemented in RS3, in Emps it would be named as Fiery. Greater Hellhound will have a chance of 1 in 250 dropping Fiery Stone. You wondering how actually it could be working in a manner to use in Emps? Fiery Stone Combined with ONLY Dragon Hatchet  would give Fiery Hatchet being able to use it requires 92 Woodcutting. After 10000 uses, Fiery Stone will seperate from hatchet and instantly turns to dust. Having this stone would increase the rate of gathering crushed nest, though bonus doesn't stack with rabbit foot necklace (not sure if it gives any bonuses). Besides this, where it should be located? Adding obstacle near Hellhounds in Barbarian Village could be idea, though I'm open to see what you think about it as Boss version for tasks as well. Slayer exp per kill would be around 2300~ exp and since it's instanced place you would need to re-enter it. Slayer level required 89. Combat Level 529, Hitpoints 270. Attacks with all three styles around 30 per style. Weaker to ranged attacks or ice/water spells.
Drop table can be edited likewise, it doesn't supposed to be like something I listed. As for Fiery equipment, since Emps is having Obsidian overlay we could collaborate it with Fiery making it look somewhat obsidian and dragon enchantment. Design is up to higher Ups or players who can make one, I just invoked idea, sorry, don't have so much design skills up my sleeves to show it...
EDITED: Also added Fiery blade's claw, attachable to dragon scimitar, making as weapon in single-handed weapon slot, with gives almost as good stats as whips, but with special attack, which boosts it's usage, it becomes stronger than Saradomin Sword for 2 minutes. 70 Attack required to equip it. After 10000 uses, it turns to dust, and in inventory you will either receive claw or scimitar ratio being 1:1.
Fiery Crossbow requires 85 ranged, fires any type of bolts, including kebbit bolts, has a special attack working like Saradomin Godsword, only with prayer healing and not hitpoints.

Drop Table:

3 - Super Restores (4)
3 - Saradomin Brews (4)
3 - Zamorak Brews (4)
5 - Super Combat (4)
4 - Super Ranging (4)
4 - Super Magic (4)
10250 - 46150 - Coins
10 - 55 Bowstring
960 - 1200 Arrowshafts
100 - 150 Dragon Bolt Tips
7 - 44 Runite Bolts
1 - 5 Grimy Snapdragon(noted)
1 - 5 Grimy Toadflax(noted)
1 - 6 Grimy Dwarf Weed(noted)
1 - 4 Grimy Kwuarm(noted)
10 - 53 Mithril Ore(noted)
2 - 15 Adamant Bars(noted)
22 - 78 Gold Ore(noted)
1 - 9 Rune Bar(noted)
1 - 6 Sharks
1 - 4 Manta Ray
10 - 33 Magic Logs(noted)
1 - 3 Uncut Dragonstone
1 - Fiery Stone(1 in 250 drop)
25 - 30 - Mystic Fire Staff(1 in 100 drop) <- Good Alchs for those who don't know why it's here.
7 - 20 - Burnt Bones(noted)
1 - Hell-Doggy (1 in 1000 drop)
1 - Fiery Blade's Claw(1 in 250 drop)
1 - Fiery Crossbow (1 in 250 drop)
The following users liked this post: Wg Mojo

14
Suggestions & Ideas / Re: I have this feeling, this might work.
« on: December 19, 2016, 08:17:59 pm »
That drug usage in reply though  :o Couldn't understood a thing
Become a staff member and you'll understand.
I don't think I will ever become one nor I am tend to be one. I can finely suggest ideas, express my opinion. It's up to others if they accept it or not.
P.S. Let's stay on-topic, this is not another "This user thanked you for no reason" replies thread. :)
The following users liked this post: Il Skill L

15
Suggestions & Ideas / Re: Clue Scrolls
« on: December 02, 2016, 05:29:40 pm »
Making it hot/cold method is best option at the moment, though not sure if it's hard to be implemented in game.

its been said few times already, what does Hot/cold method is ?

If you're getting closer, device that you will be using with clue, get warmer, which means you are getting the right way. If colder, than you're going in opposite direction.
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