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Update Notes / Updates 23/03/2015
« on: March 22, 2015, 05:59:50 pm »
Hey guys,
The GE is finally going into alpha stage. We'll now be intensively testing it on our test world 3 (no open alpha; only staff will be able to test it). That means that it will be released as soon as all bugs are fixed! The GE release will be split up into 3 phases:
In other news, I've made a list of changes:
All the best,
Thomy
The GE is finally going into alpha stage. We'll now be intensively testing it on our test world 3 (no open alpha; only staff will be able to test it). That means that it will be released as soon as all bugs are fixed! The GE release will be split up into 3 phases:
- Initial GE in-game: Ability to buy/sell items over the system in-game
- Price Monitoring: Price estimations on every item that is bought/sold on the GE system
- Homepage Integration: Graphs of price monitoring on the homepage
In other news, I've made a list of changes:
- You now gain additional shooting distance when fighting larger npcs.
- Sometimes when spam-clicking 'Attack' on npcs with Ranged, you'd walk up to them. That's now fixed.
- Jad minigame difficulty decreased. Every monster in the minigame now has 2/3 of its original health. The italian boot safespot was also improved, using it should be easier now.
- All skeletons now count for a skeleton slayer task.
- A bug was fixed where skillcapes disappeared upon using their emote.
All the best,
Thomy
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