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General Discussion / Re: Skillcape Perks
« on: May 17, 2017, 01:05:12 am »
I like the idea. And since this is open for discussion, i'll give you guys some ideas; Combination capes won't apply to any of these perks, they can remain untouched, and the 200m capes could have the same effect to their respective skill. Here are some perks
- Herblore cape - When worn give the user a 5% chance to make a 4 dose potion instead of 3
- Crafting cape - Unlimited teleports to the Crafting Guild
- Runecrafting cape - Unlimited teleports to the Abyss
- Construction cape - Unlimited house teleports
- Fishing cape - An operation effect(only when worn) that works as a fishing potion(can only be used once every hour or so)
- Defence cape - Has the 'Ring of Life' effect when the users health drops below 10%(when worn), option can be toggled on/off
- Range cape - Ava's accumulator effect
- Farming cape - Unlimited teleports to the Catherby and Falador tree/herb patches
- Thieving cape - 10% chance for double pick pocketed/stall loot
- Slayer cape - Unlimited teleports to the slayer masters directly(or unlimited teleports to the slayer tower?)
- Magic cape - One spell book swap(Permanent) every 24 hours
- Hitpoints cape - 2x restore rate for hitpoints(Can be stacked with 'Rapid Heal' for 4x hit points restore rate)
- Strength cape - Unlimited teleports to the Warriors Guild
- Prayer cape - Restores your prayer points to full with +9 more(like an altar)once per day
- Mining cape - 5% chance to get double ores(when worn)
- Agility cape - 10-15% chance? Of obtaining double brimhaven agility tokens(You literally never fail in agility @ 99)
- Smithing cape - Acts as Goldsmith gauntlets
- Woodcutting cape - +1 Woodcutting level boost when worn
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