The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lifeisfunn

Pages: 1
1
Congrats on the drop!
The following users liked this post: Lifeisfunn

2
expencive

:D sry how it needs to be?
idc about spelling, just posted it cuz zs aint expensive
ik but it is great to get 10m
Don't pay any attention to Suryoyo k0, he is just a complete moron.

Congrats on a great drop! :)
The following users liked this post: Lifeisfunn

3
Screenshots / Re: emps-world nolifer pc background
« on: July 05, 2016, 10:00:58 am »
I didn't know we could play Candy Crush on Emps-World ::) ::)
The following users liked this post: Lifeisfunn

4
Screenshots / Re: emps-world nolifer pc background
« on: July 05, 2016, 08:53:03 am »
If you want to you can use this full HD version without the client objects ;) here: http://i.imgur.com/CEjRpd4.jpg
thx i will use that :P
stumi :Dd
The following users liked this post: Lifeisfunn

5
Screenshots / Re: emps-world nolifer pc background
« on: July 04, 2016, 05:09:21 pm »
If you want to you can use this full HD version without the client objects ;) here: http://i.imgur.com/CEjRpd4.jpg
The following users liked this post: Lifeisfunn

6
Update Notes / Updates - July 13th 2016 - Game Fixes & New Hit Splats
« on: July 04, 2016, 02:22:24 pm »
Hey guys,

There's quite some larger changes, please take your time to read through it. You'll probably be affected by it. :)

Protection Prayers
We've identified that 60% protection from monster attacks is not enough, because bosses do have multiple attack styles (range/mage and melee usually). So, good protection from at least 1 combat style seems reasonable. Thus, I've increased the protection value to 90% for monsters. The protection value of 40% remains untouched for PvP combat.

Dragonfire
With the changes in the previous update to how dragonfire works, it has become too strong. Thus, I've decreased the overall combat power of dragonfire by 10-15 max hits depending on the dragon type. With this change, I've also adjusted the dragon drop tables of lower level dragons. Green and blue dragons especially had really good drop tables for low level monsters. We don't want players to be forced to kill only these monsters to obtain good items, thus their drop tables have slightly been reworked. The changed droptables are available on the wiki.

Hit Splats
I've reworked the hit splat system. You'll now see more hits currently active on your character and information on what type of hit it is (melee, range, mage). I've always found it confusing to know which monsters attack with which combat style, which will now be crystal clear. Don't worry, if you don't like it, you can completely disable it and use the old system. It's toggleable via the game settings.


Player Attackability in the Wilderness
I've reworked parts of when people are attackable in the wilderness. When a player is fighting a monster, you cannot attack them. However, after a fight ends, you're immediately able to attack that player. Moreover, when you're attacking a player or when you are attacked by another player, all monsters become unaggressive. That means, that it's now impossible to protect yourself from players by attacking or being attacked by aggressive monsters.
Moreover, the agility exit near the spectrals is now only usable out of combat.

In-game changes and fixes:
  • Bones to bananas and bones to peaches spells update. They now transform any kind of bone. Bananas heal increased to 5 and peaches to 9. The spells can no longer be used when not having at least 1 bone in your inventory.
  • Sacred clay strength bonus scaling was fixed.
  • Iron and bronze melee weapons now have accuracy bonuses.
  • Vesta's spear special attack has been reworked. Its special attack will now deal 135% of a normal hit damage split up into 4 hits. The first, second and fourth hit make up 25% of the total damage. The third hit, being the strongest, deals 75% of the total damage.
  • A bug was fixed that kept switching your attack style from long ranged to rapid.
  • Game admins and higher can now enable double rewards for minigames, this should help in hosting minigame events since we terminated double XP weekends!
  • When playing Castle wars, only the base reward was doubled by double ticket circumstances (double xp time, double token time, double xp scrolls), extra tickets earned through extra score and kills are now also doubled. Read more about how you earn Castle wars tickets here.
  • Brutal green dragon slayer tasks are removed from Vannaka.
  • Low level cooking rates are adjusted to make every fish worthwhile for training.
  • Ironman accounts will no longer be able to sell member tickets on the Grand Exchange.
  • You can now withdraw items that cannot be noted from the Grand Exchange, even if it is more than your available slots.
  • You can no longer lose your items when dying in the duel arena. There was a bug that made some people lose their items upon death while duelling.
  • Droptables of the following monsters are updated: Green dragon, Blue dragon, Red dragon, Black dragon, Lesser demon, Greater demon, Black demon, Obsidian dragon, Aquanite, Tower archer (lv 49).
  • Tasks amount are tweaked and fixed (arrow tasks). Generally your tasks are slightly shorter and better tailored for your current level. Smithing and crafting tasks now also take bars and hides needed into account and adjust accordingly.
  • Alpha values of certain in-game graphics and animations have been fixed.
  • Experience gains are no longer hidden for combat stats that have 200M experience. It's useful information regarding your next hit.

Dungeon Sneak Peek
Last but not least... a preview of the new dungeon I'm currently working on. This is not yet finished!! I'm doing my best to make the combat experience unique in this new environment. So every monster will have a unique set of combat styles and mechanics. I'm not going to talk too much about it, but there'll be some slayer monsters and new unique drops. In the screenshot below I was hit by a rammernaut and got knocked back. Don't worry, this has nothing to do with dungeoneering, I'm only using the models! ;)


All the best,
Thomy
The following users liked this post: Lifeisfunn

7
Update Notes / Updates July 4th - Ironman Mode
« on: June 26, 2016, 03:43:51 pm »
Hello everybody,

I've got quite a few things ready, so please take your time and read through them. Some updates might be of great interest for you!

Ironman mode
Many people have continuously suggested the famous ironman mode. You're now able to make yourself an ironman account on tutorial island. The quest guide (last npc to visit) will offer you the option to become an ironman account. With this update, I've also reworked parts of the Hiscores. The page's layout was updated and an option was added to view ironman accounts only. Ironman accounts cannot get any items from player interactions, they have to get everything themselves (with the exception of membership tickets).
Moreover, ironman accounts have a special icon in front of their name to show off their efforts.


Protection Prayers
The way protection prayers used to work was confusing and I also don't wish to explain it. This update overhauls protection prayers. When fighting an enemy with a protection prayer, your maximum hit is reduced:
  • You get 40% less damage from players with an activated protection prayer.
  • You get 60% less damage from monsters with an activated protection prayer.
With this update we have a fair and easy to understand protection prayer system, the maximum damage is simply reduced. Monsters that cannot hit more than 25 will ALWAYS hit 0 with an activated protection prayer. This means that protection prayers give you full protection from weak monsters.

In-game fixes / tweaks:
  • The map loader has been rewritten. Presenting you a much smoother map transition when walking into newer areas. When teleporting somewhere, the game will pause until the region is loaded. Resulting in an overall smoother gameplay.
  • The minimap is now rendered faster and won't lag anymore when moving around. It's now making use of multiple cores on your system to share the workload.
  • Two additional obsidian dragons have been added to their caves.
  • The way how dragonfire protection works has been changed. Dragonfire will now hit you more often and cannot be fully protected anymore. Dragonfire damage can always hit a maximum of 3 now, no matter how much protection you use.
  • Vesta's spear special now works correctly again.
  • You will now also get double tickets when using double XP scrolls during the Brimhaven agility arena minigame.

In other news
I'll now start working on the next huge update, which is going to be a new dungeon with a new boss. I'll most likely combine this with a quest series that continuously gives you more access to the area. I'm not 100% sure on the outcome though, just letting you guys know what I've got in mind. :D

All the best,
Thomy
The following users liked this post: Lifeisfunn

8
Screenshots / Emps-World Meme Center
« on: September 29, 2014, 01:08:44 pm »
Post funny Emps-World related MEME's here :)

Me.. in the last days..

The following users liked this post: Lifeisfunn

Pages: 1