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Messages - Ironman 506

Pages: 1
1
Feedback / Re: Current state of private chat
« on: July 13, 2016, 12:12:59 pm »
Who cares if they get pmmed by wrong people?

I think this update wasn't really needed, and it's quite annoying.
Now the chance to delete people from your list is bigger than pmming them.
The following users liked this post: Ironman 506

2
Feedback / Re: Current state of private chat
« on: July 13, 2016, 11:53:01 am »
Totally agree with Magecrune, i find it as annoying aswell. Maybe the better solution would be to set settings about it, so everyone could decide themselves about it, but atm i find it useless -.- .
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3
Feedback / Re: Current state of private chat
« on: July 13, 2016, 11:50:44 am »
I find the changes annoying. It worked perfectly fine earlier and now it requires double-clicking, even in your friendlist.
These changes were unnecessary and made the whole process unconvenient.
I really hope it's reverted or a toggle is made, because I absolutely hate it right now.
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4
Introductions & Farewells / Hi
« on: July 09, 2016, 12:42:19 pm »
Hi guys,

I've decided to return to try out the new ironmade mode and maybe fully return.
Looking forward to meeting new players and old friends, see you around.
Will be playing on Iron Bart

Bart,
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5
Screenshots / Re: wahheeey
« on: July 07, 2016, 08:10:08 pm »
Nice man! Congrats :)
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6
Feedback / Protection prayer update
« on: July 07, 2016, 03:11:37 pm »
The whole idea of changing protection prayers so that they only work properly on monster that have max hit of 25 or less is really silly in my opinion, because they hit so low that no protection is needed. In addition to that, some monsters have become extremely cancerous to kill.

  • Corp hits like a freaking truck on the second phase. It attacks with 2 combat styles, IMO it would only be fair if the protection prayers were more effective against it.
  • In GWD, you are constantly being attacked by all the 3 different combat styles by the boss and the minions. Now you cannot even protect yourself from a single style. Kree'arra for example hits 54 with range and magic and ~33 with melee. Then add the 20s the minions can hit to that.
  • In barrows, Verac's special ability is to hit through prayer. IMO that would suggest that the rest of the 6 brother shouldn't be able to do so. Currently Dharok actually hits higher than Verac through prayer.
  • King Black Dragon is a boss that's meant for players who don't yet have the best gear in the game. Now REGULAR black dragons hit through prayer in addition to what KBD can hit. He's ridiculously hard to kill when compared to what junk he actually drops.
  • Brutal green and Mithril dragons both have a melee maxhit of 59 and are also able to hit 30s with magic. They're just a pain in the ass to kill and leave no other option than kill them with range or mage.

The change should had only been made to monsters at which only 60% damage reduction would had made sense, like high-level monsters that only hit with a single combat style.
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7
Suggestions & Ideas / Donating for whips/blades on Ironmen accounts
« on: July 05, 2016, 11:20:18 pm »
Even though this earns you money I think you should remove this option. It should not have been implemented in the first place. This just completely ruined the challenge to achieve 85 Slayer to obtain a whip.
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8
Goals & Achievements / Re: Congratulations to our newest moderator
« on: June 19, 2016, 06:40:31 pm »

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9
is this a wet dream
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10
Update Notes / Updates - January 26th 2016 - Bug Fixes
« on: January 19, 2016, 10:59:11 am »
Hey guys,

Following things have been updated:
  • Infernal mage's bind attack is now splashable and the duration of the bind was reduced.
  • New rendering technique for animations added: 'Animation downgrading'. Distant animations are rendered in a lower quality to improve the overall fps rate. You're free to disable it though, if you find it annoying via the Game Settings. It's enabled by default and only works with the hardware renderer and VBO mode enabled (standard graphic settings unless you changed them or cannot run them).
  • PJ timers have been increased by 2.5 seconds. This update has already gone live on the 21st of January. We're officially mentioning it here. (you can eat between 3 and 4 mantas after your last attack before your attack immunity runs out)
  • Casting spells has become more responsive when fighting with multiple combat styles. You no longer need to wait the full delay of a weapon attack timer to be able to cast the spell. You'll now be able to cast spells 1.5 seconds after your last attack animation. You can now effectively chain spells and weapon attacks without losing overall damage or attack speed between attacks (spell travel time is between 1.5 and 2.5 seconds depending on the distance to your target).
  • Major parts of the client's rendering engine (VBO mode and multi-model buffering) have been rewritten. I've also found a small memory leak which could have caused crashes after hours of gameplay. I've done a test where I put the client into a loop where it had to load and render random map regions. The test ran over 7 hours long without any crashes or interruptions. The client is now definitely in a very stable state.
  • You can now properly withdraw a multitude of items again when you cancelled your order in the GE.
  • Animated objects will no longer start to flicker (e.g. torches).
  • Shantay pass is now clickable again.
  • Movement speed calculation of entities is now more accurate. That means that the position the server and client have of your character are closer together. This should also fix some problems where other players appear too far away.
  • Smoother ground color transitions. Here's a screenshot to compare the new (left) vs the old (right) ground:
  • Plenty of bug fixes - Special thanks to everybody posting in our Bug Reports section! :)

You may notice that there isn't a lot of new things today. I've done a lot of work on the client's rendering technique last week to avoid crashes on some old GPU drivers. Moreover, I will pause the emps development for the coming 1-2 weeks because of irl projects. Don't worry, I'll still be around for tech support and of course bug fixes. There'll only be a short break on the development of new content! After that time I plan on releasing another large update. Any idea what that could be? ;)

All the best,
Thomy
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