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Messages - 104b

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1
hey mate the requirements are very low a basic PC will run it.
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2
Screenshots / bank photo
« on: December 25, 2016, 08:11:32 pm »
 :) ;) ;D ;D ;D



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3
Videos / Re: Bank Video.
« on: December 25, 2016, 07:00:31 pm »
Why on earth do people still not know what OBS is in 2016?

Anyways, this is what a real hardworking bank looks like

Pvm only
Two biggest :kappa: s of 2016.
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4
Update Notes / Updates - August 27th 2016 - Dagannoth Kings
« on: August 10, 2016, 03:45:59 pm »
Hey guys,

Welcome to a new, but familiar old-style dungeon and boss experience!


The dagannoth cave has been expanded; Whilst the people of Rellekka have been searching to expand their revenues by means of a touristic boat tour to Waterbirth island, dagannoth infestations have manifested further in the depths!

Under Waterbirth island you can find our old dagannoth dungeon, with expansions deeper within, including the fabled Dagannoth kings. Dagannoth Supreme, Prime and Rex represent the combat triangle, and can only be faced together as a trio in a multiplayer zone.
Each Dagannoth king has it's own attack style and resistance against one of the combat styles.

On par with their attack style, they all drop 1 or more of the scrolls required to upgrade the Fremennik rings: Warrior, Berserker, Archers' and Seers'. These ancient scrolls will imbue the rings with more power, but can only contain this power for so long until the ring falls apart.

Relevant to this update are the following changes:
  • A warrior jumped ahead into the tourist business of Rellekka: he will give you a tour to Waterbirth island from Rellekka docks.
  • Rellekka chief has sent out a squad to Waterbirth island and it's vincinities, but the group hasn't been heard from since. Bardur is currently looking for them on Waterbirth island and could use your help finding their remains. He has some rewards that might be attractive to prolong your stay or make off the island with extra loot.
  • Dagannoth cave has new inhabitants (besides the Kings): Rock lobsters.
  • Rock lobsters drop Fremmenik helms, blades and shields left by Fremennik warriors.
  • Dagannoth bones prayer xp reward slightly buffed.
  • The ghost captain in the Wilderness has relocated his teleport location to the top of Waterbirth island. Although it is still a shorter walk to the dagannoth cave than the direct Lunar spell, it offers a dangerous but quicker and cheaper road compared to the Rellekka tour. The lunar spell is still the fastest way to reach the caves.
  • The Avatar that informed players about the third age armours has left the Dagannoth dungeon.

Changes and bugfixes:
  • Since there have been a lot of bug reports on items lost on death, I've added an items lost on death timer. When you die, you'll see a timer of 2 minutes showing how long your items will be visible on the ground. Please bear in mind that people are able to pickup your items after 1 minute, so there is no guarantee that your items will be on the ground if you reach them after one minute.
  • Al kharid sailor now has an option to directly travel to neitiznot.
  • Duradel will now assign a maximum of 25 spectrals per task.
  • For the following slayer tasks you receive 20% extra slayer xp: Revenants, Spectrals, Tormented demons, any boss, Gladiators, Abyssal watchers, Ice demons.
  • Spawns reduced for Gladiators, Abyssal watchers, Ice demons and Hellhounds in the Ancient caves.
  • Ironman accounts can no longer accept aid from other players.
  • Abyssal cannon buffed, its attack speed is 1 tick (0.5s) faster.
  • Korasi's sword and obsidian claws have been buffed. Their special attacks were made more accurate. Moreover, obsidian claws gain attack distance when the special attack is enabled.
  • GWD bosses defence level equalized. Certain GWD bosses were just tankier than others (especially bandos). I've equalized their defence levels down to 220. That's a minor nerf to their defence power.
  • Ruby (e) bolts were not actually damaging you, but the enemy since the new hit splashes update. This has been fixed. Also, the ruby (e) special effect will now only trigger if you hit more than 0.
  • Experimental command for puzzle boxes added. You can type ::clue to open a puzzle box. Please bear in mind that logging out of the game resets the progress! :) You can request a new puzzle box when the current one is finished. This will later be implemented into clue scrolls and is just there for testing purposes right now.
  • Drop chances for rare items in the ancient caves increased.
  • Drop chances of obsidian claws increased.

All the best,
Thomy
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