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Messages - Anarchy X3

Pages: 1
1
Guides / Re: Emps script: Write your own quest!
« on: January 27, 2016, 02:20:43 pm »
Code: [Select]
d = quest_options
opt | 159 "Begin quest" | gnomechild

d = gnomechild
if $q_gnomechild == 0 gnomechild_begin
if $q_gnomechild == 1 gnomechild_check

d = gnomechild_begin
npc "Got any of that good shit, yeah?"
plr "Hhhhhhhhhhhhhhhhhhhhhhhh???"
npc "Bring me 12 guam leafs."
qst "Help the gnome child in his dank quest?" "Ok" | gnomechild_cont "Ok" | gnomechild_cont

d = gnomechild_cont
npc "Ty m8." $q_gnomechild = 1

d = gnomechild_check
npc "You brought the good shit?"
if hasItem({249, 12}) gnomechild_finish else gnomechild_scam


d = gnomechild_finish
delItem(249, 12)
npc "Yeah thats the shit. Good shit m8. Ty." $q_gnomechild = 2

d = gnomechild_scam
npc "You tryin to foken scam me m7?"
plr "Cheeky little shit m8 I'll bash ur head in I swear on me nan."
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2
Off-Topic / Re: What annoys or pisses you off?
« on: November 25, 2015, 08:58:07 pm »
The thing that really annoys me and pisses me off is me, because I'm really specail and amazing, fantastic, all I can say that I'm just a miracle on this world.

Ohhhhh yea almost forgot, Real madrid and Barcelona fans.
You're indeed.
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3
Off-Topic / MOVIE SUGGESTIONS
« on: November 24, 2015, 02:21:55 pm »
In this topic we will be discussing and suggesting movies, the movies that you suggest in the replies will be added to the list. Time to time i will be adding movies that i watched.
you can also suggest movie series.

RULES
#1: You must name the genre of the movie you suggest.
#2: Would be nice if you could drop a link of it in imdb.com.
#3: You can't add "troll" movies to your suggestions, or they will not be added to the list.
#4: seriously, don't suggest freaking troll movies.
#5: please read the list first before you suggest anymore movies, because some of them might already be added.





horror
The paranormal activity saga.
Ex machina - http://www.imdb.com/title/tt0470752/?ref_=fn_al_tt_1
The rite - http://www.imdb.com/title/tt1161864/?ref_=fn_al_tt_1
knock knock - http://www.imdb.com/title/tt3605418/?ref_=fn_al_tt_1


thriller
Batman: Christopher Nolan saga.
Trash - http://www.imdb.com/title/tt1921149/?ref_=fn_al_tt_1
The fast and furious saga.
Saving private Ryan - http://www.imdb.com/title/tt0120815/?ref_=nv_sr_1
Fury - http://www.imdb.com/title/tt2713180/?ref_=fn_al_tt_1
Nightcrawler - http://www.imdb.com/title/tt2872718/?ref_=fn_al_tt_2
The departed - http://www.imdb.com/title/tt0407887/?ref_=nv_sr_1
Snatch - http://www.imdb.com/title/tt0208092/?ref_=nv_sr_1
Southpaw - http://www.imdb.com/title/tt1798684/?ref_=fn_al_tt_1
never back down - http://www.imdb.com/title/tt1023111/?ref_=fn_al_tt_1
v for vendeta - http://www.imdb.com/title/tt0434409/?ref_=nv_sr_1
leon: the professional - http://www.imdb.com/title/tt0110413/?ref_=fn_al_tt_1
the girl with the dragon tattoo - http://www.imdb.com/title/tt1568346/?ref_=nv_sr_1
now you see me - http://www.imdb.com/title/tt1670345/?ref_=nv_sr_2
fight club - http://www.imdb.com/title/tt0137523/?ref_=nv_sr_1



fantasy/thriller
The avengers: age of ultron - http://www.imdb.com/title/tt2395427/?ref_=fn_al_tt_1
The avengers - http://www.imdb.com/title/tt0848228/?ref_=tt_rec_tti
Deja vu - http://www.imdb.com/title/tt0453467/?ref_=fn_al_tt_1
Man of steel - http://www.imdb.com/title/tt0770828/?ref_=nv_sr_1
The prestige - http://www.imdb.com/title/tt0482571/?ref_=nv_sr_1
The martian - http://www.imdb.com/title/tt3659388/?ref_=nv_sr_1
The hobbit: an unexpected journey - http://www.imdb.com/title/tt0903624/?ref_=fn_al_tt_3
The hobbit: the desolation of Smaug - http://www.imdb.com/title/tt1170358/?ref_=fn_al_tt_4
The hobbit: the battle of five armies - http://www.imdb.com/title/tt2310332/?ref_=fn_al_tt_2
lord of the rings saga.
star wars episodes.
the harry potter movie series (1-7)
300 - http://www.imdb.com/title/tt0416449/?ref_=nv_sr_1
Percy Jackson & the Olympians: The Lightning Thief - http://www.imdb.com/title/tt0814255/?ref_=fn_al_tt_1

comedy
21 jump street - http://www.imdb.com/title/tt1232829/?ref_=nv_sr_1
22 jump street - http://www.imdb.com/title/tt2294449/?ref_=tt_rec_tti
The man who knew too little - http://www.imdb.com/title/tt0120483/?ref_=nv_sr_2
Lets be cops - http://www.imdb.com/title/tt1924435/?ref_=fn_al_tt_1
Forest gump - http://www.imdb.com/title/tt0109830/?ref_=fn_al_tt_2
ride along - http://www.imdb.com/title/tt2263520/?ref_=fn_al_tt_3
the wolf of wall street - http://www.imdb.com/title/tt0993846/?ref_=nv_sr_1


"mind f*ck"
Interstellar - http://www.imdb.com/title/tt0816692/?ref_=nv_sr_1
Anna - http://www.imdb.com/title/tt1715336/?ref_=fn_al_tt_1
I origins - http://www.imdb.com/title/tt2884206/?ref_=fn_al_tt_1
Looper - http://www.imdb.com/title/tt1276104/?ref_=nv_sr_1


drama
12 years a slave - http://www.imdb.com/title/tt2024544/?ref_=fn_al_tt_1
The imitation game - http://www.imdb.com/title/tt2084970/?ref_=nv_sr_1
The Shawshank Redemption - http://www.imdb.com/title/tt0111161/?ref_=nv_sr_1
Good will hunting - http://www.imdb.com/title/tt0119217/?ref_=nv_sr_1




have fun watching, and feel free to add your movie suggestions :D!
NOTE: i will re-add new movies that you guys suggest or i watch pretty much daily, or if i'm busy every two days. ;)
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4
Guides / Magic training guide
« on: November 23, 2015, 03:42:36 pm »


I see a lot of people alching to 99 magic, it annoys the hell out of me because there are ways to level magic that are much faster and much more entertaining than just sitting there and clicking the same pixel the entire day. This guide will contain all viable ways of training magic, some are cheap, some cost a lot and some even make you money. Pick whichever suits you best.

Why train magic?

Some people wonder why you should bother training magic in the first place. I'll just list some benefits training magic has.
  • Popular spells for pking such as barrage, entangle, teleblock and vengeance
  • Spells that make skilling or PvM more convenient such as superheat, humidify and alchemy
  • Magic can be quite effective for long boss trips, a high level magic set and blood barrage can be used for really long trips
  • Enchanting your own jewelry and bolts
  • Teleports to locations such as god wars, the abyss or even the deep wilderness

Runes

Most methods of training magic involve runes, you'll get some upon creating your account. These aren't enough to get you to a high magic level though, you'll need way more of them. There are three ways of getting them: Buying them from players, buying them from the shop and runecrafting them. If you are gonna buy runes, I recommend you buy them from the shop, they are much cheaper there. I've provided maps of where all the rune shops are below. If you'd like mass amounts of runes, runecrafting or buying from players become more favorable options. If you don't like using runes, there are methods for training magic without runes as well.


Staves

A key to lowering the cost of training magic is using the right staves. Some staves provide infinite runes of one or multiple types, some staves have a chance to save your runes when casting a spell and some staves don't use runes at all. Using one is important, knowing which one to use is even more important. A lot of staves can be bought at Zaff's shop in varrock. These are all the staves you need to know about for training:
  • Basic staves
    Provide infinite runes for their element. Obtained from Zaff's shop. No requirements.
  • Mystic staves
    Provide infinite runes for their element. Has decent magic bonuses. Obtained from Zaff's shop. Requires 30 magic to use.
  • Mystic mud staff
    Provides infinite water and earth runes. Has decent magic bonuses. Obtained as a drop from black demons. Requires 30 magic to use.
  • Mystic lava staff
    Provides infinite earth and fire runes. Has decent magic bonuses. Obtained as a drop from basilisks. Requires 30 magic to use.
  • Slayer's staff
    Is required to cast the slayer dart spell. Obtained as a drop from infernal mages. Can autocast crumble undead, slayer dart and wave spells. Requires 50 magic and 55 slayer to use.
  • Ancient staff
    Has good magic bonuses. Obtained from Zaff's shop. Requires 50 magic to use.
  • Dragon staff
    Bonuses scale with magic level, up to 70. Obtained from the donator store. No requirements.
  • Ahrim's staff
    Has great magic bonuses. Has a special effect with the full ahrim's set that increases the effect of a spell. Obtained as a drop from the barrows brothers minigame. Degrades and is repairable at Bob. Requires 70 magic to use.
  • Elemental staff
    Provides infinite air, water, earth and fire runes. Has great magic bonuses. Obtained as a drop from chronozon. Requires 70 magic to use.
  • Master wand
    Has great magic bonuses. Obtained as a drop from KBD. Requires 72 magic to use.
  • Staff of light
    The best magic bonuses for a staff without a built in spell. Obtained as a drop from saradomin gwd. Requires 75 magic to use. Has a special attack that will reduce the amount of damage you take.
  • Rod of invandis
    Has great magic bonuses. Obtained as a drop from smoke demon champion. Can not autocast any spells but has a built in spell that costs no runes. Degrades and is repairable at Bob. Requires 80 magic to use.

Equipment

It's important you wear the best magic equipment possible for your level. Your spells will become more accurate and a bit more damaging. This in turn will give you more exp per hit, cost less runes per exp and it will be generally faster. It doesn't really matter what you use, as long as you use the best gear that is available to you. If you don't have any magic gear, you can get some mystic from a shop in falador, it requires 40 magic and 20 defense to wear.


The beginning (1 magic)

You'll start off with the runes you get from your starter kit. 1000 mind runes, 700 air runes, 350 water runes, 350 earth runes and 350 fire runes. The first thing you do is cast the strike spells. Just cast the best one available until you run out of runes. Purchasing an air and fire staff will get you the most out of the starter runes. If you can afford it things like magic amulet (t) or a god cape will help a lot as well. It is recommended you do this during double exp to avoid the lower levels as much as you can, you can get up to about 45 magic with just your beginner runes.

Recommended monsters:
Goblins



Crumble undead (39 magic)

One of the very old ways of training magic, crumble undead still is a cheap and efficient way of gaining exp. The extra damage crumble does to undead creatures is huge, especially if you pair it with a salve amulet should you have one. If you are 50 magic and 55 slayer you can use the slayer's staff to autocast this spell as well, making it a lot easier to train with.

Recommended monsters:
Zombies, skeletons, ankous


Astral runes (43 magic)

I have a seperate guide on this as it was worthy of a guide on it's own. You can find it here. You can gain about 500k exp per hour with this method without dxp!

Alchemy (21 and 55 magic)

Alchemy spells are non combat spells that give quite a bit of exp. Low alchemy requires 21 magic and gives 312 exp per cast. High alchemy requires 55 magic and gives 736 exp per cast. While they are non-combat spells, they don't interrupt combat. This makes them great for gaining additional exp with a fairly low rune cost. You can alch additionally to any other magic training method, it is favorable with ones that use a fire staff of any kind. It makes magic a lot faster. Do not use alching on it's own as a training method however, without combat spells the exp rates suck.

Slayer dart (50 magic and 55 slayer)

This spell has a higher maxhit than air wave, it's really good for it's low level requirement and should be used until earth wave can be cast. The downside is you have to have 55 slayer. It is a great way to train towards the higher levels cheaply as it has a really low rune cost to it. You can use this spell to train to 99 if you want to, there are stronger spells though.

Recommended monsters:
Moss giants, giant champions


Earth and fire wave (70 magic)

You're probably thinking 'Why on earth is he recommending these spells? They have such a high rune cost.' Well they do, but not if you have an elemental staff. All the wave spells only cost one blood rune per cast if you're wearing an elemental staff, that makes them really cheap. I recommend doing this until 99, it's cheap and pretty fast. The ele staff is quite expensive but the money can be made from the astrals method. Alching along with this method will also cost you no fire runes.

Recommended monsters:
Giant champions, black demons


Multi target spells (68 magic)

The burst and barrage spells from the ancient spellbooks hit multiple targets, it is pretty much the fastest way of training magic. It does cost a lot of runes however, and potions are recommended. You'll need 68 magic for blood burst, only use blood burst because it keeps you alive when being attacked by loads of monsters. At 92 Switch to blood barrage. If you do this at a location where you can hit multiple mosters with your attacks you will get the best exp rates possible. This does cost a lot of money and you will need both food and prayer potions. If you use the abyssal demons spot you will need 85 slayer and active membership.

Recommended monsters: Zamorak gwd, abyssal demons


Rod of Ivandis (80 magic)

The best staff in the game in my opinion, great dps, fairly low cost repair wise. The issue for some people might be the price of the staff itself, but if you have the money for that you should go with this staff. Be sure to kill something that will give you a bit of money so you cover your own repair costs, frost dragons are a good choice if you have the levels to wear a dfs. High level slayer creatures are all good to train on with this staff, you do need their slayer requirement and active membership to kill them though.

Recommended monsters:
Pest control, dark beasts


Pest control (1 magic)

Despite bonus exp getting a nerf, pest control is still good if you want to level magic. It is the only thing you should use magic brawlers on. It's also one of the few ways to level magic without using actual magic. If you really hate using spells, go with pest control. You can get well over 30k exp per 100 tickets. Just make sure it's double exp and use brawlers when spending your tickets.

Dragonfire shield (1 magic, 75 strength and 75 defence)

It's not all that great anymore since dragons have become resistant to the spec but it does deserve a mention. After absorbing dragonfire 5 times your shield will become charged, if you then operate the shield it will release those charges into a magic attack. It gives magic exp for what you hit. On other monsters and players that maxhit is 70, dragons resist it. It can be a great way to go through the early levels, charging the dfs and running to another monster close by and using the spec.


That'll be all for this guide. If you have any other methods you want me to add or have some feedback on the guide feel free to post it.
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5
Hey guys,

Following things have been updated
  • Galahad (Barbarian Assistance) now has the ability to run and to do pathfinding.
  • Void knight helms are now wearable at level 45 in the respective skill. The damage boost remains at 10%, but the bonus accuracy was nerfed to 15% to cope with the lower skill requirement. The aim of this update is to make void available to berserker pures in the wilderness. It will also be a counter to rangers.
  • Elite void parts now require level 65 Defence and give higher defence bonuses. The void accuracy effect with only wearing elite part increases from 15% to 30%.
  • Skill interfaces completely reworked. They can now display more than 40 items and will provide a link to the Wiki for the corresponding skills.
  • Mining and Woodcutting skill interfaces updated. The level table now includes pickaxes and hatchets.
  • A bug was fixed where certain objects wouldn't appear on the map. An example for a not appearing object would be the entrance to ice wyrms.
  • Further improvements have been made to the rendering engine. Certain regions will load faster now, e.g. Varrock. You'll feel this change especially on slower machines. Multi-buffering was also updated, it now serves a stabler fps rate. We will use multi-buffering as standard one day, but for now you're free to test it via the game settings. It yields 20-25% fps improvements for you!
  • I'm trying to fix all noclipping issues with this update. Every step you walk is now verified twice (by the server and client) to ensure that your character doesn't walk into walls. This could cause issues in some areas. I've tested the most common ones and didn't run into any, but I cannot fully exclude them. If you find unwalkable spots, please just report them in the bug report section.
  • Castle-Wars has received guards for every castle. There's 5 rangers / magers on the castle walls and 2 in the small middle island of the map. There's also 2 melee warriors in every castle's ground floor and surrounding area. These castle defenders are aggressive, are able to run and use improved pathfinding. You'll find getting rid of them really difficult unless you have freezing spells.
  • Spells are able to splash again. A spell splash doesn't trigger any spell effect. That means, that blocking bindings and teleblocks is possible with high magic defences.
  • Spectrals now correctly hit more when prayers are enabled. There was also a bug where the prayer detection code didn't trigger at distant attacks.
  • GWD entrance level 60 strength requirement removed. Everybody's able to enter the GWD now.
  • PvP following and attack timing code updated. This update makes hybridding more enjoyable. You'll no longer run into your opponent when switching weapons. Moreover, autocasts are now saved when switching weapons. If you switch back to a staff, you'll attack with the autocast you've set before.
  • Further improvements on the map loader. The loading code won't freeze the client for 1-2 seconds anymore during loading times. You'll now see the game loading in front of you  (while being able to FULLY interact with the game!) instead of having to wait for it.

You're probably hyped about the Grand Exchange already. I'm glad to say, that with this update we're running another final test of the system. If everything's fine, we can release it next week. I assume there are no more duping issues in the code, but we want to be very sure about this. So I don't want to push the release until I'm 100% sure that the Grand Exchange code is safe to be used.

All the best,
Thomy
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