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Messages - Nerami Siela

Pages: 1
1
Guides / Re: Emps script: Write your own quest!
« on: January 27, 2016, 02:20:43 pm »
Code: [Select]
d = quest_options
opt | 159 "Begin quest" | gnomechild

d = gnomechild
if $q_gnomechild == 0 gnomechild_begin
if $q_gnomechild == 1 gnomechild_check

d = gnomechild_begin
npc "Got any of that good shit, yeah?"
plr "Hhhhhhhhhhhhhhhhhhhhhhhh???"
npc "Bring me 12 guam leafs."
qst "Help the gnome child in his dank quest?" "Ok" | gnomechild_cont "Ok" | gnomechild_cont

d = gnomechild_cont
npc "Ty m8." $q_gnomechild = 1

d = gnomechild_check
npc "You brought the good shit?"
if hasItem({249, 12}) gnomechild_finish else gnomechild_scam


d = gnomechild_finish
delItem(249, 12)
npc "Yeah thats the shit. Good shit m8. Ty." $q_gnomechild = 2

d = gnomechild_scam
npc "You tryin to foken scam me m7?"
plr "Cheeky little shit m8 I'll bash ur head in I swear on me nan."
The following users liked this post: Nerami Siela

2
Update Notes / Updates 21/12/2015 - Christmas Special
« on: December 18, 2015, 09:44:21 am »
Hey guys,

Following things have been changed:
  • Ground item code overhauled. The system is now faster and you should no longer find items on the ground that don't appear or you cannot pick up.
  • Projectile speed calculation overhauled. Projectiles (arrows, spells, etc.) will be much smoother overall now.
  • Quality of Life improvements to combat:
    • Casting a spell no longer interrupts movement. You keep following your opponent also after the spell was casted.
    • Equipping / unequipping items no longer cancels combat.
    • Client-sided walking suggestions are now ignored when you are following a player in combat. That means that your character should no longer walk back a step when you click on your enemy.
  • Protection prayers now also lower the enemy's accuracy by 25% in PvP situations.
  • GWD boss droptables updated. We've made hilts rarer overall and brought more fairness to the droptables. The drop rates of zamorak and saradomin bow are now equal. The drop rates of all hilts have been equalized to their respective armour parts. A bandos hilt drop is no longer more common than a bandos armour drop, it's the same now.
    The droptable changes are live on the wiki: https://emps-world.net/wiki/Gwd
  • The Christmas event is here:

    Talk to Santa Claus at the Grand Exchange to participate in the event. You'll be asked to deliver presents to people around Emps-World. You're rewarded with a christmas cracker for every delivery. A christmas cracker contains plenty of new cosmetic items, as well as a 1 in 1000 chance to receive a candy cane or a salty claws hat. These items will be officially discontinued rares and can be traded.
  • Dragon (g) kit can now be used on a dragon pickaxe to make a Gilded dragon pickaxe.
  • Improvements were made to the login mechanism. On slow machines logins have taken ages and could even get stuck at some point because of having to load so much data at once. I've properly adjusted this, logins will be smooth overall now.

All the best,
Thomy


Bugfixes:
  • Santa cloths are now tradeable.
  • A bug was fixed where presents couldn't be delivered to king percival or bob.
  • You can now pickup 5 snow balls at once.
  • Degradeable items are now correctly dropped and degraded when you die and lose them.
  • A bug was fixed where you could do an infinite amount of present deliveries. Shame on those who abused it!
  • Several resources and doors across the map now correctly work again (e.g. Slayer tower, rune rocks at Neitiznot, etc.).
  • Amount of purple sweets gained from christmas crackers reduced to 5-10.
  • Purple sweet healing reduced from 5 to 2-3.
The following users liked this post: Nerami Siela

3
Videos / [NEW] Random RSMV #2!! Emps world version by Il Skil1z Il
« on: November 23, 2015, 03:17:57 pm »
As you may know about 2 weeks ago I did a video called Random RSMV Which was couple of songs edited together into one epic video...
If you haven't watched it btw : https://emps-world.net/forum/index.php?topic=14061.0
(I also wanted to say there's a 2 secs clip that I took from another video at the intro "I'm the shadow" I decided to take it cause I was going to do the same thing and it would've gave me a lot of time by skipping it cause it's only 2 secs long)...

I managed to sit non stop for a week and finally finished a second Random RSMV,
With new songs, new concepts and longer video :)
Please like, subscribe and share, because it took me a lot of effort to finish this, it just comes out of passion to this game  (Yes I'm an idiot :D)

TARGET = 20 LIKES For my next video which will be something new I guess :)

What was your favorite scene / song ? :D

Video:
The following users liked this post: Nerami Siela

4
Hey guys,

Following things have been updated
  • Galahad (Barbarian Assistance) now has the ability to run and to do pathfinding.
  • Void knight helms are now wearable at level 45 in the respective skill. The damage boost remains at 10%, but the bonus accuracy was nerfed to 15% to cope with the lower skill requirement. The aim of this update is to make void available to berserker pures in the wilderness. It will also be a counter to rangers.
  • Elite void parts now require level 65 Defence and give higher defence bonuses. The void accuracy effect with only wearing elite part increases from 15% to 30%.
  • Skill interfaces completely reworked. They can now display more than 40 items and will provide a link to the Wiki for the corresponding skills.
  • Mining and Woodcutting skill interfaces updated. The level table now includes pickaxes and hatchets.
  • A bug was fixed where certain objects wouldn't appear on the map. An example for a not appearing object would be the entrance to ice wyrms.
  • Further improvements have been made to the rendering engine. Certain regions will load faster now, e.g. Varrock. You'll feel this change especially on slower machines. Multi-buffering was also updated, it now serves a stabler fps rate. We will use multi-buffering as standard one day, but for now you're free to test it via the game settings. It yields 20-25% fps improvements for you!
  • I'm trying to fix all noclipping issues with this update. Every step you walk is now verified twice (by the server and client) to ensure that your character doesn't walk into walls. This could cause issues in some areas. I've tested the most common ones and didn't run into any, but I cannot fully exclude them. If you find unwalkable spots, please just report them in the bug report section.
  • Castle-Wars has received guards for every castle. There's 5 rangers / magers on the castle walls and 2 in the small middle island of the map. There's also 2 melee warriors in every castle's ground floor and surrounding area. These castle defenders are aggressive, are able to run and use improved pathfinding. You'll find getting rid of them really difficult unless you have freezing spells.
  • Spells are able to splash again. A spell splash doesn't trigger any spell effect. That means, that blocking bindings and teleblocks is possible with high magic defences.
  • Spectrals now correctly hit more when prayers are enabled. There was also a bug where the prayer detection code didn't trigger at distant attacks.
  • GWD entrance level 60 strength requirement removed. Everybody's able to enter the GWD now.
  • PvP following and attack timing code updated. This update makes hybridding more enjoyable. You'll no longer run into your opponent when switching weapons. Moreover, autocasts are now saved when switching weapons. If you switch back to a staff, you'll attack with the autocast you've set before.
  • Further improvements on the map loader. The loading code won't freeze the client for 1-2 seconds anymore during loading times. You'll now see the game loading in front of you  (while being able to FULLY interact with the game!) instead of having to wait for it.

You're probably hyped about the Grand Exchange already. I'm glad to say, that with this update we're running another final test of the system. If everything's fine, we can release it next week. I assume there are no more duping issues in the code, but we want to be very sure about this. So I don't want to push the release until I'm 100% sure that the Grand Exchange code is safe to be used.

All the best,
Thomy
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5
Resolved Bug Reports / Re: slayer tower problems walls gliches.
« on: November 18, 2015, 12:01:06 pm »
Will be fixed, thanks.
The following users liked this post: Nerami Siela

Pages: 1