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Messages - Ameer122

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1
You are underrating the "emps-world" cc right now, with the new announcements update the clan-chat went 10x more friendlier than it was ever before.

Here we can see some results already -

https://image.prntscr.com/image/083d920835e242e7973555cbb258726c.png

https://image.prntscr.com/image/3ed61ff2487042d78a61251bfaf5774d.png
C-c-c-confirmation bias. Or a potential one anyways.

I very much doubt that pking/staking related trash talk that always ends up escalating towards one or several mutes has left the cc. I very much doubt the (fake) drop party movement has left either. These announcements could definitely end up toning it down, but I wouldn't go so far as to write the cc off as clean right now.

The ''cleanliness'' of the Emps CC is directly proportional to the amount of moderation the staff does. Get to work

I'm against charr's decision on this one as well. Im fully support in reverting this one back, put the new comers in "emps world" cc. I'd seen ~4 new comers in assistance cc  at a time max and they don't talk much at all nor ask question in assistance cc, they might just as well think it's a dead game without players talking. Beside that, every time a player completed the tutorial; players from emps world cc actually welcome them via the emps world cc(smh). I would rather have 5+ players from emps cc welcome the new comer than just a mod saying welcome (etc) in the assistance cc.
Also now that staffs are much stricter, I don't really see any toxicity in the emps world cc.

Little bit of sudden toxicity in emps cc won't hurt much than separating the new comers from it.
Yes charr, I'm more active than you to know this.
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2
Off-Topic / Re: Game: Interesting Fact About Yourself
« on: May 19, 2017, 09:06:30 pm »
I don't actually smoke weed.
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3
Goals & Achievements / Re: so ez m9.
« on: September 11, 2015, 02:10:04 pm »
Now it wont be funny to do the hunter emote :(
Congrats ameer :-*
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4
Goals & Achievements / Re: Almost der.
« on: September 10, 2015, 07:57:50 pm »
Congratulations and good luck on future goals.
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5
Goals & Achievements / Re: Almost der.
« on: September 10, 2015, 07:51:37 pm »
Congratulations on 99 Slayer badass! :)
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6
Goals & Achievements / Re: Almost der.
« on: September 10, 2015, 07:50:08 pm »
Wuuuut??? You had yesterday 98 slayer and now already 99 slayer... Good luck on getting maxed :)
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7
Goals & Achievements / Re: Almost der.
« on: September 10, 2015, 07:15:21 pm »
Congratulations on 99 Slayer!
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8
Goals & Achievements / Re: Almost der.
« on: September 10, 2015, 07:06:55 pm »
Congratulations on 99 slayer and good luck on maxed!:)
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9
Debates / Re: ISIS In Europe
« on: September 10, 2015, 06:22:11 pm »
Yes it's true, i live in fear and terror, i always hide when i see black people on the street. They once tried to steal my bread and i ran as fast as i could.
Na.you.were.like."oh,look.a.minority!Lets.promote.him"
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10
Goals & Achievements / Re: Almost der.
« on: September 10, 2015, 05:19:45 pm »
Lucky... I want that  :(
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11
Goals & Achievements / Re: Almost der.
« on: September 10, 2015, 05:05:49 pm »
Congratulations on 99 Slayer! :))
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12
Goals & Achievements / Re: Almost der.
« on: September 10, 2015, 04:57:29 pm »
g.l getting maxed!
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13
General Discussion / New Forum Theme
« on: September 04, 2015, 09:10:06 am »
Hey guys,

I've been working on this quite a while now and would like to have some feedback. I've added a new forum theme and edited it for the past few days to match the Emps-World style. The new theme is called 'Greeny' and I'd like to make it the forum default, because it's a very clean and mobile friendly theme!

You can change your themes here: https://emps-world.net/forum/index.php?action=profile;area=theme

Let me know what you think of Greeny!

All the best,
Thomy



Changelog
  • Opacity removed.
  • Navigation header size adjusted.
  • Client's background image added.
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14
Suggestions & Ideas / Re: Bonus XP for completing tasks!
« on: August 31, 2015, 10:12:16 am »
We already have slayer points as task completion bonus, i don't think that bonus xp is needed
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15
Suggestions & Ideas / Master capes
« on: August 30, 2015, 12:48:16 pm »
Master capes

Currently, skillcapes to some skills have completely lost their 'impressive' factor. While an agility or slayer cape might be something that is impressive, a ranged or woodcutting cape is largely seen as something nearly everyone has. To give players a goal beyond 99 and give them something to show off for it I'm here to suggest master capes. These capes share their design with the 120 dungeoneering cape. The design itself might not be something most people like, but it's a cape that will fit with most outfits and won't clip with armour. These capes have particle effects in RS, I suggest not adding these as they would just take up too much time and cause too much lagg.

I've also got a nice item sink in mind for the capes. Making the cape requires a fire cape, ava, god cape and the original skillcape, of course having all these items as a requirement puts it on a similar level of stats. The master capes should have the same stats as a max cape, so that people can wear them without losing out on their dps. The requirement to wear should obviously be 200m exp in the skill. It might be a nice option to have an untrimmed version for 100m exp.

If we introduce a sink for god capes, we should also re-continue them. They could be drops from the monsters in the godwars dungeon outside the boss rooms, so that people could even get a nice drop before they're in the boss room. Infernal mages might also be a good destination for the capes. Regardless, these should be recontinued. Their accuracy should also be lowered by 5 to match max cape's accuracy.

Max cape would be quite the easy alternative to this cape, since it only costs about 3m. It's price should be increased, people that are maxed usually have plenty of money. Max cape should also get buffed to +5 strength just like fire cape, ava and god capes.





Note: these are the capes as they are in RS3, we'll need custom models for them.
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