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Messages - P0siner

Pages: 1 2 3
1
Introductions & Farewells / Re: Leave
« on: February 01, 2016, 09:37:42 pm »
bye, thank you for all that you've done!
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2
Guides / Re: Emps script: Write your own quest!
« on: January 27, 2016, 02:20:43 pm »
Code: [Select]
d = quest_options
opt | 159 "Begin quest" | gnomechild

d = gnomechild
if $q_gnomechild == 0 gnomechild_begin
if $q_gnomechild == 1 gnomechild_check

d = gnomechild_begin
npc "Got any of that good shit, yeah?"
plr "Hhhhhhhhhhhhhhhhhhhhhhhh???"
npc "Bring me 12 guam leafs."
qst "Help the gnome child in his dank quest?" "Ok" | gnomechild_cont "Ok" | gnomechild_cont

d = gnomechild_cont
npc "Ty m8." $q_gnomechild = 1

d = gnomechild_check
npc "You brought the good shit?"
if hasItem({249, 12}) gnomechild_finish else gnomechild_scam


d = gnomechild_finish
delItem(249, 12)
npc "Yeah thats the shit. Good shit m8. Ty." $q_gnomechild = 2

d = gnomechild_scam
npc "You tryin to foken scam me m7?"
plr "Cheeky little shit m8 I'll bash ur head in I swear on me nan."
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3
Introductions & Farewells / Re: New :)
« on: November 01, 2015, 10:12:59 pm »
Welcome :) Pm me for mod
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4
Goals & Achievements / Welcome Back.
« on: September 22, 2015, 05:00:53 pm »
Welcome back, Hugo Terwiss, second time's the charm!

Also, Congratulations, Ameer, on his promotion to Game Moderator.

Congratulations!
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5
Introductions & Farewells / Re: cya
« on: August 27, 2015, 02:21:44 pm »
Cya on staff list in 2 weeks :kappa:
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6
Introductions & Farewells / Re: Just saying ..
« on: August 21, 2015, 03:05:55 pm »
hhhhh smdireem24!!
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7
Introductions & Farewells / Re: Long Break but back
« on: August 18, 2015, 08:01:47 pm »
got a headache reading this

Blz l2use dots and commas :doge:


Welcome back
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8
Guides / How to get enchanted Amulets/Rings/Necklaces
« on: August 18, 2015, 04:56:49 pm »
This is going to be my first guide to make on Emps-World,

This guide will describe one of the easiest and fastest way to create 'Enchanted' amulets, necklaces and rings.

Requirements :
X amount of coins (depends on how many amulets/rings you want to enchant)
7-57 Magic level
(E-mail registered for home teles)

Step one : Getting to Port Sarim
There are 3 quick ways to get to Port Sarim ;


Step two : Finding the store which you will need
We'll be using the runes store and jewel store;


Step three : Buy the Amulets and Rings you want to enchant (Will be described later)


Step four : Buy the required runes (Will be described later)


Here you will find the required runes, amulets/rings, their effects/use and magic level you will need to create the items below.
Most used/popular items will be bold.


 - Required Ring/Necklace/Amulet and their price
 - Required magic spell and level
 - Required runes
 - The enchanted Ring/Necklace/Amulet
 - The effect of the Ring/Necklace/Amulet

1 :
Sapphire ring - 1072 gp
Lv-1 Enchant – Magic level 7
1 Air rune + 1 Cosmic rune
Ring of recoil
Deals 1 damage for each 10 damage you take, has ? charges

 
2:
Sapphire necklace - 1241 gp
Lv-1 Enchant – Magic level 7
1 Air rune + 1 Cosmic rune
Games necklace
Teleports you to Revenants, Corporeal beast, Brimhaven agility arena and Neitiznot Island, has 8 charges


3 :
Sapphire amulet - 14273 gp
Lv-1 Enchant – Magic level 7
1 Air rune & 1 Cosmic rune
Amulet of magic
Low level amulet for Magic

4 :
Emerald ring - 1495 gp
Lv-2 Enchant – Magic level 27
3 Air runes + 1 Cosmic rune
Ring of duelling
Teleports you to the Duel arena, Castle wars, Obsidian caves or Rellekka, has 6 charges


5:
Emerald amulet - 19031 gp
Lv-2 Enchant – Magic level 27
3 Air runes + 1 Cosmic rune
Amulet of defence
Low level amulet for Defensive stats

6:
Ruby amulet - 39648 gp
Lv-3 Enchant – Magic level 49
5 Fire runes + 1 Cosmic rune
Amulet of strength
Low level amulet for Strength

7 :
Diamond ring - 3963 gp
Lv-4 Enchant – Magic level 57
10 Earth runes + 1 Cosmic rune
Ring of life
Teleports you to safety if you fall below 10% Hitpoints, has 1 charge

 
8 :
Diamond amulet 28546 gp
Lv-4 Enchant – Magic level 57
10 Earth runes + 1 Cosmic rune
Amulet of power
Low level amulet for all round offensive and defensive stats


I hope you find this guide usefull and give feedback on possible improvements.
Bart,
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9
Screenshots / Re: Lonely Seller
« on: August 18, 2015, 03:38:04 pm »
Lol. Maybe try wearing deodorant or something, you may be scaring them off!
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10
Suggestions & Ideas / Thieving overhaul
« on: August 17, 2015, 04:59:54 pm »

If you have any constructive feedback, please post it below. If you simply agree with the suggestion you can thank the post, no need to spam.

Thieving is currently one of the most boring skills in the game, aside from it being boring to train it also doesn't server much purpose as a skill. It definitely needs more content and I'm here to suggest some. Thieving is a big part of our members content, it's a skill that can be improved upon so much as it feels really dull at the moment.

More enjoyable training methods

Blackjacking
A blackjack is a weapon you can use to knock out or lure npcs that can be pickpocketed. If knocked out it will guarrantee two pickpockets, if you fail to knock the npc out he will hurt you for more damage than normal. It should offer somewhat less frustration while training on npcs at the cost of being hit higher. Note: getting hit while trying to knock-out will not stun you. Different blackjacks have different chances of knocking someone out, they all have different thieving level requirements and can be bought at the thieves guild which I will talk about later.

Pyramid plunder
A solo minigame that revolves around you stealing as much as you can. Rewards shop could contain some cosmetic items and gloves of silence which will reduce your chances of being caught. It should give the al kharid desert some more content, which is always nice.

Lockpicking
The ability to pick a lock off a chest or a door. This can be used in many ways, certain chests should give you some nice rewards and some doors could be opened as shortcuts. Some examples are the door in slayer tower that requires a tower key, the door in barb dungeon which requires a dusty key. Both these doors should be able to get lockpicked at a certain thieving level. There's also this chest in the wilderness that could give you notes uncuts when stolen from. Plenty of options here.

Better rewards

Puzzle boxes
On a low chance while pickpocketing, you will get a puzzle box. Upon completing a puzzle you will recieve a reward, these could vary from lamps to half keys to chest keys. These puzzle boxes would contain puzzles that are already in runescape, though I'm not 100% sure if they're in our client. Runesudoku from rouge trader could be used, as well as the puzzle box and celtic knot from clue scrolls.

http://runescape.wikia.com/wiki/Rogue_Trader
http://runescape.wikia.com/wiki/Treasure_Trails/Guide/Puzzle_boxes
http://runescape.wikia.com/wiki/Celtic_knot


Changes to crystal/burnt chest
The rewards from both these chests are near junk-state, they aren't being sold nor being bought. I suggest making the actual rewards rarer.
Changes for the crystal chest:
  • Add runes/d arrows/d darts as a common reward
  • Make the exclusive rewards (trimmed armours and such) rarer to get
  • Make it so that you can use the exclusive rewards on the chest for a half key, this should act as a sink for unwanted items
Changes for the burnt chest:
  • Add a second lock to it which requires 50 thieving to be picked, gives exp when unlocked, locked after every key
  • Add runes/lamps/d arrows/d darts as common rewards
  • Make exclusive rewards rarer than they are now
  • Add in a really really low chance to get one of the keys you'll need for the key ring, this should give people more reason to use the keys
  • Mentaphite clothing as well as desert outfits could be added to the chest as well (including a fez)
http://runescape.wikia.com/wiki/Menaphite_clothing
http://runescape.wikia.com/wiki/Desert_outfit


Jail
Guards, be it the ones near stalls or just plain city guards should get a bit more scary. They should have a chance to knock you out when hitting you, upon being knocked out you are taken to jail. This will only work if you've been caught stealing. To get out of jail you can lockpick the door for some additional thieving exp or teleport out.

Thieves guild
Thieving is kind of all over the place, a thieving guild would be nice. This would be the place where you buy lockpicks, blackjacks. Where you can train thieving a bit as well, there should be some men to pickpocket, some chests to lockpick and some thieving trainers that will give you tips as well. If our map supports it, we could straight up use the thieves guild that rs has. In rs it's located below a house in lumbridge, that might be a decent location but lumbridge isn't all that populated. It would be better to put it somewhere in varrock. If the thieves guild isn't in our map, the black arm gang hideout can be used instead.

http://runescape.wikia.com/wiki/Thieves'_Guild
http://runescape.wikia.com/wiki/Black_Arm_Gang


/End
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11
Introductions & Farewells / Goodbye.
« on: May 21, 2015, 07:30:56 pm »
For every journey, there's an end, and the time for my journey here has come.


I feel bad while writing this topic, but it has to be done. I am resigning from the staff team and quitting the game, I might log in few times a week at the forums to see how is the things going..
I've played since 2008 under different names, I've met hundreds of friends and great guys, I never was able to leave the game, I enjoyed the game to the maximum. But the time has come, and I got a lot of stuff in-real life to do, I am going to spend more time at school stuff and studying, because it's what defines my future.
I want to thank every player of this awesome game for spending the time with me in-game, and in forums, I want to thank Thomy for spending his time at providing as the best contents, Martin for giving me the opportunity to prove myself, and the staff team for the awesome times, it was fun working with you.
Not going to list my friends, because I wouldn't be done by tomorrow.

Peace :)
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12
Update Notes / Updates 08/05/2015
« on: May 08, 2015, 07:18:55 am »
Hey guys,

Today's list of changes:
  • Ice strykewyrms no longer bug when you freeze them with an ice barrage.
  • We now have a login screen at the game client that fits the homepage style.
  • The client no longer clicks a random spot when logging in.
  • A bug with hunting butterflies was fixed that let you ignore their level requirement.
  • Chat effects scroll: and slide: are now working.
  • Private messages now appear above debuff/buff timers.
  • Spectral and Divine spirit shield requirements fixed.
  • Herblore requirements interface updated. (The skill has completely been re-coded, but that's the only visible change; internal structure was improved)

    I'm sure that the new herblore interface brings more clarification on potion making and herb cleaning.
  • New shoutbox command :item4151: displays an item image in the shoutbox. We also have some shortcuts: :whip: and :chicken: for now.
  • A bug was fixed which caused the game to lag upon logouts of certain accounts.

EDIT: I'm still working on the GE. You can log into world 3 and test it there meanwhile. :)

All the best,
Thomy
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13
Introductions & Farewells / Re: I may come back..
« on: May 05, 2015, 01:01:54 pm »
gl in exams, and come back soon kinan.
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14
Introductions & Farewells / Re: I may come back..
« on: May 05, 2015, 12:59:15 pm »
Best of luck with your exams, hope you will come back. :)
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15
Introductions & Farewells / Re: I may come back..
« on: May 05, 2015, 12:55:43 pm »
See you soon, buddy.
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