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Messages - H3lix

Pages: 1
1
Off-Topic / Re: What song are you listening to now?
« on: June 15, 2017, 02:00:21 pm »
#russianTUNES 8)
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2
Suggestions & Ideas / Re: UIM Ironman
« on: June 12, 2017, 09:55:48 am »
No thanks. Pointless suggestion.
Pointless reply.

Ironmans can't trade either way. Would you explain it more?
theres not much more to explain, its just you can't trade and only use banks to note/unnote items
Regular ironmans can't trade.

UIM ironmans can't trade.

Am I missing some information?

(take a good 100 words to explain it this time)

EDIT:

Bring out an example.
You can not use a bank, your inventory space is most you can have (28 slots)
You can however fish mantas and note them into 1 slot in your inventory.
 
Essentialy your inventory is your bank.

I said it day 1 that I doubt it's hard to code so why not
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3
Introductions & Farewells / Re: Quitting
« on: June 09, 2017, 08:03:54 am »
...
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4
Introductions & Farewells / Re: Salutations fellow players
« on: May 08, 2017, 04:33:24 pm »
Hi how big is your student loan
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5
is drinking a normal thing? like anywhere, anytime?

more common in the nordic and baltic countries, but yes.
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6
Screenshots / Re: HOLD UP GL RAPED ME PLEASE HELP ME
« on: April 29, 2017, 05:27:54 pm »
2009 again ? :/
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7
General Discussion / Re: Skeleton Hero's
« on: April 28, 2017, 08:13:20 am »
They were updated a while back but the change was left unmentioned.

Here's a list that drop the 5 keys for steel key ring:
  • Skeleton Hero
  • Dust Devil
  • Gorak
  • Nechryael
  • Dark Beast
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8
Help me! / Re: Is that only one in game?
« on: April 27, 2017, 10:59:46 pm »
the question remains, even if it is one in game item, why would you even spend 40mil for it ? -_-

These kind of idiots pay for even the smallest change of having a 1 ingame rare :LUL:
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9
Showcase / Re: astrophotography
« on: April 26, 2017, 01:17:36 am »
Dick pic pls

sry telescope only work on big object
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10
Feedback / Concerns with Tormented Demons
« on: October 02, 2015, 02:28:23 am »
I hate to be the first person to complain about TDs, but there are some things that concern me about them.
I do understand that as new content and as a CB-Level 450 Monster, they are supposed to have a certain form of difficulty to keep them intriguing, but some of the stuff they do (and just them in general) might need to be tweaked.



I'm only averaging about 5-6 kills a trip, depending on how lucky I am with avoiding damage. Considering how long they take to kill, it makes them really inefficient to kill. And for a drop that only has a 1/1000 chance to drop, how strong they are overall with such a low probability doesn't really motivate me to kill them. The rest of their drops are rather unappealing as well, which makes them overall just a really difficult monster with a really unimpressive Drop Table.

For example, I can kill the same amount of General Graardors with the same amount of resources and same gear in roughly the same amount of time, but the chances of me getting a good drop are roughly a tenth of TDs. New content should be somewhat rare of course, but I've seen some Elemental Staffs and Bows already but not one single Crystal.


  • Tormented demon drop tables reworked. You'll get more valuable items in general and the crystal drop rates have been doubled. The chance to get any crystal is 1 in 125, the chance to get a specific crystal is 1 in 500. (why? the drop rate of 1 crystal is 1 / 500, so  4 * (1 / 500) = 4 / 500 = 1 / 125)



The timing on the Flame Cage is weird. I think most people have already figured this out, but I've encountered situations where I'll hit them at the same time that the text appears and instantly get recoiled, even before the animation for their Cage is even playing. At the same time, I've found myself attacking them in the middle of the duration of the Cage and take no recoil damage at all. This makes the recoil sort of unpredictable because I really dunno when I'm actually going to get hit by an attack against it. There should be a tiny bit more of a delay prior to the start of the Cage so that a player doesn't take unavoidable damage that doesn't seem to line up correctly with how the mechanism is supposed to work. The duration of potentially activating the recoil should also last for as long as the cage is visible, but I dunno if what I was experiencing was just a bug.

  • Tormented demon deflect timer adjusted. Damage is only rejected when you actually see the flame cage. The deflect chance was also decreased, it's now 15% when not enraged and 25% when enraged (enraged = red skull).



Is there any sort of limit to how many times their Flame Cage can buff their accuracy? I understand that these buffs are supposed to make the fight harder, but I'm averaging about 2 minutes per kill against them, due to their large amount of health (and I can only assume defense), and in that time I'm usually fighting ones that use the Cage at least 5 times. Protecting Melee deals with their melee damage well, as it should, but the minute they get 5+ buffs with magic? Forget 0's, they almost never miss. I brought a ranged set with solid 400+ Magic Defense and used Protect Magic, and I was still hit pretty often. It's bad enough they can max 42 with it as well, but if they can keep raising their accuracy infinitely, slower kills will have an impossible time avoiding damage.



Finally, their Slayer Level is something I don't really understand. Tormented Demons are by far the most difficult slayer monster I've faced so far, but they only require a Slayer Level of 77 to be able to attack. Compare these guys to every other slayer monster that requires a higher Slayer Level than them, and I think the answer of who is the harder kill is rather easy to determine.
Mutant Tarns are a level 95 slayer monster, but I can kill one in about a fraction of the time it takes to kill TDs with a fraction of the risk.
Dark Beasts are a level 90 slayer monster, but I can kill one in about a fraction of the time it takes to kill TDs with a fraction of the risk.
Ice Strykewyrms are a level 87 slayer monster, but I can kill one in about a fraction of the time it takes to kill TDs with a fraction of the risk. Etc.
I've found the slayer monsters follow a nice ladder in difficulty where each one is, more or less, relatively harder than the one prior to it. TDs are sorta just stuck in the middle of this ladder but easily surpass every other monster in difficulty. This might be misleading to some players who are expecting a fight that sits in between the difficulty of Gargoyles (Level 75) and Nechryaels (Level 80), only to find that the TDs are far more difficult than their Slayer Level suggests. Wouldn't it make more sense that monsters like TDs require a higher Slayer level since they are a more difficult monster?



To sum it up:
  • Their probability for drops, rather unimpressive DT, and overall difficulty makes killing them tedious.
  • The timing on the Flame Cage feels off. Recoils don't seem to line up/occur at times when they shouldn't and don't occur when they should.
  • Accuracy Buffs from the Flame Cage make them almost too difficult, as when they stack 5+ Cages, their high-hitting magic attacks almost never miss.
  • They have a Slayer level that puts them in an awkward spot: Much more difficult than most Slayer Monsters but only require 77 Slayer. Makes them misleading, especially for players unfamiliar with them.

I do feel that they are a fun monster to fight and that their challenge makes them appealing, but it could use a bit more work.
Thoughts?

Edit: Cleaned up the Topic. Dunno how the updates will affect the other concerns listed, or if they'll still be a problem due to the updates.
The following users liked this post: H3lix

11
Off-Topic / Re: Sometimes people aren't all that bad
« on: September 24, 2015, 11:30:02 pm »
made my satan into an angel again  :'(
I wonder how since satan is already an angel :kappa:



:kappa:
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12
Resolved Bug Reports / Re: wuddup
« on: September 04, 2015, 11:16:19 am »
Alright, we can assume that the outdated loader was crashing then. Thanks.
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13
Screenshots / Re: -Don2's bank!-
« on: August 26, 2015, 05:03:02 pm »
thats lovely, but trust me sooner or later you will end up with empty bank anyway.  so enjoy it while it lasts :doge:
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