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Messages - Division66

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1
Guides / Guide to the demon bosses, part 1 - Kal'ger
« on: July 28, 2018, 04:35:30 pm »
Introduction
Because there are no guides on the new demon bosses, I will try to take it upon myself to try to explain how to kill each and every one of them properly, starting with the latest of the three - Kal'ger.

level requirements
•   96 herblore - (to make overloads).
•   99 defense
•   99 hitpoints
•   99 attack level (optional if you use range).
•   99 strength (optional if you use range).
•   99 range (optional if you use melee).
•   70 prayer (to use piety prayers)


Location
Kal'ger is located in the barbarian dungeon, The ladder that leads to its' lair is near baby blue dragons.

IMPORTANT: If you die, the items spawn near the ladder upstairs.

setup/inventory
There are a few different approaches you can take setting up your inventory. to start off, you need to choose if you are going to take a poison purge aura (which is very helpful at this boss because it poisons you for 10 damage every time you reach its' range stage) or an antipoison potion.

This is the inventory setup if you decide to take a bandos godsword (shorter trips, faster kills).


And this is the setup if you take a saradomin godsword (longer trips, slower kills).


I will not go on a rant on what gear you should take because of course, the best gear to take there would be nex armor, which is not accessible to the majority of the community. However, I will show the gear that i used to kill over 200 of kal'gers and do 11-13 kills per trip.


NOTE: I would also recommend to do the first few trips with range, because it is a little bit more noob friendly and the boss has
some multi attacks which he performs with melee, so you would lose less hitpoints killing it from a distance.

Killing the boss, mechanics, phases   

The boss itself is very simple once you understand how to kill it and unlike any other demon boss it doesn't spawn minions, which makes the kills a lot faster and much like nex, it has a few phases. however, these phases can easily be understood, just look at what weapon kal'ger uses and use the protection prayer from that.
During all the phases kal'ger has a special attack, which makes meteors, that ignore all protection prayers, fall from the ceiling. You need to avoid these meteors or you will lose a lot of hp very quickly.
Every time this special attack occurs, he will yell it out loud, like such:




2400-2000. The melee phase

This phase is very simple, just pray melee and avoid the meteors.





2000-1600. The melee and mage phase

This phase is a little bit more complicated. Most players who attempt killing kal'ger lose most of their hitpoints during this and one other phase.
Just like in the first phase, your default prayer is melee however, sometimes kal'ger will use his mage attack during this phase, during which you need to switch to mage prayer, then switch back to melee prayer once the attack is over. you can indicate that a mage attack will happen when kal'ger claps his hands. The mage attack itself looks like this.






1600-1200. The range phase

Pray range in this phase and avoid the meteors.




1200-800. The melee and mage phase

this phase is completely identical to the 2000-1600 phase.




800-400. The mage phase

Use mage protection prayer during this whole phase. when Kal'ger bashes the ground with his staff, as shown in the picture, you need to move or you will receive 2 hits that completely ignore all prayer.




400-ded. The melee phase

this phase is identical to the first phase, however, kal'ger deals a little bit more damage with the maul.





Drop table
Now that you're ready to slay this beast, lets look at the rewards you will be able to receive.




Epilogue
Excuse me if i made any mistakes writing this guide, it is my first one after all. If i missed something, please let me know, i will then edit it in. This guide is the first one out of three i'm planning to do on demon bosses.
Thank you for reading and happy pvming.




       
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2
Introductions & Farewells / Re: Why I no longer play
« on: June 12, 2018, 10:33:51 am »
too much to read on this topic can some1 summarize it

Charr is playing RS3.
Thomy should fix the economy.
Martin died last year.
Charr wants to ban people.
Eddie rwted billions.
Otto making fun of Wg.
WG should've been banned.

Incoherent arabic gibberish
Man your English has gone down the drain since you left the staff team.

 I am sure that any person with more than 3 brain cells can still read and understand what I wrote above.

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3
Introductions & Farewells / Re: Why I no longer play
« on: June 11, 2018, 06:59:20 pm »
The economy is in shambles due to the low amount of new players, the lack of attempts to help it with updates and due to the effects of stakers on the market.

The economy was in a bad state at the time you joined the staff team. Thomy missed his chance to clean up a huge mess by using couple bills of spawned cash and my entire bank (30-40b) to buy many items and remove all of them (including my bank) from the game. At this time items were changing their owners left and right because stakers cared only about money or oldschools. Thomy made me clear that it was his server and that my method was unacceptable. As a result of that I quit the game and my bank was rs-es traded, which had the same effect to the economy as spawning items into the game. Kinda funny that Thomy refused to use spawned cash to clean up a mess, which was caused by him in the first place (raised drop rates and then vanished for couple months because of his irl problems) but agreed to use the same method to pay for a trailer.

The sheer amount of money and items that gets rwted by stakers not only takes away huge amounts of donations but also means those players don't participate in the market regularly. Ironman mode doesn't have this issue, but they don't exactly participate in group content the same way regular players do.

I agree that RWT and RS-ES trading was out of control all the time. The funny part is that Thomy knew about them for a long time and he straight up ignored the problem.
Basically any problem related to his server was answered with 'I don't care' back then and if you told him that he was doing a bad job as an owner, you were told that it was his server.
There is a reason why the entire banks of rich stakers do not change the owners as often as they used to. Emps currency is worth nothing anymore (ES-RS: ~100:1 now compared to 10:1 in Emps-Scape). However I also know that there are people waiting for emps money being worth more just to sell their banks again.

It's becoming more and more of an impossible task to fix these issues in a realistic manner with the current conditions. If there is no major change in game direction it will be what kills emps.

You know what I knew ages ago. This game is dead meat. There will be no major changes because as long as there are white knights (the staff team basically) who agree with whatever Thomy is saying and praising him for whatever he is doing, he has no reason to turn back. If one of them does not like Thomy's ideals, he gets ignored and taken care of sooner or later. I do not know how much he spent on advertising recently (or maybe I do), but it was a stupid move to spend any money into promoting a dead server in the first place.

The forums continue to drop in post and topic activity, not only that but the counting to 10k thread makes up for a significant fraction of the posts nowadays. To top that off, the important sections of the forum (guides, suggestions & feedback) are dying rapidly in activity. This makes it a lot more difficult for a developer to connect with his playerbase. I don't know why nobody is doing anything about it. There seems to be very little motivation from players to improve the state of the game.

Nothing is done about it because as long as Thomy has his supporting staff team (which is a reflection of himself), there is no need for other opinions. It is natural that players get demotivated when their efforts improving the server get ignored all the time. Even all the community topics regarding emps updates were rigged in the first place. Thomy presented some of his ideas beforehand and players discussed which of them would get added first. Yes, there were some ideas that got added that were not suggested by Thomy, but I doubt that more cosmetics, pets or untradable items would solve any of the thousand problems this server has. They make it only worse. The only good update this game had was ironman mode, which is also the only reason why this game has more than 50 players sometimes.


Rules continue to be enforced very little if at all, and you can see it's effects on the community. The topics for rules aren't kept up to date. The issue of the report abuse button not doing anything is still unresolved. Real world trading is more rampant than ever, people really seem to want to liquidate their banks, I wonder why? A botting issue was "solved" by just cutting everyone's supply, just making the bot a bit less profitable. I wonder how easy it would be to become the richest player in the game by creating a few scripts, it's not like staff members can do anything if you just get your bot to reply to them.

Rules are only being enforced on those who criticize the server. Wait no, you straight up get punished for critcizing the server because they feel offended even without any rules being broken. This is also the reason why I have to use this account to post this reply xD. Common rulebreakers who say whatever they want do not get punished as long as they do not target staff members. But banning them would also result in the game/shoutbox being even less active. So enduring them is the way to go.


For any of the staff members reading this, just tell Thomy to delete all of accounts please. It will be better for me (so I dont have to deal with this stupid community and owner anymore) and for you (so you can keep spreading your lies to innocent players about how great this server is without any idiot interfering).


Tl;dr:
Bye Charr.

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4
Introductions & Farewells / Why I no longer play
« on: June 10, 2018, 11:57:25 pm »
Some of you are probably curious about why I left given that I've played emps the way I did for years, I'm going to clarify in this thread. A lot of you probably know already, but that's not going to keep me from making a final statement. Tl;dr at the end for people that suck at reading.

If you do not know who I am because you joined the game after I quit, I spent a bit over two years in the staff team and wrote wiki pages, guides, suggestions and feedback.

Direction
Emps has had a couple of big problems since it came back, and while the problem of endgame content got solved with the addition of new bosses there are plenty of problems left. The economy is in shambles due to the low amount of new players, the lack of attempts to help it with updates and due to the effects of stakers on the market. The amount of trading that goes on would almost force people into ironman mode if it weren't for the grand exchange. The sheer amount of money and items that gets rwted by stakers not only takes away huge amounts of donations but also means those players don't participate in the market regularly. Ironman mode doesn't have this issue, but they don't exactly participate in group content the same way regular players do.

New boss drops are done in a way that creates more powercreep, powercreep harms pvp, pvp shapes a lot of demand for gear and supplies and this is why nothing is worth jack shit anymore. The lack of balance in exp rates is making rs3 an actually bearable alternative for emps. It's becoming more and more of an impossible task to fix these issues in a realistic manner with the current conditions. If there is no major change in game direction it will be what kills emps.

Community
Let's analyze two important aspects of the community. The forums and the staff team.

The forums continue to drop in post and topic activity, not only that but the counting to 10k thread makes up for a significant fraction of the posts nowadays. To top that off, the important sections of the forum (guides, suggestions & feedback) are dying rapidly in activity. This makes it a lot more difficult for a developer to connect with his playerbase. I don't know why nobody is doing anything about it. There seems to be very little motivation from players to improve the state of the game.

The staff team, oh boy where do I start. The way the staff team is set up in terms of recruiting and policy is what has caused the team to be in it's current state. In the past recruiting anyone that stood out in terms of quality worked because we had the playerbase for it, however this is no longer the case. We've had seemingly more random promotions and a lot of staff members that were in the team shorter than I was game admin. And rather than putting effort into creating a new system the standards for new staff members continue to reach new lows. And here I thought promoting Mario all the way to admin just to keep him from breaking the rules was a bit of a weird way to do things. The lack of transparency is also something that makes things very difficult for the staff team. There's a huge barrier of entry to it due to the sheer lack of information on what being a staff member actually entails.

Rules continue to be enforced very little if at all, and you can see it's effects on the community. The topics for rules aren't kept up to date. The issue of the report abuse button not doing anything is still unresolved. Real world trading is more rampant than ever, people really seem to want to liquidate their banks, I wonder why? A botting issue was "solved" by just cutting everyone's supply, just making the bot a bit less profitable. I wonder how easy it would be to become the richest player in the game by creating a few scripts, it's not like staff members can do anything if you just get your bot to reply to them.

The current way the staff team is set up continues to make conditions worse for them. If nothing is done about that there won't be a functional staff team left. You can host events all you want but it's not going to make up for the absense of proper rule enforcement. I won't take shots at any staff members, Martin is ultimately responsible for the team and should be held accountable. Not that I expect that to happen, criticism is met with censorship, demotion or punishment. The only time Thomy interfered was when he was told Martin was checking through staff members personal skype accounts using teamviewer and that this was mandatory else they'd be demoted, this was in 2015 for those of you that joined the staff team more recently.

Tl;dr:
It's not a single decision or event that made me quit, rather it's certain things that kept happening. The direction that updates are headed in makes the economy suffer, the forums are rapidly dying and the staff team is set up in a way that makes it hard for them to positively affect the community.

Just like Jp I've found a better alternative to emps in RS3. I don't like that emps is like this, but I'm not adamant about changing that anymore. I've come to terms with it, and in time so will everyone else.

That's all. If this thread gets censored I'll put up the original somewhere so everyone can read it.
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5
General Discussion / Re: Donating
« on: December 04, 2017, 06:40:38 pm »
I would guess the money goes into upkeeping of the server and ads.

It's normal for player count to go down between updates on free to play games. I do not have access to the player graph of Emps, but I can show the same happening on another f2p game I play, Warframe. Here's the graph for 2016:



The biggest peaks Emps has had have been around 120-150 after updates. Then they tend to slowly decrease to 70'ish and whenever a new update comes, the peaks increase again.
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6
Suggestions & Ideas / Re: Dropping
« on: December 02, 2017, 03:12:26 pm »
The magical 'ability how to code' (yes, this is sarcastic) doesn't give you any insight on how the dropping part is structured internally. The point of not being able to drop items in the wilderness is due to the system working differently there. Every item you drop is instantly shown to other players, which interfers with the ironman code of picking up items.

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7
Suggestions & Ideas / Re: Potions
« on: November 26, 2017, 06:33:21 pm »
The decanting NPC could be used for that. Add a 'Decant X' option and you get to enter the number of doses you would like each potion to have. Decanting noted potions would be really nice too. The current fee on the NPC is totally pointless lol
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8
Suggestions & Ideas / Re: Puro Puro
« on: November 16, 2017, 11:14:02 am »
Some of the ''drops'' are way too valuable in my opinion. 100 dragon bones for xample are worth around 1 mil and that's way more than average boss drops. Arguably catching implings is way faster than killing bosses. There's some balancing to be done on the drop department, but otherwise it looks great.

AAAAAAAAAND of course there's no actual effort put into the possible loot tables, the most important part of suggestions like this :failfish: It's not like this is going to be added just for the sake of it.
It's honestly idiotic to call an idea stupid because the one who mentioned it, didn't put enough effort into the loot system. This is especially retarded, because this is where you could add to the idea, and help expand it to something that could work. Everyone is going to have this content available (if they meet the requirements of course.), so why not post an idea in the making and let people chime in with their 5 cents on what could be good and what should be changed? if this was a finished idea, that wasn't supposed to be built on, the author could just lock the post and send its URL to the staff. but im gonna be honest here and say that i believe this post was made for a conversation to spark. if you are going to dish out criticism, at least try to make it constructive. it's not hard.

That's honestly exactly like suggesting a PK shop without a single idea about what items the store would have. It's stupid. How can I give my opinion on anything if there is nothing suggested that could even be changed in the first place? It's the guy's job who originally made the suggestion to make a finished one, not the people's who are commenting on it. It's much easier to shape and fix a finished raw suggestion than a completely lackluster one. There really wasn't anything to comment on before the suggested drops were added.
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9
Screenshots / Re: Teaser
« on: November 13, 2017, 10:18:07 pm »
This is far more interesting.
https://i.imgur.com/9JMppIt.mp4

As you can see, the bow hit 0 twice in a row in max gear. Confirmed to be garbage already. #WhyCouldn'tItHaveBeenACrossbow
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10
Screenshots / Re: Emps-World Meme Center
« on: November 13, 2017, 12:14:33 pm »


90% of the game is filled with retards that hate everyone who havent given them free stuff so ye.
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11
Screenshots / REEEEEEEEEEEEEEE
« on: November 12, 2017, 03:22:34 pm »
38 kills for this

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12
Suggestions & Ideas / Re: Cash from pickpocketing
« on: November 11, 2017, 06:35:17 pm »
If anything, thieving is one of the skills that could be added to daily tasks - that way you could make more gp/h.
I don't think a skill should have to rely on daily tasks in order to be a viable choice for acquiring money. I'm personally not going to do a daily task for fishing manta rays to make an extra 50k or so, that's barely anything. Thieving daily tasks would be nice for the xp bonuses, but the cash reward isn't going to make thieving's horrendous profit that much better.

Heroes at 80 thieving give less than 200 gp on successful pickpocket and the rate you fail at that is ridiculous.
I think the big issue thieving currently has at the moment are the success/failure rates. It's absolutely insane how much you fail at pickpocketing even when you have a significant amount of levels over the requirement. Master farmers require 75 thieving but really only become good options to train on once you're at like 85+. 100-200k is definitely an understatement for thieving because the amount of inconsistent RNG you have to rely on to not get chain stunned 4-5+ times in a row due to failing is incredibly frustrating, only to successfully pickpocket once or twice more before the same shit happens.

IMO, strung rabbit foot - the only item that actually helps with thieving at the moment - requiring 95 crafting to make is ridiculous, especially for ironmen. Granted it does more than that and I don't know how much more useful it is, but it has such a steep requirement for having such little use compared to most of the other stuff you can make with crafting actually worth grinding for.
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13
Suggestions & Ideas / Re: Cash from pickpocketing
« on: November 11, 2017, 05:41:31 pm »
The fact that thieving doesn't straight up give you money at a rate that is faster than killing goblins is bad. Thieving suffers from more problems than this though.

While I'm not against flat out increasing the amount of gold, I think that would be the most boring way to approach it. I'd like the base amount to be increased while there's also something that's geared towards progress a little more. What I'm thinking of is something like double loot/steal chance based on level, requirements and maybe certain equipment.
  • It would be a chance to steal twice, giving you full exp and loot.
  • There would be a base chance for this occuring regardless of your level, I'd say around 10% is fine.
  • The chance would increase by 2% for every thieving level you pass beyond the requirement. Capping at a 80% increase from levels.
  • Alternatively, every thieving level could give 1% and every agility level could give another 1%.
  • Gloves of silence could be put in the rimmington shop with the gauntlets to provide an additional 10% chance.
Of course just increasing the base amount would be fine. Maybe adding a few stalls that give you something worth selling to gen store/alching could be nice as well.
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14
Suggestions & Ideas / Reorganizing bank tabs
« on: November 07, 2017, 01:37:05 pm »
Simple idea, idk how hard to implement though. Let us rearrange bank tabs by dragging to a different place in the bank interface. Like this:



This would make cleaning up one's bank much less time consuming than having to withdraw 10 tabs of items and then putting them back to a different tab.

Or alternatively add a ''universal'' number of bank spaces and get rid of the item limit per tab plsplspls
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15
Suggestions & Ideas / Important add-on
« on: November 07, 2017, 10:23:06 am »
For the duration of December can we make Kappa wear a santa hat
:kappa: to
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