What is absorbtion bonus?It would be the counter to strength bonus, it would decrease the amount of damage you are hit with. Like strength bonus it comes in a melee, ranged and magic variant. It would absorb a percentage of what you are being hit for and nullify that damage. The damage absorbed should be visible next to the hitsplat. It could reinforce the combat triangle, as you currently have no way of actually reducing damage aside from protection prayers. This rangers absolutely take more damage from melee than magers. It could help balance certain things as well as give PvM the room to be made a lot more challenging. It could also give some items viability.
PvMDue to absorbtion bonus it would make it quite easy to create a tank 'class', this would give groups trying to boss more distinct roles. Which is something I quite enjoy. It gives us room to make some bosses a lot more challenging. This tank role would need a way of 'pulling aggro' in order to be effective. I have two ways of going about this. Either a spec weapon or two should be given a 'taunt' effect, which would make the attacked monster focus on attacking the person that taunted it. Another way is for people with a higher absorbtion bonus to be a lot more likely to get targeted by aggresive monsters.
PvPA big concern is PvP, it might create too tanky setups that won't really be killable in a 1v1 situation. I think absorbtion bonus should recieve a cap. It should be capped out at 20% in a single-combat area and 40% in a multi combat area. Aside from the cap, there should also be a minimal amount of damage a hit needs to do in order for absorbtion to take effect on it, this should be somewhere around 10 or 15.
ItemsAbsorbtion bonus could make a lot of items that are second-rate or near useless right now somewhat viable. This is by making them a very good defensive option. It would make for more variety in gear when people go bossing, instead of everyone hogging the best dps gear. It could also give us room for new items that in turn would make up the rare drops for new monsters.
- 3rd age - Could be turned into actual viable tank gear
- Crystal shield - Could be changed from completely useless shield to good defensive shield
- Glory (t) - Could be changed into a tank amulet
Opinions?
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