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Goals & Achievements / Re: Newborn
« on: February 28, 2016, 03:10:00 pm »
LOL
The following users liked this post: Paps
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This actually doesn't look too bad, I would not mind seeing this minigame.
I would change a few things though:
- 3rd druid set - 50% extra prayer exp are you out of your mind!? That shouldn't be it.
- Bonecrusher - It would already be good if it gave 100% of the exp, it does not need a boost. As well as it should have charges, which I'll talk about later
- Weapons - Chaotics would be a very bad choice for weapon rewards. Their concept is fine, but people tend to dislike them heavily due to their reputation. It also doesn't make much sense to have varying weapons for melee but not for ranged or magic. I have a better alternative, dominion weapons. These would all be one-handed weapons, all at the same tier. I'd say they should be at around lvl 75, the sword should be between a whip and an elemental whip. These should hold a large amount of charges (5-10k) and be recharged with the charges that are also used for bonecrusher. The weapons should be untradable.
- Charges - These charges would be used to repair the weapons from the minigame and the bonecrusher. These charges can be made two ways; with coins or with ancient energy, both costing zeal as well. These charges would be tradable and would be what you get when you want to gain money from the minigame.
- Ring of vigour - Is strong enough as it is, doesn't need to be buffed.
Freezes of all kinds, they do not stack with each other, in that i mean, if you use an ice barrage spell on someone, and it successfully freezes your opponent for 20 seconds, a zamorak godsword special attack should reset the timer because it's from a different SOURCE. That's like making every other special useless because the player is already under some effect? E.g you use a morrigan javelin spec, then follow up with an ags, you don't cancel the ags spec effect just because the person is under a javelin bleed?Freezes should not stack. Permafreeze should never be a thing. We've been over this. Damage and a rooting effect aren't comparable things.
Teleport block, i did not know til yesterday, that recasting teleport block on someone DOES NOT reset the teleblock timer. You can keep casting it with no effect, how do i know when to recast it to teleblock my opponent? I suggest adding a higher timer to teleblock, or at least change it so that you can be teleblocked again which does reset the teleblock timer.I wouldn't mind teleblock lasting until you enter a safe zone.
The current pjing is absoulutely ridiculous, you can run from level 5 wilderness to safety without being attacked when you were in combat at that point. Even if you manage to attack the person, the rate of splashes are insanely high which leaves no room to team pking in single area. Single area means 1v1 combat, not that you're safe from everyone else around you.Because not being able to escape at all is fun and has counterplay. You should quite easily be able to escape at lvl 5 wildy.
I think making some big improvements to weapons, their specials, and some general systems, can make a lot of items more useful and have at least one place where you can use each weapon. I'd like to mention a few weapons that are currently out of the so called 'meta' right now: Zgs, Bgs, Korasi sword. All of those, are supposed to be powerful and commonly used weapons, where did you last see a korasi sword? When did you see a high level person pking with a bgs because it's good? The specials do not fit in the game, even when you spec someone with a bgs spec, a zip of defence potion not only takes it back to your initial level, but it boosts it back instantly to 118/123 depending on which potion was used. Korasi sword, the special is really really bad, it needs to be changed. Zamorakian spear, we buffed all weapons' special attacks damage after we had the armour nerf, but zs has no spec, we left it kinda weak. It needs to be improved, same with zamorak godsword, why is bgs price 3m and ags 40m? I believe there are equal amount of those in the game, it's because of the usefullness, ags is known for damage, we need to find something that makes bgs good too! And it's definitely not lowering defence level, not to mention we have a weapon that's better for that, a statius warhammer that even guarantees a defence reduction.Zgs is a guarranteed 25s freeze, I quite honestly think it's fine. Two godswords are for PvM, two godswords are for PvP. An interesting way to buff bgs might be to have it drain prayer as well. Though changing the way bgs' defense lowering works would work as well.
I agree with reducing the PJ timer so that you can safe your teammates, but this shouldn't be decreased to much so you can normally 1v1 pk in low level wilderness without being pjed constantly.Time to start dbow pjing random fights in edgeville like the good old times :kappa:
This is a funny looking helpdesk