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Messages - Str Pvp14

Pages: 1
1
Computers and Technology / Re: C++ Game Tutorial Help
« on: May 24, 2019, 05:31:04 pm »

2
Events / Re: Hunt of the Strangers!
« on: January 21, 2017, 05:39:48 pm »
Penguin in a barrel

The following users liked this post: Str Pvp14

3
Suggestions & Ideas / Re: Items kept on death - GE evaluation system
« on: November 14, 2015, 07:53:40 pm »
That sounds reasonable, we can do that, yes. Not with the initial release though, we have to let the Grand Exchange run for a week to get prices of all items.
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4
Showcase / Re: Project: Emps world group portrait of 2015
« on: October 20, 2015, 11:43:03 pm »
Sketch

NOTE: you cannot reserve spots in this drawing i'll determine where you will end up
NOTE2: this is resized, the original picture will be 6000px wide.


Says.50.people.can.join.but.only.draws.Nathan
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5
Showcase / Re: Katarina drawing WIP
« on: July 16, 2015, 11:18:25 pm »
something something something irelia
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6
Update Notes / Updates 16/04/2015
« on: April 13, 2015, 01:50:17 pm »
Hey guys,

I got quite a lot stuff changed for today. Please take your time and read through it. Some changes are really important!

We're trying to make PvP more popular. The current combat system works perfectly fine for PvM, but the hits are just too high for PvP. We're therefore nerfing some strength bonuses of high level equipment. On the other hand we'll also decrease some monster's hitpoints so that PvM won't become more difficult. On top of that, we're buffing special attacks to make PvP more exciting!

Following things have been updated:
  • IMPORTANT: Untradeable items are lost during PvP fights in the wilderness. However, if you die versus a WildyWyrm without having fought a player, you will still be able to pickup untradeable items (e.g. void knight armour). Simply said: If no other player gets your item drop in the wilderness, you can pickup your untradeables again, else you lose them. You can still pickup untradeable items everywhere and all the time outside the wilderness!
  • IMPORTANT: Teleports now block incoming hits. Whenever your teleport starts, you cannot die anymore. The only exception is if a teleblock successfully hits you during your teleport animation. That will still cancel your teleport.
  • Thrown equipment and karil's crossbow are now 0.5 seconds faster.
  • An important bug was fixed which caused the (e) bolts effect occur with a 12.5% chance rather than 25% which was always intended to be.
  • A sound bug was fixed where it would only play on full volume, although it's far away.
  • Following monster's hitpoints were changed: (from --> to)
    • KBD: 720 --> 500
    • Chronozon: 1050 --> 850
    • Smoke demon champion: 500 --> 400
    • Kree'arra: 450 --> 380
    • General graardor: 410 --> 380
    • K'ril tsutsaroth: 430 --> 380
    • Jad: 468 --> 400
    • Chaos elemental: 431 --> 330
    • Frost dragon: 275 --> 200
    • Mithril dragon: 240 --> 190
    • Brutal green dragon: 195 --> 165
    • Black dragon: 190 --> 150
    • Red dragon: 157 --> 128
    • Blue dragon: 117 --> 103
    • Green dragon: 89 --> 82
    • Steel dragon: 220 --> 175
    • Iron dragon: 173 --> 147
    • Bronze dragon: 125 --> 108
    • Ice strykewyrm: 190 --> 174
    • Spectrals: 450 --> 342
    • Corporeal beast 1st form: 450 --> 304
    • Corporeal beast 2nd form: 700 --> 531
  • Amulet of str (t), amulet of magic (t) and amulet of ranging strength bonus lowered from 15 to 12.
  • Culinaromancer gloves nerfed (Barrow, dragon, rune, ... gloves). Barrow gloves now give +6 str in all combat styles. Dragon gloves give +5 and rune gloves +4.
  • Bandos, Armadyl and battle robes strength bonuses nerfed. Chest and legs now give +4 strength bonus. Boots and helm/hood give +3 strength bonus.
  • Dragonfire shield strength bonus nerfed. It now gives +4.
  • Fighter torso strength bonus nerfed. It now gives +4.
  • Third age armours buffed. Every armour piece now gives +1 strength bonus. Chest and legs give +2 strength bonus.
  • Ancient armours strength bonus nerfed (vesta, statius, zuriel, morrigan): Chest and legs now give +8 strength, helm +4 strength.
  • Your equipment screen now shows bonuses for prayers and void knight armour. These bonuses are no longer invisible to you:
  • Due to the strength bonus changes, we're buffing some special attacks: (from --> to)
    • Dragon dagger: 95% --> 105%
    • Vesta longsword: 125% --> 135%
    • Vesta spear: 130% --> 145%
    • Statius warhammer: 110% --> 130%
    • Morrigan javelin & throwing axe: 125% --> 135%
    • AGS: 120% --> 131.25%
    • SGS, ZGS, BGS: 110% --> 125%
    • Seercull: 110% --> 115%
    • Magic shortbow: 85% --> 100%
    • Saradomin sword: 100% --> 110%
    • Dragon claws: 105% --> 110%
    • Dragon 2h sword: 115% --> 125%
    • Granite maul: 95% --> 105%
    • Abyssal whip: 100% --> 110%
  • God bow arrows now give equal Range strength bonus as Dragon arrows. God arrows special effect buffed, it now hits 1-5 instead of 1-4.
  • Vambraces now give Ranged strength bonus.
  • Dragon bolts (e) special effect buffed. It now does up to 25 damage (it did 20 before).
  • Onyx bolts (e) special effect changed. It now hits up to 25 damage and heals you for 20% of your hit.
  • Darkbow attack speed reduced to 4.5 seconds down from 7 seconds.
  • Vesta spear now does 90% of its special attack immediately (used to be 70%). The remaining 10% appear half a second later as 2 separated hits.
  • Spear and staff attack/block animations updated.
  • Revenants nerfed. They now hit 10 less and more 0s.
  • God capes are no longer being dropped by any monster (zamorak, saradomin and guthix cape). They will be re-added when they've become rarer.

I've also updated the client's ::multicore command. Please check it out and tell me by how much your fps rate increases! (::fpson / ::fpsoff)

Last but not least some information for the GE. As you all know, the Grand Exchange isn't an easy system. We've been testing it during the last few days to ensure that we find all possible bugs. So far, we've already found and successfully a duping bug. I hope you understand, that I can't release the GE without knowing for sure, that it doesn't contain any major issues! That's why it takes so long to get it into the live game.

All the best,
Thomy
The following users liked this post: Str Pvp14

7
Update Notes / Security Batch #1
« on: April 04, 2015, 08:46:18 am »
Hey guys,

Due to the recent website hack, I've decided that we need more security features. As you've probably also already seen, the entire homepage runs under https now. Moreover, I'm changing the hash algorithm that is used in our database to ensure that even hacked passwords will be completely worthless. And that hackers in the future have no way of decrypting 'easy' passwords anymore. I've decided to use 'bcrypt', which is not vulnerable to rainbow attacks (= simple password hacking) and not vulnerable to bruteforcing (guessing until you have the password). The reason for that lies in the complexity of the algorithm, it would take years to bruteforce a password! With this update, the in-game and forum passwords will now also be 100% equal, they are no longer stored as 2 different values.

There will also be a Security Batch #2 in the near future, where I'll make the game client to server connection safer. My plan here is to use RSA for the username and password exchange.

Please note that it's still recommended to change your password here, if you haven't already done so.

All the best,
Thomy
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8
Goals & Achievements / Congratulations to our newest moderator
« on: March 31, 2015, 05:46:56 pm »
Charr We have all been waiting for it.
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9
General Discussion / Re: Spirit Shield, which is for which? LOL
« on: March 19, 2015, 07:51:21 pm »
Why do people never use the wiki :'(

I cri everytiem
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10
Resolved Bug Reports / Re: Firemaking Visual Glitch.
« on: January 24, 2015, 05:34:57 pm »
Can you screenshot it?
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11
Update Notes / Updates 07/01/2015
« on: January 07, 2015, 10:14:35 am »
Hey guys,

I've got a lot of bug fixes ready for today. I'm only mentioning the largest changes:
  • Barbarian agility course overhaul. Timing is better now and bugs have been fixed where you could get stuck.
  • Item pickup issue fixed. You're even able to pickup items that are 1 step away from you. That should fix all pickup issues in general.
  • Guardian Angel issue fixed. Everybody who's died yesterday has received a GA. That debugging option was disabled.
  • Ardougne castle stairs added. You can now climb to the top.
  • Ardougne windmill configured. You can now go up and down there.
  • You can no longer drop items on farming patches, so loot wont float into the air anymore.
  • EDIT: I've also added a 'Thank You' modification to the forum. It allows you to say thank you to forum posts.

All the best,
Thomy
The following users liked this post: Str Pvp14

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