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Messages - Im Plsnorush

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1
Suggestions & Ideas / Re: Farming that is more afkable
« on: May 20, 2018, 08:01:22 pm »
Farming trees really is pain. It takes an hour to grow a spirit tree, running between 6 trees and raking/watering them for that 500xp is pretty trash. Around 400k exp per hour really isn't what you would expect from a game like emps, where xp rates are higher than in runescape. Herb runs are different thing because you actually get awarded for this, but tree runs meh. Hiring a farmer for some cash to look after the trees is a nice idea so you don't have to camp at trees all day long to gain some experience. You would still need to plant the trees and dig em up, don't see why there shouldn't be option like this. Getting level 99 won't take long, but lots of people are going for the 250m and what i think is somewhat challenging/time consuming.
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2
Suggestions & Ideas / Re: Reset the servers?
« on: May 14, 2018, 09:10:19 pm »
emps-world headquarters
sounds better than Thomy's bedroom


how do you imagine one refunding time spent on emps?
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3
Suggestions & Ideas / Re: Reset the servers?
« on: May 14, 2018, 06:13:44 pm »
lol @ ameer, refund what? Only thing spent on that total level is time and how do you imagine one refunding time spent on emps?



That's the point my friend,
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4
Suggestions & Ideas / Re: Firemaking.
« on: May 14, 2018, 09:27:16 am »
Bonfires sound nice - basically just adding logs to your current fire to increase its duration. In RS lighting a fire also gives you a temporary hitpoints boost depending on the fire you light. I can definitely see the same system working out here. :)
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5
Construction : teleport to POH

idk about the others.
That wouldn't exactly make your way towards master skillcape/250m easier so it's kind of useless in that regard. Combat ones except magic and prayer were also left out since increased hp regen while wearing hp cape doesn't sound too good for example.
Could probably make a shared perk for crafting, constrct., herblore, fletching and smithing where you have a chance to save materials I guess.
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6
Suggestions & Ideas / Skillcape perks (Community ideas for perks)
« on: May 13, 2018, 06:19:06 pm »
Earlier I started asking people who were in Emps-World cc what kind of skillcape perks they'd like to see and few players came up with some.
I wrote them down and compiled them into a list: https://pastebin.com/raw/x7wKDARE You can see notes at the top as well.

Here's the list of perks on forums as well: (Note that it's copied from pastebin so formatting is bad, also highly recommend looking at the pastebin instead as it contains a few important notes.)
One note I mention here as well is that perks could and maybe should be something that helps you to train towards master skillcape and 250m.

attack:      
strength:   
defence:   
range:      
hitpoints:   
pray:      acts as both burners lit in POH
magic:      swap spellbook anywhere (needs a cooldown, interesting in pvp scenarios)
runecraft:   pouches don't degreade
construct:   
agility:   
herblore:   
thiev:      you won't get stunned by NPCs you're able to pickpocket
crafting:   when you tan hides you sometimes tan extra and they're sent to bank(?)
fletching:   
slayer:      ability to teleport to all slayer masters
hunter:      Increased number of maximum traps that can be set up.
mining:      3 ores instead of 2 (might be too much?), chance to instantly mine the rock
smithing:   
fishing:   increased chance to get casket and snapegrass, invisible +5 fishing level so you can catch manta rays faster (same as fish pot)
cooking:   never burn any food, chance to cook faster
firemaking:   light fires faster
woodcut.:   increase chance to get bird's nest, need something else as well probably
farming:   chance to instantly harvest the whole patch (herbs, watermelons, limpwurt roots) OR less growth stages when growing trees?

Feel free to post more of them. Skillcape perks seem to have been highly suggested and wanted update.
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7
Suggestions & Ideas / Re: Firemaking.
« on: May 13, 2018, 06:08:04 pm »
I say yes!

Thanks for suggesting :)
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8
Suggestions & Ideas / Re: Items kept on death.
« on: May 13, 2018, 04:51:21 pm »
It's designed to keep your 3 most valuable items upon death. Valuable is based on GE prices.
Actually it's high alch value and not GE value ^^

I once suggested that you'd be able to buy back lost untradeable items from NPC for a fee but I don't think it really got any opinions at the time.
Every untradeable item would have to be given a price tag though and if lost in wilderness -> killer gets a cash drop. (You'd still be able to buy them back)
This wouldn't include any degreadable items though, only non-degreadeable.

Valuable is based on GE prices.
But the untradeables? chaotic items, slayer helms, void, fighter torso and so on

I remember Jp posting a suggestion, where you can buy back the items, if you got killed in wilderness. But still..
Was writing my reply as you posted that :P Thought I'd mention it again.
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9
Events / Re: Kharidian Safe Wilderness Tournament!
« on: April 29, 2018, 05:11:06 am »
Acc name: iron 69
Acc lvl: 126
Put me versus mumm or im not participating. Thnx
The following users liked this post: Im Plsnorush

10
Suggestions & Ideas / Re: Farming aura
« on: March 21, 2018, 06:41:41 am »
idk, imo farming herbs is at good spot currently, the ammount you get is pretty good by default, not sure that it needs any extra boosts such as aura, but from other side, why not. wont hurt
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11
Suggestions & Ideas / Farming aura
« on: March 21, 2018, 01:54:11 am »
It's a simple suggestion, adding a Farming aura to the EP shop that gives a 10% chance to harvest double herbs on an herb patch. Thoughts?
The following users liked this post: Im Plsnorush

12
Feedback / Re: Slayer Partner Feature
« on: March 14, 2018, 07:37:47 pm »
Perhaps your partner would become a different color in mini map (blue color?) when you're in range and when your out of range the dot would become normal which is either white or green.
Maybe something more similar to being skulled? Some sort of icon above ones head.
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13
Suggestions & Ideas / Re: Daily tasks
« on: March 09, 2018, 12:17:41 pm »
More double scrolls :residentsleeper:
If you want to start flaming - leave the topic alone. :)
Is this Charr or Wg ??? im confused
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14
Suggestions & Ideas / Re: telekinetic grab
« on: March 01, 2018, 01:59:39 pm »
add the spell!!!
this game's got lots of dead content already, that's not an excuse
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15
Suggestions & Ideas / Re: Opened clue caskets count tracking
« on: February 24, 2018, 04:40:34 pm »
In all honesty, then logical thing is to make clue caskets untradeable. Otherwise, you make profit and you can spam like 5k+ clues done per account which, in reality, is not right. Depending on how system will be booked in, I agree with suggestion so far but only if caskets made untradeable. Clue loot rewards should be the profit, not caskets.
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