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Messages - K Naut

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1
Suggestions & Ideas / Re: Oldschool Emps-Scape
« on: August 16, 2017, 11:07:51 am »
http://oldschool.runescape.com/
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2
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 16, 2017, 09:17:35 am »
I've only posted oldschool emps progress so far and thought you might also be interested in what updates I'm working on! I'm currently reworking npc combat system in order to make it easier in the future to add new monsters and to balance them. I'll also be giving every monster weaker defensive bonuses to special combat styles (weakness system from last update applied to npcs). There'll also be buffs to some droptables. I'll have a full list of changes available at our next patch. :)

Nex is also coming along nicely already (yes, I am op with 10k HP):


I'm able to almost fully configure npc combat through config files already. This will make it very easy to edit and change things on the fly if they turn out to be too strong or too weak. Oh yeah... my inventory also contains new teletabs. ;)
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3
Suggestions & Ideas / Re: Oldschool Emps-Scape
« on: August 15, 2017, 11:52:27 pm »
These 3 things are the main things i dislike about your topic.

Ranks: Two ranks will be unlocked upon donating to OSES.
Donator: Make your first donation to OSES.
Super Donator: Have a specific amount of total donations (unlocks additional emotes on forums).
I really don't understand why we would need this, yes okay you funded the game, but you already got items for it so why would you need a rank for it. also if thomy decides to set it through i guess staff members should have 1 too.
Zulrah:
The only new boss OSES should have. it should drop the main items from OSRS (tanzanite fang, magic fang and serpentine visage).
Please for the love of god no. you talk about things being "too new for OSES" but im also sure that this shit is younger than our ice strykewyrms are. also with this having the power as a magic shortbow, it would ruin the pure wilderniss considering its 3x as fast as a magic shortbow. could be considered as our current gladiator helm, the toxic staff of the dead isnt purely a mage weapon, its also close to the best strengthwise weapons lol.

1) Thieving, Hunter and Construction. Your argumentation about why they are unnecessary or hurt the game in any way is basically nonexistent. Thieving is vital for farming to exist because you get seeds from farmers by pickpocketing them.
Pkers wouldn't train construction you said. They also wouldn't train firemaking nor fletching by that logic. So fock off m8, construction stays. And so will Hunter, how else you think people should get chins? Because even you 'like the value' of em.

How can you even say that planting trees is useless.. Not having the ability to plant trees would mean we only have access to half of the skill.. In no way does that make any sense.

And why should agility level benefit you while mining/woodcutting/runecrafting/fishing? I don't see the logic behind that idea so Im going to strongly but politely disagree with that stupidity.
Right now having 99 agility right now grants you never ending run energy which should be changed imo.

Also there are changes to be made to other skills. There have been plenty of topics about bonfires for example and also i'd like to see nests instead of crushed nests from woodcutting.

Smithing and cooking ideas you presented were decent.

I understand this is just a suggestions thread but maybe you shouldn't take the whole 'OSES' on your own shoulders. As of now we hardly know whats it going to be like and what changes is Thomy willing to make.
This was point three, i feel like il skill i explained it pretty good and i agree with him

also,
Black Demons:
Nobody liked them having as a task. I think that making them the only monsters to drop dragon and onyx bolt tips will increase their popularity.
tf is this about, i and im pretty sure many others enjoy them as a task since they are so afkable
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4
Suggestions & Ideas / Re: Oldschool Emps-Scape
« on: August 15, 2017, 10:55:40 pm »
Im only going to comment on your skills section as I've been a skiller for many many years and this is something I'd care the most about 'OSES'

Pretty much everything you wrote is plain stupid.

1) Thieving, Hunter and Construction. Your argumentation about why they are unnecessary or hurt the game in any way is basically nonexistent. Thieving is vital for farming to exist because you get seeds from farmers by pickpocketing them.
Pkers wouldn't train construction you said. They also wouldn't train firemaking nor fletching by that logic. So fock off m8, construction stays. And so will Hunter, how else you think people should get chins? Because even you 'like the value' of em.

How can you even say that planting trees is useless.. Not having the ability to plant trees would mean we only have access to half of the skill.. In no way does that make any sense.

And why should agility level benefit you while mining/woodcutting/runecrafting/fishing? I don't see the logic behind that idea so Im going to strongly but politely disagree with that stupidity.
Right now having 99 agility right now grants you never ending run energy which should be changed imo.

Also there are changes to be made to other skills. There have been plenty of topics about bonfires for example and also i'd like to see nests instead of crushed nests from woodcutting.

Smithing and cooking ideas you presented were decent.

I understand this is just a suggestions thread but maybe you shouldn't take the whole 'OSES' on your own shoulders. As of now we hardly know whats it going to be like and what changes is Thomy willing to make.
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5
Goals & Achievements / Re: Ironman progress?
« on: August 15, 2017, 12:29:17 am »
2 fcapes but no adze feelsbadman
10k stardust feelsworseman
Have fun with the outfit too. You should be able to find some parts of my sanity somewhere around the star locations.
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6
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 14, 2017, 10:25:33 pm »
On the subject of oldschool it could be turned into just an alternative graphics mode, I wouldn't be against that so long as it's more of a side project. This would still satisfy people that are all "hurr durr muh graphics" and it would do away with the problem of splitting up the community. In the long term it would severely slow down development time, but we could at the very least see if these people that always talk about how bad the graphics are will actually become active. Work on a test mode and see if there are good results. If there are continue development.

If you made it into a different server you would see activity up to a certain point, the start of it would be great no doubt. We've seen the same with ironman mode, everyone is excited to try it out. It might be for a few days, it might be a few weeks, it might be a few months, but problems are going to show up. People may start getting bored doing things they've done on the main game already. The wilderness would still be inactive. The economy would eventually turn into what it is today, it would just be a matter of time. There would be people playing it, but I'd rather have those people in world 1 along with the rest.

Here's an idea to perhaps please some people wanting a spawn world/pking world, kind of inspired by tournament worlds from osrs. Basically, we temporarily open up world 3 sometimes on weekends. Wouldn't be every weekend, perhaps we can tie it to activity or something, just to keep it a bit limited. For those that don't know, world 3 doesn't save your data upon logout. Meaning, while you have to earn everything in world 1/2 you won't lose anything in world 3. It'd be a space to practice stuff. So long as it's only available for a limited amount of time it shouldn't take away from the main game too much.
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7
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 14, 2017, 04:31:41 pm »
Hello there. Yeah.... it's very painful to watch on this. But also i think it's normal, the game is pretty old school and the new players who never actually played a game like this i think they just won't understand. You know after all those modern games these days...

New generation has born with xbox and 50+ games in their hands and fucking veterans already have wife, full time job and 2-3 kids. How you're going to get them back? Nohow.
I may sound pessimistic but i'm trying to be honest. Don't get me wrong. It's my most favorite game of all time. I think it's a fact.

Of course it would be dumb to not try everything. But the only thing where I see hope is the vote thing, rsps100, top100 and others... It would be my last hope.
There is just no point to add an endless bosses and mini-games in game. It's just won't work.


"You can't fight someone you can't hit"
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8
Off-Topic / Re: white boxes in client
« on: August 14, 2017, 06:02:22 am »
I've just applied a client patch. Can you restart the game and check if it's fixed now? Thanks.
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9
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 13, 2017, 02:24:53 pm »
The content is in drought already, player attractive content atleast.
Suppose so, hasn't exactly been too much new content that I've done specifically.

You can destory other players and show them who is the boss, no one cares how much time you wasted to get a 250m in skill or a pet or a certain drop???
No, but completion and or speedrunning is a concept that does appeal to certain people. You're forgetting runescape (and any private server) is essentially still an mmorpg and not a PvP game. You may only like PvP and that's fine, there are people that like other things though.

So where I'm going with that, there has to be a more fun way of being able to obtain items you want/end game content. Doing it through grinding is not an answer nowadays, people are just lazier.
It really depends on what you consider a grind. I'd consider getting requirements for a boss and then learning to kill that boss fun rather than a grind. The thing is we don't really have that. Earning things can be fun, this is why ironman mode became a thing.
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10
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 13, 2017, 12:31:18 pm »
Honestly it doesn't look all that bad, but that's where the positives stop for me.

I still wouldn't want it. We would have a content drought for however long it takes to develop. It might solve some of the server's problems, but it wouldn't take very long for people to get to the point where they've got nothing to do again. It would still split the playerbase and both worlds would kind of hurt eachother in that regard. I would much rather see the development time be put into actual content and or fixing existing content.
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11
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 11, 2017, 01:48:54 pm »
Reset the server, we can sacrifice Charr  :D
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12
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 11, 2017, 10:42:14 am »
Here comes my post with the most hated replies.


I said it multiple times already and I will repeat myself again.
This server needs a full reset (accounts + items). This is the part where most remaining players (staff members mostly) will disagree with me but as I once said. I do not care about the staff team and what they would lose at all when it is for the sake of the server.




Why am I suggesting a full reset?

There 2 main reasons. The first reason is the fucked up economy. There are way too many items in this game. Even at the times when I still played the game there were players hoarding 5k furies and ring of stones combined. No wonder when every strong NPC dropped and uncut onyx. The same thing happened with dfs, all GWD items and skilling supplies as well. When drop rates got nerfed, it was already too late.

That's why nerfing all the drop rates will not change anything. There are way more items than active players and this is why nerfing any drop rates alone will change nothing. We had this flaws 1 year after Emps-World launch already. I offered Thomy my help to deal with all the flaws regarding the economy.
I was using the money I had and milked the shit out of this server. I had 800+ member rings, 100+ ags and lots of more items. I was manipulating the price of any item I wanted and merched hundreds of millions with the item of my choice and used to drop certain items and let them disappear while still making money. Unfortunately this was also the time where Thomy and I did not get along and I quit the game. Why should I "work" my ass off to fix the economy when the owner does not appreciate it? My accounts were taken care of a player whom I trusted the most and he had the permission to do whatever he wanted.
Basically my whole bank was "donated" to the community and the opposite thing happened. The economy got worse. Two years later, after I mentioned the economy problems again, a white knight suggested that the community could work together to fix the economy. MY ASS. Someone who abused the construction shop to get billions of gp into the game for his own sake wants to fix the economy? As you can see nothing has happened so far.

The next big flaw is the amount of unhealthy and useless items we have.
Mentioning all of them would take quite a while. Let's make it short. Many items should have never entered the game and taking them away from single players was no option according to Thomy. That's why treating all players the same despite of their rank or bank is essential for this to work.





Things that need to change before the reset


1. Rework of drop tables and drop rates.

2. Rework/Removal of dead content and useless items e.g. claws, korasi, emps-wars, etc.

3. Rework of the donation shop.
This is one of the most important parts because this is what keeps the server alive. Following changes should be done.

You will no longer be able to buy a donator whip. What you actually get is a whip dye. You will still get your donator whip after using the whip dye on an abyssal whip. The same goes for bows and staves.
Other cosmetic donator items such as wings, outfits, phats, hween masks will be available from mystery gifts only. This will make cosmetics actually rare because of the RNG involed while useful items are not getting into the game for free. To make mystery gifts more attractive you will also have a chance to get oldschools from them (the chances will be very low obviously).

Another nice feature to have are donator ranks and emotes. Currently donating in Emps-World is seen as "wow, you spend money on a game?". Many other servers sell actual armour and nobody gives a fuck about whether you got it as a drop or from donating.
Unlocking titles and emotes on forums based on how much you donated total as well as adding some ing features for donaters only is the way to go in my opinion.

I will not mention the other changes that need to be done for obvious reasons.





Things that need to change after the reset


1. Advertising Emps-World for untradable consumables and other things.
Such items would be skilling brawlers, membership, ing emotes, an exclusive forum emote on SB, and other things which I am not gonna mention now.

2. "Refer a friend" could work with similar rewards but I am not sure about that.





To sum up, this game we have at the moment is trash. I am for a full reset with the changes mentioned above and many others things. Other people suggested to make World 2 a world on its own which I support as well as long as everything gets done the right way. You can also call it "oldschool emps" if it makes you happy. However focusing on PK entirely will not get any things done with the current amount of players where most of them are stakers and skillers.
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13
Suggestions & Ideas / Drop tables
« on: August 10, 2017, 03:52:12 pm »
Suggestions is simple as it sounds:

For Skeletal Wyverns remove Saradomin Armour and replace it with skilling supplies and alchables.
For Hellhound remove Zamorak Armour and replace it with skilling supplies and alchables.
For Gargoyle remove Guthix Armour and replace it with skilling supplies and alchables.
For Bloodveld to drop Blood Runes as it is original drop being famous for.
For Chaos Druid to drop all sort of herbs(higher than irit herbs less common) and be aggressive to any level.
For Chaos Dwarf to have any sort of drop table, cause they're one of NPCs not worth killing at all.
For Jellies/Trolls to remove Granite replace with Rune Items instead. Granite should be exclusive to Gargoyles only.
For Dagganoth Kings make Dagganoth bones one at a time or noted all three.
For Poison Spider to have a 50 red spider eggs noted drop 1/1000.
For Obsidian Dragon to drop noted both hides(trip takes up to 7 - 9 kills depending if you get stacks or items worth something)
^Otto mentioned this before, So I bring this up again.
For Chaos Elemental to drop Rune Essence more common than Yew/Magic Logs. Also, remove Comp bows as they are useless on drop table and should be move to(easy, medium, hard) clue rewards.

Not sure if its so difficult to change dropped items on certain npcs but it might turn useful tho.
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14
Suggestions & Ideas / Re: PvP Points
« on: July 25, 2017, 05:42:32 pm »
If I got a penny every time that someone posts the idea of a pvp point shop without talking about what should be in the shop then I could afford enough alcohol to put me through having to deal with this over and over.

Right now PvP points are useless, cant do anything with them.
They definitely weren't put in the game to make it possible to have PvP highscores.

Wouldnt it be great to have like a PvP point shop where u can buy items for them, then there would be more people pking, because most of the time wildy is empty.  :'(
There being no PvP store is definitely the reason the wildy is empty. It has nothing to do with toxicity, people's inability to organize or anything of that sort.

The shop should have new items like torva, pernix and virtus wich are good for pk and for pvm, also should be non tradeable.
PvMers definitely want to pk to get the best in slot armour. There definitely won't be anyone boosting for it. It won't affect PvM drops at all, gwd armours will all still be useful and valuable. Untradable items that are similar in stats to the best tradable armours also don't ruin risk fighting in any way shape or form.

It should also  contain some weapons with the sets(for melee like a maul or 2h, for range like a bow and crossbow, and for mage like a staff and a shield, and a weapon what has a spec that uses 3 combat styles).
We definitely need more weapons. There are definitely no weapons ingame that serve no purpose at all.

I was also thinking about giving pures some new items to the store aswell.
Pures definitely need new items, they clearly haven't gotten enough new and better gear over the last few years.

Then like a cosmetic set that shows u are a badass killer. (also untradeable).
Custom cosmetics are definitely well worth the time put into them if they are just gonna be put in a store.

They should cost like from 50 to 200, pure items little more cheaper like 25 to 50 and the cosmetic set like 500 each part.
also the points will start counting after the shop comes out, not like the points u have right now, u will start from 0
People definitely will start just pking and keep pking after they get all the rewards. There will be no such thing as boosting or people getting their points up via other accounts. As such no prevention systems that would take way too much development time to implement will need to be made.

Great suggestion, make Edgeville great again.
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15
General Discussion / Re: Charr rants about resets
« on: June 17, 2017, 05:29:54 pm »
bloody hell if you want to start from zero then make a freakin NEW ACC!

THE END! *drops mic*
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