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Messages - Fizz

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1
Hey guys,

This update contains a collection of changes and fixes as well as re-enabling present deliveries for Christmas. There's also 5 new wings in the donator store and a new high level Slayer monster has appeared in the mage arena (level 50+ wilderness) dropping the Zaryte bow.

Winter Weekends
Some of you may have already heard or read about our winter weekend special. We'll be having double xp, double minigame token, free member and event weekends through December. You can read more details and obtain the full schedule here: https://emps-world.net/forum/news-announcements/emps-world-winter-weekends/?~21532

New Wilderness Slayer Monster - Gulega
A new and dangerous foe has appeared inside the Mage arena (wilderness). Their best drop is the Zaryte bow (1 in 250) introducing a new tier 82 shortbow. It has infinite ammo and needs to be repaired after 20,000. Gulegas require level 89 Slayer to be killed.

Its droptable will soon appear on the wiki. Due to the recent demand in vials I've given it a common 80-120 noted vials of water drop. That's not completely solving the problem of obtaining vials, but it will definitely ease the process on higher accounts.

General Wings
All bosses from the God Wars Dungeon have received a special wing type. These resemble the actual general's look rather than their god:
  • Kree'arra wings
  • Nex wings
  • Graardor wings
  • Zilyana wings
  • Tsutsaroth wings


Christmas Event
I've enabled the Christmas event(s) from the past years. I'm still looking into the creation of new items and rewards, but you're already able to complete or ruin parcel deliveries. The Christmas tree along with snow drifts have also been re-added into the game!

I've also slightly edited the floor and created a snowing effect through the particle system.

Helping out the Chef, Taxidermist and Big Fish Exchange
Special thanks to JP for creating a new miniquest, the Taxidermist and Big Fish Exchange through emps-script. You can start the miniquest called Helping out the Chef north-east of Barbarian village. The Taxidermist can be found in Canifis buying unused slayer head drops for good money. Harry in Catherby exchanges big fishes (bass, swordfish, shark) for 100 noted small equivalents. If you're also interested in adding content to the game through the scripting language, contact us on Discord!

Game fixes / changes:
  • NPCs will no longer be aggressive while being inside the tutorial of Thomy showing you the game.
  • You can no longer equip all items from the bank interface.
  • Kal'Ger now correctly resets his attack phases when getting out of combat.
  • A bug within the Construction code was fixed, which allowed you to stay registered inside a house although already having left it.
  • Items that can no longer be equipped will now automatically be unequipped.
  • Teleports now make you invincible when being casted instead of when being applied. That means that the moment you start teleporting it's impossible to die during that animation.
  • Several items have had their options fixed: coal bag, enchanted gem, yo-yo and pouches.
  • The attack interface of crossbows has been reworked. It now shows an image of a crossbow instead of a bow.
  • Cyclopses now share the drop table of Hill giants. Defender drop rates remain untouched.
  • Resetting skilling actions now also properly resets your current animation. Meaning that turning away from mining a rock or an event occurring forcing you to stop doesn't only cancel your action but also the mining animation in this example.
  • Following monsters have had their drop tables improved: Bloodvelds, Warped terror birds, Cave horrors, Aberrant spectres, Smoke and Dust devils, Goraks, Nechryaels, Dark beasts and Mutant tarns. These drop tables were quite old and outdated and needed additional refinement. Slayer monsters should be profitable kills, especially the ones having a high requirement to be killed. Please allow us some time in order for the changes to appear on the wiki too!
  • Mutant tarns combat behavior improved. The npc now has a size of 2x2 instead of 3x3, attacks faster and received additional attacking distance. This change was done in order to reflect the buffed drop rates.
  • Brutal green and Mithril dragons no longer drop 2 dragon bones. Green brutal dragons now drop 1-4 (was 1) green noted dragon hides and mithril dragons 4-12 (was 6) noted mithril bars.
  • An issue with sending emails to walla emails has been fixed. The provider would not render e-mails if they contained the @ symbol.
  • Halloween event has officially ended. You can still complete the quest and buy rewards, but Skull drops have been disabled.
  • Several items can now properly be equipped again. Special thanks to the following topic and reporting the items: https://emps-world.net/forum/bug-reports/unequippable-items-list/?~21478
  • Plank Make spell now completes a full inventory (28) instead of 13 logs in the same amount of time.
  • Items lost upon death inside the Barrows minigame are now dropped at the graveyard entrance.
  • Alching valuable or untradeable items now shows a warning. The price trigger to show the warning is currently set at 300k. That means if an item alch value or GE value is above 300k you'll get a warning if you really want to alch the item.
  • The block animation of demons has been updated.
  • Easter ring can be equipped again.
  • Demon wand and orb now correctly degrade upon death.
  • A bug with degrading barrow equipment was fixed. It will no longer be unequipped when processing from 50 to 25 but instead when going from 25 to 0.

Engine fixes / changes:
  • The worldmap viewer now caches more images. It should thus be less laggy and buggy once fully loaded. The mouse moving speed was also reduced to make sure the area you scroll to can mostly be seen. If you are having performance issues I recommend not zooming out too far and to wait for it to be initially loaded once!
  • Item stacks are now properly rendered on the floor. Prior to the change you couldn't distinguish a 2 arrow drop from a 5 arrow one.
  • Internal color or icon codes can no longer be used in chat rooms. You can still type them in your chat box, but they won't appear to anyone else.
  • Smooth animations have been revamped. They're now properly interpolated and some flickering issues have been fixed. I've also added an option to turn off animation smoothing completely in case you prefer a more older and classic style.
  • Flickering issues have been fixed when npcs are transformed. This fixes a problem where KQ or Kal'Ger turn invisible for a short amount of time.
  • The way non-map objects are loaded into the game has been reworked. Prior to this update mining a rock or cutting down a tree could cause a short flicker effect before the replaced object (rock or tree) appeared. There will be no more flickering issues when new objects are spawned onto the map.
  • The particle system has been extended to allow static spawns through out the world map. The first example of this new particle system is shown at the Grand Exchange - snowing effect.
  • The position transition of head icons has been smoothed. The will flicker a lot less.

I hope you're all having a great time

All the best,
Thomy



Fixes of 6th:
  • Gulegas and Aquanites have received sounds.
  • PC portals are clickable again.
  • Present Deliveries have properly been enabled.
  • NPC death animations no longer suddenly stop and flicker.
  • Rest in Pieces quest can now be continued.
  • Repair option in houses now correctly shows the item name.
  • Entities no longer randomly face north after walking diagonally.
The following users liked this post: Fizz

2
Update Notes / Re: Updates August 8th 2017 - Game Balancing & Fixes
« on: August 08, 2017, 03:21:34 pm »
:pogchamp: hes alive :pogchamp:
The following users liked this post: Fizz

3
Goals & Achievements / Re: 200M
« on: August 06, 2017, 10:50:46 am »
ConGratz! :)
The following users liked this post: Fizz

4
Goals & Achievements / Re: 200M
« on: August 06, 2017, 10:14:12 am »
Congrats! :)
The following users liked this post: Fizz

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Goals & Achievements / Re: 200M
« on: August 06, 2017, 07:12:22 am »
Congratulations. :) Gl on more 200M exp :)
The following users liked this post: Fizz

6
Feedback / Re: pvp and pking and player killing and player vs player
« on: August 05, 2017, 08:30:04 pm »
On topic I feel like eating is fine.. dharok seems bit inaccurate at low hp.

I literally never dharok pk but it seems to be inaccurate at low hp with low max hit? I would honestly say most of the dharok fights end in someone dying to ags not dharok axe.
I think dharok isn't really that deadly in this server and people are prepared to out-eat your spec combos because that's the most likely thing you die to while dharok pking, perhaps that's where the eating too fast thing comes from.

Again I haven't pure pked for years but you need to eat fast when you pure pk, especially now that we have darts and corrupt gear.
Imo dharok pking is rather dull atm, maybe boost dharok so the fast eating is actually useful for you.


People already eat to 80+ when someone axes you at low hp with dharok, I haven't even see someone hit more than 80 with dharok in wild for 5+ years.
Would be fun to see people dh really high at low hp more consistently when we already eat to 80+

I might be completely wrong and that might not be what dhers want but you really can't remove eating fast without nerfing alot of gear that pures use.

tldr everything is fine except dharok seems to be really inaccurate at low hp/low maxhit?
I've not really seen anyone talk about the maxhit of dh, it might be an interesting point. In emps it doesn't really go beyond 80, in osrs it will go past 99 in max gear. Increasing the maxhit might be decent, given that we have damage soaking it shouldn't hurt too much to buff it. I'd worry about accuracy buffs though, that could get out of hand easily.
The following users liked this post: Fizz

7
General Discussion / Re: Player Count
« on: August 03, 2017, 10:20:49 am »
I'm closing this topic now since it's turning into a brawl. Voting hasn't worked, because we didn't give good rewards for it. Giving good rewards destroys the economy and won't benefit the game in any way. So this isn't a suggestion that ever worked out for emps nor ever will. I've said this numerous times already, so I don't know why people keep coming up with the same stuff.

My opinion: At the moment the game is just being unpopular. Most people have maxed out their accounts and are doing something else or just don't enjoy playing emps anymore. Believe me, this saddens me, but there isn't really too much I can do to change that. Pump in more updates? Yeah, we've seen what happened over the past 6 months. This definitely doesn't correlate with an increasing population. As a fact RSPS in general also isn't very popular. There's servers with 500 players, so why isn't emps that big? Are these players real? Back in the scape days, there were also servers with 5,000 players. Aside from that, I am looking for opportunities to put ads on... which is... let's just say difficult.

I will always be working on emps as my hobby, no matter how many people enjoy it. As long as I can pay the server (still easily doable) I will keep developing the game. If you don't enjoy that or if you think that negative comments do benefit us, then please leave the site. You're destroying the motivation of me and others to even comment here. Thanks.
The following users liked this post: Fizz

8
Screenshots / Re: Infinity sets
« on: July 29, 2017, 11:45:32 am »
" ... and me buds" :kappa:
The following users liked this post: Fizz

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Suggestions & Ideas / Re: Broadcasting system
« on: July 26, 2017, 09:57:53 pm »
Exactly what items that are worth 2m are also worth broadcasting? Im fine with 5m, its a perfect balance imo considering im already annoying w all the crystal drops...
battlerobe items (no gloves), armadyl items , dragon hasta, zamorak and sara bow, sara sword, DH items, glaivens and ragefire boots, all 4 hilts, elysian and arcane sigil, magic (t) and glory (t), amulet of ranging
Some of these items would even be under the 2,5m limit (all hilts) (bandosboots) (sara sword) (dragon hasta)

Quite a big list imo

The following users liked this post: Fizz

10
Suggestions & Ideas / Broadcasting system
« on: July 24, 2017, 01:37:34 pm »
There are some things about the broadcasting system that imo can be added or changed
    What i would like to see added:
    • Total xps on every 250m xp (starting from 500m) (500m>750m>1b>1,25b etc)
    • 25m xp on skills
    • Boss killcounts (100>250>500>750>1k) (was suggested by Jandar earlier) (not including wilderniss NPC's)
    • Godwars pets

    What i would like to see changed:
    • Change the itemdrops from 5m+ to 2,5m+ or maybe even 2m+

It isn't much, beside these things i found the broadcasting system totally fine
The following users liked this post: Fizz

11
Screenshots / Infinity sets
« on: July 23, 2017, 06:30:32 pm »
Me and me buds
From left - Sirbock, Kill3d, 47 Ronin, Fizz, Est  Mauler
The following users liked this post: Fizz

12
Screenshots / Re: Emps-World Meme Center
« on: July 20, 2017, 01:03:10 pm »
When Martin shows up to the meet-up and no one else did.

The following users liked this post: Fizz

13
Screenshots / Re: Emps-World Meme Center
« on: July 19, 2017, 10:22:19 pm »
thx
The following users liked this post: Fizz

14
Suggestions & Ideas / Re: Duel Arena - Cashflow & New Rule Option
« on: July 06, 2017, 10:12:51 am »
Would genuinely rather see staking be removed again.
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15
Suggestions & Ideas / Duel Arena - Cashflow & New Rule Option
« on: July 06, 2017, 04:20:46 am »
Here are few suggestions for duel arena:

When teleporting to duel arena we could add custom text to the top-left screen to show our cashflow in current session, if staking items then the server would use the G.E prices.

Here is an example how it could look:


Second suggestion would be to change the "Fun weapons" option rule to "Same weapons only". For example if you and your opponent wearing different weapons then you can't tick the "Same weapons only" option.
The following users liked this post: Fizz

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