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Messages - Mumm

Pages: 1
1
Suggestions & Ideas / Quick Inventory Withdrawal
« on: March 11, 2019, 09:28:58 pm »
The accumulative amount of seconds it takes to withdrawal some food/potions for pvm/pvm or fill the inventory with skilling items eg. cut gem and gold bar and an ammy mould, really builds up and takes quite a bit of time if you think about it. What I'm suggesting is add an option in the bank with maybe up to 3 different preset inventory withdrawals that you can set up for yourself.
The following users liked this post: Mumm

2
Finally gets max xp, can't even enjoy being the only one with the cape for too long.  ;D

Nicely done, Thomy!
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3
Hey guys,

I hope you've all had a great Christmas and a happy New Year! I've also taken a little break and spent some time with my family and friends. The update of today contains the Completionist cape, a rework of the Kill Logs, adds counters for various activities and releases 7 new pets that are rewards from the Pest Control minigame. Santa has also finally decided to leave the Grand Exchange and will be back next year!

Completionist Cape
You can now obtain the Completionist Cape by visiting the top floor of Varrock's museum. Requirements to wear this cape can be found in the museum when clicking on the cape and may be changed at every update! Wearing the Completionist cape requires having completed most of our content many times.

Colours can be changed dynamically through the colour picker or by providing RGB values. I've decided that it's easier to select and use colours in RGB space rather than HSL (RS comp cape) for those interested. The colour picker is in HSL space, because imho that is a more natural selection of colours. You are also able to load and save up to 10 presets, the first preset is the cape's default colours and cannot be overwritten.

Monster Kill Log
I've decided to completely rework the Kill Log interface to increase its usability. You are now given your kills as a table, which can be sorted alphabetically, by total kills or by your streak. The third column called streak allows you to set a unique counter for every monster that you kill. You can reset it at any given time. The interface also allows you to search for a given monster. The bottom row has a selection or pre-defined filters:
  • All monsters
  • Boss monsters
  • Slayer monsters
Please let me know what you think of it and how it could be improved in the future. Below's a screenshot showing off the Monster Kill Log interface:


Activity Completion Log
With a rework of monster kill logs I've decided to also create an interface where you can see counters for numerous activities. I'm sorry to say that I cannot travel back in time and collect data of previously completed activities... so most of the counters will start from 0.

I've added a few activities that I find interesting to be counted. Do you have any ideas for other activities that could be counted and put into this interface? Please let me know!

Pest Control Pets
You can now buy 7 different and iconic pets from the Pest Control minigame. Each pet costs 15k pest tokens and cannot be traded with other players.


Additional Map Spawns
I've found that some objects weren't properly spawned. They simply were missing their configs and turned invisible. Barbarian village will now contain several new objects. This also counts for several other areas around the map.

Game fixes / changes:
  • Rest in Pieces quest fixed. You can now properly continue the initial dialogue and finish the quest.
  • Desert War quest finetuning. The fights show now properly start with proper aggression and timings. Before the updates some bandits could get stuck or not fight correctly. Slash Bash is now also able to clip through npcs.
  • Tormented demon block animation fixed and head prayers are now properly shown again.
  • Projectile hits can no longer be queued up when a monster dies.
  • Items can no longer be unequipped while doing the max cape animation.
  • Iron up to rune bolts can now properly be poisoned. The poisoned ammo wouldn't register properly prior to this update.
  • The passive lifesteal bonus of onyx bolts (e) has been removed. The healing proc was fixed and now shows properly.
  • Cannonballs are now properly deleted again when used by hand cannons.
  • High and Low level alchemy can now be used on every item. A warning will pop up for valuable and untradeable items though.
  • High level alchemy spell cast delay lowered from 3 seconds to 2. Meaning that you can now cast the spell once every 2 seconds instead of 3. This will make the overall alching process much smoother and also faster.
  • A bug in Duel Arena was fixed where doing a skillcape emote wouldn't unequip items set by rules.
  • Emps-Wars minigame npcs now respawn when a new round starts. That will fix position issues and ensure all stuck npcs are properly reset. Interactions with the barriers that leave your lobby are now also smoother.
  • Clan chat now supports temporary bans of 15 minutes, 1 hour and 24 hours. Upon banning a player you are presented a selection of options.
  • New wings now grant protection in the GWD.
  • A restoration pool requiring level 92 Construction can now be built inside your house. It removes all negative effects and also restores Special attack energy.
  • Santa and the Christmas tree have left the Grand Exchange. I hope you've had fun delivering presents!
  • A bug was fixed where non-members could use placeholders in bank tabs reserved for members only.
  • The max hit button within the quest tab has been replaced with a button to view your activity log. Your hit details can be viewed on the Equipment Screen so the max hit button has become somewhat obsolete and thus was replaced.
  • A bug was found that made issuing random events extremely rare. You should now be seeing the mime event as well as combat events during skilling more frequently. With this fix the drunken dwarf event has also completely been overhauled.
  • Beer stations inside POHs can now be built with any beer item that matches. You no longer need special beers out of other houses for this to work.
  • Smoke demon champion now requires level 90 Slayer to be assigned and killed.
  • Dragon claws special attack was completely overhauled. It was a little bit buggy and dealt less damage than it actually should have done.
  • Fully degraded items are now unequipped. If there's no space in your inventory they'll be dropped to the ground.

Engine fixes / changes:
  • Special attack hover now tells you the special attack's effect. It's the same description as hovering the weapon.
  • Image and text scaling has been improved. You will experience better quality on smaller laptop screens and UHD or 4K monitors.
  • Normal and ancient magic hover boxes inside the spell book interface have had their positions fixed.
  • Animations of gargoyle statues in front of Slayer Tower have visually been updated.
  • The software renderer has received various visual fixes. It hasn't been updated in a while and a lot graphical issues could successfully be resolved.
  • Player and NPC attack option priority can now be set separately.
  • The performance of rendering images and text of sub interfaces containing scrollbars has been optimized. The GPU is now cutting out the scrollbar area properly and the game no longer needs to do that manually. This removes fps drops when opening or scrolling in interfaces.
  • The particle system has been updated. Quality of multiple particles stacking on top of each other is now improved. Particles with higher transparency values are rendered first.
  • The way map objects are spawned has been improved. Map overlay objects (magic trees, additional rocks in barbarian, etc.) are now spawned from within the actual map loading code rather than placed as overlay later on. That will fix flickering issues and could also solve problems where the wrong object is displayed after a resource has depleted.
  • Pet actions are no longer the default left click option. You now always need to right-click pets in order to talk or pick them up.
  • The positioning for female Bronze - Rune claws has been fixed.

This update is one of the largest I've ever done at once. I hope there aren't too many bugs throughout all the new content. Please don't hesitate to report issues on Discord or in the Bug Reports section: https://emps-world.net/forum/bug-reports/
Good luck on your Completionist cape grind! :D

All the best,
Thomy



Fixes of 26th:
  • Various rendering issues within interfaces have been fixed: Bank, kill logs, chat, etc.
  • Kolodion kills now properly count towards the Completionist cape requirement.
  • A bug with the counter of obtained blood coins was fixed. I had to reset all existing values, because they were completely random. Sorry!
  • Doors inside the Barrows minigame are working again.
  • Random event spawns are now more random and limited to once per hour. This immunity resets when you relog!
  • An issue was found that was the reason for many npc despawns in random scenarios.
  • Clan chat bans from the Emps-World channel are now logged in punishment history.
  • Completionist cape requirements and progress can now also be shown by right-clicking the Max cape.
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4
Suggestions & Ideas / The new defender tier - Demon Defender
« on: January 12, 2019, 03:43:36 pm »
As the title suggests ...

Introducing the demon defender which requires a combined attack and strength level of 165-170. Since we have demon bosses with a unique tier of demon weapons of all combat styles, this defender would be a cool addition to add. Giving it a special effect would be similar to what we have to spirit shields. However, to give the special effect a unique twist, maybe boost the wielders damage against demon bosses? This effect would of course last for a limited time before being able to activate it again. To give the player a more challenging feeling before having his/her hands on the defender. You would have to collect 3 different parts that are dropped from each demon boss to then later combine and merge into the actual defender.
This process could require a certain crafting level maybe? Or maybe the player has to learn how to make it through the slayer shop? This would introduce a new tab to the slayer shop where the player can exchange his/her slayer points to learn new methods of combining items or other features?

The parts could for example be something like: Demon vine from kal'ger. Demon ____ from Har'lakk. Demon ____ from yk'lagor?

Feel free to discuss your own opinions and share your thoughts  :)
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5
Suggestions & Ideas / Enhancing, new skill + equipment sink
« on: October 09, 2018, 01:59:22 pm »
Before reading any further: This is a concept, this is by no means something that SHOULD be added. This is what an item sink skill would look like and what benefits it could potentially offer.
Instead of commenting this or that is not needed you can tell your ideas on how to improve it. This is only a concept for those who have talked about item sinking for the past year or two.

This skill would be called Enhancing because it enhances already existing features i.e combat and skilling by adding more utility essentially.
Quick explanation: You'd be able to make an item called "perk". Perks would have 3 different tiers (1, 2, 3). Next tier is always an upgraded version of the previous tier. Perks offer different bonuses.

To train Enhancing you would gain experience by making the perks and using them in combat or while skilling. You would only gain a little bit of experience for disassembling an item to dust.
You would unlock tier 1 perks at level 1. Tier 2 perks are unlocked at level 50 and tier 3 perks at level 80.
Tier 3 contains very high level items and this would mean they could be made much more common and they would still hold their value. Making them a bit more common would also be essential for more people to gain the benefits of tier 3 perks.

These are the items you would destroy to gain the dust used to make perks.
Tier 1 items: Barrows items, dragonfire shields (Full list: https://pastebin.com/raw/0yR7tJhP)
Tier 2 items: Godwars items, spirit shields Full list: https://pastebin.com/raw/x3s98ea5) (Questionmark after name means it's a maybe.)
Tier 3 items: demon weapons, nex armour (Full list: https://pastebin.com/raw/YjRaVB3n)

I didn't want to come up with names so we'll simple call things Tier 1 dust or Perk A for example. Names do not really matter in concept either as long as it's understandable.
  • Making perks require 5 dust of same tier. Tier dusts and the end product (perks) are untradeable.
  • This skill would only benefit yourself and as well destryoing items on the side and removing them from the game.
  • Each perk would have its tier 1, tier 2 and tier 3 variant. Each tier the perk gets stronger. You cannot upgrade tier 1 -> 2 for example though. You will have to make new ones if you wish to move on to next tier and disassembling the previous perk.
  • You can disassemble perks and you have 50% chance of gaining 1 dust of same tier back. For example: If you destroy tier 2 perk you'd have 50% chance to get 1 dust (tier 2) back.
  • Perks will not degrade.
Perk would be something you wear on a new slot. We'll simply call this slot a perk slot.
Second option would be to remove aura slot and rename it to perk slot because old auras could be made via enhancing skill. They'd just be called perks now.
Second option would be the way to go in my opinion. All auras could and should be removed and introduced back as perks.

Tier 1 items can be disassembled to "Tier 1 dust". You will get 1 dust from each item you disassemble.
For example: You destroy 2 ahrim's hoods, dfs and 2 dharok's axes to gain 5 dust to make Perk D (Tier 1).

Tier 2 items can be disassembled to "Tier 2 dust". You will get 3 dust from each item you disassemble.

Tier 3 items can be disassembled to "Tier 3 dust." You will get 5 dust from each item you disassemble.
This means you need to disassemble only one tier 3 item to make a tier 3 perk.

Here are examples of what the perks could do. Keep in mind I have no idea what we could call these so I just simply put their names Perk A, B, C etc...

Few examples of tier 1 perks: (Made by using 5 Tier 1 dust.)
Perk A (Tier 1) Heals you for 3% of the damage dealt. (Basically the vampyrism aura.)
Perk B (Tier 1) 3% chance to gain 25% extra xp upon making an item. (smithing, crafting, fletching)
Perk C (Tier 1) Deal 3% more damage against demons.
Perk D (Tier 1) Deal 3% more damage against undead.
Perk E (Tier 1) Deal 3% more damaga against dragons.
Perk F (Tier 1) 3% chance to gain extra materials and as well xp from the extra materials when fishing, mining or woodcutting.
Perk G (Tier 1) Consumes bone drop for 100% xp you would gain when burying.
Perk H (Tier 1) 5% chance per essence to create an additional rune and as well gaining xp from that.
Perk I (Tier 1) 5% chance to make an extra potion and as well as gaining xp from that.
Perk J (Tier 1) 3% chance to consume materials to gain double experience. (fishing, mining, woodcutting)
Perk K (tier 1) 3% chance to gain double loot and and as well experience when pickpocketing or stealing from a stall.

Few examples of tier 2 perks: (Made by using 5 Tier 2 dust, these example perks would be tier 2 versions of tier 1 examples.)
Perk A (Tier 2) Heala you for 5% of the damage dealt.
Perk B (Tier 2) 6% chance to gain 25% extra xp upon making an item. (smithing, crafting, fletching)
Perk C (Tier 2) Deal 5% more damage against demons.
Perk D (Tier 2) Deal 5% more damage against undead.
Perk E (Tier 2) Deal 5% more damaga against dragons.
Perk F (Tier 2) 6% chance to gain extra materials and as well xp from the extra materials when fishing, mining or woodcutting.
Perk G (Tier 2) Consumes bone drop for 150% xp you would gain when burying.
Perk H (Tier 2) 10% chance per essence to create an additional rune and as well gaining xp from that.
Perk I (Tier 2) 10% chance to make an extra potion and as well as gaining xp from that.
Perk J (Tier 2) 6% chance to consume materials to gain double experience. (fishing, mining, woodcutting)
Perk K (tier 2) 6% chance to gain double loot and and as well experience when pickpocketing or stealing from a stall.

Tier 3 examples: (Made by using 5 Tier 3 dust, again, these are same perks as above but they're tier 3 versions of them.)
Perk A (Tier 3) Heals you for 8& of the damage dealt.
Perk B (Tier 3) 10% chance to gain 25% extra xp upon making an item. (smithing, crafting, fletching)
Perk C (Tier 3) Deal 7% more damage against demons.
Perk D (Tier 3) Deal 7% more damage against undead.
Perk E (Tier 3) Deal 7% more damaga against dragons.
Perk F (Tier 3) 10% chance to gain extra materials and as well xp from the extra materials when fishing, mining or woodcutting.
Perk G (Tier 3) Consumes bone drop for 250% xp you would gain when burying.
Perk H (Tier 3) 20% chance per essence to create an additional rune and as well gaining xp from that.
Perk I (Tier 3) 15% chance to make an extra potion and as well as gaining xp from that.
Perk J (Tier 3) 10% chance to consume materials to gain double experience. (fishing, mining, woodcutting)
Perk K (tier 3) 10% chance to gain double loot and and as well experience when pickpocketing or stealing from a stall.

This is only a few examples. Again, keep in mind the perks are upgraded versions from the previous tiers! Better the tier = better the perk.

Empty perks would be bought from a general store or some new dedicated store for the skill.
To make the perk you want you use the dust -> empty perk and you can then choose the perk you want to make.
For example: Empty perk -> 5 Tier 2 dust -> Choose Perk A (Tier 2)


If you managed to read this far I apologize if it's just a messy wall of text (what it basically is) but I felt like writing it because I see so many people complaining about items getting cheaper and cheaper and the game requiring an item sink immediately without giving any kind of context, how to sink them etc... So.. Here you go. Hope it's something that actually makes sense.
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6
Screenshots / ironmeme luck confirmed
« on: April 10, 2018, 04:42:41 pm »


KC BTW : 4

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7
Screenshots / Another one
« on: June 30, 2017, 09:03:34 pm »
Thanks everyone again for coming, this was great giveaway aswell  8)

Here is some pictures of the event -









And some logs:
Code: [Select]
[2017-06-30 21:09:49]: From crusher123 to skiller32 at 2827 3353 0: Dharok's platelegs[4723], 1
[2017-06-30 21:11:09]: From crusher123 to supman1234 at 2838 3348 0: Dharok's helm[4717], 1
[2017-06-30 21:11:54]: From crusher123 to dj_from_mars at 3081 3416 0: Dharok's platelegs[4723], 1
[2017-06-30 21:12:29]: From crusher123 to nor_ltu at 2850 3336 0: Barrow whip[10188], 1
[2017-06-30 21:14:04]: From crusher123 to pr0sk1llz at 3044 3359 0: Vesta's chainbody[13887], 1
[2017-06-30 21:15:09]: From crusher123 to fighter123 at 3271 3171 0: Vesta's chainbody[13887], 1
[2017-06-30 21:16:04]: From crusher123 to skiller32 at 2855 3374 0: Statius's platelegs[13890], 1
[2017-06-30 21:26:54]: From crusher123 to amer13 at 2851 3348 0: Ragefire boots[21793], 1
[2017-06-30 21:28:19]: From crusher123 to ranged_l2pk at 2852 3348 0: Ragefire boots[21793], 1
[2017-06-30 21:29:34]: From crusher123 to plsnorush at 2852 3348 0: Ragefire boots[21793], 1
[2017-06-30 21:29:54]: From crusher123 to plsnorush at 2852 3348 0: Ragefire boots[21793], 1
[2017-06-30 21:31:24]: From crusher123 to plsnorush at 2852 3348 0: Ragefire boots[21793], 1
[2017-06-30 21:32:24]: From crusher123 to pk_r4nge98 at 2850 3354 0: Ragefire boots[21793], 1
[2017-06-30 21:32:49]: From crusher123 to amer13 at 2852 3348 0: Ragefire boots[21793], 1
[2017-06-30 21:33:14]: From crusher123 to blueman at 2853 3349 0: Ragefire boots[21793], 1
[2017-06-30 21:33:34]: From crusher123 to blueman at 2852 3350 0: Ragefire boots[21793], 1
[2017-06-30 21:36:04]: From crusher123 to skiller32 at 2852 3348 0: Ragefire boots[21793], 1
[2017-06-30 21:36:49]: From crusher123 to pk_r4nge98 at 2850 3354 0: Ragefire boots[21793], 1
[2017-06-30 21:38:39]: From crusher123 to dj_from_mars at 2852 3349 0: Ragefire boots[21793], 1
[2017-06-30 21:50:15]: From crusher123 to pk11pk at 3165 3483 0: Coins[995], 10000000
[2017-06-30 21:53:40]: From crusher123 to skiller32 at 3211 3428 0: Ragefire boots[21793], 1
[2017-06-30 21:57:15]: From crusher123 to pii100 at 1398 14059 56: Ragefire boots[21793], 1
[2017-06-30 21:57:20]: From crusher123 to supman1234 at 1397 14058 56: Ragefire boots[21793], 1
[2017-06-30 21:57:25]: From crusher123 to killbul at 1396 14059 56: Ragefire boots[21793], 1
[2017-06-30 21:57:35]: From crusher123 to gangel1 at 1397 14061 56: Ragefire boots[21793], 1
[2017-06-30 21:57:40]: From crusher123 to ranged_l2pk at 1395 14061 56: Ragefire boots[21793], 1
[2017-06-30 21:57:45]: From crusher123 to skiller32 at 1395 14058 56: Ragefire boots[21793], 1
[2017-06-30 21:57:55]: From crusher123 to fighter123 at 1395 14059 56: Ragefire boots[21793], 1
[2017-06-30 21:58:00]: From crusher123 to dj_from_mars at 1392 14060 56: Ragefire boots[21793], 1
[2017-06-30 22:04:00]: From crusher123 to ranged_l2pk at 3162 3482 0: Ragefire boots[21793], 1
[2017-06-30 22:09:10]: From crusher123 to buteliukas at 3162 3469 0: Bandos godsword[11697], 1
[2017-06-30 22:09:15]: From crusher123 to jandar at 3162 3470 0: Bandos godsword[11697], 1
[2017-06-30 22:09:20]: From crusher123 to lukasxx12 at 3162 3471 0: Bandos godsword[11697], 1
[2017-06-30 22:09:35]: From crusher123 to eduard5361 at 3162 3472 0: Bandos godsword[11697], 1
[2017-06-30 22:09:50]: From crusher123 to whatthefuck at 3163 3473 0: Bandos godsword[11697], 1
[2017-06-30 22:10:05]: From crusher123 to mr_magik at 3162 3474 0: Bandos godsword[11697], 1
[2017-06-30 22:10:10]: From crusher123 to sk1llet at 3162 3474 0: Bandos godsword[11697], 1
[2017-06-30 22:10:15]: From crusher123 to pii100 at 3162 3475 0: Bandos godsword[11697], 1
[2017-06-30 22:10:25]: From crusher123 to skiller32 at 3163 3476 0: Bandos godsword[11697], 1
[2017-06-30 22:10:30]: From crusher123 to killbul at 3162 3477 0: Bandos godsword[11697], 1
[2017-06-30 22:10:35]: From crusher123 to pk11pk at 3162 3478 0: Bandos godsword[11697], 1
[2017-06-30 22:10:40]: From crusher123 to ninjanpc at 3162 3479 0: Bandos godsword[11697], 1
[2017-06-30 22:10:45]: From crusher123 to supman1234 at 3162 3480 0: Bandos godsword[11697], 1
[2017-06-30 22:10:55]: From crusher123 to ranged_l2pk at 3162 3481 0: Bandos godsword[11697], 1
[2017-06-30 22:11:00]: From crusher123 to fighter123 at 3162 3482 0: Bandos godsword[11697], 1
[2017-06-30 22:11:20]: From crusher123 to gangel1 at 3162 3484 0: Bandos godsword[11697], 1
[2017-06-30 22:11:45]: From crusher123 to yazan0 at 3162 3486 0: Bandos godsword[11697], 1
[2017-06-30 22:11:50]: From crusher123 to pr0sk1llz at 3162 3487 0: Bandos godsword[11697], 1
[2017-06-30 22:12:10]: From crusher123 to dj_from_mars at 3162 3488 0: Bandos godsword[11697], 1
[2017-06-30 22:12:20]: From crusher123 to killer_range at 3162 3489 0: Bandos godsword[11697], 1
[2017-06-30 22:12:35]: From crusher123 to mr_magik at 3162 3490 0: Bandos godsword[11697], 1
[2017-06-30 22:12:45]: From crusher123 to sir_aquax at 3162 3491 0: Bandos godsword[11697], 1
[2017-06-30 22:13:00]: From crusher123 to dutch_pkerzs at 3162 3492 0: Bandos godsword[11697], 1
[2017-06-30 22:13:05]: From crusher123 to lego_lt at 3162 3493 0: Bandos godsword[11697], 1
[2017-06-30 22:13:20]: From crusher123 to buteliukas at 3162 3496 0: Bandos godsword[11697], 1
[2017-06-30 22:13:30]: From crusher123 to queen69lt at 3162 3498 0: Bandos godsword[11697], 1
[2017-06-30 22:13:40]: From crusher123 to dominator at 3162 3500 0: Bandos godsword[11697], 1
[2017-06-30 22:13:55]: From crusher123 to wrk at 3162 3501 0: Bandos godsword[11697], 1
[2017-06-30 22:36:01]: From crusher123 to skiller32 at 2827 3343 0: Dragon claws[14484], 1
[2017-06-30 22:36:21]: From crusher123 to eduard5361 at 2827 3347 0: Dragon claws[14484], 1
[2017-06-30 22:37:06]: From crusher123 to killer_range at 2827 3341 0: Dragon claws[14484], 1
[2017-06-30 22:37:31]: From crusher123 to dj_from_mars at 2826 3348 0: Dragon claws[14484], 1
[2017-06-30 22:38:01]: From crusher123 to skiller32 at 2828 3345 0: Dragon claws[14484], 1
[2017-06-30 22:41:06]: From crusher123 to lukasxx12 at 2827 3344 0: Dragon claws[14484], 1
[2017-06-30 22:42:21]: From crusher123 to gunnar at 2827 3345 0: Dragon claws[14484], 1
[2017-06-30 22:42:46]: From crusher123 to dj_from_mars at 2826 3344 0: Dragon claws[14484], 1
[2017-06-30 22:43:01]: From crusher123 to skiller32 at 2826 3344 0: Dragon claws[14484], 1
[2017-06-30 22:43:56]: From crusher123 to asdpro at 2827 3343 0: Dragon claws[14484], 1
[2017-06-30 22:44:31]: From crusher123 to pk_r4nge98 at 2827 3342 0: Dragon claws[14484], 1
[2017-06-30 22:45:36]: From crusher123 to asdpro at 2827 3343 0: Dragon claws[14484], 1
[2017-06-30 22:46:26]: From crusher123 to dj_from_mars at 2826 3344 0: Dragon claws[14484], 1
[2017-06-30 22:47:36]: From crusher123 to asdpro at 2827 3343 0: Dragon claws[14484], 1
[2017-06-30 22:48:41]: From crusher123 to skiller32 at 2827 3345 0: Dragon claws[14484], 1
[2017-06-30 22:49:26]: From crusher123 to asdpro at 2827 3343 0: Dragon claws[14484], 1
[2017-06-30 22:51:21]: From crusher123 to gunnar at 2827 3345 0: Dragon claws[14484], 1
[2017-06-30 22:54:37]: From crusher123 to pii100 at 3162 3482 0: Dragon claws[14484], 1
[2017-06-30 22:28:31] drop: 2827 3347 0: Dragon claws[14484], 1
[2017-06-30 22:28:31] drop: 2827 3346 0: Dragon claws[14484], 1
[2017-06-30 22:28:26] drop: 2827 3345 0: Dragon claws[14484], 1
[2017-06-30 22:28:26] drop: 2827 3344 0: Dragon claws[14484], 1
[2017-06-30 22:28:21] drop: 2827 3342 0: Dragon claws[14484], 1
[2017-06-30 22:28:21] drop: 2827 3343 0: Dragon claws[14484], 1
[2017-06-30 22:28:21] drop: 2827 3341 0: Dragon claws[14484], 1
[2017-06-30 22:28:16] drop: 2827 3340 0: Dragon claws[14484], 1
[2017-06-30 22:28:16] drop: 2827 3339 0: Dragon claws[14484], 1
[2017-06-30 22:28:11] drop: 2827 3338 0: Dragon claws[14484], 1
[2017-06-30 22:28:11] drop: 2827 3337 0: Dragon claws[14484], 1
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