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Messages - Emilsen102

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1
Introductions & Farewells / Im back!
« on: May 17, 2019, 11:56:06 pm »
Hello there. most might not remember me, but i played a lot of emps world/scape back in the days. i have recently started a new ironman account (extra thicc) that i enjoy a lot. might stick around for a while. see you ingame!

- Emilsen102

2
Showcase / Re: Graphics
« on: January 20, 2018, 03:06:05 pm »
Not providing any form of portfolio is a really bad idea when trying to sell your brand. People like to know what to expect. Especially if you are going to charge any type of valuta for it (money, ingame gold, chickens, etc.)

If you have some kind of art page like deviantart or tumblr, i recommend you to put it in your message. :)

3
Suggestions & Ideas / Re: Puro Puro
« on: November 16, 2017, 06:16:46 pm »
Some of the ''drops'' are way too valuable in my opinion. 100 dragon bones for xample are worth around 1 mil and that's way more than average boss drops. Arguably catching implings is way faster than killing bosses. There's some balancing to be done on the drop department, but otherwise it looks great.

AAAAAAAAAND of course there's no actual effort put into the possible loot tables, the most important part of suggestions like this :failfish: It's not like this is going to be added just for the sake of it.
It's honestly idiotic to call an idea stupid because the one who mentioned it, didn't put enough effort into the loot system. This is especially retarded, because this is where you could add to the idea, and help expand it to something that could work. Everyone is going to have this content available (if they meet the requirements of course.), so why not post an idea in the making and let people chime in with their 5 cents on what could be good and what should be changed? if this was a finished idea, that wasn't supposed to be built on, the author could just lock the post and send its URL to the staff. but im gonna be honest here and say that i believe this post was made for a conversation to spark. if you are going to dish out criticism, at least try to make it constructive. it's not hard.

That's honestly exactly like suggesting a PK shop without a single idea about what items the store would have. It's stupid. How can I give my opinion on anything if there is nothing suggested that could even be changed in the first place? It's the guy's job who originally made the suggestion to make a finished one, not the people's who are commenting on it. It's much easier to shape and fix a finished raw suggestion than a completely lackluster one. There really wasn't anything to comment on before the suggested drops were added.

1. he explained how it was going to work (I'll admit it's a ripoff of runescape but that doesn't make the idea irrelevant.)
2. You don't need a finished work to be able to input your suggestions to modification of said work.
3. "it's the authors job to finish his idea". true, but that shouldn't stop him from sharing what he thought of so far. this is where the community add their suggestions.
4. it's also much easier to sit back and have thomy create everything from scratch. but the more input we give him, the more he will know about his playerbase, and thus being able to create something that we all can enjoy.
5. You are missing a big difference here, from the pk shop suggestion. PK'ing has been a thing since emps world came out. The shop would be all about it's content, while this is a minigame. The very first thing to set in place would be how the minigame would work. Here loot must come second. Because minigames shouldn't be run for the loot alone. You should also be able to enjoy the grind in some way. With bosses they added mechanics and with the minigames they have added some sort of scaling with the amount of work you put into it. shops can't get changes like these.

Basically the rewards in a shop like that IS the content. but it's not like this in a minigame. 

4
Suggestions & Ideas / Re: Ironman mode
« on: November 16, 2017, 01:57:30 am »
Uhh.. so they should be untradeable so it would be more difficult for ironmen to get member and double exp...

Dear fucking lord...

The trading should only be allowed through Grand Exchange, though, to eliminate gifting of these items as much as possible.


Well, excuse me for wording it incorrectly. i meant trading as a direct exchange between two players. where items can be traded for other items, as where i would usually say "purchase" when referring to Grand Exhange where items only can be exchanged with coins.

And even if i did not specify exactly what i meant. the message of that line of text still remains true. it will be more difficult for ironmen to get membership and double exp through the game. and it will force low levelled players to either grind for hours, or pay with irl money. This is also the case for most facebook games, may i add.

On a last note. Please lay off the edgelord attitude. you do this on a lot of posts. It doesn't provide any to the conversation and it's just cringy.

5
Suggestions & Ideas / Re: Ironman mode
« on: November 16, 2017, 01:47:23 am »
Besides. using double experience tickets doesn't give you any advantage over anyone else. unless you are having a levelling contest.
Right, because using half the resources and/or spending half the time isn't an advantage of any kind.

And let's be real. most ironmen are alternative accounts, with main accounts who have been through the levelling process before. by allowing them to transfer membership and scrolls you don't ruin the experience in any way.
Just because they're an alt doesn't mean the gamemode should steer away from it's core philosophy. It's a gamemode about earning stuff, gifting yourself stuff from another account is not earning stuff.

What i meant about an advantage is that the double exp doesn't offer you anything besides faster levelling. you don't get to train skills to level 120 because of it. and you don't get bonus stuff from doing skills (more herbs from farming, (4) potions from herblore. etc). all it does, is making it easier to progress through the skills. and honestly, that's a good thing. because a lot of the skills are boring and mostly irrelevant.

What are you going to use fletching for? except for runite bolts.
what does thieving give you access to? except for the farmers, you only get a low amount of gold.
and let's not get started on firemaking.

Most skills have so little impact on the game, except for some special snowflakes in each skill.
The scrolls help people get through the skills faster. not easier. unless you see "time consuming" as a difficulity factor. and i know you don't, since you were the one to often talk about getting bosses with mechanics. i feel like this is getting a bit off topic though.

If you think it should be harder for ironmen to get the scrolls, then why aren't you mentioning the EC shop? it's literally the source of the scrolls. it's a place where you can buy as many scrolls as you want. i could add in enough EC for 500 scrolls and then start grinding. Is that not an unfair advantage either? again. if "being time consuming" was a difficulity factor, these items would just be straight out unbalanced and pay-to-win. but because they are not impacting the game in any other way than faster progression.

I can see where you are coming from here. but not allowing them to be tradeable "to minimize gifting and easy access to fast levels", while leaving them open in the EC shop seems weird to me.

I think that they should either stay the way they are now, or they should be made equally harder to get. both for rich kids with moms credit card, and for poor bastards like me. i suggest putting the XP scrolls into the EP shop for ironmen. just like the old exp scroll system. and then make the new scrolls untradeable to ironmen. anything else would seem unfair.

6
Suggestions & Ideas / Re: Cash from pickpocketing
« on: November 16, 2017, 01:23:29 am »
The fact that thieving doesn't straight up give you money at a rate that is faster than killing goblins is bad. Thieving suffers from more problems than this though.

While I'm not against flat out increasing the amount of gold, I think that would be the most boring way to approach it. I'd like the base amount to be increased while there's also something that's geared towards progress a little more. What I'm thinking of is something like double loot/steal chance based on level, requirements and maybe certain equipment.
  • It would be a chance to steal twice, giving you full exp and loot.
  • There would be a base chance for this occuring regardless of your level, I'd say around 10% is fine.
  • The chance would increase by 2% for every thieving level you pass beyond the requirement. Capping at a 80% increase from levels.
  • Alternatively, every thieving level could give 1% and every agility level could give another 1%.
  • Gloves of silence could be put in the rimmington shop with the gauntlets to provide an additional 10% chance.
Of course just increasing the base amount would be fine. Maybe adding a few stalls that give you something worth selling to gen store/alching could be nice as well.

I am really in on the idea that agility become a factor when thieving. It makes the agility skill more useful than just for the shortcut between Grand Exchange and Edgeville and the access to the full GWD.

Maybe you could even go as far as having the player pickpocket pickpocketable NPC's on leftclick, so you don't have to rightclick and then press the pickpocket option. Maybe balance it so this only happens after a certain level has passed? or after you pickpocketed the same type of npc x amount of times? in my opinion the worst part of pickpocketing was that you had to do that process before being able to pickpocket. it's not much but it REALLY adds up when you have to do it 100's of times over and over.

7
Suggestions & Ideas / Re: Puro Puro
« on: November 16, 2017, 01:06:11 am »
AAAAAAAAAND of course there's no actual effort put into the possible loot tables, the most important part of suggestions like this :failfish: It's not like this is going to be added just for the sake of it.
It's honestly idiotic to call an idea stupid because the one who mentioned it, didn't put enough effort into the loot system. This is especially retarded, because this is where you could add to the idea, and help expand it to something that could work. Everyone is going to have this content available (if they meet the requirements of course.), so why not post an idea in the making and let people chime in with their 5 cents on what could be good and what should be changed? if this was a finished idea, that wasn't supposed to be built on, the author could just lock the post and send its URL to the staff. but im gonna be honest here and say that i believe this post was made for a conversation to spark. if you are going to dish out criticism, at least try to make it constructive. it's not hard.

Rant aside.

I think it's a nice idea to have the imp field added to emps world. Hunter is currently in a spot where it's kind of viable, but it's mainly used to hunt chinchompas and the new grenwalls. these are both higher tier creatures and grinding to those levels get really dull in my opinion. and you don't make too much cash from it. The more interaction a certain skill has with other skills, the better. it means that there will be more to it than just "unlocking max cape".

However, i think that there are some tweaks that are needed to the loot table. Currently the loot can provide skilling supplies for most processing skills, and i think that it's going to make people turn to that field whenever they need general supplies, instead of going to the areas where the supplies normally drop. and that sounds a bit unhealthy for the gameplay. i think that it would be awesome to have this minigame offer an alternate way to get the stupidly boring-to-get supplies. like rune essence.

Maybe you should also make the gourmet imp a higher tier imp, and up the loot tables. something like tier 60 sounds fair. and then only make it drop cooked food. That way you can't just farm up cooking supplies, but still get food for combat if you are more a PvM person than a skiller.

About the essence imp. i think it would be nice to see it mainly drop rune essence. it's name is "essence imp" after all :P. so it makes little sense for it to not drop rune essence.

The nature imp removes too much of the effort ironmen has to put into both thieving and farming for getting herbs for training. i think you should make all the tree seeds common/uncommon, and then some medium/high tier herbs rare/very rare.

AS for the dragon imps. I honestly think they drop bones way too easily. having them drop up to 70 baby dragon bones, could mean that one imp could yield 21k prayer exp from a common drop. but since they are a high tier imp, they should give more loot, just in another way. maybe cheap dragon gear? like dragon spear. they don't alch for much, but they still suit "dragon imp". maybe add the 3 dragon lump parts for the dragon platebody as very rare drops from these implings?


8
Suggestions & Ideas / Re: Ironman mode
« on: November 13, 2017, 09:43:11 pm »
Uhh.. so they should be untradeable so it would be more difficult for ironmen to get member and double exp... unless they also add EC to that account and just buy them through EC shop? these items are, unlike most others, there to give people a reason to donate and keep the server up. When using one you must either donate yourself, or support the ones who purchase member to make money. by making these untradeable, you will not just make it more difficult for people to enjoy the full extend of emps world. you also significantly reduce the target group of people who buy these items to sell them ingame, reducing the demand and thus making it less worth the irl money that they spend, which will in the end have a negative effect on the server.

Besides. using double experience tickets doesn't give you any advantage over anyone else. unless you are having a levelling contest.

And if i want to donate to become a member i would have to pay on 3 different accounts, leaving a lot of leftover EC on each. i would much rather just pay one time for 3 tickets and then have the leftover EC on my main account. it would make it much more manageable. if i donated for 3.5 euro on each account i would have 3 accounts with EC enough for a 2x exp scroll i won't be able to claim unless i pay for 3 months.

And let's be real. most ironmen are alternative accounts, with main accounts who have been through the levelling process before. by allowing them to transfer membership and scrolls you don't ruin the experience in any way.

9
Guides / Re: AFK Traning at Abyss
« on: November 01, 2017, 05:50:39 am »
maybe add in ring of life as a fail-safe? it will teleport you out if your hp drops below 10%

Ofc if you are unlucky they will oneshot when you have 11% hp left. but your chances of keeping your items increases drastically

10
Introductions & Farewells / I'm considering playing emps world again
« on: October 11, 2017, 02:57:03 pm »
Hello there! people may not remember me, but i played a lot of emps world for a couple of months ago. im very interested in the new features and i'll be looking around to see if it's something to make it worth playing again!

11
General Discussion / Re: Hello Guys Own opinion
« on: January 29, 2017, 04:11:27 pm »
Before GE we had falador park/bank marketplace. if anything, then GE helped the situation, because now people don't have to stand in the marketplace to sell items. they can just load it into the GE and go do something else. But having an active market is something emps world/emps scape have had for as long as i can remember. the reason why you aren't seeing people playing is because they either have completed their goals and waiting for new content, trying to merch, just want to talk to people or they simply don't know what else to do.

Most of the content above level 90+ in each skill doesn't really offer much ingame rewards, and only provide some kind of bragging rights.

we don't have to be concerned about GE. the game just need more gameplay oriented content, and more players.

Something like dungeons with increasing difficulities and rewards would be very nice. that could also open up for dungeoneering skill.

12
Showcase / Re: YouTube logo
« on: January 20, 2017, 09:07:56 am »
Hello there.

Are you talking about the Youtube banner, the profile picture or something to put into the beginning/end of your videos?

could this be of any use? http://prntscr.com/dy2vao

13
Suggestions & Ideas / Re: Dragonhide drops at Obsidian dragons
« on: January 06, 2017, 12:06:25 am »
An obsidian dragon always drop two dragon leathers and dragon bones

http://prntscr.com/ds0wf2 Red dragonhide goes for an average of 10k Ea

http://prntscr.com/ds0wsp black dragonhide goes for almost double that amount. 18k Ea

http://prntscr.com/ds0xcr Dragon bones goes for almost 10K Ea

So, 3 drops you are guaranteed to get every kill, and with an inventory capacity of 28 slots, you can kill (28/3) = 9 dragons each run, and and each kill is guaranteed to give you at least 38k in items.

If you bring fire and nature runes you can sit down there and alch the other drops. this will require 3 spaces (1 extra slot for the alched money), so you could only kill around 8 dragons then. you could pretty much make half a mil on each run to the obsidian dragons.

imagine if we noted the hides. you would be able to dit in the caves for a very long period of time. eventually gathering 100's of hides in one single go. sure that would bring in a nice profit at first, but it would crash the prices of hides, and they would lose almost all their value. then the obsidian dragons would be dead content anyways. and obsidian claws would also get dropped more often, which would make it drop even more.

By noting the hides we wouldn't only make the obsidian dead content, we would also make the original red and black dragons dead content, because they drop the same hides.

If you want to kill them more efficiently, then i suggest you have an alternative account do the running for you while you kill the dragons. you are allowed to have multiple clients running at the same time, as long as you don't have any third party software interacting with them (autotyper is an exception though). all dragons are hostile and most of them can be killed pretty much while being afk. so this shouldn't be too difficult to do.

Hope this helps.
- Emilsen102

14
Suggestions & Ideas / Re: Slayer Reward Additions
« on: January 04, 2017, 11:10:38 am »
i would like to see some harder tasks that may provide a bonus amount of slayer exp when finished. maybe adding some kind of slayer spree that grants a certain amount of bonus exp if you complete the task quickly/in one go. that should only apply if newer and more difficult tasks were added.

15
hello!

We are currently able to get a high-score list where (mostly) everyone are listed in the order of who has the most exp in a certain skill/overall.

And we are also able to see a list, ranking the ones with the most PvP points.

The difference is that if you go and search my name up (or your own. it doesn't really matter), you can get that accounts skill levels listed up. all the skills. but for some reason you are not shown the amount of PvP points you have aquired. The PvP points are not hidden at all however. you can still find a persons PvP points, but you have to scroll through the whole PvP point list. this seems rather silly in my eyes, because the information is fully available, but only if you wanna spend 20-40 minutes scrolling through the entire list.

I suggest you add a "PvP Points" section, maybe underneath the "overall" section when you look at a specific account. i don't see how the points could differ much from the levels in all of the skills. they both show what you specialize in and how much time/effort you put into it. some people spend a LOT of time, training in skills, to reach some kind of milestone(yes, i am looking at your page atm magecrune. holy fuck.), and their exp are shown on their account page, for everyone to see and envy.

So why shouldn't the PvP points do the same?

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