AAAAAAAAAND of course there's no actual effort put into the possible loot tables, the most important part of suggestions like this :failfish: It's not like this is going to be added just for the sake of it.
It's honestly idiotic to call an idea stupid because the one who mentioned it, didn't put enough effort into the loot system. This is especially retarded, because this is where you could add to the idea, and help expand it to something that could work. Everyone is going to have this content available (if they meet the requirements of course.), so why not post an idea in the making and let people chime in with their 5 cents on what could be good and what should be changed? if this was a finished idea, that wasn't supposed to be built on, the author could just lock the post and send its URL to the staff. but im gonna be honest here and say that i believe this post was made for a conversation to spark. if you are going to dish out criticism, at least try to make it constructive. it's not hard.
Rant aside.
I think it's a nice idea to have the imp field added to emps world. Hunter is currently in a spot where it's kind of viable, but it's mainly used to hunt chinchompas and the new grenwalls. these are both higher tier creatures and grinding to those levels get really dull in my opinion. and you don't make too much cash from it. The more interaction a certain skill has with other skills, the better. it means that there will be more to it than just "unlocking max cape".
However, i think that there are some tweaks that are needed to the loot table. Currently the loot can provide skilling supplies for most processing skills, and i think that it's going to make people turn to that field whenever they need general supplies, instead of going to the areas where the supplies normally drop. and that sounds a bit unhealthy for the gameplay. i think that it would be awesome to have this minigame offer an alternate way to get the stupidly boring-to-get supplies. like rune essence.
Maybe you should also make the gourmet imp a higher tier imp, and up the loot tables. something like tier 60 sounds fair. and then only make it drop cooked food. That way you can't just farm up cooking supplies, but still get food for combat if you are more a PvM person than a skiller.
About the essence imp. i think it would be nice to see it mainly drop rune essence. it's name is "essence imp" after all
. so it makes little sense for it to not drop rune essence.
The nature imp removes too much of the effort ironmen has to put into both thieving and farming for getting herbs for training. i think you should make all the tree seeds common/uncommon, and then some medium/high tier herbs rare/very rare.
AS for the dragon imps. I honestly think they drop bones way too easily. having them drop up to 70 baby dragon bones, could mean that one imp could yield 21k prayer exp from a common drop. but since they are a high tier imp, they should give more loot, just in another way. maybe cheap dragon gear? like dragon spear. they don't alch for much, but they still suit "dragon imp". maybe add the 3 dragon lump parts for the dragon platebody as very rare drops from these implings?