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Messages - Thomy

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241
Suggestions & Ideas / Re: Correct server
« on: April 21, 2017, 04:11:03 pm »
I am starting to consider to close the duel arena if it just keeps on going like that. No matter what, the duel arena is always involved in all the troubles and dramas.
There is alot players who plays to stake , so if u removes it they gonna quit

Or... people start to enjoy the game in another way? Actually playing it instead of staking pixels over pixels and being upset of every single loss... Just my thoughts on that.
The following users liked this post: S Clegane

242
Suggestions & Ideas / Re: Morrigan's weaponry and dark bow
« on: April 21, 2017, 02:02:09 pm »
I really like these ideas. You'll see some of it in the next update! Morrigan axes are already on 2.5s attack speed, so I don't think this needs to be lowered furtherly. I could swap some of their strength into accuracy and it should be fine for pures. :)
The following users liked this post: Charr, S Clegane

243
Hey guys,

Quite a few changes ready for today. Please take your time and read through them! :)

Staking and the Duel Arena
I've decided to do an experiment with staking. We'll be limiting all stakes to 1M as maximum bet. Depending on the outcome of the experiment, we'll keep it this way, or limit stakes to maximum 10M per fight. If everything backfires, we'll just go back to how it used to be. I know that this may be frustrating for some players, but let me try to explain why I'm doing this.
In my opinion, gambling (=staking) is just frustrating gameplay. People are betting money until they lose it, that's the nature of gambling. Imho that just doesn't belong into games. Moreover, it also brings so much toxicity to the game. Players are often being upset about their losses and yell at each other, effectively creating a toxic environment for others. I've seen this too many times in global chats and would like to put an end to it. The game isn't about gambling, it's about training and leveling your character. Having an adventure, talking to friends and killing monsters. It's definitely NOT about gambling.

Highscores
It's been a while since I've last updated these. There's now ranks on player pages. So you'll always know your rank in a certain skill. Moreover, you can now also go back and forth 10 pages at once. You can also jump to a specific page by entering the page number in the highscores link.
Following link will jump to page 101: https://emps-world.net/hiscores.php#skill,Overall,100
Why does 100 jump to page 101? Because computers start counting at 0 and that leaves an offset of 1 to natural numbers.  ::)

Slayer pets
We're getting more pets, yay! Just like hatchling dragons, certain slayer monsters have received pet drops:
  • Abyssal demon
  • Basilisk
  • Cockatrice
  • Kurask
Their drop chance is 1 in 1000.

Following things have been updated:
  • Fighter torso scaling up to level 70 is just too much. It now caps at level 60 with a +6 strength bonus.
  • Morrigan javelin special attack adjusted. Before the update, the bleeding effect was 80% of the total hit. The bleeding effect now is 120% of the total hit. To cope with this change, the special attack hit now deals 60%. Simply said, 40% of the initial hit has been converted into bleeding damage.
  • Morrigan axe special attack costs changed from 25% to 30%. Their maxhit has been lowered by 5% and accuracy buffed by 5%. You could just deal too much damage in a too short amount of time.
  • Dark bow special attack adjusted. The special attack's max hit was reduced by 20%. However, if you now use dragon arrows with the bow, it'll boost your hit by flat 8 damage. This lowers the maximum hit of the bow from 52/52 to 48/48. It just shouldn't be possible imo to 1 shot somebody completely. To cope with this nerf, I've increased the special attack's accuracy by 20%. This will make the bow more powerful in fights with good armours and high defence levels.
  • Void equipment, defenders and fighter torso are now turned into more cash if lost in the wilderness. A full void knight set turns into 800k,  fighter torso into 240k and dragon defender into 180k cash.
  • Further improvements to water and lava planes.
  • Ferocious rings now have an Ancient Caves teleport option that place you directly near Shenven.
  • Shenven now wears a Slayer master cape.
  • Slayer experiences for bosses has been multiplied by 4. Such tasks should really be worth your time, because they are difficult and can take a while.
  • Buggy slayer tasks have been fixed. You'll no longer encounter tasks that cannot be completed. Also, Chaeldar and Hundig now correctly can reset your task once for free.
  • Slayer experience gains for bosses has been increased.

Please don't be too upset about the staking changes. It's an experiment for now and if it fails, I'll definitely revert it back how it used to be. I just want to do do something against the gambling problem and its resulting toxicity in emps. :)

All the best,
Thomy

244
Suggestions & Ideas / Re: Correct server
« on: April 21, 2017, 12:15:49 pm »
I am starting to consider to close the duel arena if it just keeps on going like that. No matter what, the duel arena is always involved in all the troubles and dramas.
The following users liked this post: Skill0wzer, Pk Range99, Someone12116, Str8att7, Themarfish, Ameer, S Clegane

245
General Discussion / Re: Bug Reports
« on: April 15, 2017, 09:39:10 pm »
Just post a short topic in the bug reports section. It doesn't even have to be super detailed. I'm happy if I'm even aware of something that's wrong. Many bugs can be fixed by changing a few lines of code.

Aaaand besides that... the game has become pretty bugfree in comparison to its earlier days. ;)
The following users liked this post: 66destroyer3, S Clegane

247
Suggestions & Ideas / Re: Big slayer expansion update
« on: April 11, 2017, 03:34:17 pm »
Sounds good. I'll also redo the entire assignment system though. So that slayer masters better reflect their difficulty and the amount of assigned monsters per task. :)
The following users liked this post: Land Rover 1, Charr, Level Down, Looterino

248
Off-Topic / Re: Construction Bugs
« on: April 04, 2017, 05:08:29 am »
Will be fixed, thanks.
The following users liked this post: Hi Im Ethan

249
Off-Topic / Re: GE is broken!
« on: April 01, 2017, 10:36:50 am »
I know this may be annoying, but can you restart your game again? I've issued a patch to fix this a few minutes ago. I also don't have the problem on the latest client patch.
The following users liked this post: Ahulagamer

250
Update Notes / Updates April 1st 2017 - Construction
« on: March 25, 2017, 11:59:13 am »
Hello everybody!

It's finally there, Construction!! I hope you didn't come here expecting it would be an April's fool? It's not! ;) This update has taken quite a while and the finishing touches have taken a bit. I don't want to talk too much about how to train the skill, because our wiki page has already been prepared:
https://emps-world.net/wiki/Construction
Oh yeah, most important: Using a hammer on any furniture removes it!



Materials
There's several materials you'll need for building your home. All of the materials for Constructions can be found in or around Rimmington:
  • Planks: Can be obtained by going to the Sawmill operator in Rimmington (west part) or by using the Make Plank spell from the Lunar spell book.
  • Limestone bricks: You can mine limestones and cut them with a chisel in the northern part of Rimmington, around the dungeon entrance. The stonemason in Rimmington also sells small amounts of Limestone bricks.
  • Cloth and Gold leaf: Sawmill operator.
  • Marble and Magic stone: Stonemason.
  • Gardening supplies: Any plants you want to have in your home can be bought from the Gardener in Rimmington. She is directly west of the house portal. The items in her shop are ordered by the level required to place them in your house.
  • Paintings and Maps: You can buy all kinds of paintings and maps for decorating your home from King Percival, who can be found in the White knights castle in Falador. King Percival also sells Skillcapes.
  • Slayer trophies: There is a 1 in 1000 chance to obtain those while killing specific monsters.
  • Fishing trophies: There is a 1 in 1000 chance to obtain those while fishing specific fishes.

Altars and Prayer Experience Rates
Altars give up to 250% prayer experience for offered bones. On top of that, every lit burner (no matter which one) gives additional 50% bonus experience. Resulting in a maximum of 350% prayer experience per bone that is offered at an altar. Now though, the base experience rates of burying bones need some adjustments:
  • Frost dragon bones: 1875 --> 1275
  • Dragon bones: 600 --> 490
  • Wyvern bones: 525 --> 480
  • Dagannoth bones: 500 --> 440
  • Baby dragon bones: 400 --> 300
  • Burnt bones: 350 --> 250
  • Big bones: 220 --> 190
Please bear in mind that the gilded altar can give up to 350% experience, so this isn't a tough nerf at all. In the end, you can still gain Prayer levels much faster than before! Other altars with 2 lit burners already give at least a 200% experience boosts. So using any altar is already better than the old experience rates.

House Activities
There's several things you can do inside your house. Not everything is fully configured, because certain things would require quite a lot of time to develop while giving no real content. A good example for this is the games room. You can build everything in it, but the games don't work. There's a lot of other useful stuff to discover in Construction, such as: Prayer altars, crafting teletabs, teleport rooms, throne rooms, etc. I'll just let you find it out. :)


Other changes and fixes:
  • Barrow chest now has a 10% chance to reward you with either a hard or elite clue scroll.
  • Game settings interface has completely been overhauled. Settings are now divided into categories and the interface supports a large mode, just like bank interface, price checker, etc.
  • We now have a more natural, blue sky. The fog color and distance calculations were also changed with this update.
  • Improvements in object picking code. Especially slower computers will feel this.
  • Thanking posts was turned into Liking posts. It makes much more sense to like a post instead of thanking it.
  • Pest Control now only requires 2 players to start the game. Before the update 5 players were required.
  • The way draws during duels is handled was updated. You should no longer find yourself winning or losing in an obvious draw.
  • Golden mining outfit can now be bought from the Star sprite (shooting star).
  • Various versions of Duellist's caps can be bought from the Brimhaven Agility arena ticket shop now.
  • Drop chances of elemental crystals increased for Tormented Demons.
  • Humidify spell updated. It now applies water to all items in your inventory. You can also make softclay with Humidify.
  • Make Plank spell added. It now transforms multiple logs into planks.
  • There is now a closer banker to Obsidian dragons.
  • Teletabs can now be created in houses and have thus been removed from the wizard's drop table.

I hope you have a lot of fun building your own house. This has really taken a while to develop and I would also like to thank following people for helping me in doing so:
  • Jonneh -  for the initial base of the skill. It really helped me get a good understanding of how it's supposed to work and your Room configuration system is a really good way of doing it. Thank you!
  • Charr - You've really helped me collect many room configurations. Thank you.
  • Jp - Also been a real help with configuring rooms. Thank you.
  • And everyone else who has tested Construction in world 3. I hope there won't be too many bugs in it.

All the best,
Thomy

251
Off-Topic / Re: Hunter Bug
« on: March 23, 2017, 06:14:37 am »
Will be fixed, thanks.
The following users liked this post: Blue Bird

252
Help me! / Re: lagg after reinstalling emps
« on: March 21, 2017, 07:10:09 pm »
Always activate all advanced options.
The following users liked this post: Saif Nawaf

253
Suggestions & Ideas / Re: Really important suggestion
« on: March 20, 2017, 08:18:49 am »
Alrighty bois...

:4head: :anele: :babyrage: :baited: :biblethump: :bless: :brokeback: :cmonbruh: :coolstorybob: :dansgame: :elegiggle: :failfish: :hotpokket: :kappapride: :kappaross: :kreygasm: :LUL: :notlikethis: :pogchamp: :residentsleeper: :salt: :seemsgood: :smorc: :trihard: :wutface:
The following users liked this post: Jonneh, Il Pk I, Drugs, Pk Range99, Bluestorm, Dan7, Suryoyo K0, Iron Corne, S Clegane

254
Update Notes / Re: Updates March 16th 2017 - Graphical Improvements
« on: March 16, 2017, 02:28:24 pm »
Thomy, maybe there is a change to make thing like, if you have done your clue and get reward, then you also get message about how many clues have you done e.g. "well done! You have done totaly 18 elite clue scrolls!"

Thoughts?

BTW: Great update with clues!  8)

Yeah, sounds nice. I already have something like this planned, but I'd like to count more in-game actions if I release such a system. Definitely something for the future.
The following users liked this post: Themarfish

255
Screenshots / Re: construction house
« on: March 16, 2017, 01:42:15 pm »
My house is beautiful! I'll open it again when I'm online the next time. :)
The following users liked this post: Dan7

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